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Devblog

Movement range display improvement Devblog - Game Design, Development - June 09, 2011 - [Izmar]
Finding and Joining Groups Devblog - Game Design, Development - May 27, 2011 - [Izmar]
Toolbar Shortcuts Devblog - Development - May 12, 2011 - [Izmar]
Goultarminator 2011 Devblog - Community - May 10, 2011 - [Izmar]
New patch, new paint! Devblog - Game Design - March 25, 2011 - [Izmar]
New Restrictions to AP, MP, and Range Devblog - Game Design, Development - March 18, 2011 - [Izmar]
Determining Dodgelock Devblog - Game Design, Development - March 17, 2011 - [Izmar]
Saving your progress in dungeons Devblog - Game Design, Development - March 01, 2011 - [Izmar]
[Devblog] Low Definition Character Sprites Devblog - Game Design, Development, Graphics - October 26, 2010 - [Izmar]
[Devblog] Vaccines, Dungeons, and Ice Kamas Devblog - Game Design, Development - October 22, 2010 - [Izmar]
Today, I would like to introduce you to our newest interface.

Before, in Dofus 1.x, if you wanted to buy a house, you were forced to sift through every map of every residential area just to find a door with a "House for Sale" sign.
Ogrines have returned! Devblog - Ogrines - March 09, 2010

A few months ago, I announced the Ogrines project to you on this blog, and unfortunately, after several weeks of discussions, I had to leave to work full time on the project.

The time has now come to bring you up to speed.

Market Places: Robin Hood’s Law? Devblog - Ogrines - December 11, 2009

Many of you think that I deliberately kept the article on MKP until the last moment - well you’re dead right! I wanted you to have all the details before explaining the most important point.

You’ve been waiting a long time, but so have we! All the originality of the Ogrine system will be revealed in this last post. And there's nothing more exciting for the creators than to disclose their ideas and to see what you think!

DOFUS Services with Ogrines Devblog - Ogrines - December 09, 2009

Firstly, my apologies for the delay in publishing this post – I would have done so earlier if it hadn’t been for a few complications with the release of the DOFUS 2.0 collector box, and some other unusual IRL events!


This week we'll finally tell you all about the services available, which is one of the main points of interest in the Ogrine story.


For the release of DOFUS 2.0, there will be 4 services, and we will continue adding features based on your suggestions/expectations, and what we can or want to allow players do.

Security: Ogrines and certified Ogrines Devblog - Ogrines - November 09, 2009

What can you do to avoid scams when you use Ogrines? The establishment of this new system raises many security issues, so today Lotomai will take you through the various precautions you can take, especially the use of certified Ogrines, to secure your player accounts.


You can never be too careful about fraud...