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FR EN DE ES IT PT

The game servers have been updated. Here's a list of the changes made in the last update:

SPELLS

Ecaflip

  • Roulette: The Bonuses are once again correct at all ranks.
 

Huppermage

  • Stinger: The order in which the states are applied has been fixed (Water then Earth → Earth then Water).
  • Runic Treatment: no longer heals the caster when the spell is cast on another target.
  • Arcane Torrent: damage inflicted in the event of a critical hit has been fixed.
 

Osamodas

  • Scalding Poison: The poison is now visible in the status bar.
  • Duster: The visual in the status bar is now correct.
  • Gambol: The description has been changed to include the MP gain.
  • Whirlwind: The Albino Toad no longer suffers damage.
  • Bile Toaded: "__BILE TOADED: TARGET" no longer appears in the chat window.
 

Pandawa

  • Melancholy: The description no longer includes pushback.
 

Sacrier

  • Suffering: Sufferings can no longer be abnormally stacked.
  • Bleeding:
    • How it works:
      • The way Bleeding works has been partially changed.
 
  • Hemorrhage:
    • Damage:
      • Level 1: 14 to 17 (CH: 17 to 20)
      • Level 66: 19 to 22 (CH: 22 to 26)
      • Level 132: 24 to 28 (CH: 29 to 34)
  • Desolation:
    • Damage:
      • Level 95: 23 to 26 (CH: 27 to 31)
      • Level 162: 28 to 32 (CH: 34 to 38)
  • Nervousness:
    • Damage:
      • Level 1: 13 to 15 (CH: 15 to 18)
      • Level 67: 16 to 20 (CH: 20 to 23)
      • Level 133: 21 to 25 (CH: 25 to 30)
  • Clobbering:
    • Damage:
      • Level 100: 26 to 29 (CH: 31 to 35)
      • Level 167: 32 to 36 (CH: 38 to 43)
  • Blood Bath:
    • Damage:
      • Level 3: 17 to 20 (CH: 21 to 24)
      • Level 69: 23 to 27 (CH: 27 to 32)
      • Level 136: 29 to 34 (CH: 35 to 41)
  • Torture:
    • Damage:
      • Level 110: 18 to 21 (CH: 21 to 25)
      • Level 177: 22 to 26 (CH: 26 to 31)
  • Excruciating Pain:
    • Previously Motivating Pain.
    • Casting conditions:
      • Maximum range: 4 → 5
      • Straight-line casting: yes → no
    • Damage:
      • Level 6: 13 to 15 (CH: 15 to 18)
      • Level 71: 17 to 20 (CH: 20 to 24)
      • Level 138: 21 to 25 (CH: 25 to 30)
  • Immolation:
    • Damage:
      • Level 115: 28 to 31 (CH: 34 to 38)
      • Level 182: 33 to 37 (CH: 40 to 44)
  • Mutilation:
    • How it works:
      • Increases the caster's Power for 3 turns. The caster gains 1 Bleeding charge and suffers Neutral damage immediately, then at the start of each turn for 2 turns. Casting the spell again removes all of its effects but keeps the Bleeding charges already acquired.
  • Punishment:
    • How it works:
      • Applies the Gravity state in an area of effect. The caster suffers Neutral damage and gains 1 Bleeding charge per enemy hit.
  • Flying Sword:
    • How it works:
      • Summons a controllable sword that heals the caster when it inflicts damage. The sword gains 150 Vitality for each charge consumed when it is summoned.
        • 1 Bleeding charge: 150 Vitality (infinite)
        • 2 Bleeding charges: 300 Vitality (infinite)
        • 3 Bleeding charges: 450 Vitality (infinite)
      •             The characteristics of the Flying Sword have been partially overhauled.
  • Swift Sword:
    • How it works:
      • Summons a controllable sword that attracts. The sword gains 150 Vitality for each charge consumed when it is summoned.
        • 1 Bleeding charge: 150 Vitality (infinite)
        • 2 Bleeding charges: 300 Vitality (infinite)
        • 3 Bleeding charges: 450 Vitality (infinite)
      • The characteristics of the Flying Sword have been partially overhauled.
  • Ravages:
    • Damage:
      • Level 20: 16 to 19 (CH: 20 to 23)
      • Level 87: 21 to 24 (CH: 25 to 29)
      • Level 154: 26 to 30 (CH: 31 to 36)
  • Light Speed:
    • Damage:
      • Level 130: 21 to 24 (CH: 25 to 29)
      • Level 197: 23 to 27 (CH: 28 to 32)
  • Assault:
    • Damage:
      • Level 25: 9 to 11 (CH: 11 to 14)
      • Level 92: 12 to 14 (CH: 14 to 17)
      • Level 159: 15 to 18 (CH: 18 to 22)
  • Condensation:
    • Damage:
      • Level 35: 13 to 16 (CH: 16 to 19)
      • Level 102: 17 to 20 (CH: 20 to 24)
      • Level 169: 21 to 25 (CH: 25 to 30)
  • Projection:
    • Casting conditions:
      • Maximum range: 1 → 2
    • Damage:
      • Level 150: 15 to 18 (CH: 18 to 22)
  • Jashin Ritual:
    • Description:
      • Applies the Jashin Ritual state on an enemy target and places a glyph-aura around the caster. If the caster suffers damage while inside this glyph, they apply that damage to their target, and vice versa.
  • Life Transfer:
    • Description:
      • Transfers part of the caster's HP to allies in the area of effect. The caster gains 1 Bleeding charge, then 1 additional charge per ally hit.
  • Riposte:
    • How it works:
      • Moves the caster closer to the target. For 1 turn, if the targeted enemy inflicts damage on the caster, the caster moves 2 cells closer to their attacker and gains 1 Bleeding charge per attack received.
  • Absorption:
    • How it works:
    • % healing becomes fixed healing that depends on the Intelligence and Heal characteristics.
      • Level 55: 14 to 17 (CH: 17 to 20)
      • Level 122: 19 to 23 (CH: 23 to 27)
      • Level 189: 22 to 26 (CH: 26 to 31)
    • Damage:
      • Level 55: 14 to 17 (CH: 17 to 20)
      • Level 189: 22 to 26 (CH: 26 to 31)
      • Level 122: 19 to 23 (CH: 23 to 27)
  • Slaughter:
    • Damage:
      • Level 165: 29 to 33 (CH: 35 to 40)
  • Decimation:
    • How it works:
      • The duration of the damage bonus and Vitality penalty has been increased: 2 → 3 turns.
    • Damage:
      • Level 60: 17 to 20 (CH: 21 to 24)
      • Level 127: 22 to 25 (CH: 26 to 30)
      • Level 194: 24 to 28 (CH: 29 to 34)
  • Gash:
    • How it works:
      • The duration of the damage bonus and Vitality penalty has been increased: 2 → 3 turns.
    • Damage:
      • Level 170: 35 to 39 (CH: 42 to 47)
  • Fury:
    • How it works:
      • The duration of the damage bonus and Vitality penalty has been increased: 2 → 3 turns.
    • Damage:
      • Level 70: 19 to 22 (CH: 22 to 26)
      • Level 137: 24 to 28 (CH: 29 to 34)
  • Carnage:
    • How it works:
      • The duration of the damage bonus and Vitality penalty has been increased: 2 → 3 turns.
    • Damage:
      • Level 180: 35 to 39 (CH: 42 to 47)
  • Stase:
    • Damage:
      • Level 75: 19 to 23 (CH: 23 to 27)
      • Level 142: 22 to 26 (CH: 26 to 31)
  • Dissolution:
    • Damage:
      • Level 185: 29 to 33 (CH: 35 to 40)
  • Coagulation:
    • Description:
      • Applies a shield around the caster for 2 turns. The shield's value is increased with each Bleeding charge consumed. Removes the effects of the Mutilation spell.
      • 1 Bleeding charge: 200 Shield (2 turns)
      • 2 Bleeding charges: 400 Shield (2 turns)
      • 3 Bleeding charges: 600 Shield (2 turns)
  • Blood Pact:
    • How it works:
      • The damage inflicted by the target is reduced by 30%, but it reflects 30% of the damage it suffers onto the caster for 1 turn. The heals received by the target are reduced for 1 turn for each Bleeding charge consumed.
      • 1 Bleeding charge: Heals received × 75% (1 turn)
      • 2 Bleeding charges: Heals received × 50% (1 turn)
      • 3 Bleeding charges: Unhealable state (1 turn)
  • Pillory:
    • Description:
      • Applies the Unmovable state and reduces damage received from a distance for 1 turn. If the target suffers close-combat damage, the effects of the spell are removed and the caster gains 1 Bleeding charge.
  • Berserk:
    • How it works:
      • Increases the caster's Power for each enemy within 2 cells of the caster immediately, then at the start of each turn for 3 turns. The caster's Power is increased for 1 turn for each Bleeding charge consumed.
      • 1 Bleeding charge: 50 Power (1 turn)
      • 2 Bleeding charges: 100 Power (1 turn)
      • 3 Bleeding charges: 150 Power (1 turn)
 

Foggernaut

  • The Drill still used its old Excavation spell as its initial spell. It has been replaced by the Drill Evolution spell.
  • The Tacturret used its Transko spell as its initial spell. It has been replaced by the Tacturret Evolution spell.
  • The Harpooner can now correctly inflict damage in the Water element with its active spell.
 

Xelor

  • Embalming: It correctly removes AP at the start of the next turn.
 

Masqueraider

  • Purgatorio: The critical-hit effects were reversed relative to the non-critical effects. Unbewitchment is thus applied correctly before damage in both cases.

ITEMS

  • Glisserin Belt: No longer modifies the Crossing spell. Reduces the recast interval for the Walking Bomb spell by 1 turn.
  • The recipes for the following items have been changed:
    • Lunar Ring
    • Lunar Boots
    • Turtelonia Wand
    • Crocobelt
    • Crocoshield
    • Crocoring
 

MONSTERS

  • Guilodyle monster: The Invisible Attraction spell no longer attracts static and unmovable targets.
 

QUESTS

  • Reasons of Wrath: The NPC Sandman now correctly teleports characters who have not completed the Forest Dragon quest into Terrakourial's dream.
  • Eggs in the Water: In certain cases, it was possible to lose the Crocodyl repellent before spraying it on the eggs. To recover the repellent, players in this situation can talk to the Crocuzkoian activist.
  • The quest monsters faced during the Vulbis Dofus, Archipelago of Scales, Temporal Anomalies, Reunification of the Six Dofus, and Ebony Dofus series of quests can no longer be fought using idols.
 

MISCELLANEOUS

  • The state displayed in the chat window when applying a state to multiple targets has been fixed (the wrong name was displayed).
  • Missing sounds for certain class spells have been added.