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Devblog

Breeding Mounts Devblog - June 04, 2018 - [lichen]

In update 2.47, we are going to introduce a great many changes to the mount breeding system and a new species of mount.

With Update 2.46, we plan on introducing several modifications to make it easier to obtain equipment (hats, boots, etc.).
The area in which monsters attack has been gradually reduced over the years (and is now down to a single cell around each monster), but the monster attack mechanic has not changed since the game first came out. Update 2.45 will introduce a new system for managing monster aggression which we hope will be less frustrating and easier to understand.
Omega Levels Devblog - November 14, 2017 - [lichen]
With Update 2.45, we are adding a new Omega Level system to offer a new way for characters to progress beyond level 200.
In version 2.41, the shield system will be improved and new shields will be added to the game. Find out more here.
Kolossium 1vs1 Devblog - March 20, 2017 - [lichen]

With update 2.41, we wanted to add a one-on-one mode (1v1) for the Interserver Kolossium (ISK). Here are the details.

In the 2.40 update, we decided to improve the bonuses given by the eight Dofus to make them more competitive with the trophies.
Spell Variants Devblog - November 15, 2016 - [lichen]
In the December update we will give you the possibility to go beyond level 200 by earning Prestige levels. These levels will allow you to unlock new spells dedicated to each class, which we call variants.
In version 2.37, we will be making two changes that will have a significant impact on smithmagic rune generation: a focus system to help produce certain runes and removal of the rune conversion penalty.
Overview of the ISK Devblog - September 21, 2016 - [lichen]
As of August 16, 2016, all the game servers are connected to the Inter-Server Kolossium. We would like to give you an overview of the ISK, to remind you about certain aspects of how it works, tell you about some things we’re working on and share our vision for the future of its development with you.
 

In version 2.34, we are introducing a new feature to the game called Community Challenges. This is a system that allows you to offer challenges to other players and to win kamas by betting on their success or failure. This feature is a "tool". The players are the ones who determine what type of challenges they would like to offer to the community.

Guild Notices Devblog - March 29, 2016 - [lichen]
We are planning a Guild Notice system (similar to a “Message of the Day” ), for the 2.34 update. The system will facilitate desynchronized communication and organization among guild members (organize a dungeon, a Perceptor’s attack, plan an event, send vital information, a funny joke and so on).
 
The arrival of Haven Bags is not the only thing that will make life better for you in DOFUS. There are also other improvements, such as the state display. As there began to be more and more states, they became increasingly less visible (unless you performed a time-consuming check), so we decided to optimise the state display...
Among the new features in the next update, you’ll find a world map search tool. Search for monsters, areas, resources, items and other points of interest: we will make your life as an adventurer easier! For full details, read the devblog!
 
Haven Bags Devblog - November 17, 2015 - [lichen]

Haven Bags are finally coming to DOFUS with build 2.32, allowing you to customize the inside of a house while giving you extra storage space.

During the 2.27 update, the Smithmagic rune generation system was significantly modified. When the old stocks of runes began to disappear gradually, certain imbalances became more and more evident, and we decided to make several improvements to this system in version 2.31.
 
Groups of Idols Devblog - August 25, 2015 - [lichen]

Since the Idol system came into being, we've received a lot of feedback from players who have encountered difficulties when making frequent Idol changes between fights. Initially, we weren't expecting players to change Idols so often, but this is something we would like to encourage. We've recently been working on an custom set system for Idols that we've named "Groups of Idols".

In update 2.30 we are introducing a new mechanism for generating nuggets. The current passive generation system no longer suits us as it is not regulated by real demand and it is becoming increasingly difficult to maintain a stable destruction of nuggets over time, since the generation process is continuous.

Consequently we have worked on a new nugget generation system which is based on recycling resources and items.
 

Constructive Criticism We received an enormous amount of feedback following the updating of jobs applied in Version 2.29. Here is a summary of the main issues that we intend to correct in version 2.30:
  • Some resources are far too rare and make the manufacturing of items (including consumables) too difficult.
  • Recipes for consumables are sometimes too complex, and the dependence on other professions is too restrictive.
  • The profession of fisherman is too difficult to level and the absence of certain protectors is penalizing.
  • Progression in the profession of hunter is too laborious.

 
The idol system is a new concept that allows players to increase their XP and loot rewards by increasing combat difficulty. It will be introduced in the 2.29 update.
 
Professions have always played an important role in DOFUS, as nearly every item used by players must be crafted by the players, and craftspeople and harvesters are essential and indispensable to the game. However, the profession system itself hasn’t evolved much over the years, as we’ve mainly only added new professions and new recipes. It was time to take a step back and improve the system as a whole. For the 2.29 update, we have therefore planned some significant changes for the professions, which we’ve already been working on for several months.
 
In the 2.26 update which will be released in December, we have decided to review the way characteristics points (Strength, Chance, etc.) work and the way base points (gained each time you level up) and extra points (from characteristic scrolls) are stored.
The 2.23 Update will reveal the third Divine Dimension. We'll take this opportunity to make significant modifications to the accessibility of Dimensions and the way they work. The Divine Dimensions still aim to offer a content requiring a great deal of preparation and a lot of caution. Failure in these areas is much more punishing than in the rest of the game, these areas are more dangerous, they include game mechanics that are more complex (combat modifiers and monster waves), and they're harder to access than classic areas.
We have however decided to simplify some concepts and to make accessing these areas easier, without compromising our original vision and goals.
In the 2.23 Update, we will be making several modifications to the treasure hunting system in order to make them more appealing, a little bit more 'resilient' against tools that allow one to resolve them instantly, and we will improve the way we're taking visual impediments into account.