Dear adventurers of the World of Twelve, today I take my tofu-feather pen in hand to talk to you a bit about Update 1.36. An update that's focused on convenience, usability, and fixing multiple issues awaited by the community!

Have a seat, grab a nice cup of coffee or tea, and let's get started!

Improvements to the DOFUS Retro Remastered Client


Those who play Retro using the Remastered client will see a major overhaul of this client! With the improvements made to the client's performance since Retro launched, we can now bring you a client that clocks in at 60 FPS (frames per second). This might make you chuckle at first, but the tests we've run are clear: It is truly a revolution, and you won't be able to look back once you've tried it! As the game's code is tied to its refresh rate, you'll appreciate how the interfaces are more responsive.

A video is worth a thousand words, so here's a preview of the current version of Remastered compared with version 1.36:

All the game content has thus been fine-tuned to offer a new experience, and as usual, another zone has been visually improved for the occasion: the Peat Bog on Otomai Island.

You won't need to do a thing to enjoy this upgrade, as it will replace the 40 FPS version used until now. Come back next year for 4K HDR at 120 FPS! (Editor's note: This is inaccurate.)

New Tactical Mode

Introduced in the 2020 KrosmoNote, the revamped tactical mode will be included in this update!  This colorful new version will fully immerse you in the areas you're fighting in. No less than 700 new textures representing the various lands in the game have been created, thereby making your adventures less gray.

The Giant Kralove


When the new servers launched in September 2019, we implemented a measure related to the Giant Kralove in response to players' concerns. This dungeon was something of a hot spot for misappropriation, frequently in violation of the TOU, that allowed those willing to pay to very quickly level up a character to 200. Given the dearth of tools available to us at the time, a drastic measure was employed: Experience gained was simply divided by 10.

Although this had a positive impact on cheating, we took the time to come up with a better solution, and we're ready to bring it to you in 1.36.

We're therefore trying to make the opening operation less automatable and revalue the Kralove as an endgame boss:

  • Experience from the Giant Kralove has been restored to its original value to make it a bit more prestigious again.
  • The Giant Kralove now prevents the Sadida's Paralysing Poison spell from being cast; this technique used to allow a fairly low-level team to kill it, which doesn't make much sense given that it soaks in the peat all day long.
  • The Lair of the Giant Kralove now has its own sub-area; in practical terms, this means the dungeon will no longer be affected by the prism bonus, as with other dungeons.
  • Once the doors to the Lair are closed, there will be a 1-hour wait until they open again, giving the Kralove time to rest. To offset this, the door opening period will last for 1 hour instead of 45 minutes. A message will be sent to players on the map letting them know whether the mob is available.
  • A new quest called "The Big Punch-up" will have to be completed once to enter the Lair of the Giant Kralove. It will require you to complete the other dungeons on the island before going up against the big cephalopod, which strengthens the common thread between the other dungeons and the Lair. The quest will automatically start when you enter a dungeon on the island, and it will grant experience points and kamas. It can only be completed once per character.
  • Finally, to enhance the community aspect of the door opening, messages will be automatically sent to the events channel. This system basically resembles what you currently see in the alignment channel, and it will allow players who've enabled the channel to know when an opening period is under way!
  • For example: "16 adventurers are currently attempting to open the Lair of the Giant Kralove. They'll need all the help they can get!"

Improved Merchant Mode Interface


Players rightfully complained about the interface for merchant mode (MM), which was not clear enough and could be used by malicious individuals to scam inattentive players. We've overhauled the way this interface works so there's no more ambiguity about what you're buying!

In addition to the "unit price" being shown in the interface, a pop-up window will confirm the total price of your purchase, as in marketplaces.

Improved Smithmagic Interface (-> 1.36.x)

A commonplace point regarding the modern client (which is essential for connecting to the Boune server) is that it seriously slows down the Smithmagic interface when you're trying to process multiple runes in a row. We've improved performance thanks to the new version of Remastered, along with having other characters hidden when you use the interface (Patch 1.35.4).

We're actively working on other improvements that will considerably boost performance for this interface; we're not yet satisfied with their implementation in 1.36, so they will be available soon, within a minor update.

Sram Patches

In Update 1.34, we applied bug fixes for certain Sram spells including interactions with the Repelling Trap. A regression with Cra and Iop spells forced us to backtrack on this specific point. Having fixed the issues related to that patch, we are redeploying it with 1.36. More information can be found in the devblog about Update 1.34.

In Closing

Other additions will soon appear in the devblog, and they'll be catalogued in the changelog to be posted on launch day.

The whole team has worked hard to get this update ready, and we can't wait for you to check it out!

The DOFUS Retro Team

Category: Game design