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Temporis

  • The Rise of the Scrollsayers is starting on Tuesday, March 31, at 4 p.m. (Paris time) on Temporis.
 

Classes

Sacrier

  • BUFF Hemorrhage: 
    • How it works:
      • The Lock penalty has been increased: 10 / 20 / 30 → 20 / 35 / 50
    • Casting conditions:
      • Critical: 5 → 15%
  • MOD/BUFF Desolation:
    • How it works:
      • "Steals Air health in an area of effect and reduces targets' damage."
        • -30 / -50 damage (1 turn)
    • Casting conditions:
      • Critical: 15 → 25%
  • BUFF Nervousness:
    • How it works:
      • The evolution of damage is now aligned with that of Suffering.
    • Damage (Suffering 10): +12.18%
      • Level 1: 19 to 21 (CH: 22 to 25) → 21 to 23 (CH: 25 to 28)
      • Level 67: 24 to 27 (CH: 29 to 33) → 27 to 30 (CH: 33 to 36)
      • Level 133: 31 to 35 (CH: 37 to 42) → 35 to 39 (CH: 42 to 47)
  • BUFF/NERF Clobbering:
    •  BUFF How it works:
      • "The caster sacrifices some of their health points to inflict considerable Water damage in an area of effect."
      • The Water damage formerly inflicted on the caster has become a loss of HP as a % of health.
        • -10 HP (infinite)
    • NERF Damage (Suffering 10): -4.69% 
      • Level 100: 33 to 36 (CH: 39 to 43) → 31 to 35 (CH: 38 to 41)
      • Level 167: 41 to 45 (CH: 49 to 54) → 39 to 43 (CH: 47 to 52)
  • MOD Attraction: 
    • How it works:
      • "Pulls the target until adjacent. The spell's maximum range increases with the caster's Suffering."
        • Suffering 0: 3 / 5 / 7 Range
        • Suffering 1: 4 / 6 / 8 Range
        • Suffering 2: 4 / 6 / 8 Range
        • Suffering 3: 5 / 7 / 9 Range
        • Suffering 4: 5 / 7 / 9 Range
        • Suffering 5: 6 / 8 / 10 Range
        • Suffering 6: 6 / 8 / 10 Range
        • Suffering 7: 7 / 9 / 11 Range
        • Suffering 8: 7 / 9 / 11 Range
        • Suffering 9: 8 / 10 / 12 Range
        • Suffering 10: 8 / 10 / 12 Range
    • Casting conditions:
      • Maximum range: 5 / 7 / 9 → 3 / 5 / 7
      • Modifiable range: yes → no
  • BUFF/NERF Perfusion: 
    • BUFF How it works:
      • The triggered heal value is increased at rank 2 and decreased at rank 1: 40%/40% → 30%/50%
    • NERF Casting conditions:
      • Recast interval: 1 → 2
  • NERF Blood Bath:
    • How it works:
      • The Lock bonus is reduced at ranks 1 and 2: 15 / 15 / 15 → 5 / 10 / 15
      • The effects of Blood Bath can now be dispelled.
  • NERF Torture
    • How it works:
      • The effects of Torture can now be dispelled.
  • BUFF Excruciating Pain:  
    • How it works:
      • The evolution of damage is now aligned with that of Suffering.
    • Damage (Suffering 10): +12.48%
      • Level 6: 18 to 20 (CH: 21 to 24) → 20 to 23 (CH: 24 to 27)
      • Level 71: 24 to 27 (CH: 29 to 33) → 27 to 30 (CH: 32 to 36)
      • Level 138: 30 to 34 (CH: 36 to 41) → 34 to 38 (CH: 41 to 46)
  • BUFF/NERF Immolation:
    • BUFF How it works:
      • "The caster sacrifices some of their health points to inflict considerable Fire damage in an area of effect."
      • The Fire damage formerly inflicted on the caster now becomes a loss of HP as a % of their health.
        • -10 HP (infinite)
    • NERF Damage (Suffering 10): -4.51%
      • Level 115: 36 to 39 (CH: 43 to 47) → 34 to 37 (CH: 41 to 45)
      • Level 182: 42 to 46 (CH: 50 to 55) → 40 to 44 (CH: 48 to 53)
  • BUFF Mutilation: 
    • How it works:
      • How Mutilation and Coagulation work have been merged into a single spell.
        • "The caster inflicts 10% of their HP on themself to gain Power for 1 turn, and so on at the start of each turn as long as the spell is active. Casting the spell again stops its effects and applies shield on the caster for 2 turns based on the number of turns in which Mutilation was active."
      • The loss of HP has become a loss of HP in % of the caster's health.
      • The shield values have been revised: 
        • Mutilation for 1 turn: 150% of level as Shield
        • Mutilation for 2 turns: 300% of level as Shield
        • Mutilation for 3 turns: 600% of level as Shield
      • The Power bonus has been increased at rank 3: 50 / 100 / 150 → 50 / 150 / 200
  • MOD/BUFF Punishment
    • How it works:
      • "The caster sacrifices 10% of their HP to apply the Gravity state in an area of effect for 1 turn and gain shield for 2 turns. The shield value increases based on the number of enemies hit."
        • 200% of level as Shield (base) + 100% of level as Shield (per enemy hit)
      • The loss of HP has become a loss of HP in % of the caster's health.
    • Casting conditions:
      • Maximum range: 0 → 3
  • BUFF Flying Sword: 
    • Renamed Voracious Sword.
    • How it works:
      • "Summons a controllable sword that heals the caster when it inflicts damage. Also heals allies in the Perfusion state."
      • The Flying Sword's MP have been increased: 3 → 4 MP
      • The Sword's HP have been increased.
    • Casting conditions:
      • Maximum range: 4 → 3
    • Cutting:
      • How it works:
        • Renamed Thirst for Blood.
        • Neutral damage has become a Neutral health steal.
        • Heals on the caster and allies under Perfusion correspond to 50% of damage inflicted by the Sword.
      • Casting conditions: 
        • AP cost: 3 → 2
        • Area of effect: single target
        • Maximum range: 1 → 2
        • Casts per target: 2 → 1
        • Casts per turn: 1 → 3
        • Line of sight: no → yes
        • Target needed: yes → no
        • Forbidden states: Swift, Bloodthirsty, Robust → /
  • BUFF Dancing Sword: 
    • How it works:
      • "Summons a controllable sword that attracts."
      • The Sword's HP have been increased.
    • Swift Cutting Up:
      • Renamed Sword-Dance.
      • Casting conditions: 
        • Casts per turn: 2 → 3
  • BUFF/NERF Ravages
    • Casting conditions:
      • NERF Maximum range: 6 / 6 / 6 → 3 / 4 / 5
      • BUFF Critical: 5 → 15%
    • NERF Damage: -10.72%
      • Level 15: 16 to 19 (CH: 20 to 23) → 15 to 17 (CH: 17 to 20)
      • Level 82: 21 to 24 (CH: 25 to 29) → 19 to 22 (CH: 22 to 26)
      • Level 149: 26 to 30 (CH: 31 to 36) → 23 to 27 (CH: 28 to 32)
  • BUFF/NERF Light Speed: 
    • NERF Casting conditions:
      • Critical: 25 → 15%
    • BUFF Damage: +12%
      • Level 130: 21 to 24 (CH: 25 to 29) → 23 to 27 (CH: 28 to 32)
      • Level 197: 23 to 27 (CH: 28 to 32) → 26 to 30 (CH: 31 to 36)
  • BUFF/NERF Assault: 
    • Casting conditions:
      • BUFF Casts per target: 1 → 2
      • NERF Critical: 15 → 5%
  • NERF Aversion: 
    • Casting conditions:
      • Critical: 15 → 5%
  • MOD Transposition: 
    • How it works:
      • "Switches places with the target. The spell's maximum range increases with the caster's Suffering."
        • Suffering 0: 2 / 4 / 6 → 2 / 4 / 6
        • Suffering 1: 2 / 4 / 6 → 5 / 7 / 9
        • Suffering 2: 4 / 6 / 8 → 5 / 7 / 9
        • Suffering 3: 4 / 6 / 8 → 6 / 8 / 10
        • Suffering 4: 4 / 6 / 8 → 6 / 8 / 10
        • Suffering 5: 7 / 9 / 11 → 7 / 9 / 11
        • Suffering 6: 7 / 9 / 11 → 7 / 9 / 11
        • Suffering 7: 7 / 9 / 11 → 8 / 10 / 12
        • Suffering 8: 9 / 11 / 13 → 8 / 10 / 12
        • Suffering 9: 9 / 11 / 13 → 9 / 11 / 13
        • Suffering 10: 9 / 11 / 13 → 9 / 11 / 13
    • Casting conditions:
      • Maximum range: 6 / 8 / 10 → 2 / 4 / 6
      • Modifiable range: yes → no
  • BUFF Fluctuation: 
    • How it works:
      • "Applies the Unlockable state and increases the caster's MP for 1 turn based on their Suffering. If the caster is at Suffering 5 or more, their Swords gain 2 MP for 1 turn and also become Unlockable."
        • Suffering 0: 1 MP
        • Suffering 1: 1 MP
        • Suffering 2: 2 MP
        • Suffering 3: 2 MP
        • Suffering 4: 2 MP
        • Suffering 5: 3 MP
        • Suffering 6: 3 MP
        • Suffering 7: 3 MP
        • Suffering 8: 4 MP
        • Suffering 9: 4 MP
        • Suffering 10: 4 MP
  • NERF Condensation
    • Casting conditions:
      • Maximum range: 5 / 5 / 5 → 3 / 4 / 5
  • NERF Influx
    • Casting conditions:
      • Critical: 15 → 5%
  • BUFF Hostility: 
    • Casting conditions:
      • Maximum range: 1 → 2
      • Line of sight: yes → no
      • Target needed: yes → no
      • Critical: 5 → 15%
    • Damage: +12.91%
      • Level 40: 7 to 9 (CH: 10 to 12) → 10 to 12 (CH: 12 to 14)
      • Level 107: 10 to 12 (CH: 14 to 16) → 13 to 15 (CH: 15 to 18)
      • Level 174: 14 to 17 (CH: 18 to 21) → 16 to 19 (CH: 19 to 23)
  • NERF Projection:
    • How it works:
      • "Inflicts Water damage. The caster is teleported symmetrically relative to the target."
    • Casting conditions:
      • Line of sight: no → yes
    • Damage: -6.01%
      • Level 150: 15 to 18 (CH: 18 to 22) → 14 to 17 (CH: 17 to 20)
  • MOD/BUFF Thorn Crown: 
    • Is now the variant of Pillory.
    • How it works:
      • [*] "For 1 turn, the caster reduces damage suffered in close combat by 25% and reflects 25% of the damage they suffer in an area of effect around them.
        If the caster is in Suffering 5 or greater, their allies within 2 cells of them reflect 50% of the damage they suffer in an area of effect around themselves for 1 turn."
  • Jashin Ritual:
    • Is now the variant of Berserk.
    • Acquisition levels: 
      • 155 → 195
  • BUFF Life Transfer:
    • Renamed Transfusion.
    • How it works:
      • "Transfers part of the caster's HP to allies in the area of effect. The caster performs a second HP transfer to allies in the Perfusion state."
  • BUFF Riposte:
    • How it works:
      • "Moves the caster closer to the target. For 1 turn, when the targeted enemy inflicts damage on the caster, the caster moves closer to their attacker. The spell's range increases with the caster's Suffering."
      • The approach distance is now 7 cells.
        • Suffering 0: 5 Range
        • Suffering 1: 5 Range
        • Suffering 2: 6 Range
        • Suffering 3: 6 Range
        • Suffering 4: 6 Range
        • Suffering 5: 7 Range
        • Suffering 6: 7 Range
        • Suffering 7: 7 Range
        • Suffering 8: 8 Range
        • Suffering 9: 8 Range
        • Suffering 10: 8 Range
  • MOD/BUFF Absorption
    • How it works:
      • "Steals Fire health and reduces the target's Power."
        • -70 / -100 / -150 Power (1 turn)
    • Casting conditions:
      • Max effect stacking: / → 1
  • MOD/BUFF Slaughter: 
    • How it works:
      • "Steals Fire health in an area of effect and reduces the healing received by targets by 50% for 1 turn."
    • Casting conditions:
      • Area of effect: line of 3 → 1-cell diagonal cross
      • Straight-line casting: yes → no
      • Critical: 15 → 25%
  • BUFF Decimation:
    • How it works:
      • The evolution of damage is now aligned with that of Suffering.
    • Casting conditions:
      • Area of effect: single target → orthogonal line of 1
    • Damage (Suffering 10): +5.58%
      • Level 60: 25 to 28 (CH: 30 to 33) → 26 to 29 (CH: 31 to 35)
      • Level 127: 30 to 34 (CH: 36 to 41) → 32 to 36 (CH: 39 to 43)
      • Level 194: 34 to 38 (CH: 41 to 46) → 36 to 40 (CH: 43 to 48)
  • BUFF Gash: 
    • How it works:
      • "The caster sacrifices some of their health points to inflict considerable Earth damage."
      • The Earth damage formerly inflicted on the caster has become a loss of HP as a % of their health.
        • -10 HP (infinite)
  • BUFF Sacrifice: 
    • How it works:
      • "The caster suffers damage instead of targeted allies. If one or more of the caster's swords are in the area of effect, they die and distribute 100% of their remaining HP to the caster and sacrificed allies."
  • NO CHANGE Penitence: 
 
  • BUFF Fury: 
    • How it works:
      • The evolution of damage is now aligned with that of Suffering.
    • Damage (Suffering 10): +13.92%
      • Level 70: 27 to 30 (CH: 32 to 36) → 30 to 34 (CH: 36 to 40)
      • Level 137: 34 to 38 (CH: 41 to 46) → 39 to 43 (CH: 47 to 52)
  • BUFF/NERF Carnage:
    • BUFF How it works:
      • "The caster sacrifices some of their health points to inflict considerable Air damage in an area of effect."
      • The Air damage formerly inflicted on the caster has become a loss of HP as a % of their health.
        • -10 HP (infinite)
    • BUFF Casting conditions: 
      • Area of effect: single target → line of 3
    • NERF Damage (Suffering 10): -3.05%
      • Level 180: 47 to 51 (CH: 56 to 61) → 44 to 48 (CH: 53 to 58)
  • NERF Stase
    • Casting conditions:
      • Critical: 25 → 15%
  • MOD/BUFF Dissolution:
    • How it works: 
      • The Range penalty is now a Dodge penalty.
        •  -4 Range (1 turn) → -30 Dodge (1 turn)
  • MOD Coagulation:
    • Is now Libation.
      • How it works:
        • "The caster sacrifices 30% of their HP to be healed at the end of their next turn. The heal value increases with Suffering. Stops Mutilation."
          • Suffering 0: 10% of HP
          • Suffering 1: 11% of HP
          • Suffering 2: 12% of HP
          • Suffering 3: 14% of HP
          • Suffering 4: 17% of HP
          • Suffering 5: 20% of HP
          • Suffering 6: 23% of HP
          • Suffering 7: 26% of HP
          • Suffering 8: 28% of HP
          • Suffering 9: 29% of HP
          • Suffering 10: 30% of HP
      • Casting conditions: 
        • AP cost: 2
        • Maximum range: 0
        • Minimum range: 0
        • Modifiable range: no
        • Recast interval: 4 / 3
  • MOD Blood Pact:
    • How it works:
      • "Temporarily increases the caster's maximum Vitality."
        • +25% max. Vitality (3 turns)
    • Casting conditions:
      • AP cost: 3 → 2
      • Maximum range: 0
      • Minimum range: 0
      • Max. stacking: 1
      • Recast interval: 3
  • BUFF Pillory: 
    • Is now the variant of Thorn Crown.
    • Acquisition levels: 
      • 85 / 152 → 155
    • How it works:
      • "Applies the Unmovable state and reduces damage received from a distance. If the target suffers close-combat damage, the effects of the spell are removed. If the caster is at Suffering 5 or more, Pillory can no longer be removed."
  • BUFF Berserk:
    • Is now the variant of Jashin Ritual.
    • Acquisition levels: 
      • 195 → 85 / 152
    • How it works:
      • "The caster goes Berserk: they become Unhealable and lose 90% of their HP to immediately reach Suffering 10, for 2 turns. The damage received while Berserk lasts is converted into Power. Puts the caster's Swords in the Berserk state and increases their Action Points."
      • No longer removes the effects of the Mutilation spell.
    • Casting conditions:
      • AP cost: 3 → 2
      • Area of effect: 2-cell circle → single target
      • Forbidden state: / → Jashin Ritual
      • Initial recast interval: / → 1
  • BUFF Retribution: 
    • Casting conditions:
      • Initial recast interval: 1 → 0
  • MOD/BUFF Bloodthirsty Madness: 
    • How it works:
      • Damage is doubled on the caster's Swords.
        • 24 to 28 → 48 to 56 damage (best element)
 

Items

  • Corruption Pestilence can be crafted. Its effects have been updated.
 

Kolossium

  • Several changes have been made to the Kolossium in order to improve the in-game experience and a new season is about to begin.
 

Dungeons

  • Eliocalypse Storm Dungeon: The flood room is now correctly saved if players choose to save time and go straight to the map where they can face the Four Horsemen.
 

Quests

  • Quest Monsters: Idols can no longer be used during fights against the quest monsters linked to the conclusion of Chapter I of the Eliocalypse.
  • Mother of the Dreggons Quest: How the Dreggon ambush inside the Osamodas Temple is triggered has been modified. If you lose the first fight against the Dreggons, the ambush can subsequently be triggered by speaking to the NPC Zeurg instead of going to the map.
  • The Cania Bandits Quest: The time it takes for the three bandits (Edasse the Killjoy, Eratz the Protester and Nomekop Wodly) to appear has been halved so it will match that of the wanted monsters – it is now between 3 and 9 hours (instead of between 6 and 18 hours).
  • Pyramid of Fear Quest: Players who finished the quest can now go to the map with Jhessica's grave by interacting with the Huppermage symbol, in particular so players can help each other fight the portal energy.
 

Miscellaneous

  • All of Pandala Island has been hit by dark, rainy weather.
  • Bwork achievements now validate properly in the Evil Forest.
  • The NPC Tristem Poriss who exchanges Temporis II rewards for one another will be disabled as from the maintenance on April 7.
  • Sandworm-themed rewards can be acquired from the NPC Intem Poriss on Ohwymi Island as from April 10. They will not be linked to the account temporarily.
  • Nox-themed rewards can be acquired from the NPC Getem Poriss on Frigost Island as from April 10. They will not be linked to the account temporarily.
  • Following feedback from some players, various spelling corrections have been made to in-game texts.
  • The character animation when leveling up has been modified.
  • Help has been added to the code and gift interface.
  • Buttons that are disabled in the HUD during the tutorial are now reactivated properly once the tutorial is complete.