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Devblog

For a few months now, the Marketplace has been accessible from two different interfaces: the old way (classic mode) and the new way (advanced mode). We're clearly not going to keep both versions, so we've made some improvements to the more recent one so as to help the more reluctant of you take the leap!

In the latest update, we informed you that we're gradually continuing to work on class improvements. So you can get ready for the upcoming developments, we're giving you a full description of the changes, which you can check out in the BETA from Tuesday, September 17, 2019.

Some of you regularly use the KE interface to get kamas and Ogrines. This allows you to buy subscriptions in the game and items or services in the shop using ogrines. Others prefer to get kamas so they can buy items right in the game (Marketplace, etc.). There's enough to make anyone happy.

With the last update, work began in response to broad and worrying feedback regarding game stability and performance at the start of the year. We have continued to make progress, and here are the main improvements that will be available in update 2.52.

For this update centered around the Vulbis Dofus, two areas are in the spotlight: Crocuzko Island and the Dreggon Peninsula. Although the Vulbis quest will take you there, they're entirely separate areas with new monsters, equipment, and dungeons awaiting you!

The Kolossium is starting its 4th season, and there are some changes in store for the scoring system. Don't wait: read all about them right now!

"Travelers using the Zaap network have been falling victim to strange incidents. After investigation, it turns out they were experiencing temporal anomalies! They're invisible because they're located at the edges of reality… but their effects are indeed visible. Their presence is disturbing the creatures of the World of Twelve…

Infinite Dreams Devblog - November 09, 2018 - [Korri]

"So that the dream may dream itself, so that its thirst may be quenched when the fountain has ceased to flow, I created the Well of Infinite Dreams. A well where the material world and dream world intermingle, where dreamers face their own hopes and fears… An inexhaustible source of stories, fables, and legends that will be sung or whispered until the end of time."

Draconiros

Kolossium Leagues Devblog - August 16, 2018 - [Briss]
For the 2.48 update, we will introduce the new Kolossium system: leagues.
Revamping Pets Devblog - August 09, 2018 - [Briss]

The pet system is probably one of the oldest still in use, and although it has been modified several times over the years, it's no longer suitable and now needs to be completely overhauled. This will include how pets work (feeding, evolution rate, etc.) as well as their bonuses. To make this devblog simpler to read, we'll primarily be discussing pets, but everything explained here applies to petsmounts as well.

For the next update, we plan to make improvements to all classes in the game. Our goal is to cycle through previous balancing patches in order to provide more variety in choosing spells and creating builds for each class.

Following the grouping of the marketplaces, we redesigned their interface for your in-game comfort. Discover below the changes we concocted…

They're short, ill tempered, bearded and aren't afraid of anything. They're the Stubbyobs. These perennially ill-humored warriors are coming to to the World of Twelve. Do you think everything that's small is cute? You're in for a surprise! But first, check out the exclusive graphic research that has given life to these eternally unsatisfied creatures...
Breeding Mounts Devblog - June 04, 2018 - [lichen]

In update 2.47, we are going to introduce a great many changes to the mount breeding system and a new species of mount.

The Stubbyobs Devblog - Game Design - May 29, 2018 - [Briss]

Even if you think you've explored every nook and cranny of Frigost, you just might have missed a nation that's been very discreet up until now: the Stubbyobs, represented in this part of the world by the Freezammer clan.

With Update 2.46, we plan on introducing several modifications to make it easier to obtain equipment (hats, boots, etc.).
As we mentioned in the microblog on the subject, Astrub, the City of Mercenaries, is going to be renovated from top to bottom! Get a peek behind the scenes of this project of epic proportions!
The area in which monsters attack has been gradually reduced over the years (and is now down to a single cell around each monster), but the monster attack mechanic has not changed since the game first came out. Update 2.45 will introduce a new system for managing monster aggression which we hope will be less frustrating and easier to understand.
Omega Levels Devblog - November 14, 2017 - [lichen]
With Update 2.45, we are adding a new Omega Level system to offer a new way for characters to progress beyond level 200.
Sacrier Revamp 2.45 Devblog - November 13, 2017 - [Briss]
In this devblog, we'll explore the changes coming to the Sacrier class in Update 2.45.
Spell Variants in 2.45 Devblog - November 10, 2017 - [Briss]
The spell variant project is finally almost done and will be available in the December update. This is a major change for DOFUS as we'll be doubling the number of spells for all classes in the game!
As part of update 2.44, we will be making some changes to the Magical Orb (which allows players to re-assign a character’s characteristic points).
As announced in Gamakna #0, a simplification of high-level content is scheduled for the next update (2.42). The goal is to get this content back in sync with how the game has evolved over the years, and to establish just the right balance of difficulty and accessibility.
Quest Tracking Devblog - March 30, 2017 - [Moosty]

In order to make your game experience even better, we've been working on a new feature that will make its appearance in update 2.41: Quest Tracking! In this interface, you'll easily be able to track the progress of your ongoing quests and their objectives.