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Devblog

The Kolossium is starting its 4th season, and there are some changes in store for the scoring system. Don't wait: read all about them right now!
Kolossium Leagues Devblog - August 16, 2018 - [Briss]
For the 2.48 update, we will introduce the new Kolossium system: leagues.
The area in which monsters attack has been gradually reduced over the years (and is now down to a single cell around each monster), but the monster attack mechanic has not changed since the game first came out. Update 2.45 will introduce a new system for managing monster aggression which we hope will be less frustrating and easier to understand.
Omega Levels Devblog - November 14, 2017 - [lichen]
With Update 2.45, we are adding a new Omega Level system to offer a new way for characters to progress beyond level 200.
Sacrier Revamp 2.45 Devblog - November 13, 2017 - [Briss]
In this devblog, we'll explore the changes coming to the Sacrier class in Update 2.45.
Spell Variants in 2.45 Devblog - November 10, 2017 - [Briss]
The spell variant project is finally almost done and will be available in the December update. This is a major change for DOFUS as we'll be doubling the number of spells for all classes in the game!
As part of update 2.44, we will be making some changes to the Magical Orb (which allows players to re-assign a character’s characteristic points).
As announced in Gamakna #0, a simplification of high-level content is scheduled for the next update (2.42). The goal is to get this content back in sync with how the game has evolved over the years, and to establish just the right balance of difficulty and accessibility.
In version 2.41, the shield system will be improved and new shields will be added to the game. Find out more here.
Kolossium 1vs1 Devblog - March 20, 2017 - [lichen]

With update 2.41, we wanted to add a one-on-one mode (1v1) for the Interserver Kolossium (ISK). Here are the details.

Ouginaks 101 Devblog - January 31, 2017 - [Briss]
The new Ouginak class will be available to all players in update 2.40.
In the 2.40 update, we decided to improve the bonuses given by the eight Dofus to make them more competitive with the trophies.
Sacrier Revamp Devblog - November 18, 2016 - [Nerodos]
The Sacrier was the last class on the list for a revamp in 2016, and is meant to finish off the year in style.
Spell Variants Devblog - November 15, 2016 - [lichen]
In the December update we will give you the possibility to go beyond level 200 by earning Prestige levels. These levels will allow you to unlock new spells dedicated to each class, which we call variants.
We've been telling you for a while about level 200+, and more recently, about spell variants that would be offered at the same time. But there remained one important point to resolve: that of the experience accumulated by a character once they've reached level 200. Now this question has an answer!
In version 2.37, we will be making two changes that will have a significant impact on smithmagic rune generation: a focus system to help produce certain runes and removal of the rune conversion penalty.
Osamodas Redesign Devblog - August 29, 2016 - [Briss]
As previously mentioned in community letter #4, the Osamodas class redesign will be here in September. The biggest change resulting from this redesign is that you’ll now have the option of merging with your summons, but that’s far from being the only improvement!
A little while ago, we asked for your opinion on the Dofus interfaces. After collecting and analyzing the scores of feedback you provided, we started thinking about ways to optimize your game experience.
In Update 2.35, we have decided to halve the number of experience points needed to go up from level 199 to level 200.
The 2.35 Update will also include a new underwater extension and equipment from level 200. We thought it would be interesting to use this update as an opportunity to make the content and rewards more accessible.
 
Eniripsa reworking Devblog - April 04, 2016 - [Briss]

Eniripsa class spells have evolved very little over the years. This is the class in which the attacking panel, made up of just 3 spells, was the weakest. Its main role as healer could justify this operation in part, but we want each class to have interesting and sufficiently diversified offensive capacities. What’s more, certain healing spells were redundant and the Word of Thorn spell has, amongst other things, always had a problem finding its place with the Eniripsa.

So we have reviewed all the spells in the class so as not to impair it: the Eniripsa keeps its healing role and the majority of its spells have kept the same role. However, we wanted to offer more varied healing capacities, in particular thanks to the new spells in the Air and Water route, more interesting support capacities and minor improvements in utility spells.

The arrival of Haven Bags is not the only thing that will make life better for you in DOFUS. There are also other improvements, such as the state display. As there began to be more and more states, they became increasingly less visible (unless you performed a time-consuming check), so we decided to optimise the state display...
During the 2.27 update, the Smithmagic rune generation system was significantly modified. When the old stocks of runes began to disappear gradually, certain imbalances became more and more evident, and we decided to make several improvements to this system in version 2.31.
 
Constructive Criticism We received an enormous amount of feedback following the updating of jobs applied in Version 2.29. Here is a summary of the main issues that we intend to correct in version 2.30:
  • Some resources are far too rare and make the manufacturing of items (including consumables) too difficult.
  • Recipes for consumables are sometimes too complex, and the dependence on other professions is too restrictive.
  • The profession of fisherman is too difficult to level and the absence of certain protectors is penalizing.
  • Progression in the profession of hunter is too laborious.

 
Characteristics softcaps for the majority of classes have not changed since the game came out in 2004, and they generally suffer from balancing issues: it’s more worthwhile to invest points in certain characteristics, and other characteristics are neglected because the investment isn’t nearly as profitable. For example, it’s easier for a Feca or an Eniripsa to invest points in Intelligence, while a Iop or Ecaflip would be better off investing in Strength.