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Devblog

Quest Tracking Devblog - March 30, 2017 - [Moosty]

In order to make your game experience even better, we've been working on a new feature that will make its appearance in update 2.41: Quest Tracking! In this interface, you'll easily be able to track the progress of your ongoing quests and their objectives.

Server fusion Devblog - March 15, 2017 - [Izmar]

Expected to begin on April 18th, the server fusion will result in a few game modifications. Here are the details.

Overview of the ISK Devblog - September 21, 2016 - [lichen]
As of August 16, 2016, all the game servers are connected to the Inter-Server Kolossium. We would like to give you an overview of the ISK, to remind you about certain aspects of how it works, tell you about some things we’re working on and share our vision for the future of its development with you.
 

In the April update, we are adding a new messaging system for players in combat: instant messages.
 

Among the new features in the next update, you’ll find a world map search tool. Search for monsters, areas, resources, items and other points of interest: we will make your life as an adventurer easier! For full details, read the devblog!
 
Haven Bags Devblog - November 17, 2015 - [lichen]

Haven Bags are finally coming to DOFUS with build 2.32, allowing you to customize the inside of a house while giving you extra storage space.

The Inter-Server Kolossium Alpha Test Devblog - Development - October 12, 2015 - [Izmar]
The Inter-Server Kolossium (ISK) has been long-awaited by many of you. We have been working on this system for a long time and now we need your help to go further.

We need to test a number of features with real players, which is why the alpha version of ISK is now available on the beta server. However, not all of the ISK’s functionalities are available at this time and some of them are still in development.
 
Groups of Idols Devblog - August 25, 2015 - [lichen]

Since the Idol system came into being, we've received a lot of feedback from players who have encountered difficulties when making frequent Idol changes between fights. Initially, we weren't expecting players to change Idols so often, but this is something we would like to encourage. We've recently been working on an custom set system for Idols that we've named "Groups of Idols".

In update 2.30 we are introducing a new mechanism for generating nuggets. The current passive generation system no longer suits us as it is not regulated by real demand and it is becoming increasingly difficult to maintain a stable destruction of nuggets over time, since the generation process is continuous.

Consequently we have worked on a new nugget generation system which is based on recycling resources and items.
 

The idol system is a new concept that allows players to increase their XP and loot rewards by increasing combat difficulty. It will be introduced in the 2.29 update.
 
Professions have always played an important role in DOFUS, as nearly every item used by players must be crafted by the players, and craftspeople and harvesters are essential and indispensable to the game. However, the profession system itself hasn’t evolved much over the years, as we’ve mainly only added new professions and new recipes. It was time to take a step back and improve the system as a whole. For the 2.29 update, we have therefore planned some significant changes for the professions, which we’ve already been working on for several months.
 
Ask any game designers, they will tell you that the first few minutes of game-play are critical: that's when the player gets to discover the game, and decide whether it's worth their time or not. That's why we put a lot of care into Incarnam, Astub and the whole new player experience, but what happens before all that?
 
In the 2.23 Update, we will be making several modifications to the treasure hunting system in order to make them more appealing, a little bit more 'resilient' against tools that allow one to resolve them instantly, and we will improve the way we're taking visual impediments into account.