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Devblog

PvP Arena: Kolossium system Devblog - Game Design, Development - August 30, 2011 - [Izmar]
The Vulkania Archipelego Devblog - Development - July 04, 2011 - [Izmar]
Maps of the Goultarminator Devblog - Game Design, Graphics - June 16, 2011 - [Izmar]
Movement range display improvement Devblog - Game Design, Development - June 09, 2011 - [Izmar]
Finding and Joining Groups Devblog - Game Design, Development - May 27, 2011 - [Izmar]
Toolbar Shortcuts Devblog - Development - May 12, 2011 - [Izmar]
Goultarminator 2011 Devblog - Community - May 10, 2011 - [Izmar]
New patch, new paint! Devblog - Game Design - March 25, 2011 - [Izmar]
New Restrictions to AP, MP, and Range Devblog - Game Design, Development - March 18, 2011 - [Izmar]
Determining Dodgelock Devblog - Game Design, Development - March 17, 2011 - [Izmar]
Saving your progress in dungeons Devblog - Game Design, Development - March 01, 2011 - [Izmar]
[Devblog] Low Definition Character Sprites Devblog - Game Design, Development, Graphics - October 26, 2010 - [Izmar]
[Devblog] Vaccines, Dungeons, and Ice Kamas Devblog - Game Design, Development - October 22, 2010 - [Izmar]