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Hello everyone!

The DOFUS team is working relentlessly on the development of the Alliance vs Alliance system for the 2.13 update, I'm also swimming in PvP as I'm in the middle of preparing the next edition of the Goultarminator.



Although after 4 seasons, our annual server-vs-server tournament is beginning to have solid and well-established rules, some details of the rules will change this year, although it is too soon to publish the final rules at this time.

Nonetheless, I know many of you have started training for the tournament, and just as many of you want to begin practicing as soon as possible. With this in mind, I wanted to communicate some important information as soon as possible to help you prepare!

Calendar:

June 26th to July 7th 2013: Registration opens, Speed Trial.
July 8th to July 14th: Popularity Trial.
July 15th to July 21th: Team composition set by the servers.
July 23th: Selected characters' data will be saved (during the weekly server maintenance).
July 29th to August 17th: Selection Phase.
August 19th, 20th: 1st Round (32 teams)
August 22th: 2nd Round (16 teams)
August 24th: 3rd Round (8 teams)
August 26th: Quarterfinals
August 28th: Semifinals
August 30th: Final and runner-up fight.

The date for saving and exporting character data to the tournament server is set in stone. There may be some adjustment made to the dates for selection phase and the finale, but this should give you a good estimate of dates you will need to block out to be available for if you want to participate.

Format and team composition:


· Team format is still 4v4.

· The Foggernaut class is making its debut in the tournament this year!

· There are only 15 different classes for the 16 characters required to complete the teams, so it is still necessary to double the amount of characters from one class. In 2012, Iop and Cra were picked for this honor. This year, Srams will be the ones making good use of their double ability!

We hesitated a while between picking Sram or Ecaflip for two reasons. First off, because they are both damage dealer classes that have a significant Erosion spell, which has been an important ability ever since the weapon overhaul that made protection spells more efficient.

Also, because those two classes have the particular talent of being flexible in their combat role (an Ecaflip can play very offensively, but they can also adopt a healer and support role, while a Sram can swap between raw damage, map manipulation or harassment via invisibility, traps and poison). In the end, we picked Sram for the simple reason of population. There are many more Sram players than Ecaflips, so it will be easier to find candidates.

· Pillar classes remain the same as 2012. The Osamodas, Sacrier, Xelor and Eniripsa classes must be in separate teams.



Victory conditions:

For this edition, we wanted to put the accent on the fact that servers form a big team, made of 4 smaller teams. The issue of having one server team that is expected to lose has always deeply disturbed us, and our successive attempts to counter the individualism that causes players to prefer to craft one really powerful server team that could go far, but all alone.

The problem here is that we want to reward servers that gamble on balanced teams, so that each has a chance for victory, while also rewarding the team that wins the final fight.

Several measures will be implemented:

· Some individual rewards for the top 3 teams will be removed (or moved, rather). The winning team will still receive their shields, sets, emotes, and titles.

· Individual rewards will be added for the participants of servers that have the highest ranking.

· The Selection Phase will be reviewed in order to set up more interesting fights earlier in the tournament. The planning of fights in the Selection Phase will not be finalized 3 weeks in advance, but will rather be updated each week, using a system similar to the Swiss tournament system to do the match ups. The objective is that teams fights other teams of their own level earlier in, while allowing weaker teams to remain interested in fully participating in all of their fights as they know they will be matched with opponents of their relative skill level. It will also help us avoid the issue of teams qualifying for the quarterfinals by "chance" by being matched with 3 weaker teams in a row.

· This new system will allow us to merge the French and International selection phases once more (reunited and it feels so good).

· A server’s ranking will once again be based on the sums of its teams’ points, rather than the points of its lowest ranking team as in 2012.


New combat maps:

13 news combat maps have been created for this new edition of the Goultarminator. I will let you study their set-up in tactical mode now, but you will need to wait for access to the tournament server to discover their true appearance!

These maps will eventually be added to the Kolossium map pool.





  That's all for now! See you back here in June when we'll publish the final tournament rules!