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Devblog

In this devblog, we'll look at the two major aspects of update 2.61: the modifications to the Kolossium and class balancing!
Here's your chance to learn about all the new class mechanics in the upcoming Temporis!
In this devblog, you can see everything that's included in Update 1.35 for DOFUS Retro.

Dear adventurers of the World of Twelve, today I take my tofu-feather pen in hand to talk to you a bit about Update 1.36. An update that's focused on convenience, usability, and fixing multiple issues awaited by the community!

Have a seat, grab a nice cup of coffee or tea, and let's get started!

Dear adventurers of the World of Twelve, today I take my tofu-feather pen in hand to talk to you a bit about the future of DOFUS Retro. Last August, we presented the content of version 1.33 in a livestream that included a very special announcement: We raised the possibility of a potential update that would provide you with a way to obtain the last two Primordial Dofus in-game. Once this exciting livestream was over, we checked in with you to see what you thought of the idea. A huge majority of you were in favor of this plan, and so today we're finally presenting a few more details about update 1.35.

Have a seat, grab a nice cup of coffee or tea, and let's get started!

In early February, we reached out to get your various ideas about modernizing the Blacksmith Dungeon, so let's revisit the topic!
The main purpose of the changes to the Well of Infinite Dreams is to balance combat. This obviously involves balancing combat modifiers, but it also involves incompatibilities and assigned scores.
After an early announcement for the 2.58 update, this new feature to guide you in your progress will see the light of day on the 2.59 beta server.
As you may know, Update 2.59 is mostly dedicated to debugging, but that won't stop us from doing some balancing!
Between the Cania Bandits quest, improvements to smithmagic access, and comprehensive balancing for several classes and items, Update 2.58 will be packed full of changes!

Pandala is an old zone in DOFUS that hasn't changed much since it was created. In the last few years, many of you have expressed interest in seeing the island brought up to date, and this project was important to us too. As an iconic zone in DOFUS, Pandala deserved more than just a graphical overhaul. And so, with enthusiasm and great care, we completely revamped it.

To celebrate its first anniversary, the well of infinite dreams is treating itself to a little restructuring session, along with a nice reward bath. Today, I'd like to invite you to discover the improvements planned for this feature in the year-end update. Hold on tight, we're beginning our descent into the depths of the well.
The Kolossium is starting its 4th season, and there are some changes in store for the scoring system. Don't wait: read all about them right now!
Kolossium Leagues Devblog - August 16, 2018 - [Briss]
For the 2.48 update, we will introduce the new Kolossium system: leagues.
The area in which monsters attack has been gradually reduced over the years (and is now down to a single cell around each monster), but the monster attack mechanic has not changed since the game first came out. Update 2.45 will introduce a new system for managing monster aggression which we hope will be less frustrating and easier to understand.
Omega Levels Devblog - November 14, 2017 - [lichen]
With Update 2.45, we are adding a new Omega Level system to offer a new way for characters to progress beyond level 200.
Sacrier Revamp 2.45 Devblog - November 13, 2017 - [Briss]
In this devblog, we'll explore the changes coming to the Sacrier class in Update 2.45.
Spell Variants in 2.45 Devblog - November 10, 2017 - [Briss]
The spell variant project is finally almost done and will be available in the December update. This is a major change for DOFUS as we'll be doubling the number of spells for all classes in the game!
As part of update 2.44, we will be making some changes to the Magical Orb (which allows players to re-assign a character’s characteristic points).
As announced in Gamakna #0, a simplification of high-level content is scheduled for the next update (2.42). The goal is to get this content back in sync with how the game has evolved over the years, and to establish just the right balance of difficulty and accessibility.
In version 2.41, the shield system will be improved and new shields will be added to the game. Find out more here.
Kolossium 1vs1 Devblog - March 20, 2017 - [lichen]

With update 2.41, we wanted to add a one-on-one mode (1v1) for the Interserver Kolossium (ISK). Here are the details.

Ouginaks 101 Devblog - January 31, 2017 - [Briss]
The new Ouginak class will be available to all players in update 2.40.
In the 2.40 update, we decided to improve the bonuses given by the eight Dofus to make them more competitive with the trophies.