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The move to 16:9 and 16:10 ratio for DOFUS has met with a lot of enthusiasm from players. Many of you have been encouraging this idea in the DOFUS Lab.
As a result, we have been working around the clock to give you the best 16:9 experience possible, despite the technical limitations.
Here's what we're talking about!
 
 

The Technical Aspects

The first thing you need to know is that the game's 4:3 format has been preserved. The 16:9 segments are not actually part of the gameplay. So, the battle zone remains the same as before.

We have done this for several reasons. The first is purely technical. The use of 16:9 segments would make it necessary for us to redesign the entire map system.

Another reason, is that many of you were worried you won't be able to play in 4:3 anymore. We don't want to scare off fans of the 4:3 format.
 
The 16:9 segments create a more immersive experience. They give us a glimpse of the adjacent maps.

In these segments, we will show resources in their current states (harvested, not harvested) and animated scenes. However, NPC and monsters will not be visible. We won't be showing any players either, since we don't want to put players in 4:3 on the Heroic Server at a disadvantage.

Now let's turn our attention to the long-awaited treasure hunt!

We won't try and hide it, the treasure hunt has been a real headache for us. So, we'll just tell you outright, we still haven't figured it all out.
In the meantime, the treasure hunt will function as before, except for the 16:9 segments. In treasure hunt mode, an outline will appear to show the boundaries of the treasure hunt area.
We will keep working on this in the future, but there is no simple solution since everybody is playing in different formats.
 

The Graphic Aspects

We have been talking about the format and adjacent maps to be included in the new visual format for a long time. We opted for a 16:10 format that contains the 16:9 format in order to suit a wider range of screen resolutions.

If you have a 16:9 screen you will have a few less pixels on the left and right of the screen compared to a 16:10 screen.
 
Nevertheless, the adjacent maps view won't be any wider in the 16:10 format. If you have a very wide screen and you make it bigger than 16:10, then you will see the black stripes appear on the sides again.

For die-hard 4:3 fans, you can keep this format by reducing the size of your game window. We have made sure that all of the important information stays visible in the 4:3 area.

Even if, deep down, we will be a little sad if you stay in this format...

We had to redesign the 8 adjacent maps so that all of the transitions in the 16:9 segments are consistent even without the interfaces, since these can now be moved.
 
We sometimes had to add missing pieces of maps or remove parts, change a large part of the graphics, change some game areas, and so on.


We have gone through a lot of test iterations and made corrections in all of the maps (over 13 000!) to achieve a satisfying result.

We hope, from the bottom of our hearts, that you like the changes.