By continuing to browse this website or by clicking on the X, you consent to the use of cookies that enable us to collect site-visit statistics and offer you videos, share buttons, personalized ads, and a chat feature. Learn more and set cookie preferences X

FR EN DE ES IT PT

This Friday, June 21, 2019, the changes applied to Cras, as well as an iteration for Osamodas, are arriving on the Beta server.

CRA

Spell Pairs and Rank Acquisition Levels

  1.  Magic Arrow (Lvl. 1, 66, 132) vs. Concentration Arrow (Lvl. 95, 162)
  2.  Retreat Arrow (Lvl. 1, 67, 133) vs. Erosive Arrow (Lvl. 100, 167)
  3.  Dispersing Arrow (Lvl. 1, 68, 134) vs. Reprisal (Lvl. 105, 172)
  4.  Frozen Arrow (Lvl. 3, 69, 136) vs. Paralysing Arrow (Lvl. 110, 177)
  5.  Burning Arrow (Lvl. 6, 71, 138) vs. Repulsive Arrow (Lvl. 115, 182)
  6.  Distant Shooting (Lvl. 10, 77, 144) vs. Absolute Acuteness (Lvl. 120, 187)
  7.  Atonement Arrow (Lvl. 15, 82, 149) vs. Redemption Arrow (Lvl. 125, 192)
  8.  Bat's Eye (Lvl. 20, 87, 154) vs. Crushing Arrow (Lvl. 130, 197)
  9.  Critical Shooting (Lvl. 25, 92, 159) vs. Recall Beacon (Lvl. 135)
  10.  Immobilising Arrow (Lvl. 30, 97, 164) vs. Assailing Arrow (Lvl. 140)
  11.  Punitive Arrow (Lvl. 35, 102, 169) vs. Arrow of Judgement (Lvl. 145)
  12.  Powerful Shooting (Lvl. 40, 107, 174) vs. Tactical Beacon (Lvl. 150)
  13.  Plaguing Arrow (Lvl. 45, 112, 179) vs. Slaughtering Arrow (Lvl. 155)
  14.  Poisoned Arrow (Lvl. 50, 117, 184) vs. Curative Arrow (Lvl. 160)
  15.  Tormenting Arrow (Lvl. 55, 122, 189) vs. Tyrannical Arrow (Lvl. 165)
  16.  Destructive Arrow (Lvl. 60, 127, 194) vs. Barricade Shot (Lvl. 170)
  17.  Absorptive Arrow (Lvl. 65, 131, 198) vs. Devouring Arrow (Lvl. 175)
  18.  Lashing Arrow (Lvl. 70, 137) vs. Withdrawal Arrow (Lvl. 180)
  19.  Slow-Down Arrow (Lvl. 75, 142) vs. Striking Arrow (Lvl. 185)
  20.  Conniving Arrow (Lvl. 80, 147) vs. Abolition Arrow (Lvl. 190)
  21.  Explosive Arrow (Lvl. 85, 152) vs. Fulminating Arrow (Lvl. 195)
  22.  Bow Skill (Lvl. 90, 157) vs. Sentinel (Lvl. 200)
 

Changes Spell by Spell

tl;dr two new spells and an adjustment to the damage of lower ranks and critical hits.
  • Magic Arrow:
    • Damage:
      • Level 1: 11 to 13 (CH: 13 to 15)
      • Level 66: 15 to 17 (CH: 18 to 20)
      • Level 132: 19 to 21 (CH: 23 to 25)
  • Concentration Arrow:
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 8 → 7 / 8
    • Damage:    
      • Level 95: 18 to 21 (CH: 21 to 25)
      • Level 162: 22 to 26 (CH: 26 to 31)
  • Retreat Arrow:
    • Damage:    
      • Level 1: 15 to 17 (CH: 18 to 20)
      • Level 67: 20 to 22 (CH: 23 to 26)
      • Level 133: 25 to 28 (CH: 30 to 34)
  • Erosive Arrow:
    • Damage:    
      • Level 100: 20 to 23 (CH: 24 to 28)
      • Level 167: 25 to 29 (CH: 30 to 35)
  • Dispersing Arrow:
    • No change.
  • Reprisal:
    • Casting conditions modified at ranks 1 / 2:
      • Recast interval: 5 → 7 / 5
  • Frozen Arrow:
    • Damage:    
      • Level 3: 10 to 12 (CH: 12 to 14)
      • Level 69: 13 to 15 (CH: 16 to 18)
      • Level 136: 17 to 19 (CH: 20 to 23)
  • Paralysing Arrow:
    • Damage:    
      • Level 110: 31 to 34 (CH: 38 to 40)
      • Level 177: 39 to 42 (CH: 47 to 50)
  • Burning Arrow:
    • Damage:    
      • Level 6: 19 to 21 (CH: 23 to 25)
      • Level 71: 26 to 28 (CH: 32 to 34)
      • Level 138: 33 to 35 (CH: 40 to 42)
  • Repulsive Arrow:
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 7 → 6 / 7
    • Damage:    
      • Level 115: 24 to 27 (CH: 29 to 33)
      • Level 182: 28 to 32 (CH: 34 to 38)
  • Distant Shooting:
    • No change.
  • Absolute Acuteness:
    • Casting conditions modified at ranks 1 / 2:
      • Recast interval: 3 → 5 / 3
  • Atonement Arrow:
    • Damage:    
      • Level 15: 22 to 24 (CH: 26 to 28)
      • Level 82: 28 to 30 (CH: 34 to 36)
      • Level 149: 35 to 37 (CH: 42 to 44)
    • Damage increase:    
      • Level 15: 23 (CH: 27)
      • Level 82: 29 (CH: 35)
      • Level 149: 36 (CH: 43)
  • Redemption Arrow:
    • Damage:    
      • Level 125: 17 to 19 (CH: 20 to 23)
      • Level 192: 19 to 22 (CH: 23 to 26)
    • Damage increase:    
      • Level 125: 10
      • Level 192: 12
  • Bat's Eye:
    • Damage:    
      • Level 20: 10 to 12 (CH: 12 to 14)
      • Level 87: 13 to 15 (CH: 15 to 17)
      • Level 154: 16 to 18 (CH: 19 to 22)
  • Crushing Arrow:
    • Casting conditions modified at ranks 1 / 2:
      • Recast interval: 3 → 4 / 3
    • Damage:    
      • Level 20: 21 to 24 (CH: 26 to 29)
      • Level 130: 30 to 34 (CH: 36 to 41)
      • Level 197: 34 to 38 (CH: 41 to 46)
  • Critical Shooting:
    • No change.
  • Recall Beacon:
    • No change.
  • Immobilising Arrow:
    • Damage:    
      • Level 30: 6 to 7 (CH: 7 to 8)
      • Level 97: 8 to 9 (CH: 10 to 11)
      • Level 164: 10 to 11 (CH: 12 to 13)
  • Assailing Arrow:
    • Damage:    
      • Level 140: 33 to 37 (CH: 40 to 44)
  • Punitive Arrow:
    • Damage:    
      • Level 35: 18 to 20 (CH: 22 to 24)
      • Level 102: 23 to 25 (CH: 28 to 30)
      • Level 169: 29 to 31 (CH: 35 to 37)
    • Damage increase:    
      • Level 35: 19 (CH: 23)
      • Level 102: 24 (CH: 29)
      • Level 169: 30 (CH: 36)
  • Arrow of Judgement:
    • Damage:    
      • Level 145: 39 to 45 (CH: 47 to 54)
  • Powerful Shooting:
    • No change.
  • Tactical Beacon:
    • No change.
  • Plaguing Arrow:
    • Damage:    
      • Level 45: 8 to 10 (CH: 10 to 12)
      • Level 112: 11 to 13 (CH: 13 to 15)
      • Level 179: 13 to 15 (CH: 16 to 18)
  • Slaughtering Arrow:
    • Damage:    
      • Level 155: 34 to 38 (CH: 41 to 46)
    • Damage increase:    
      • Level 155: 18 (CH: 22)
  • Poisoned Arrow:
    • Damage:    
      • Level 50: 10 to 11 (CH: 13 to 14)
      • Level 117: 14 to 15 (CH: 17 to 18)
      • Level 184: 17 to 18 (CH: 20 to 21)
  • Curative Arrow:
    • No change.
  • Tormenting Arrow:
    • Damage:    
      • Level 55: 7 to 9 (CH: 8 to 10)
      • Level 122: 9 to 11 (CH: 12 to 14)
      • Level 189: 11 to 13 (CH: 13 to 16)
  • Tyrannical Arrow:
    • No change.
  • Destructive Arrow:
    • Damage:    
      • Level 60: 21 to 23 (CH: 26 to 28)
      • Level 127: 27 to 29 (CH: 32 to 34)
      • Level 194: 30 to 32 (CH: 36 to 38)
  • Barricade Shot:
    • Damage:    
      • Level 170: 29 to 33 (CH: 35 to 40)
  • Absorptive Arrow:
    • Damage:    
      • Level 65: 21 to 23 (CH: 26 to 28)
      • Level 131: 26 to 28 (CH: 31 to 33)
      • Level 198: 29 to 31 (CH: 35 to 37)
  • Devouring Arrow:
    • The description has been updated to better explain how the spell works.
  • Lashing Arrow:
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 5 / 7 / 9 → 6 / 9
  • Withdrawal Arrow:
    • No change.
  • Slow-Down Arrow:
    • Damage:    
      • Level 75: 29 to 31 (CH: 35 to 37)
      • Level 142: 36 to 38 (CH: 43 to 46)
    • AP penalty: 2 / 2 / 3 → 2 / 3
  • Striking Arrow:
    • Damage:    
      • Level 185: 7 to 10 (CH: 8 to 12)
    • Damage (end of turn):
      • Level 185: 19 to 23
  • Conniving Arrow:
    • New spell!
    • Variant of Abolition Arrow.
    • 2 ranks unlocked at levels 80 / 147.
    • How the spell works:
      • Inflicts Earth damage around the targeted ally.
    • Casting conditions modified at ranks 1 / 2 / 3:
      • Area of effect: Cross
      • AP cost: 4
      • Minimum range: 5
      • Maximum range: 8 / 10
      • Modifiable range: yes
      • Line of sight: no
      • Casts per turn: 3 / 3
      • Casts per target per turn: 2 / 2
      • Critical: 15%
    • Damage:    
      • Level 80: 31 to 34 (CH: 37 to 40)
      • Level 147: 38 to 42 (CH: 46 to 50)
  • Abolition Arrow:
    • New spell!
    • Variant of Conniving Arrow.
    • 1 rank unlocked at level 190.
    • How the spell works:
      • Inflicts Air damage. The damage inflicted is increased on Summons.
    • Casting conditions at rank 1:
      • Area of effect: Cell
      • AP cost: 4
      • Minimum range: 2
      • Maximum range: 9
      • Modifiable range: no
      • Line of sight: yes
      • Casts per turn: 2 / 2 / 2
      • Casts per target per turn: 1 / 1 / 1
      • Critical: 10%
    • Damage:
      • Level 190: 34 to 38 (CH: 41 to 46)
    • Damage (Summons):
      • Level 190: 44 to 50 (CH: 53 to 60)
  • Explosive Arrow:
    • Damage:    
      • Level 85: 24 to 27 (CH: 29 to 33)
      • Level 152: 30 to 34 (CH: 36 to 41)
  • Fulminating Arrow:
    • No change.
  • Bow Skill:
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 2 / 4 / 6 → 3 / 6
    • Damage bonus: 40 / 50 / 60 → 40 / 60
    • Damage bonus (critical): 50 / 60 / 70 → 50 / 70
  • Sentinel:
    • No change.
 

OSAMODAS

  • Wyrmlings:
    • The 50% sharing of heals is working again.
  • Sparkmeleon:
    • NOTE: These changes were already in place since Wednesday but had not yet been listed in an official changelog.
    • How the spell works has changed:
      • Wyrmling heals and nearby heals have been increased (+28%).
    • Heals:
      • Level 95: 9 to 11 → 13 to 15 (CH: 11 to 13 → 16 to 18)
      • Level 162: 12 to 14 → 17 to 19 (CH: 14 to 17 → 20 to 23)
    • Healing increase:
      • Level 95: 13 to 16 → 17 to 20 (CH: 13 to 19 → 20 to 24)
      • Level 162: 16 to 20 → 21 to 25 (CH: 19 to 24 → 25 to 30)
  • Dragon's Breath:
    • How the spell works has changed:
      • Inflicts Fire damage on enemies. Heals allies. Repels adjacent entities that are not on the same team.
    • Casting conditions modified at ranks 1 / 2 / 3:
      • Maximum range: 6 / 7 / 8 → 4 / 5 / 6
    • Damage:    
      • Level 55: 20 to 23 (CH: 24 to 27)
      • Level 122: 27 to 31 (CH: 32 to 37)
      • Level 198: 31 to 35 (CH: 37 to 42)
    • Heals:
      • Level 55: 16 to 18 (CH: 20 to 22)
      • Level 122: 22 to 24 (CH: 26 to 29)
      • Level 198: 25 to 28 (CH: 30 to 34)
  • Dragon Heart:
    • How the spell works has changed:
      • Heals allies located within two cells of the caster or their Wyrmlings. Healing is only applied once per target.
    • Casting conditions at rank 1:
      • AP cost: 3
      • Minimum range: 0
      • Maximum range: 0
      • Casts per turn: 2
      • Critical: 15%
    • Heals:
      • Level 165: 21 to 23 (CH: 25 to 28)
  • Cross Scale:
    • How the spell works has changed:
      • Inflicts Fire damage on enemies in a diagonal area of effect. If one of the caster's Wyrmlings is in the area of effect, enemies beside it are also damaged. Grants a second Wyrmling charge if at least three enemies are damaged.
  • Favouritism:
    • The description has been changed, no longer referring to a sixth Summons.
    • How the spell works has changed:
      • The favourite Summons thus gains +15% damage (6 turns) at the start of each turn.
      • The Favourite state has an indefinite duration.
      • Applying the Favourite state removes it from the old favourite.
  • High-Energy Shot:
    • How the spell works has changed:
      • Considerably increases Vitality, damage, MP and AP of one of the caster's Summons. Most of the increase only lasts 1 turn, while part is kept indefinitely beyond the 3 turns. A Summons may only receive the shot once.
    • Damage bonus:
      • Level 50: 25% (1 turn), 12% (3 turns), 8% (infinite)
        • Added: 45% (1 turn), 20% (3 turns), 8% (infinite)
      • Level 117: 35% (1 turn), 20% (3 turns), 10% (infinite)
        • Added: 65% (1 turn), 30% (3 turns), 10% (infinite)
      • Level 184: 50% (1 turn), 25% (3 turns), 15% (infinite)
        • Added: 90% (1 turn), 40% (3 turns), 15% (infinite)
    • Vitality bonus:
      • All levels: 35% (1 turn), 25% (3 turns), 25% (infinite)
        • Added: 85% (1 turn), 50% (3 turns), 25% (infinite)
    • AP bonus:
      • All levels: 1 AP (1 turn), 1 AP (3 turns), 1 AP (infinite)
        • Added: 3 AP (1 turn), 2 AP (3 turns), 1 AP (infinite)
    • MP bonus:
      • All levels: 2 MP (1 turn), 1 MP (3 turns)
        • Added: 3 MP (1 turn), 1 MP (3 turns)
  • Whip:
    • How the spell works has changed:
      • On a Tofu: pushes back entities in a 1-cell diagonal.
      • On a Gobball: attracts enemies in a 3-cell cross.
      • On a Toad: attracts entities in a 2-cell diagonal.
      • On a Wyrmling: attracts allies in a 3-cell cross.
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 5 / 6 → 4 / 6
      • Straight-line casting: yes → no
  • Animal Blessing:
    • How the spell works has changed:
      • Giving AP applies the Relay state.
      • Does not give AP to entities in the Relay state.