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Devblog

Maturing Resources Devblog - Development - November 26, 2012 - [lichen]
In the 2.9.0 update, we’re adding a new system for harvestable resources that will ease exploration. You already know the system that adds stars to group of monsters that are rarely attacked; well the same concept is now applied to resources!
Titles and Ornaments Devblog - Game Design, Graphics - November 23, 2012 - [Izmar]
In version 2.9 of DOFUS, we are introducing a new interface dedicated to the management of Titles and Ornaments.

Character Personalization Devblog - Game Design, Graphics - November 22, 2012 - [Izmar]
Those of you who have suffered through our eternal Facebook and forum teasers already suspect that we have been working on a new option for personalizing a character’s face and hairstyle. The news is out, and this devblog will fill in the missing details!
The Achievement System Devblog - November 21, 2012 - [Izmar]
The Achievements are the main new functionality and content of the 2.9.0 update. Be ye a sweet, wobbly little beginner or a nail-spitting hardcore veteran (who finished the game 10 times and completed Frigost before version 1.27 was even released), you'll be able to get something out of this new system.

In DOFUS, Achievements correspond to in-game objectives. They allow you to track your progression (game completion) and take on new challenges.
Krosmaster Arena in DOFUS Devblog - Development - October 26, 2012 - [Izmar]
For several weeks now, we’ve been teasing and talking about the new DOFUS expansion, Krosmaster. Thanks to news and videos, you’ve discovered the basics of figurine battles that you’ll experience in both DOFUS and WAKFU. Yet, one aspect of this expansion hasn’t been developed, its integration in DOFUS. How will you be able to access these figurine battles? What will be the reward? Let’s find out together!
Hello everyone, Sebsokk here!
 
Usually, I step up to the devblog mic  to tell you about new DOFUS services, and today is no different. Few months ago, the interface dedicated to subscriptions and purchases of Ogrines and services was entirely rebuilt.
 
In the upcoming weeks, we’re going to improve the interface and the accessibility to the Kamas Exchange, in order to ease the acquisition of Ogrines to all. The new Ogrines Exchange will also be accessible via the website (outside the game), which you’ve been asking for a long time!
 
This week, the final adjustment will be implemented, and it is quite a big one: the opening of the Great Emporium! It consists of a shop with the same interface already used by WAKFU. To understand what you can expect, the following article will inform you of what the Great Emporium is about:
Temple Dopples Updated Devblog - Game Design - September 17, 2012 - [Izmar]
During the 2.8 update, we’ve decided to take a suggestion that has come up from the players several times, and update the spells and stats of the Temple Dopples.
The Alert System Devblog - Development - September 12, 2012 - [Izmar]
As one of the new features in the 2.8 update, we are introducing a system that will enable you to be notified, via an alert, of in-game events occurring when your DOFUS window is not in the foreground of your screen. Here is a detailed presentation of this tool.

Interface Improvements in 2.8 Devblog - Development - September 10, 2012 - [Sili]
To keep the good news coming, the 2.8.0 update will also contain some updates to the DOFUS client's interface. With this update, the client team would like to introduce you to five major changes or additions to help the DOFUS client meet some of the suggestions and expectations that are often expressed by the DOFUS community.

So let's take a look at what's coming for the client in version 2.8.0
Rebalancing Summoned Dopples in 2.8 Devblog - Game Design - September 07, 2012 - [Izmar]
With the arrival of 2.8, we took the opportunity to change the class Dopples, because we didn't find the current state of the Dopple summons to be satisfactory.

As a reminder, the Summon spell Dopple is obtained at 200 by all classes and, as its name suggests, allows you to summon a Dopple version of your class. Dopples have a lot of HP, are quite powerful, and use some of your spells.
The Secrets of the Almanax Devblog - Game Design, Events - August 30, 2012 - [Izmar]
The Almanax is a new feature included in version 2.8. Its objective: offer recurring content, give players the opportunity to break dull habit with daily events... and introduce a new Dofus to the game!
 
Iop Balancing in 2.8 Devblog - Development - August 29, 2012 - [lichen]
In the 2.8.0 update, we’ve decided to focus on the Iop class. We have been working for a while on some new concepts for this class, because overall, Iop gameplay has not changed much since DOFUS was originally released, and has generally lacked depth.
New Cosmetic Features for Guilds Devblog - Game Design, Community - June 20, 2012 - [lichen]
New Ogrine services:
 
You’ve been asking for this for a while now, and we’ve been promising it’s on its way… Now, we’re pleased to announce that two new Ogrine services for guilds will soon be on offer. You’ll be able to rename your guild and change the appearance of its emblem (colours and icons).

These two services are not going to be released with the 2.7.0 update but should be available a few weeks later.
Interface Improvements in 2.7 Devblog - Game Design - June 18, 2012 - [Sili]
Following on from the various Game Design articles about the changes coming to DOFUS in version 2.7, here’s a quick rundown of the main modifications being made to the DOFUS client.
What’s new on Vulkania Devblog - Events - June 15, 2012 - [Izmar]
After its debut last year, Vulkania is becoming DOFUS’s annual summer event, along with the Goultarminator.
 
Unlike Kwismas Island, where the content is clearly aimed at solo players and groups, we wanted to orientate Vulkania around a community aspect. We aim to steer Vulkania in this direction for the coming years, all the while keeping it accessible to less-populated servers.
 
For the second appearance of this event, we wanted to make several changes with the aim of making adventurers’ visits to the archipelago all the more pleasant.
2.7 Update – Level Design Devblog - Game Design - June 13, 2012 - [Izmar]
Hello everyone,

The 2.7 patch will mark the Foggernauts’ arrival in-game, and we’ve decided to give Sufokia a fresh lick of paint for the occasion.
For the 2.7 update, we plan to change how spell point and characteristic scrolls are obtained.

For the 2.7.0 update, we have mainly concentrated to change the mechanic of Sacrifice spells, which are causing major imbalances in PvM and PvP.

The Foggernaut class will be available for testing during the 2.7.0 Beta, but only for DOFUS Premium members (for now). For all the other players, I will try to give an overview of the class and its potential.

Introduction :

The difficulty of forming a team of 8 available characters remains one of the most detrimental factors to the accessibility of dungeons. It also makes them generally too tiresome (fights with 8 real players tend to drag on and lack synergy) and motivates players to resort to using multiple accounts to avoid these problems.
The first glimpse: Goultarminator 2012 Devblog - Community, Events - May 11, 2012 - [Izmar]
Today we're giving you the first report about the progress of Goultarminator 2012!
New update for the Kolossium Devblog - Game Design - March 02, 2012 - [lichen]

For the upcoming 2.6.0 version (which will be on the public beta test server in March) we worked on several improvements for the Kolossium, mainly focusing on solving players’ major issues regarding the rating system.


Interface enhancements
 
A welcomed update is often one rich in new functionality. Which is lucky since the Dofus 2.6 update that we have been presenting to you with for the past few weeks is surely not lacking in new features.


But for an update to be truly successful, it isn't enough to just add new things... we must also improve the existing stuff! So, here are some improvements to the Dofus 2.6 interfaces.

The Temple Dopples are getting a makeover! Devblog - Development - February 27, 2012 - [Korri]

The Temple Dopple system has only had one major change - in April 2009, when 1.27 was released. Ignoring the addition of the Rogue and Masqueraider classes, it’s functionally the same now as it was three years ago, whereas other aspects of the game have developed and expanded.


With this in mind, we’ve decided to bring it up to date and implement several changes. Although the general idea won’t change much, here is a list of improvements that we hope will be of interest to players regardless of the level of their characters.

 

"Why is the big cuddly plush toy so mean?"