FR EN DE ES IT PT

Hello! On Wednesday, June 19, we made changes to the Rogue and Sadida classes on the beta server. Here's the breakdown.

 

ROGUE

  • Countdown:
    • Spell removed.
       
  • Overload:
    • Spell removed.
       
  • Fuze:
    • Ranks: 1 → 2
    • Casting conditions:
      • Maximum range: 8 → 6 / 8
         
  • Obliteration:
    • Ranks: 1 → 2
    • Casting conditions:
      • Maximum range: 4 → 4 / 5
         
  • Latent Explobomb:
    • Ranks: 1 → 2
    • How it works:
      • If an enemy target ends its turn on the glyph, thus preventing an Explobomb from being summoned, a Sticky Bomb is placed on that target.
    • Casting conditions:
      • Maximum range: 6 → 5 / 6
         
  • Boot:
    • How it works:
      • No longer increases allies' damage. Instead, applies Shield points to moved bombs.
        • 210% of level as Shield (2 turns)
           
  • Ruse:
    • Ranks: 1 → 2
    • Casting conditions:
      • Casts per turn: 2 → 1 / 2
         
  • Roguery:
    • Is now the variant of Bunker.
       
  • Bunker:
    • NEW SPELL!
    • Is now the variant of Roguery.
    • How it works:
      • "Makes the targeted Bomb invulnerable for 1 turn."
    • Casting conditions:
      • Area of effect: single-cell
      • AP cost: 2
      • Minimum range: 1
      • Maximum range: 8
      • Modifiable range: yes
      • Line of sight: yes
      • Recast interval: 4 / 3.
      • Initial recast interval: 1
         
  • Latent Grenado:
    • Ranks: 1 → 2
    • How it works:
      • If an enemy target ends its turn on the glyph, thus preventing a Grenado from being summoned, a Sticky Bomb is placed on that target.
    • Casting conditions:
      • Maximum range: 6 → 5 / 6
         
  • Boomerang Daggers:
    • Casting conditions:
      • Casts per target: infinite → 1
    • Damage:
      • Normal: 15 to 17 / 19 to 21 / 23 to 25 → 16 to 18 / 21 to 23 / 26 to 29
      • Critical: 7 to 9 + 7 to 9 / 9 to 11 + 9 to 11 / 11 to 13 + 11 to 13 → 10 to 11 + 10 to 11 / 12 to 14 + 12 to 14 / 13 to 15 + 13 to 15
         
  • Cadence:
    • Ranks: 1 → 2
    • Damage:
      • Normal: 17 to 19 → 15 to 17 / 17 to 19
      • Critical: 21 to 23 → 18 to 20 / 21 to 23
         
  • Crossing:
    • Ranks: 1 → 2
    • Casting conditions:
      • Maximum range: 7 → 6 / 7
         
  • Deception:
    • Damage:
      • Normal: 25 to 29 / 30 to 34 / 35 to 39 → 21 to 23 / 27 to 30 / 33 to 37
      • Critical: 29 to 33 / 34 to 38 / 39 to 43 → 25 to 28 / 32 to 36 / 40 to 44
         
  • Stolen Goods:
    • Damage:
      • Normal: 22 to 26 → 24 to 28
      • Critical: 27 to 31 → 29 to 34
         
  • Latent Water Bomb:
    • How it works:
      • If an enemy target ends its turn on the glyph, thus preventing a Water Bomb from being summoned, a Sticky Bomb is placed on that target.
         
  • Pulsar:
    • Is now the variant of Shot Pellets.
       
  • Shot Pellets:
    • NEW SPELL!
    • Is now the variant of Pulsar.
    • How it works:
      • "Steals Fire health in an area of effect."
    • Casting conditions:
      • Area of effect: 1-cell cross
      • AP cost: 4
      • Minimum range: 2
      • Maximum range: 4
      • Modifiable range: no
      • Straight-line casting: no.
      • Line of sight: no.
      • Casts per turn: 2
      • Critical: 15%
    • Damage:
      • Normal: 29 to 33
      • Critical: 35 to 40
         
  • Remission:
    • Is now the variant of Walking Bomb.
       
  • Walking Bomb:
    • Is now the variant of Remission.
       
  • Machine Gun:
    • Casting conditions:
      • AP cost: 5 → 4
      • Minimum range: 2 → 1
    • Damage:
      • Normal: 43 to 47 → 33 to 37
      • Critical: 48 to 52 → 40 to 44
         
  • Powder:
    • Is now the variant of Sticky Bomb.
       
  • Sticky Bomb:
    • Formerly Gluing Explobomb.
    • Is now the variant of Powder.
    • How it works:
      • Now inflicts damage in the caster's best element.
         
  • Seismobomb:
    • Ranks: 3 → 2
       
  • Latent Seismobomb:
    • How it works:
      • If an enemy target ends its turn on the glyph, thus preventing a Seismobomb from being summoned, a Sticky Bomb is placed on that target.
         
  • Musket:
    • Is now the variant of Arquebus.
    • Ranks: 3 → 2
       
  • Arquebus:
    • Damage:
      • Normal: 43 to 47 → 35 to 39
      • Critical: 46 to 50 → 42 to 47
         
  • Blunderbuss:
    • Is now the variant of Shrapnel.
    • Ranks: 3 → 2
    • How it works:
      • The erosion value applied has been reduced: 17% → 13%
    • Casting conditions:
      • AP cost: 5 → 4
    • Damage:
      • Normal: 31 to 35 / 35 to 39 / 39 to 43 → 28 to 31 / 35 to 39
      • Critical: 35 to 39 / 39 to 43 / 43 to 47 → 34 to 38 / 42 to 47
         
  • Shrapnel:
    • NEW SPELL!
    • Is now the variant of Blunderbuss.
    • How it works:
      • "Inflicts Water damage and removes AP. The AP reduction increases based on the number of bombs adjacent to the target."
        • -1 AP (1 turn)
        • -1 AP (1 turn) (per bomb)
    • Casting conditions:
      • AP cost: 2
      • Area of effect: single-cell
      • Minimum range: 1
      • Maximum range: 5
      • Modifiable range: no
      • Line of sight: yes
      • Straight-line casting: no.
      • Casts per turn: 3
      • Casts per target: 2
      • Free cell: no
      • Effect stacking: 1
      • Critical: 25%
    • Damage:
      • Normal: 17 to 19
      • Critical: 20 to 23
         
  • Bombard:
    • NEW SPELL!
    • Is now the variant of Weigh Down.
    • How it works:
      • "Inflicts Earth damage on enemies and repels the targets by 1 cell."
    • Casting conditions:
      • Area of effect: perpendicular line of 2
      • AP cost: 4
      • Minimum range: 1
      • Maximum range: 6
      • Modifiable range: no
      • Straight-line casting: yes
      • Casts per turn: 2
      • Critical: 15%
    • Damage:
      • Normal: 23 to 27 / 29 to 33
      • Critical: 28 to 32 / 35 to 40
         
  • Weigh Down:
    • Is now the variant of Bombard.
       
  • Kaboom:
    • Ranks: 3 → 2
       
  • Imposture:
    • Casting conditions:
      • Straight-line casting: yes → no
 

Sadida

Spell Pairs and Rank Acquisition Levels

  • Tree (Lvl. 1, 66, 132) vs. Leafy Tree (Lvl. 95, 162)
  • Brambles (Lvl. 1, 67, 133) vs. Poisoned Undergrowth (Lvl. 100, 167)
  • Madoll (Lvl. 1, 68, 134) vs. Transmuted Madoll (Lvl. 105, 172)
  • Prickly Embers (Lvl. 3, 69, 136) vs. Mangrove (Lvl. 110, 177)
  • The Block (Lvl. 6, 71, 138) vs. Transmuted Block (Lvl. 115, 182)
  • Tear (Lvl. 10, 77, 144) vs. Rise of Sap (Lvl. 120, 120)
  • Proximity Poison (Lvl. 15, 82, 149) vs. Paralysing Poison (Lvl. 125, 192)
  • Soothing Bramble (Lvl. 20, 87, 154) vs. Repotting (Lvl. 130, 197)
  • Sylvan Power (Lvl. 25, 92, 159) vs. Vegetal Influence (Lvl. 135)
  • Sacrificial Doll (Lvl. 30, 97, 164) vs. Transmuted Sacrificed (Lvl. 140)
  • Earthquake: (Lvl. 35, 102, 169) vs. Shake (Lvl. 145)
  • Natural Gift (Lvl. 40, 107, 174) vs. Inoculation (Lvl. 150)
  • Manifold Bramble (Lvl. 45, 112, 179) vs. Force of Nature (Lvl. 155)
  • Dolly Sacrifice (Lvl. 50, 117, 184) vs. Bane (Lvl. 160)
  • Poisoned Wind (Lvl. 55, 122, 189) vs. Vegetal Altruism (Lvl. 165)
  • Inflatable (Lvl. 60, 127, 194) vs. Transmuted Inflatable (Lvl. 170)
  • Aggressive Bramble (Lvl. 65, 131, 198) vs. Plaguing Bramble (Lvl. 175)
  • Wild Grass (Lvl. 70, 137) vs. Contagion (Lvl. 180)
  • Tree of Life (Lvl. 75, 142) vs. Harmony (Lvl. 185)
  • Bush Fire (Lvl. 80, 147) vs. Voodoo Curse (Lvl. 190)
  • Insolent Bramble (Lvl. 85, 152) vs. Paralysing Bramble (Lvl. 195)
  • Ultra-Powerful (Lvl. 90, 157) vs. Transmuted Ultra-Powerful (Lvl. 200)
 

Changes Spell by Spell

  • Trees:
    • Baseline health points:
      • Grade 1: 190 → 230 (+21%)
      • Grade 2: 270 → 330 (+22%)
      • Grade 3: 350 → 425 (+25%)
    • Intertwined Forest:
      • 15% of close-combat damage suffered by Leafy Trees is inflicted on the Sadida's other Leafy Trees.
  • Tree:
    • No other changes.
  • Leafy Tree:
    • Grade of the summoned Tree: 3 → 2 / 3
  • Bramble:
    • Damage:
      • Level 1: 12 to 14 (CH: 15 to 17)
      • Level 67: 16 to 19 (CH: 20 to 22)
      • Level 133: 21 to 24 (CH: 25 to 29)
  • Poisoned Undergrowth:
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 8 → 7 / 8
    • Damage:
      • Level 100: 19 to 21 (CH: 22 to 25)
      • Level 167: 23 to 26 (CH: 28 to 31)
  • Madoll:
    • No change.
  • Transmuted Madoll:
    • Grade of the summoned Madoll: 3 → 2 / 3
    • Grade of the summoned Tree: 3 → 2 / 3
  • Prickly Embers:
    • New spell!
    • Variant of Mangrove.
    • How the spell works:
      • Inflicts Fire damage. On a Leafy Tree, removes the Tree's leaves. On an enemy in the Infected state: inflicts Fire damage on all enemies in the Infected state.
    • Casting conditions at ranks 1 / 2 / 3:
      • Area of effect: cell
      • AP cost: 4 / 4 / 4
      • Minimum range: 1 / 1 / 1
      • Maximum range: 5 / 6 / 7
      • Modifiable range: yes
      • Line of sight: yes
      • Straight-line casting: no
      • Diagonal casting: no
      • Casts per turn: 3 / 3 / 3
      • Casts per target per turn: 2 / 2 / 2
      • Critical: 10%
    • Damage:
      • Level 3: 17 to 20 (CH: 21 to 24)
      • Level 69: 23 to 26 (CH: 27 to 31)
      • Level 136: 29 to 33 (CH: 35 to 40)
  • Mangrove:
    • New spell!
    • Variant of Prickly Embers.
    • How the spell works:
      • Inflicts Water damage on enemies. On a Leafy Tree, increases the area of effect and damage but removes the Tree's leaves.
    • Casting conditions at ranks 1 / 2:
      • Area of effect: Cross
      • AP cost: 3 / 3
      • Minimum range: 1 / 1
      • Maximum range: 6 / 8
      • Modifiable range: yes
      • Line of sight: yes
      • Straight-line casting: no
      • Diagonal casting: no
      • Casts per turn: 3 / 3 / 3
      • Casts per target per turn: 2 / 2 / 2
      • Critical: no
  • The Block:
    • No change.
  • Transmuted Block:
    • Grade of the summoned Block: 3 → 2 / 3
    • Grade of the summoned Tree: 3 → 2 / 3
  • Tear:
    • Damage:
      • Level 10: 13 to 15 (CH: 16 to 18)
      • Level 77: 18 to 20 (CH: 21 to 24)
      • Level 144: 22 to 25 (CH: 26 to 30)
  • Rise of Sap:
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 7 → 5 / 7
    • Damage:
      • Level 120: 24 to 28 (CH: 29 to 33)
      • Level 187: 28 to 32 (CH: 34 to 38)
  • Proximity Poison:
    • Casting conditions modified at ranks 1 / 2 / 3:
      • AP cost: 2 → 3 / 3 / 2
      • Recast interval: - → 2 / - / -
      • Casts per turn: 1 → - / 1 / 1
  • Paralysing Poison:
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 4 / 6 / 8 → 6 / 8
      • Recast interval: 2 / 2 / 2 → none
      • Casts per turn: not applicable → 1 / 1 / 1
      • Casts per target per turn: 1 / 1 / 1 → 2 / 2 / 2
    • Damage:
      • Level 125: 18
      • Level 192: 21
  • Soothing Bramble:
    • MP reduction on infected enemies:
      • Level 20: 4 → 2
      • Level 87: 5 → 3
      • Level 154: 6 → 4
  • Repotting:
    • Casting conditions modified at ranks 1 / 2:
      • Recast interval: 3 → 4 / 3
  • Sylvan Power:
    • No change.
  • Vegetal Influence:
    • No change.
  • Sacrificial Doll:
    • No change.
  • Transmuted Sacrificed:
    • No change.
  • Earthquake:
    • Damage:
      • Level 35: 20
      • Level 102: 26
      • Level 169: 32
  • Shake:
    • Damage:
      • Level 145: 34 to 38 (CH: 41 to 46)
  • Natural Gift:
    • No change.
  • Inoculation:
    • Damage (Tree):
      • Level 150: 38 to 42
    • Damage (infected enemy):
      • Level 150: 29 to 33
  • Manifold Bramble:
    • Damage:
      • Level 45: 17 to 19 (CH: 20 to 23)
      • Level 112: 22 to 25 (CH: 27 to 30)
      • Level 179: 27 to 30 (CH: 32 to 36)
  • Force of Nature:
    • Leafy Tree damage bonus:
      • Level 155: 20 → 15
    • Damage:
      • Level 155: 21 to 27 (CH: 25 to 32)
  • Dolly Sacrifice:
    • Damage (allies and Summons):
      • Level 50: 27 to 30 (CH: 33 to 36)
      • Level 117: 37 to 40 (CH: 44 to 48)
      • Level 184: 43 to 47 (CH: 52 to 56)
    • Damage (enemies):
      • Level 50: 23 to 26 (CH: 28 to 31)
      • Level 117: 31 to 35 (CH: 38 to 42)
      • Level 184: 37 to 41 (CH: 44 to 49)
  • Bane:
    • Damage:
      • Level 160: 31 to 35 (CH: 37 to 42)
  • Poisoned Wind:
    • No change.
  • Vegetal Altruism:
    • No change.
  • Inflatable:
    • No change.
  • Transmuted Inflatable:
    • No change.
  • Aggressive Bramble:
    • Damage:
      • Level 65: 34 to 37 (CH: 40 to 45)
      • Level 131: 40 to 45 (CH: 48 to 54)
      • Level 198: 45 to 50 (CH: 54 to 60)
  • Plaguing Bramble:
    • Damage:
      • Level 175: 23 to 26 (CH: 28 to 31)
  • Wild Grass:
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 6 / 7 / 8 → 6 / 8
    • Damage:
      • Level 70: 20 to 23 (CH: 24 to 27)
      • Level 137: 26 to 29 (CH: 31 to 35)
  • Contagion:
    • Damage:
      • Level 180: 36 to 40 (CH: 43 to 48)
  • Tree of Life:
    • Percentage of healing on attack: 50 / 75 / 100 → 60 / 100
  • Harmony:
    • No change.
  • Bush Fire:
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 6 / 7 / 8 → 6 / 8
    • Damage:
      • Level 80: 12 to 14 (CH: 14 to 16)
      • Level 147: 15 to 17 (CH: 18 to 20)
  • Voodoo Curse:
    • No change.
  • Insolent Bramble:
    • No change.
    • Error on this spell: 3 ranks instead of 2.
    • In the next patch:
      • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 5 / 7 / 9 → 6 / 9
  • Paralysing Bramble:
    • Damage:
      • Level 195: 18 to 20 (CH: 22 to 24)
  • Ultra-Powerful:
    • No change.
  • Transmuted Ultra-Powerful:
    • No change.

Summary of Changes to Damage

Here's an idea of how the spells at level 200 without critical hits have been buffed or nerfed. Each line looks at damage in relation to AP cost.
  • Earth path:
    • Bramble: 0%
    • Poisoned Undergrowth: -2%
    • Manifold Bramble: +2%
    • Force of Nature:
      • 0 trees: +71%
      • 1 tree: +15%
      • 2 trees: 0%
      • 3 trees: -7%
      • 4 trees: -11%
      • Etc…
    • Aggressive Bramble: -8%
    • Plaguing Bramble: -18%
  • Fire path:
    • Paralysing Poison: -16%
    • Earthquake: -9%
    • Wild Grass: -2%
    • Bush Fire: +3%
    • Voodoo Curse: 0%
    • Prickly Embers: New!
  • Air path:
    • Shake: 0%
    • Inoculation:
      • Tree: 0%
      • Enemies: -23%
    • Contagion: 0%
    • Paralysing Bramble: 0%
  • Water path:
    • Tear: 0%
    • Rise of Sap: -2%
    • Dolly Sacrifice:
      • Ally: +1%
      • Enemy: -13%
    • Bane: 0%
    • Mangrove: New!
    • Bush Fire: +3%
    • Voodoo Curse: 0%