FR EN DE ES IT PT

Hello! On Friday, June 14, we made changes to the Sram, Huppermage and Ouginak classes on the beta server. They are as follows:

SRAM

  • Deviousness:
    • Casting conditions:
      • Casts per target: 3 → 2
    • Damage: 14 to 16 / 17 to 19 / 20 to 22 → 14 to 16 / 19 to 21 / 23 to 26
    • CH damage: 18 to 20 / 21 to 23 / 24 to 26 → 16 to 19 / 22 to 25 / 28 to 31
  • Pitfall:
    • Ranks: 1 → 2
    • Damage: 30 to 34 → 24 to 27 / 30 to 34
    • CH damage: 34 to 38 → 29 to 33 / 34 to 38
  • Tricky Trap:
    • How it works:
      • Attracts allies and enemies. Inflicts Fire damage on enemies.
  • Perfidious Trap:
    • Ranks: 1 → 2
    • Casting conditions:
      • Maximum range: 7 → 5 / 7
  • Invisibility:
    • How it works:
      • Invisibility duration has been reduced: 3 / 3 / 3 → 2 / 2 / 2
      • MP bonus duration has been reduced: 4 / 4 / 4 → 3 / 3 / 3
    • Casting conditions:
      • Recast interval: 7 / 6 / 6 → 6 / 5 / 5
  • Mist:
    • Ranks: 1 → 2
    • Casting conditions:
      • Recast interval: 4 → 5 / 4
  • Toxines:
    • Ranks: 1 → 2
    • Casting conditions:
      • Range: 7 → 5 / 7
  • Mistake:
    • How it works:
      • Erosion value has increased: 10% → 13%
  • Looting:
    • Ranks: 1 → 2
    • Damage: 34 to 38 → 29 to 32 / 34 to 38
    • CH damage: 40 to 44 → 35 to 39 / 40 to 44
  • Cut-Throat:
    • Ranks: 1 → 2
    • How it works:
      • Inflicts Fire damage and increases the caster's Power and that of allies within 2 cells of the caster's position.
      • 250 Power (traps) (2 turns) → 100 / 150 Power (2 turns)
    • Casting conditions:
      • Maximum range: 7 → 6 / 7
    • Damage: 34 to 38 → 30 to 33 / 34 to 38
    • CH damage: 40 to 44 → 36 to 40 / 40 to 44
  • Double:
    • Casting conditions:
      • Straight-line casting: yes → no
  • Plotter:
    • Ranks: 1 → 2
    • How it works:
      • The damage inflicted by the Explosion of the Double spell has become damage in the caster's best attack element.
    • Casting conditions:
      • Recast interval: 4 → 5 / 4
    • Damage: 43 to 47 → 36 to 40
  • Miry Trap:
    • Casting conditions:
      • Maximum range:  4 / 6 / 8 → 4 / 5 / 6
      • Line of sight: yes → no
  • Larceny:
    • Ranks: 1 → 2
    • How it works:
      • Chance theft: 80 → 40 / 80
      • CH Chance theft: 100 → 60 / 100
    • Casting conditions:
      • Maximum range: 0 → 1
    • Damage: 40 to 44 → 34 to 38 / 38 to 42
    • CH damage: 44 to 48 → 41 to 45 / 46 to 50
  • Trapster:
    • Damage: 30 to 34 → 26 to 30
    • CH damage: 33 to 37 → 31 to 36
  • Cruelty:
    • Casting conditions:
      • Maximum range: 5 / 6 / 7 → 4 / 5 / 6
  • Ambush:
    • How it works:
      • Inflicts Fire damage on enemies and attracts the target towards the Double. Dissipates the caster's Invisibility.
      • The spell can now be cast on oneself.
    • Casting conditions:
      • Minimum range: 1 / 1 / 1 → 0 / 0 / 0
  • Toxic Injection:
    • Casting conditions:
      • Max. stacking: infinite → 2
  • Fragmentation Trap:
    • Casting conditions:
      • Maximum range: 8 → 6
      • Line of sight: yes → no
  • Paralysing Trap:
    • How it works:
      • The duration of the MP penalty has changed: 1 / 2 / 3 → 2 / 2 / 2
    • Casting conditions:
      • Recast interval: 7 / 6 / 5 → 6 / 5 / 4
      • Max. stacking: 1
  • Epidemic:
    • Damage: 38 to 42 → 33 to 37
    • CH damage: 46 to 50 → 40 to 45
  • Repelling Trap:
    • Spell removed.
  • Mass Grave:
    • NEW SPELL!
    • Replaces Repelling Trap.
    • How it works:
      • Places a single-cell trap that applies the Gravity state in a 2-cell circle for 1 turn.
    • Casting conditions:
      • AP cost: 3
      • Minimum range: 1
      • Maximum range: 6
      • Modifiable range: yes
      • Straight-line casting: no
      • Line of sight: no
      • Recast interval: 3
      • Free cell: yes
      • Non-trapped cell: yes
      • Cell without portal: no
  • Fear:
    • Casting conditions:
      • Maximum range: 3 / 5 / 7 → 4 / 5 / 6
      • Casts per turn: infinite → 3
  • Contempt:
    • How it works:
      • The spell can now be cast on oneself.
    • Casting conditions:
      • Minimum range: 1 → 0
  • Calamity:
    • Damage: 38 to 42 → 33 to 37
  • Lethal Attack:
    • Damage: 39 to 43 / 46 to 50 / 53 to 57 → 39 to 43 / 48 to 53
    • CH damage: 49 to 53 / 56 to 60 / 63 to 67 → 46 to 51 / 58 to 64
  • Perfidy:
    • How it works:
      • [*] Inflicts Earth damage. Each trap triggered lowers the AP cost of Perfidy.
        The AP cost reduction can be stacked 4 times max. and disappears when the spell is cast.
  • Evasion:
    • NEW SPELL!
    • How it works:
      • The caster avoids the next attack received in close combat by moving 2 cells away from the attacker.
    • Casting conditions:
      • AP cost: 2 / 2
      • Minimum range: 0 / 0
      • Maximum range: 0 / 0
      • Modifiable range: no / no
      • Recast interval: 4 / 3
  • Mortuary Mark:
    • NEW SPELL!
    • How it works:
      • Applies erosion to the target. Each trap triggered increases the erosion applied by Mortuary Mark. The bonus can be stacked 4 times max. and disappears when the spell is cast. Dissipates the caster's Invisibility.
        • 10% Erosion (2 turns)
        • 5% Erosion (2 turns) (bonus per trap triggered)
        • Removes the effects of the Traps spell.
        • Removes the effects of the Invisibility spell.
    • Casting conditions:
      • AP cost: 3
      • Minimum range: 1
      • Maximum range: 3
      • Modifiable range: no
      • Line of sight: yes
      • Casts per turn: 1
      • Max. stacking: 4 (Erosion bonus for the caster)
 

HUPPERMAGE

 
  • Elemental Combination:
    • Every time a different elemental combination is generated, the Huppermage gains 50 Power per combination for 2 turns (dissipates on death only).
  • Stinger:
    • Changed from 1 to 2 ranks.
    • How it works:
      • The order in which damage (and therefore elemental states) is applied has changed: Water/Earth → Earth/Water
    • Casting conditions:
      • Minimum range: 3 → 1
    • Damage:
      • Normal: 18 to 22 + 18 to 22 → 16 to 19 + 16 to 19 / 20 to 24 + 20 to 24
      • Critical: 22 to 26 + 22 to 26 → 19 to 23 + 19 to 23 / 24 to 29 + 24 to 29
  • Celestial Wave:
    • Changed from 1 to 2 ranks.
    • How it works:
      • The order in which damage (and therefore elemental states) is applied has changed: Earth/Air → Air/Earth
    • Casting conditions:
      • Modifiable range: no → yes
    • Damage:
      • Normal: 20 to 24 + 20 to 24 → 18 to 21 + 18 to 21 / 22 to 26 + 22 to 26
      • Critical: 25 to 29 + 25 to 29 → 21 to 25 + 21 to 25 / 27 to 31 + 27 to 31
  • Manifestation:
    • Changed from 1 to 2 ranks.
    • Casting conditions:
      • Maximum range: 8 → 6 / 8
  • Cataract:
    • Changed from 1 to 2 ranks.
    • How it works:
      • The order in which damage (and therefore elemental states) is applied has changed: Fire/Water → Water/Fire
    • Casting conditions:
      • Straight-line casting: yes → no
    • Damage:
      • Normal: 26 to 30 + 26 to 30 → 22 to 26 + 22 to 26 / 26 to 30 + 26 to 30
      • Critical: 31 to 35 + 31 to 35 → 26 to 30 + 26 to 30 / 31 to 35 + 31 to 35
  • Ember:
    • Changed from 1 to 2 ranks.
    • How it works:
      • The order in which damage (and therefore elemental states) is applied has changed: Air/Fire → Fire/Air
    • Damage:
      • Normal: 23 to 27 + 23 to 27 → 21 to 24 + 21 to 24 / 24 to 28 + 24 to 28
      • Critical: 28 to 32 + 28 to 32 → 24 to 28 + 24 to 28 / 29 to 33 + 29 to 33
  • Elemental Drain:
    • Casting conditions:
      • Maximum range: 1 → 1 / 2 / 3
      • Straight-line casting: no → yes
  • Morph:
    • Changed from 1 to 2 ranks.
    • Damage:
      • Normal: 28 to 32 → 24 to 27 / 28 to 32
      • Critical: 33 to 37 → 29 to 33 / 34 to 38
  • Tectonic Breach:
    • Changed from 1 to 2 ranks.
    • How it works:
      • Earth damage has become an Earth health steal.
    • Damage:
      • Normal: 13 to 15 → 11 to 13 / 13 to 15
      • Critical: 15 to 17 → 14 to 16 / 16 to 18
  • Astral Blade:
    • Casting conditions:
      • Casts per turn: 1 → 2
  • Telluric Blade:
    • Changed from 1 to 2 ranks.
    • Damage:
      • Normal: 34 to 38 → 30 to 34 / 34 to 38
      • Critical: 39 to 43 → 36 to 41 / 41 to 46
  • Quadramental Current:
    • How it works:
      • • Fire: -4 AP → -3 AP
      • • Earth: -3 MP → -4 MP
  • Volcano:
    • How it works:
      • Fire damage has become a Fire health steal.
  • Stalactite:
    • How it works:
      • Water damage has become a Water health steal.
  • Runic Repulsion:
    • Casting conditions:
      • Casts per turn: 2 → 1
  • Elemental Guardian:
    • How it works:
      • The Guardian can now be controlled by its summoner.
  • Deflagration:
    • Casting conditions:
      • Casts per turn: 1 → 2
  • Flood:
    • How it works:
      • Approach distance has increased: 2 → 4 cells
    • Damage:
      • Normal: 26 to 30 → 31 to 35
      • Critical: 30 to 34 → 37 to 42
  • Icy Shards:
    • Casting conditions:
      • Casts per turn: 1 → 2
  • Runic Treatment:
    • Casting conditions:
      • Minimum range: 1 → 0
      • Casts per target: infinite → 1
  • Propagation:
    • Changed from 3 to 2 ranks.
    • How it works:
      • The area in which the state is applied has increased: circle 2 → circle 3
  • Transfixing Gust:
    • Changed from 3 to 2 ranks.
  • Hurricane:
    • How it works:
      • Air damage has become an Air health steal.
  • Striking Meteor:
    • Changed from 3 to 2 ranks.
    • Casting conditions:
      • Casts per turn: 1 → 2
  • Imprint:
    • Changed from 3 to 2 ranks.
  • Tribute:
    • NEW SPELL!
    • How it works:
      • The caster gains bonuses (stackable 2 times) based on the target's elemental state. Consumes the elemental state.
        • Water: 150 Power (2 turns)
        • Air: 1 AP (2 turns)
        • Earth: 1 MP (2 turns)
        • Fire: 240% of level as Shield (2 turns)
    • Casting conditions:
        • Area of effect: single-cell
        • AP cost: 1
        • Minimum range: 1
        • Maximum range: 6
        • Modifiable range: no
        • Line of sight: yes
        • Straight-line casting: no
        • Diagonal casting: no
        • Casts per turn: 1 / 2
        • Cell must be free: no
        • Cell must be occupied: yes
  • Arcane Torrent:
    • NEW SPELL!
    • How it works:
      • Inflicts elemental damage on all targets in the area of effect if at least one of the targets is bearing the corresponding elemental state. Having several targets in different elemental states therefore makes it possible to strike in the four elements. Consumes the targets' elemental states.
    • Casting conditions:
        • Area of effect: circle 2
        • AP cost: 4
        • Minimum range: 1
        • Maximum range: 6
        • Modifiable range: no
        • Line of sight: no
        • Straight-line casting: yes
        • Diagonal casting: no
        • Casts per turn: 1
        • Cell must be free: no
        • Cell must be occupied: no
        • Max. effect stacking: /
        • Max. effect stacking: /
        • Critical: 10%
 

OUGINAK

Spell pairs and rank acquisition levels:

  1. Prey (Lvl. 1, 66, 132) vs. Venison (Lvl. 95, 162)
  2. Watchdog (Lvl. 1, 67, 133) vs. Jaw (Lvl. 100, 167)
  3. Ulna (Lvl. 1, 68, 134) vs. Calcaneus (Lvl. 105, 172)
  4. Carcass (Lvl. 3, 69, 136) vs. Stripping (Lvl. 110, 177)
  5. Tally Ho (Lvl. 6, 71, 138) vs. Woof (Lvl. 115, 182)
  6. Convergence (Lvl. 10, 77, 144) vs. Tailing (Lvl. 120, 187)
  7. Yapper Launcher (Lvl. 15, 82, 149) vs. Gangrene (Lvl. 125, 192)
  8. Mastiff (Lvl. 20, 87, 154) vs. Muzzle (Lvl. 130, 197)
  9. Tibia (Lvl. 25, 92, 159) vs. Humerus (Lvl. 135)
  10. Tracking (Lvl. 30, 97, 164) vs. Hunt (Lvl. 140)
  11. Bloodhound (Lvl. 35, 102, 169) vs. Beaten (Lvl. 145)
  12. R-Canine (Lvl. 40, 107, 174) vs. Snuggletooth (Lvl. 150)
  13. Protective Pelt (Lvl. 45, 112, 179) vs. Ferocity (Lvl. 155)
  14. Carrion (Lvl. 50, 117, 184) vs. Radius (Lvl. 160)
  15. Marrow Bone (Lvl. 55, 122, 189) vs. Vertebra (Lvl. 165)
  16. Appeasement (Lvl. 60, 127, 194) vs. Affection (Lvl. 170)
  17. Cerberus (Lvl. 65, 131, 198) vs. Amarok (Lvl. 175)
  18. Panic (Lvl. 70, 137) vs. Pursuit (Lvl. 180)
  19. Bark (Lvl. 75, 142) vs. Gnaw (Lvl. 185)
  20. Tetanisation (Lvl. 80, 147) vs. Carving Up (Lvl. 190)
  21. Sniff (Lvl. 85, 152) vs. Determination (Lvl. 195)
  22. Canine Channel (Lvl. 90, 157) vs. Call of the Pack (Lvl. 200)
 

Changes Spell by Spell

  • Prey:
    • No change.
  • Venison:
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 6 → 5 / 6
  • Watchdog:
    • Damage:
      • Level 1: 18 to 20 (CH: 22 to 24)
      • Level 66: 24 to 27 (CH: 29 to 32)
      • Level 132: 31 to 34 (CH: 37 to 41)
  • Jaw:
    • Damage:
      • Level 100: 23 to 25 (CH: 27 to 30)
      • Level 167: 28 to 31 (CH: 34 to 37)
  • Ulna:
    • Casting conditions modified at ranks 1 / 2 / 3:
      • Maximum range: 6 / 7 / 8 → 6 / 8 / 10
      • Modifiable range: yes → no
    • Damage:
      • Level 1: 13 to 15 (CH: 16 to 18)
      • Level 68: 17 to 20 (CH: 21 to 23)
      • Level 134: 22 to 25 (CH: 26 to 30)
  • Calcaneus:
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 7 → 7 / 9
      • Modifiable range: yes → no
    • Damage:
      • Level 105: 11 to 13 (CH: 13 to 15)
      • Level 172: 14 to 16 (CH: 17 to 19)
  • Carcass:
    • No change.
  • Stripping:
    • Damage:
      • Level 110: 23 to 26 (CH: 27 to 31)
      • Level 177: 28 to 32 (CH: 34 to 38)
    • Damage bonus:
      • Level 110: 16
      • Level 177: 20
  • Tally Ho:
    • Damage:
      • Level 6: 17 to 19 (CH: 20 to 22)
      • Level 71: 23 to 25 (CH: 28 to 30)
      • Level 138: 29 to 31 (CH: 35 to 37)
  • Woof:
    • Damage:
      • Level 115: 17 to 19 (CH: 20 to 22)
      • Level 182: 20 to 22 (CH: 24 to 26)
  • Convergence:
    • No change.
  • Tailing:
    • Casting conditions modified at ranks 1 / 2:
      • Casts per turn: 2 → 1 / 2
  • Yapper Launcher:
    • No change.
  • Gangrene:
    • Erosion penalty:
      • Level 125: 40% → 25%
      • Level 192: 40% → 30%
    • Casting conditions modified at ranks 1 / 2:
      • AP cost: 4 → 3 / 3
  • Mastiff:
    • Damage:
      • Level 20: 10 to 12 (CH: 13 to 15)
      • Level 87: 13 to 15 (CH: 16 to 18)
      • Level 154: 17 to 19 (CH: 20 to 23)
  • Muzzle:
    • Damage:
      • Level 130: 46 to 51 (CH: 55 to 61)
      • Level 197: 51 to 57 (CH: 61 to 68)
  • Tibia:
    • Damage:
      • Level 25: 25 to 28 (CH: 30 to 34)
      • Level 92: 32 to 36 (CH: 39 to 43)
      • Level 159: 40 to 45 (CH: 48 to 54)
  • Humerus:
    • Damage:
      • Level 135: 41 to 46 (CH: 49 to 55)
  • Tracking:
    • Damage:
      • Level 30: 20 to 22 (CH: 23 to 27)
      • Level 97: 25 to 28 (CH: 30 to 34)
      • Level 164: 31 to 35 (CH: 37 to 42)
  • Hunt:
    • Damage:
      • Level 140: 39 to 44 (CH: 47 to 53)
  • Bloodhound:
    • Damage:
      • Level 35: 18 to 20 (CH: 21 to 23)
      • Level 102: 23 to 25 (CH: 27 to 30)
      • Level 169: 28 to 31 (CH: 34 to 37)
  • Beaten:
    • Damage:
      • Level 145: 28 to 31 (CH: 34 to 37)
  • R-Canine:
    • No change.
  • Snuggletooth:
    • No change.
  • Protective Pelt:
    • No change.
  • Ferocity:
    • No change.
  • Carrion:
    • Damage:
      • Level 50: 21 to 23 (CH: 25 to 28)
      • Level 117: 28 to 31 (CH: 34 to 38)
      • Level 184: 33 to 37 (CH: 40 to 44)
  • Radius:
    • Damage:
      • Level 160: 32 to 36 (CH: 38 to 43)
  • Marrow Bone:
    • Casting conditions modified at ranks 1 / 2 / 3:
      • Modifiable range: yes → no
    • Damage:
      • Level 55: 19 to 21 (CH: 23 to 25)
      • Level 122: 25 to 27 (CH: 30 to 32)
      • Level 189: 29 to 31 (CH: 35 to 37)
    • Bonus base damage:
      • Level 55: 4
      • Level 122: 5
      • Level 189: 6
  • Vertebra:
    • How the spell works has changed:
      • The poison is no longer unbewitchable on the Prey.
    • Casting conditions modified at rank 1:
      • AP cost: 5 → 4
      • Maximum range: 6 → 3
      • Modifiable range: yes → no
      • Critical: 25% → 15%
    • +20% damage (per AP) compared to before.
    • Damage:
      • Level 165: 27 to 30 (CH: 32 to 36)
  • Appeasement:
    • No change.
  • Affection:
    • No change.
  • Cerberus:
    • Damage:
      • Level 65: 31 to 34 (CH: 37 to 41)
      • Level 131: 37 to 41 (CH: 44 to 49)
      • Level 198: 41 to 46 (CH: 49 to 55)
  • Amarok:
    • Bug fixed:
      • Entities in alignment are still attracted if the target dies from a critical hit.
    • Damage:
      • Level 175: 28 to 31 (CH: 34 to 37)
  • Panic:
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 2 / 4 / 6 → 3 / 6
      • Recast interval: 4 / 3 / 2 → 4 / 2
  • Pursuit:
    • No change.
  • Bark:
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 2 / 3 / 4 → 2 / 4
      • Recast interval: 4 / 3 / 2 → 4 / 2
  • Gnaw:
    • No change.
  • Tetanisation:
    • Damage:
      • Level 80: 33 to 37 (CH: 39 to 44)
      • Level 147: 41 to 46 (CH: 49 to 55)
  • Carving Up:
    • Damage:
      • Level 190: 31 to 35 (CH: 37 to 42)
  • Sniff:
    • Casting conditions modified at ranks 1 / 2:
      • Recast interval: 4 / 3 / 2 → 4 / 2
  • Determination:
    • No change.
  • Canine Channel:
    • New spell!
    • Variant of Call of the Pack.
    • 2 ranks unlocked at levels 90 / 157.
    • How the spell works:
      • Reduces allied damage suffered by the caster by 100% for 1 turn. Inflicts part of this damage on surrounding Prey (40% at 1 cell, 30% at 2 cells, and 15% at 3 cells).
    • Casting conditions at ranks 1 / 2:
      • Area of effect: cell
      • AP cost: 2 / 2
      • Minimum range: 0 / 0
      • Maximum range: 0 / 0
      • Modifiable range: no
      • Recast interval: 3 / 2
  • Call of the Pack:
    • New spell!
    • Variant of Canine Channel.
    • 1 rank unlocked at level 200.
    • How the spell works:
      • Moves the targeted ally closer if the caster is in close combat with a Prey.
      • Moves 4 cells closer.
    • Casting conditions at rank 1:
      • Area of effect: cell
      • AP cost: 2
      • Minimum range: 7
      • Maximum range: 13
      • Modifiable range: no
      • Line of sight: no
      • Casts per turn: 1
 

Summary of Changes to Damage

Here's an idea of how the spells at level 200 without critical hits have been buffed or nerfed. Each line looks at damage in relation to AP cost.
  • Earth Path:
    • Watchdog: -2%
    • Mastiff: +9%
    • Muzzle: -2%
    • Humerus: -3%
    • Cerberus: -3%
    • Amarok: +9%
  • Fire Path:
    • Jaw: -2%
    • Tally Ho: 0%
    • Woof: +5%
    • Tracking: -6%
    • Hunt: +4%
    • Tetanisation: -3%
  • Air Path:
    • Carcass: 0%
    • Stripping: 0%
    • Bloodhound: +9%
    • Beaten: +5%
    • Carrion: 0%
    • Carving Up: 0%
  • Water Path:
    • Ulna: -6%
    • Calcaneus: +10%
    • Tibia: -6%
    • Radius: -6%
    • Marrow Bone: -6%
    • Vertebra: +19%