FR EN DE ES IT PT

The test servers have been updated. Here's a list of the changes that have been made:

SACRIER

Changes and Improvements:

  • The bonus values have been changed at every degree of Suffering:
    • = 100% → Suffering 0: Damage received × 100% + Damage inflicted × 100%
    • < 100% → Suffering 1: Damage received × 99% + Damage inflicted × 101%
    • < 90% → Suffering 2: Damage received × 95% + Damage inflicted × 105%
    • < 80% → Suffering 3: Damage received × 90% + Damage inflicted × 110%
    • < 70% → Suffering 4: Damage received × 83% + Damage inflicted × 117%
    • < 60% → Suffering 5: Damage received × 75% + Damage inflicted × 125%
    • < 50% → Suffering 6: Damage received × 67% + Damage inflicted × 133% → Transformation
    • < 40% → Suffering 7: Damage received × 60% + Damage inflicted × 140%
    • < 30% → Suffering 8: Damage received × 55% + Damage inflicted × 145%
    • < 20% → Suffering 9: Damage received × 52% + Damage inflicted × 148%
    • < 10% → Suffering 10: Damage received × 50% + Damage inflicted × 150% → Transformation
 
  • Desolation:
    • How the spell works has changed:
      • The MP bonus is no longer granted to the caster but to allies in the area of effect: 2 MP (1 turn)
    • Casts per turn: 3 → 2
    • Casts per target: 2 → infinite
    • Cell must be occupied: yes → no
    • Max effect stacking: 3 → 1
 
  • Nervousness:
    • How the spell works has changed:
      • Inflicts Water damage in an area of effect. If the spell hits the caster, the caster loses 5% of their HP for 2 turns and the spell's damage increases for the next castings.
    • Damage: 28 to 32 → 23 to 27
    • Area of effect: Cell → Ring 2
    • Max effect stacking: infinite → 1
    • Maximum range: 6 → 4
    • Minimum range: 1 → 0
    • Casts per turn: 3 → 2
    • Casts per target: 2 → infinite
 
  • Clobbering:
    • How the spell works has changed:
      • Inflicts Water damage in an area of effect. If the spell hits the caster, the caster loses 10% of their HP for 2 turns and the spell's damage increases for the next castings.
    • Maximum range: 3 / 3 → 5 / 5
    • Critical: 5% → 25%
 
  • Blood Bath:
    • The Lock gain per enemy hit has been increased: 10 → 15
    • Damage: 25 to 29 / 30 to 34 / 35 to 39 → 21 to 25 / 26 to 30 / 31 to 35
    • Casts per turn: 1 → 2
    • Max effect stacking: infinite → 4
 
  • Torture:
    • The damage suffered reduction bonus has been lowered: 15% → 10%
 
  • Motivating Pain:
    • How the spell works has changed:
      • Inflicts Fire damage in an area of effect. If the spell hits the caster, the caster loses 5% of their HP for 2 turns and the spell's damage increases for the next castings.
    • Area of effect: Cross 1 → Cross 2
    • Maximum range: 5 → 4
    • Minimum range: 1 → 0
    • Max effect stacking: infinite → 1
    • Critical: 25% → 15%
 
  • Immolation:
    • How the spell works has changed:
      • Inflicts Fire damage in an area of effect. If the spell hits the caster, the caster loses 15% of their HP for 2 turns and the spell's damage increases for the next castings.
 
  • Influx:
    • Damage: 32 to 36 → 12 to 15
    • AP cost: 4 → 2
 
  • Decimation:
    • How the spell works has changed:
      • Inflicts Earth damage. If the spell hits the caster, the caster loses 10% of their HP for 2 turns and the spell's damage increases for the next castings.
    • Max effect stacking: infinite → 1
    • Minimum range: 1 → 0
    • Critical: 25% → 15%
 
  • Gash:
    • How the spell works has changed:
      • Inflicts Earth damage. If the spell hits the caster, the caster loses 15% of their HP for 2 turns and the spell's damage increases for the next castings.
    • AP cost: 5 → 4
    • Damage: 44 to 48 → 38 to 42
 
  • Fury:
    • How the spell works has changed:
      • Inflicts Air damage. If the spell hits the caster, the caster loses 10% of their HP for 2 turns and the spell's damage increases for the next castings.
    • Minimum range: 1 → 0
    • Max effect stacking: 0 → 1
    • Critical: 5% → 15%
 
  • Carnage:
    • How the spell works has changed:
      • Inflicts Air damage. If the spell hits the caster, the caster loses 15% of their HP for 2 turns and the spell's damage increases for the next castings.
 
  • Dissolution:
    • Area of effect: Single-Cell → Cross 1
    • Maximum range: 6 → 5
    • Casts per turn: 3 → 2
    • Casts per target: 2 → infinite
 
  • Pillory:
    • The reduction bonus on range damage suffered has been lowered: 50% → 25%
 
  • Retribution:
    • How the spell works has changed:
      • Inflicts damage in the caster's best attack element, plus Neutral damage based on eroded HP.
    • Damage: 26 to 30 / 31 to 35 (best element damage)
    • 50% of eroded HP (Neutral damage)
 

OSAMODAS

Changes and Improvements:

  • Transformation:
    • How it works has changed:
      • Bonuses can now be stacked.
 
  • First / Second / Third / Fourth / Fifth / Sixth:
    • How the spell works has changed:
      • The Noformo can no longer be summoned in multiple copies.
      • The spell should no longer remain stuck if it is used without available summoning points.
 
  • Summoning Charges:
    • The charge number is kept when the element changes.
 
  • Canine:
    • How the spell works has changed:
      • Inflicts Air damage and reduces enemies' Lock. Increases the caster's and targeted ally's MP. Gives 1 Tofu charge (requires a target).
 
  • Geyser:
    • How the spell works has changed:
      • Inflicts Water damage on enemies. Increases the caster's and the targeted ally's Power. Gives 1 Toad charge (requires a target).
 
  • Fossil:
    • How the spell works has changed:
      • Inflicts Earth damage on enemies and reduces their MP. Increases the caster's and targeted ally's Lock. Gives 1 Gobball charge (requires a target).
 
  • Dragonic:
    • How the spell works has changed:
      • Inflicts Fire damage on enemies and heals entities that attack them. Increases the healing received by the caster and the targeted ally. Gives 1 Wyrmling charge (requires a target).
 
  • Plucking:
    • How the spell works has changed:
      • Places an invisible mark on the ground, triggered by the next entity to walk on it. If it's one of the caster's Tofus, inflicts Air damage on enemies and gives a charge. If not, the mark dissipates.
    • Casting conditions at rank 1:
      • AP cost: 2 → 3
      • Maximum range: 6 → 5
      • Casts per turn: 3 → 1
      • Line of sight: yes → no
      • Cell must be occupied: yes → no
      • Cell must be free: no → yes
 
  • Gambol:
    • Spell damage has been increased following the increase in its AP cost.
 
  • Melanic Peck:
    • Casting conditions modified at ranks 1 / 2 / 3:
      • Casts per target per turn: 1 / 1 / 1 → 2 / 2 / 2
 
  • Withdrawal Peckrune:
    • Former name: Melanic Peckrune
    • How the spell works has changed:
      • The AP cost is refunded on use.
 
  • Gambolet:
    • Former name: Peck Peck
    • How the spell works has changed:
      • Inflicts Air damage and teleports the caster symmetrically in relation to the target.
    • Casting conditions at rank 1:
      • Area of effect: Cell
      • AP cost: 2
      • Minimum range: 1
      • Maximum range: 1
      • Modifiable range: no
      • Recast interval: 2 → none
      • Casts per turn: 1
      • Initial delay: 1 → 0
      • Forbidden state: Gravity
 
  • Albino Peck:
    • No change.
 
  • Air Ace:
    • Former name: Transpofu
    • How the spell works has changed:
      • Inflicts Air damage on enemies around the caster. Gains 1 MP for each enemy hit.
    • Casting conditions at ranks 1 / 2:
      • Minimum range: 1 / 1 → 0 / 0
      • Maximum range: 2 / 2 → 0 / 0
      • Recast interval: 2 / 2 → none
      • Casts per turn: not applicable → 1 / 1
 
  • Transpofu:
    • Former name: Improved Transpofu
    • How the spell works has changed:
      • Switching places is no longer limited to Summons from the same summoner.
 
  • Puffed Peck:
    • How the spell works has changed:
      • The caster gains 2 MP.
 
  • Peckompressor:
    • How the spell works has changed:
      • The symmetrical teleportation works on the diagonal.
      • No longer inflicts damage on allies.
 
  • Distofu:
    • Former name: Puffed Up Peck
    • How the spell works has changed:
      • Pushes from a distance then moves closer to the target.
      • Pushes 1 cell.
      • Moves 3 cells closer.
    • Casting conditions at rank 1:
      • Maximum range: 1 → 3
      • Straight-line casting: no → yes
 
  • Tofu / Gobball / Toad / Wyrmling Ascendant:
    • How the spell works has changed:
      • Kills the Noformo to give its summoner a Tofu charge. The latter casts the summoning spell thus freed (First, Second, etc.) on the cell where it died.
    • Casting conditions at rank 1:
      • Forbidden state: Carried
 
  • Protective Balm:
    • How the spell works has changed:
      • Consumes a summoning charge to give a shield to a targeted allied Summons.
    • Casting conditions modified at ranks 1 / 2 / 3:
      • AP cost: 1 to 3 / 1 to 3 / 1 to 3 → 2 / 2 / 2
      • Forbidden state: none → "Summoning charge 0/4"
 
  • Flaming Crow:
    • How the spell works has changed:
      • Inflicts slight Fire damage without line of sight. Base damage, minimum range and maximum range increase with each casting. Gives 1 Wyrmling charge (requires a target).
    • Casting conditions modified at ranks 1 / 2 / 3:
      • AP cost: 1 to 3 / 1 to 3 / 1 to 3 → 2 / 2 / 2
 
  • Batra:
    • The spell's description has been changed to better explain how it works.
 

Bug Fixes

  • The spell damage from the Carnage spell could be increased twice instead of once. → Fixed
  • The Life Transfer spell did not cause Suffering to evolve based on lost health points. → Fixed
  • Suffering did not evolve with all the different types of damage that the Sacrier could receive. → Fixed
  • The Flying Sword did not transform properly based on its summoner's Suffering. → Fixed
  • It was no longer possible to unbewitch the effects of the Mutilation spell. → Fixed
  • The Power obtained with the Berserk spell did not take into account the number of enemies around the caster. → Fixed