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Devblog

Several improvements have been made to help players with their progress in the game. Some new interfaces have been added, and others have gotten a makeover.
Below we provide a breakdown for you.

The previous update featured a complete overhaul of Pandala, both in its graphics and in its content, which was massively enriched. But a small area off the coast remained untouched, like an unfinished Araknawa web. You've already had a glimpse of what's awaiting you there: a swampy cemetery that makes a perfect final resting place. But now it looks like its inhabitants may be done resting… As promised, we're proud to present the new Nolifis Island – an update that's simply to die for!

This update was also an opportunity to make a few improvements to the interfaces and general user-friendliness of the game.

As part of the DOFUS music revamp, Pitch and Guillaume Pladys explain the how and why of it all in detail! Sometimes words aren't enough, so our sound friends have also slipped two new numbers in with this revamp.
We talked to you about it yesterday in our first KrosmoNote – the next expansion, "The Four Horsemen of the Eliocalypse", will be available on the beta server soon!

In the latest update, we informed you that we're gradually continuing to work on class improvements. So you can get ready for the upcoming developments, we're giving you a full description of the changes, which you can check out in the BETA from Tuesday, September 17, 2019.

"Travelers using the Zaap network have been falling victim to strange incidents. After investigation, it turns out they were experiencing temporal anomalies! They're invisible because they're located at the edges of reality… but their effects are indeed visible. Their presence is disturbing the creatures of the World of Twelve…

With Update 2.46, we plan on introducing several modifications to make it easier to obtain equipment (hats, boots, etc.).
New Huppermage class Devblog - November 25, 2015 - [Briss]
These are mages who have the art and ability to control the elements. That’s pretty much most of what you know about the new class of Huppermages in DOFUS. But how do they use these elements? How do they combine them? Find out the answers in this Devblog!