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Devblog

We took advantage of Update 2.65 to balance the Pandawa class. Check out the objectives we intend to achieve right now.
Update 2.65 gave us an opportunity to make some changes to common spells, which is something we have been wanting to do for a very, very long time.
Inspired by Temporis and the Tempokens timeline, we wanted to add a similar mechanic to the game. Although incredibly popular, the Temporis editions don't necessarily include all players.
In addition, you play in Temporis with characters progress differently and have different equipment than on the classic servers. What we are proposing here is a progression system with objectives over a set period that can be completed with your classic characters.

To celebrate three years in the World of Twelve, we decided the Temporal Anomalies deserved a bit of renovation! And of course, area bonuses and legendary pets will be part of the change.

Greetings, adventurers of the World of Twelve. I'm writing today to tell you about the next update coming soon to Retro: 1.38, aptly titled the "PvP Update". It's focused on convenience, clarity in combat, and a few tweaks to the tracking system.

As previously mentioned, we're currently working on an overhaul of the game's social aspects – a major change that will extend over multiple updates (and yes, that means you can expect more guild-related changes in the next few updates as well). 
Find out what Update 2.63 has in store for you!
As we announced in the KrosmoNote, we'll be making certain changes to make it easier to complete the quest An Eternal Harvest. In recent years, many of you have shared your feedback with us about this quest, especially the archmonster part of it. It's that portion of the quest that we'll be targeting now. 
The time has come for the World of Twelve's adventurers to celebrate Iop's arrival in their lands. He's fond of nice meals with friends and good old-fashioned beatings, so he's adding some seasoning to the DOFUS Retro experience – his own special seasoning, of course! Temporis is back, and Iop is working to bring everyone their own version of the game, one that is faster, more powerful, and more fun!
This 2021 end-of-year update offers plenty of new content to finish the year in style. We've been talking about it for months now: a modern makeover for Bonta and Brakmar. After Astrub and Pandala, now the World of Twelve's two most iconic rival cities are in line for a facelift. This revamp and its geographic upheavals will be accompanied by new additions to the cities' history… and their sewers. It'll also be an opportunity to learn more about the "Eternal Conflict" between them, its consequences and its origins, and the reasons for this endless confrontation and the forces behind it… 

Dear adventurers of the World of Twelve, today we take our tofu-feather pens in hand to write to you about an update to the mimisymbics system in Retro.
We're no longer satisfied with their implementation in the game, and we've decided to make some changes to certain mechanics.

In this devblog, we'll look at the two major aspects of update 2.61: the modifications to the Kolossium and class balancing!
Here's your chance to learn about all the new class mechanics in the upcoming Temporis!

Dear adventurers of the World of Twelve, today I take my tofu-feather pen in hand to talk to you a bit about Update 1.36. An update that's focused on convenience, usability, and fixing multiple issues awaited by the community!

Have a seat, grab a nice cup of coffee or tea, and let's get started!

In this devblog, you can see everything that's included in Update 1.35 for DOFUS Retro.

Dear adventurers of the World of Twelve, today I take my tofu-feather pen in hand to talk to you a bit about the future of DOFUS Retro. Last August, we presented the content of version 1.33 in a livestream that included a very special announcement: We raised the possibility of a potential update that would provide you with a way to obtain the last two Primordial Dofus in-game. Once this exciting livestream was over, we checked in with you to see what you thought of the idea. A huge majority of you were in favor of this plan, and so today we're finally presenting a few more details about update 1.35.

Have a seat, grab a nice cup of coffee or tea, and let's get started!

In early February, we reached out to get your various ideas about modernizing the Blacksmith Dungeon, so let's revisit the topic!
The main purpose of the changes to the Well of Infinite Dreams is to balance combat. This obviously involves balancing combat modifiers, but it also involves incompatibilities and assigned scores.
After an early announcement for the 2.58 update, this new feature to guide you in your progress will see the light of day on the 2.59 beta server.
As you may know, Update 2.59 is mostly dedicated to debugging, but that won't stop us from doing some balancing!
Between the Cania Bandits quest, improvements to smithmagic access, and comprehensive balancing for several classes and items, Update 2.58 will be packed full of changes!

Pandala is an old zone in DOFUS that hasn't changed much since it was created. In the last few years, many of you have expressed interest in seeing the island brought up to date, and this project was important to us too. As an iconic zone in DOFUS, Pandala deserved more than just a graphical overhaul. And so, with enthusiasm and great care, we completely revamped it.

To celebrate its first anniversary, the well of infinite dreams is treating itself to a little restructuring session, along with a nice reward bath. Today, I'd like to invite you to discover the improvements planned for this feature in the year-end update. Hold on tight, we're beginning our descent into the depths of the well.
The Kolossium is starting its 4th season, and there are some changes in store for the scoring system. Don't wait: read all about them right now!