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See the devblogs for Update 2.59:

Changelog 2.59:

 

WHAT'S NEW

Suggestions

A new interface is available alongside the guide (default shortcut: "!" or menu).
The suggestions interface offers up to six activities to complete – depending on your level and the achievements and quests your character already completed – and lets you find where to go to complete them.
It also highlights event content that is available for a limited time (recurring events like Kwismas, Fleaster, Vulkania, Dungeon Rushers, etc.).
You can lock suggestions to keep them aside (padlock icon). You can individually hide suggestions you do not want to see (eye icon) or refresh all activities to see new ones. You can also filter activities by level, area, and category.
 

Other

  • Added a /roll command to the chat interface to roll random stats.
 

BUG FIXES AND IMPROVEMENTS

 

Since Beta 2.59 is still open for an extra week, this changelog does not take account of the latest changes made to the beta, and is therefore not the final version of balancing for this update. If the changes are successful, they will be applied to the official version during the next maintenance cycle. Let us know what you think about these latest changes so we can further refine the balancing done on the four classes involved! We'd also like to remind you the Kolossium is now working in the beta for anyone who wants to do tests in this game mode.

To check out these changes (in French), click here!

Classes

 

General:

  • The class explanation interface texts have been updated to reflect the various changes.
  • Fixed an issue that caused the incorrect preview value for % shield gain effects to be displayed.
  • When a character suffered erosion while benefiting from a shield, their max. HP were not properly updated. This issue has been fixed.
  • Controllable summons' spell tooltips displayed the incorrect range value for spells with modifiable range. This issue has been fixed.
  • Glyphs are now displayed better when several glyphs overlap on the same cell.
  • The damage preview has been fixed for all spells that have a characteristics steal effect.
  • The damage preview has been fixed for spells and weapons with an AP or MP reduction effect line.
  • The damage preview and how characteristics are displayed when hovering over fighters now take resistance buffs to all elements into account properly.
  • The damage preview and how characteristics are displayed when hovering over fighters now take fixed resistance into account properly.
  • Sidekicks' and summons' spell tooltips in the shortcut bar now update correctly after a critical rate buff.
  • When joining a fight as a spectator or after reconnecting in combat, the timeline correctly displays the damage effects applied on the next turns.
  • Some effects (such as range debuffs) were applied during a Kolossium fight if it was started while the character was already in combat. This issue has been fixed.
  • The colors and reflections of many spell icons have been harmonized.
  • Fixed errors taking erosion into account when calculating the health points shown in the banner interface.
  • Fixed how resistance is displayed.
  • Fixed how damage through portals is displayed.
  • Fixed a transparency problem when a Pandawa drops an invisible ally.
  • Fixed a bug where some damage messages may not appear in the chat interface in combat.
  • Fixed the damage preview during a health steal with the best element.
  • Fixed a bug with the preview where the shield was ignored when an attacker received healing.
  • Fixed a bug with the preview where damage modifiers could be taken into account during a pushback.
  • Players' resistance characteristics are now updated outside of combat.
  • Fixed how spell effects are displayed if the spell is cast while the character is moving.

Cra: Bug Fixes

  • Concentration Arrow: The Concentration Arrow spell unnecessarily inflicted 2 damage lines (1 single-target line and 1 3-cell empty-center cross), so now only hits on 1 line in a 3-cell cross-shaped area of effect.
  • Absolute Acuteness: The effect of the Absolute Acuteness spell now appears in the list of bewitchments.
  • Striking Arrow: The description has changed to be more precise about the spell's effects.
  • Fulminating Arrow: The 20 damage bonus granted to the Fulminating Arrow spell by the Honoh Ring works correctly.
  • Tyrannical Arrow: The damage preview for pushback and attraction spells cast by other characters has been fixed.
  • Repulsive Arrow: The description now uses the term "repel" instead of "push".
  • Retreat Arrow: The description now uses the term "repel" instead of "push".
  • Burning Arrow: The description now uses the term "repel" instead of "push".
  • Burning Arrow no longer inflicts damage on allies. The description has also been updated to specify this.
  • Dispersing Arrow: The description now uses the term "repel" instead of "push".
  • Slow-Down Arrow: The FX now only run once, and only if the spell is cast directly on a target.
  • Powerful Shooting: The description has changed to be more precise about the spell's effects.
  • Crushing Arrow: The description has changed to be more precise about the spell's effects.
  • Curative Arrow:
    • The description has changed to be more precise about the spell's effects.
    • A max. stacking of 1 has been added because the effect is not intended to stack. This resolves the display issue it could cause.
  • Devouring Arrow: The description has changed to be more precise about the spell's effects.
  • Striking Arrow: The description has changed to be more precise about the spell's effects.
  • Reprisal: The effects of Reprisal correctly dissipate on the death of the target or caster.

Ecaflip: Bug Fixes

  • Roulette & Spell Strike: Roulettes can each be summoned again even if the caster has only one point in the Summons characteristic.

Eliotrope: Bug Fixes

  • Eliotrope spell descriptions now all use the same wording: "If the spell is cast through a portal".
  • The movement preview after a push through a portal has been fixed.
  • The spell damage preview through multiple portals has been fixed.
  • Neutral: The description has changed to be more precise about the spell's effects.
  • Insult: The description has changed to be more precise about the spell's effects.
  • Stretching: The description has changed to be more precise about the spell's effects.
  • Contraction: The spell tooltip correctly indicates that a portal has been placed.
  • Therapy: The description has changed to be more precise about the spell's effects.
  • Diffusion: The spell tooltip correctly indicates that the target reflects 35% of the damage it suffers.
  • Stupor:
    • The trap's portal now gives +0% damage, like the Distortion and Contraction portals.
    • The description has changed to be more precise about the spell's effects.
  • Distortion:
    • The Eliotrope Totem can be summoned again even if the caster has only one summons.
    • Summoning multiple totems during combat no longer obstructs healing when an ally goes through a portal.
    • Fixed a situation that could trigger the healing effect more than once under certain conditions.
  • Bullying: The gradual decrease is now correctly applied to the area of effect.
  • Sermon: The description has changed to be more precise about the spell's effects.
  • Conjuration:
    • The damage increase can no longer apply for a whole turn, even if the target suffers more than one attack.

    • The description has changed to be more precise about the spell's effects.
    • The two-turn effect that is triggered when the target goes through a portal is now correctly visible in the target's list of bewitchments.
    • The icon has changed to better match the spell's effects.
  • Cabal: The description has changed to be more precise about the spell's effects.
  • Focus: The description has changed to be more precise about the spell's effects.
  • Conflagration:
    • The description has changed to be more precise about the spell's effects.
    • The icon has changed to better match the spell's effects.
  • Parasite: The description has changed to be more precise about the spell's effects.
  • A target that a Pandawa throws onto a trap, causing a move through an Eliotrope portal, will be correctly moved.

  • Going through a closed portal when pushed no longer counts as a move.

Eniripsa: Bug Fixes

  • Pernicious Word: The preview correctly shows a cross-shaped area of effect when the spell is cast on a target.

Enutrof: Bug Fixes

  • Shovelbrained: The description has changed to be more precise about the spell's effects.
  • Acceleration: The description has changed to be more precise about the spell's effects.
  • Wandering: The Wandering spell works correctly and no longer has parasitic interaction with the Sram Misconstrual spell.
  • Armlock: The MP reduction is no longer unbewitchable.
  • Luck (Living Shovel): The description has changed to be more precise about the spell's effects.
  • Ghostly Shovel: The description has changed to be more precise about the spell's effects.
  • Last Resort: The description has changed to be more precise about the spell's effects.
  • Decadence: The description has changed to be more precise about the spell's effects.
  • Prospecting (Living Chest): The description has changed to be more precise about the spell's effects.

Feca: Bug Fixes

  • Lateral Flame: Using Lateral Flame on a target under Friction no longer cancels out the attraction effect of Friction.
  • Gust: The description has changed to be more precise about the spell's effects.
  • Bastion & Barricade: Barricade and Bastion are no longer stackable on an enemy. Their descriptions have changed to specify this.
  • Pavise: The effect that kills the Pavise at the start of its next turn can no longer be unbewitched.
  • Aggressive Glyph: The description has changed to be more precise about the spell's effects.
  • Repulsion Glyph: The icon has changed to better match the spell's effects.
  • Barrier:
    • If the target dies when stepping on the glyph, the glyph disappears immediately.

    • The icon has changed to better match the spell's effects.
  • Shiver: The icon has changed to better match the spell's effects.
  • Inertia:
    • The icon in the list of bewitchments is the same as the spell's icon.
    • The description has changed to be more precise about the spell's effects.

Huppermage: Bug Fixes

  • Elemental Runes
    • The levels of the runes applied by several Huppermage elemental spells did not match to the ranks of the spells in question. The levels have thus been standardized as follows:
      • Spells with 3 ranks:
        • Rank 1: rank-1 rune
        • Rank 2: rank-2 rune
        • Rank 3: rank-3 rune
      • Spells with 2 ranks:
        • Rank 1: rank-2 rune
        • Rank 2: rank-3 rune
      • Spells with 1 rank:
        • Rank 1: rank-3 rune
    • Details of modified spells:
      • Earth spells:
        • Telluric Blade: rank 1 = rune 3 → rune 2
        • Tectonic Breach: rank 1 = rune 3 → rune 2
        • Striking Meteor: rank 1 = rune 3 → rune 2
      • Air spells:
        • Transfixing Gust: rank 1 = rune 1 → rune 2
      • Multi-elemental spells:
        • Celestial Wave: rank 1 = rune 3 → rune 2
        • Ember: rank 1 = rune 3 → rune 2
        • Stinger: Cataract: rank 1 = rune 3 → rune 2
  • Celestial Wave: The Celestial Wave spell description specifies the elemental combinations with the first elemental state applied, namely the Air state.
    • Water: -20% damage inflicted (1 turn)

    • Earth: steals 3 Range (1 turn)

    • Fire: -3 AP (1 turn)

  • Stinger: The Stinger spell description specifies the elemental combinations with the first elemental state applied, namely the Earth state.
    • Water: -2 MP (1 turn)

    • Air: steals 3 Range (1 turn)

    • Fire: +20% damage suffered (1 turn)

  • Cataract: The Cataract spell description specifies the elemental combinations with the first elemental state applied, namely the Water state. The rune placed is a Fire rune because that is the second element applied.
    • Fire: -50 Dodge (1 turn)

    • Air: -20% damage inflicted (1 turn)

    • Earth: -2 MP (1 turn)

  • Ember: The Ember spell description specifies the elemental combinations with the first elemental state applied, namely the Fire state.
    • Water: -50 Dodge (1 turn)

    • Air: -3 AP (1 turn)

    • Earth: +20% damage suffered (1 turn)

  • Polarity: Since the movement effects of Polarity do not work if the caster and/or target have restrictive states (Gravity, Rooted, etc.), the elemental state is not removed from the target if no moves are made.
  • Elemental Guardian: The Elemental Guardian can be summoned again even if the caster has only one point in the Summons characteristic.
  • Elemental Trap
    • The effects of Elemental Trap are now only dissipated when the caster dies.
    • The effects of Elemental Trap are correctly removed when the Elemental Guardian dies and is summoned again if the latter triggered it during its game turn.
  • Following the changes to Elemental Combinations, Huppermage elemental spell descriptions are changing to specify the new effect values.
  • The effect values for Elemental Combinations are now correct in the Huppermage Celestial Wave spell description.
  • The minimum damage of Striking Meteor in the event of a Critical Hit has changed so it will no longer be less than the maximum damage without a Critical Hit for all spell ranks.

Huppermage: Balancing

  • Elemental Combinations:
    • NERF Earth/Fire combination:
      • How it works:
        • The damage suffered penalty has decreased: 20 → 15%
    • NERF Earth/Air combination:
      • How it works:
        • The damage inflicted penalty has decreased: 25 → 15%
    • BUFF Earth/Water combination:
      • How it works:
        • MP reduction has increased: -2 → -3 MP
    • BUFF Water/Fire combination:
      • How it works:
        • The Dodge penalty has increased: -50 Dodge → -60 Dodge
  • BUFF Manifestation:
    • How it works:
      • Water Manifestation:
        • Attraction distance has increased: 2 → 3 cells
      • Earth Manifestation
        • Pushback distance has increased: 2 → 3 cells
  • BUFF Cataract:
    • Casting conditions:
      • Max. range: 2 / 2 → 3 / 4
  • NERF BUFF Ember:
    • Casting conditions:
      • NERF Line of sight: no → yes
      • BUFF Max. range: 4 / 5 → 5 / 6
  • NERF Elemental Drain:
    • How it works:
      • Characteristics steal has decreased:
        • Level 10: 100 (CH: 130) → 50 (CH: 60)
        • Level 77: 150 (CH: 180) → 100 (CH: 120)
        • Level 144: 200 (CH: 230) → 150 (CH: 180)
  • BUFF Morph:
    • How it works:
      • The duration of the bonuses has increased: 2 → 3 turns
  • MOD NERF Quadramental Current:
    • How it works:
      • NERF Earth state:
        • MP reduction has decreased: -4 → -3
      • NERF Fire state:
        • The AP reduction value has decreased: -3 → -2 AP
      • MOD Air state:
        • The Range penalty has been replaced by a Lock penalty: -5 Range → -30 Lock
  • NERF Runic Repulsion:
    • How it works:
      • Each rune consumed by Runic Repulsion now generates a pushback of one cell instead of two previously.
  • BUFF Icy Shards:
    • Casting conditions:
      • Max. range: 4 / 4 / 5 → 4 / 5 / 6
  • MOD Elemental Trap:
    • How it works:
      • Air state:
        • The Unlockable state has been replaced by a Range penalty: Unlockable → -4 Range
  • MOD NERF Arcane Torrent:
    • MOD How it works:
      • "For each elemental combination generated, the damage from Arcane Torrent is increased. The damage bonus disappears when the spell is cast. Does not generate elemental combinations.

        Generating at least one combination is needed to cast the spell."

        • Increases the base damage of Arcane Torrent by 3 (max. stacking 6)
    • NERF Casting conditions:
      • AP cost: 1 → 3
      • Max. range: 8 → 6
      • Line of sight: no → yes
      • Recast interval: 1 → 2 turns
      • Critical Hit: 10% → No Critical Hit
    • MOD Damage:
      • Level 200:
        • 2 to 3 Air damage (CH: 3 to 4) → 3 Air damage
        • 2 to 3 Earth damage (CH: 3 to 4) → 3 Earth damage
        • 2 to 3 Fire damage (CH: 3 to 4) → 3 Fire damage
        • 2 to 3 Water damage (CH: 3 to 4) → 3 Fire damage

Iop: Bug Fixes

  • Outpouring: Outpouring no longer causes unexpected movement when a Iop is being carried by a Pandawa. Shield points are correctly applied to the Iop, and damage is also applied if the Pandawa carrying them is an opponent.
  • Conquest: The Iop Strategist can be summoned again even if the caster has only one point in the Summons characteristic.
  • Violence: The Lock values displayed in the chat interface are now correct.
  • Virtue: The shield preview on allies has been fixed.
  • The name of the "Iop Strategy" starting spell of the "Iop Strategist" summons appears correctly in the list of bewitchments.

Osamodas: Bug Fixes

  • Aquaculture:
    • The spell's area of effect is now displayed correctly.
    • The text about max. stacking has been removed.
  • Natural Defence: The effect is no longer displayed after a turn if it was applied to a Noformo that then transformed.
  • Scalding Poison:
    • The spell is now well regarded as a poison.
    • If the target is hit, it will suffer damage and not the Pandawa carrying it.
  • Plucking: The spell no longer makes the "Clean Hands" challenge fail.
  • Relay: The cooldown period displayed is correct if you get a reduction through class equipment.

Ouginak: Bug Fixes

  • Panic: The Panic spell no longer triggers the caster's or allies' Lavasmith Dofus.

Pandawa: Bug Fixes

  • Karcham & Chamrak
    • The Foggernaut Assistance spell correctly moves the allied target, even if the caster is being carried by a Pandawa.
    • The Outpouring spell no longer causes unexpected movement when a Iop is being carried by a Pandawa. Shield points are correctly applied to the Iop, and damage is also applied if the Pandawa carrying them is an opponent.
    • Carrying and then throwing an ally into a Sram's Mist no longer reveals the new position of the thrown ally.
    • When a Pandawa is carrying an entity, the movement preview in case of an attempt to teleport, transpose, or use a portal has been fixed.
    • A target that a Pandawa throws onto a trap, causing a move through an Eliotrope portal, will be correctly moved.

Rogue: Bug Fixes

  • Latent Bombs:
    • The spells' effects have changed to match their descriptions.
    • If an ally is on the same cell as a Latent Bomb when it is triggered, the Rogue applies a Sticky Bomb to them.
  • Stolen Goods: The icon has changed to better match the spell's effects.
  • Megabomb: When a Megabomb inflicts damage by dying, the damage it inflicts is correctly displayed in the combat channel.
  • Sticky Bomb: When two Sticky Bombs that are placed on an ally and an enemy are triggered, both inflict their damage correctly.
  • Magnetic Trap: It is no longer possible to place two Magnetic Traps on the same cell.
  • Shrapnel: The description has changed to be more precise about the spell's effects.
  • Weigh Down:
    • There are fewer effects in the combat chat channel when the spell is cast.
    • The spell's normal and critical damage are correctly displayed in the tooltip.
  • Obliteration: The description has changed to be more precise about the spell's effects.
  • Powder: The damage preview is now correct when the bomb dies.

Sacrier: Bug Fixes

  • % HP penalties are now correctly taken into account when calculating damage for spells like Gash, Carnage, etc.
  • Attraction, Riposte & Transposition: Range bonuses are now shown in each spell's description and not only in their tooltips, so as to improve readability and clarify the levels of Suffering corresponding to each bonus.
  • Mutilation: The FX no longer run twice on the first casting.
  • Dancing Sword & Voracious Sword:
    • The description has changed to be more precise about the spell's effects. The duration of the bonus is also shown in the spell's tooltip.
    • The description of Voracious Sword has changed to align with that of Dancing Sword.
  • Fluctuation: The MP bonus is now shown in the spell's description and not in its tooltip, so as to improve readability and clarify the levels of Suffering corresponding to each bonus.
  • Thorn Crown:
    • The Thorn Crown spell animation no longer plays twice on the caster.
    • Sacriers erroneously reflected 50% of close-combat damage suffered when the Thorn Crown spell was used, instead of 25% as indicated in the description.
  • Sacrifice: The Sacrifice spell no heals the caster's summons in addition to the caster themself.
  • Bloodthirsty Madness: The Bloodthirsty Madness spell correctly affects enemy Sacriers' swords. The damage is that inflicted on enemies, not on the caster's swords.
  • Sacrifice: A Sacrier who cast Sacrifice can now be the target of another Sacrifice themself.
  • Aversion: The area of effect shown in the tooltip is now a "1-cell cross" instead of a "1-cell circle", which could be confusing.
  • Attraction, Riposte & Transposition: Range bonuses are now shown in each spell's description and not in their tooltips, so as to improve readability and clarify the levels of Suffering corresponding to each bonus.
  • Fluctuation: The MP bonus is now shown in the spell's description and not in its tooltip, so as to improve readability and clarify the levels of Suffering corresponding to each bonus.
  • Transfusion:
    • The Transfusion spell no longer runs unnecessarily on each ally in the Perfusion state, but once as indicated.
    • The description has been slightly changed: "Transfers 10% the caster's HP to allies in the area of effect. If at least one of them is in the Perfusion state, the caster transfers an additional 10% to the allies in that state."
  • Blood Pact: HP are now displayed correctly when the bonus ends.
  • The description of Berserk specifies that the Unhealable state and the spell damage bonus are removed on the second casting.
  • The Jashin Ritual state no longer appears as a state that prevents the spell from being cast, since both spells are variants of one another.

Sacrier: Balancing:

  • NERF Suffering:
    • How it works:
      • The maximum reduction values for damage suffered and inflicted have decreased: 40 / 40 → 30 / 30%
      • The evolution curve has been kept, i.e., the values increase little at low and high levels of Suffering, but evolve faster around Suffering 5.

Damage suffered/inflicted bonus

 

Suffering
0 1 2 3 4 5 6 7 8 9 10
Before 0% 1% 4% 8% 14% 20% 26% 32% 36% 38% 40%
After 0% 1% 3% 5% 9% 14% 19% 23% 26% 28% 30%
 
  • NERF Hemorrhage:
    • How it works:
      • The Lock penalty has decreased: -20 / -35 / -50 → -10 / -25 / -40
  • MOD Desolation:
    • How it works:
      • The fixed Damage penalty has been replaced by a parryable MP reduction (-2 MP, parryable, 1 turn, cannot be dissipated, max. stacking 1)
  • MOD NERF Torture:
    • How it works:
      • The damage suffered reduction bonus on the caster has been replaced by a Critical Hit penalty on the target:
        • -10 / -20% Critical (1 turn, max. stacking 1, dissipable)
  • NERF Mutilation:
    • How it works:
      • Mutilation now works on a cycle of 4 turns instead of 3. The shield values have thus been distributed to reach the current value 3 turns after the first casting, instead of 2 turns previously. Since Berserk no longer causes Mutilation to stop, the first bonus of 150% of level as shield is now obsolete and has thus been removed.
        • Turn 0: Mutilation is cast
        • Turn +1: 150% (300 Shield points)
        • Turn +2: 300% (600 Shield points)
        • Turn +3: 600% (1,200 Shield points)
      • The Power bonus has also decreased:
        • 50 / 150 / 200 → 50 / 100 / 150 Power
  • BUFF Punishment:
    • How it works:
      • No longer removes 10% of the caster's HP.
  • NERF Light Speed:
    • Damage:
      • Level 130: 23 to 27 (CH: 28 to 32) → 20 to 23 (CH: 24 to 28)
      • Level 197: 26 to 30 (CH: 31 to 36) → 22 to 26 (CH: 26 to 31)
  • NERF Assault:
    • Damage:
      • Level 25: 9 to 11 (CH: 11 to 14) → 9 to 11 (CH: 11 to 13)
      • Level 92: 12 to 14 (CH: 14 to 17) → 11 to 14 (CH: 13 to 16)
      • Level 159: 15 to 18 (CH: 18 to 22) → 14 to 17 (CH: 17 to 20)
  • NERF Aversion:
    • Casting conditions:
      • Minimum range: 2 → 3
  • NERF Fluctuation:
    • How it works:
      • The effects of Fluctuation only apply to the caster's swords from Suffering 6.
  • NERF Condensation:
    • How it works:
      • Attraction distance has decreased: 4 → 2 cells
  • BUFF NERF Hostility:
    • BUFF Casting conditions:
      • Maximum range: 2 → 2 / 3 / 4
    • NERF Damage:
      • Level 40: 10 to 12 (CH: 12 to 14) → 9 to 11 (CH: 11 to 14)
      • Level 107: 13 to 15 (CH: 15 to 18) → 12 to 14 (CH: 14 to 17)
      • Level 174: 16 to 19 (CH: 19 to 23) → 15 to 18 (CH: 18 to 22)
  • MOD NERF Thorn Crown:
    • How it works:
      • The close-combat damage reduction has been removed, and reflection is now 50% on the caster.
      • If the caster is at Suffering 6 or more, the Thorn Crown's effects also apply to the caster's allies 2 cells away or closer.
      • It is no longer possible to stack the spell's effects on the same target multiple times.
  • NERF Pillory:
    • How it works:
      • The ranged damage suffered reduction has decreased to 10%.
      • The effects can no longer be removed from Suffering 6.
  • NERF Sacrifice:
    • How it works:
      • The caster's swords now distribute 50% of their HP to the caster.
  • MOD NERF Stase:
    • How it works:
      • The MP reduction has been replaced by a Range penalty (-3 / -4 Range, 1 turn, dissipable, max. stacking 1)
  • NERF Libation:
    • How it works:
      • The Heal values have decreased:
        • 10% → 5%
        • 11% → 6%
        • 12% → 8%
        • 14% → 10%
        • 17% → 13%
        • 20% → 16%
        • 23% → 19%
        • 26% → 22%
        • 28% → 24%
        • 29% → 25%
        • 30% → 25%
  • NERF Blood Pact:
    • How it works:
      • The spell's effects can now be unbewitched.
  • MOD BUFF Berserk:
    • How it works:
      • The caster immediately sacrifices 50% of their HP and becomes Unhealable to gain a damage bonus on spells until the next casting. The next casting removes all the spell effects but does not return the sacrificed HP.
        • -50% HP
        • Unhealable state (infinite, cannot be dissipated)
        • 10 / 15% damage on spells (infinite, cannot be dissipated)
      • Berserk no longer causes Mutilation to stop.
      • The spell's AP cost is reimbursed on the spell's first casting, when the effects are activated.
    • Casting conditions:
      • AP cost: 2
      • Range: 0
      • Area of effect: Cell
      • Recast interval: 2
      • Forbidden state: Jashin Ritual
  • NERF Retribution:
    • How it works:
      • Neutral damage has decreased to 25 / 30% of the caster's eroded HP, and no longer increases in case of a Critical Hit.
  • NERF Bloodthirsty Madness:
    • How it works:
      • The propagation range has decreased to 2.

Sadida: Bug Fixes

  • Paralysing Poison: The Paralysing Poison spell no longer unnecessarily displays the "Global recast interval" parameter in its casting conditions.
  • Repotting:
    • The tooltip no longer mentions a circle area of effect.
    • The spell now works correctly if the Sadida is being carried.
  • Vegetal Influence: The Treant no longer inherits its summoner's Wisdom since it already inherits their MP reduction. This also harmonizes its AP and MP Parries with its counterpart, the Groute.
  • Plaguing Bramble: The Hai Ring correctly increases the damage of the Plaguing Bramble spell.
  • Tree of Life: The Tree of Life's effects are now removed if the Leafy Tree is the target of the Mangrove spell.
  • Mangrove:
    • The spell now makes the "Clean Hands" challenge fail.
    • Using this spell now removes invisibility.
    • The area-of-effect preview is now correct if the spell is cast on a Leafy Tree.
  • Damage applied by the Infected state no longer makes the "Clean Hands" challenge fail.

Sram: Bug Fixes

  • Mistake: The damage values have been adjusted so the gradual decrease is correctly applied to the area of effect.
  • Misconstrual: The Misconstrual spell works correctly and no longer has parasitic interaction with the Enutrof Wandering spell.
  • Repelling Trap: The name of the trap triggered by the Repelling Trap spell – "Repulsion" – has been renamed to "Repelling Trap" for consistency.
  • Break-In: The spell now has an animation.
  • Mist: If a Pandawa carries and then throws an ally into a Sram's Mist, it no longer reveals the new position of the thrown ally.
  • Double:
    • The Sram correctly switches places with the Double when it disappears.
    • Switching places now appears correctly in the spell's tooltip.
  • A target that a Pandawa throws onto a trap, causing a move through an Eliotrope portal, will be correctly moved.

  • Plot: The spell now has an animation.
  • The descriptions of the Sram spells Double and Plotter have been standardized. The description of Plotter now specifies that the summoner's stats are inherited.
  • Traps are once again correctly triggered during a pushback.
  • Pitfall:
    • The description has changed to be more precise about the spell's effects.
    • The damage increase is indicated in the tooltip.
    • The spell can no longer be cast in empty space, which removed the damage bonus without hitting a target.
  • Evasion:
    • The description has changed to be more precise about the spell's effects.
    • The spell no longer appears twice in the chat interface.
    • Triggered effects now appear in the tooltip.
  • Tricky Blow: The description has changed to be more precise about the spell's effects.
  • Paralysing Trap: The description has changed to be more precise about the spell's effects.
  • Repelling Trap: The description has changed to be more precise about the spell's effects.
  • Raiding:
    • The heal value on allies no longer decreases with distance.
    • The spell can now be used to inflict damage on an ally and thus heal other allies.
  • Drift Trap: The description has changed to be more precise about the spell's effects.
  • Misconstrual:
    • The spell correctly removes Invisibility from the caster but no longer reveals traps on the targeted cell.
    • Switching places does not override the movement restrictions of certain entities, such as Foggernaut Turrets.
    • The switching places effect correctly appears in the tooltip.
  • Perquisition: The description has changed to be more precise about the spell's effects.
  • Mortuary Mark:
    • The spell correctly removes Invisibility from the caster but no longer reveals traps on the targeted cell.
    • The description has changed to be more precise about the spell's effects.
  • Calamity: The description has changed to be more precise about the spell's effects.
  • Mass Trap: The description has changed to be more precise about the spell's effects.
  • Insidious Trap: The gradual decrease now applies to the area of effect of Insidious Trap.
  • Malevolent Trap:
    • The damage bonus per enemy in the area of effect has reduced at ranks 1 and 2: 30 / 30 / 30 → 10 / 20 / 30.
    • The description has changed to be more precise about the spell's effects.
  • Miry Trap: The description has changed to be more precise about the spell's effects.
  • Plot:
    • A period has been added to the end of the description.
    • The description has changed to be more precise about the spell's effects.
  • Toxic Injection: The description has changed to be more precise about the spell's effects.
  • Perfidy: The description has changed to be more precise about the spell's effects.
  • Ambush:
    • The description has changed to be more precise about the spell's effects.
    • The description has changed to be more precise about the spell's effects.
  • Lethal Trap: The description has changed to be more precise about the spell's effects.
  • Plotter:
    • The description has changed to be more precise about the spell's effects.
    • Damage from the Plotter's Explosion is now shown in the tooltip, and is updated for each of the caster's traps that is triggered.
    • Triggered traps correctly increase damage from the Plotter's Explosion instead of Double Swap.
    • The max. stacking for the damage bonus now appears in the spell's tooltip.
  • Drift Trap: The description has changed to be more precise about the spell's effects.
  • Tricky Trap: The description has changed to be more precise about the spell's effects.
  • Fragmentation Trap: The area of effect is now mentioned in the description.
  • Pitfall: The max. stacking for the damage bonus now appears in the spell's tooltip.
  • Insidious Poison: The description has changed to be more precise about the spell's effects.

Sram: Balancing

  • BUFF Gangsterdom:
    • Casting conditions:
      • Modifiable range: no → yes
  • NERF Toxine:
    • How it works:
      • The damage bonus per trap triggered has decreased:
        • +10 → +6 damage
    • Damage:
      • Level 110: 9 to 11 → 7 to 9
      • Level 177: 9 to 11 → 9 to 11
  • BUFF Insidious Trap:
    • Casting conditions:
      • Area of effect: 2-cell circle → 3-cell circle
  • NERF Double:
    • Casting conditions:
      • Recast interval: 6 / 5 / 4 → 6 / 5 / 5
  • NERF Plotter:
    • Casting conditions:
      • Recast interval: 5 / 4 → 5 / 5
  • BUFF Mass Trap:
    • Casting conditions:
      • Area of effect: 2-cell circle → 3-cell circle
  • NERF Malevolent Trap:
    • How it works:
      • The damage bonus per enemy in the area of effect has decreased: 10 / 20 / 30 → 10 / 15 / 20
  • BUFF Paralysing Trap:
    • How it works:
      • No longer affects allies.
  • NERF Chakra Concentration:
    • How it works:
      • The health steal in the best element is now damage in the best element.
  • BUFF NERF Break-In:
    • NERF How it works:
      • The resistance penalty value has decreased: -50 / -60 → -40 / -50
    • BUFF Casting conditions:
      • AP cost: 4 → 2
      • Max. range: 4 → 6
      • Casts per turn: 2 → 3
      • Casts per target: 1 → 2
    • NERF Damage:
      • Level 190: 31 to 35 (CH: 37 to 42) → 15 to 17 (CH: 19 to 21)
  • BUFF Evasion:
    • How it works:
      • The target also gains 2 MP for 1 turn when Evasion is activated.
    • Casting conditions:
      • Max. stacking: / → 1
  • NERF Mortuary Mark:
    • Casting conditions:
      • Max. range: 8 → 6
      • Casts per target: 2 → 1

Foggernaut: Bug Fixes

  • Double German (Trawler): The Trawler's special spell – Double German – now appears correctly in the chat interface.
  • Assistance
    • The Assistance spell correctly moves the allied target, even if the caster is being carried by a Pandawa.
    • The icon has changed to better match the spell's effects.
  • Transko (Tacturret): Tacturret can no longer erroneously switch places with an entity if it is in the Gravity, Rooted, or Unmovable state.
  • Tacturret and Trawler will correctly target carried entities to push/attract them.
  • The icons for the Decompression, Double German, Excavation, Harpooner, Drill, Bathyscaphe, and Lifesaver spells have changed.
  • Trident: It is no longer possible to stack two Tridents on the same target by applying it in a normal hit and then in a critical hit.
  • Fixed a problem that prevented turrets from skipping their turn after an evolution.

Xelor: Bug Fixes

  • Telefrag state: It can no longer be applied to an allied Xelor.
  • Telefrag: All spells that generate Telefrags now have their own icons in Synchro's list of bewitchments.
  • "Mummy" form: The Xelor's sounds when in the "Mummy" form have changed.
  • Temporal Distortion, Rhol Bak, Temporal Dust
    • Clarification has been added to the class description: "Each spell can only generate and trigger one Telefrag per casting."
  • Cast zones: The following spells no longer display the "everyone" zone when you click "Display cast zone" in the combat channel.
      • Teleportation
      • Bobbin
      • Accomplice
      • Frostbite
      • Loss of Motivation
      • Synchro
      • Flight
      • Mummification
      • Xelor's Dial
      • Temporal Paradox
      • Souvenir
      • Spontaneous Return
      • Reflect
      • Disruption
      • Time Rift
  • Slow Down: The max. stacking is complied with, even if the spell is cast on a target without the Telefrag state and then with the Telefrag state.
  • Hand: It is no longer possible to stack 2 Hands by performing a normal hit and a critical hit.
  • Shrivelling: The description has changed to be more precise about the spell's effects.
  • Rewind:
    • Synchro and damage from the Knell spell are increased when Rewind generates a Telefrag.
    • The teleportation cooldown period is also correctly reset to 0.
  • Frostbite: Teleporting to the previous location no longer displays a duration in the tooltip.
  • Xelor's Sandglass:
    • The damage values have been adjusted so the gradual decrease is correctly applied to the area of effect.
    • The area of effect is displayed correctly when the spell is cast on a target in the Telefrag state.
  • Temporal Distortion:
    • Teleporting to the previous location is specified in the spell's tooltip.
    • The damage values have been adjusted so the gradual decrease is correctly applied to the area of effect.
  • Conservation: The animation plays on all entities that are affected by the first casting of the spell.
  • Temporal Instability:
    • The Unlockable state is no longer unbewitchable.
    • Hand is properly triggered by Temporal Instability.
  • Pendulum:
    • The damage and return to the previous location effects are carried out even if the Xelor does not teleport.
    • Tests are being done to show the 2-cell circle damage area of effect in the preview.
  • Temporal Paradox: The description has changed to specify that the caster and their Synchro are not affected by symmetrical teleportation.
  • Synchro: The icon for the Telefrag state applied to Synchro when a Telefrag is generated has been replaced with a new icon.
  • Dark Ray: Damage inflicted on a target in the Telefrag state is now double the spell's normal damage.
  • Shadowy Beam:
    • The damage values have been adjusted so the gradual decrease is correctly applied to the area of effect.
    • The area-of-effect preview has been fixed for targets.
  • Mummification: It is agreed that the spell works properly. The description has changed: Gains 2 MP and applies the Telefrag state to everyone except the caster and Synchro.
  • Embalming: The description has changed to be more precise about the spell's effects.
  • Knell:
    • The spell's icon has changed.
    • The "Knell" state no longer appears in the combat chat, and the spell's damage increase is now visible in the chat interface.
  • Premonition: The Xelor no longer gains AP and no longer boosts Synchro if places are not switched.
  • Desynchronisation: Issues with monster AI after using this spell have been fixed.
  • Counter: If damage is reflected, the damage is now calculated based on final damage.
  • Synchro is correctly triggered when it enters the Telefrag state.
  • Clock: AP gain is no longer limited by the max. stacking.

Xelor: Balancing

  • BUFF Souvenir:
    • Damage:
      • Level 95: 21 to 24 (CH: 25 to 29) → 26 to 29 (CH: 31 to 35)
      • Level 162: 26 to 30 (CH: 31 to 36) → 32 to 36 (CH: 38 to 43)
  • MOD Hand:
    • How it works:
      • Inflicts Fire damage and makes the target enter the "Hand" state. If the spell is cast on a new target, Hand is removed from the initial target and inflicts Fire damage on it again. This extra damage is increased 3 times max for each Telefrag generated in the meantime.
          • Damage on the initial target when Hand is removed:
            • No Telefrag:
              • Level 1: 4 to 5
              • Level 67: 5 to 6
              • Level 133: 7 to 8
            • With 1 Telefrag:
              • Level 1: 8 to 10
              • Level 67: 11 to 13
              • Level 133: 14 to 17
            • With 2 Telefrags:
              • Level 1: 12 to 15
              • Level 67: 16 to 19
              • Level 133: 21 to 26
            • With 3 Telefrags:
              • Level 1: 16 to 20
              • Level 67: 22 to 26
              • Level 133: 28 to 34
    • Casting conditions:
      • Casts per target: 2 → 1
    • Damage:
      • Level 1: 13 to 16 (CH: 16 to 19) → 8 to 10 (CH: 10 to 12)
      • Level 67: 17 to 20 (CH: 21 to 24) → 11 to 13 (CH: 13 to 16)
      • Level 133: 22 to 26 (CH: 26 to 31) → 14 to 17 (CH: 18 to 20)
  • NERF Spontaneous Return:
    • Casting conditions:
      • Max. range: 5 / 7 → 2 / 4
      • Casts per turn: 3 → 2
      • Casts per target: 2 → /
  • BUFF NERF Shrivelling:
    • Damage:
      • Level 3:
        • NERF Without Telefrag: 15 to 17 (CH: 19 to 21) → 14 to 16 (CH: 18 to 20)
        • BUFF With Telefrag: 18 to 20 (CH: 22 to 24) → 20 to 22 (CH: 24 to 26)
      • Level 69:
        • NERF Without Telefrag: 20 to 23 (CH: 24 to 27) → 19 to 22 (CH: 23 to 26)
        • BUFF With Telefrag: 24 to 27 (CH: 29 to 32) → 26 to 29 (CH: 31 to 35)
      • Level 136:
        • NERF Without Telefrag: 26 to 29 (CH: 31 to 35) → 25 to 28 (CH: 30 to 34)
        • BUFF With Telefrag: 31 to 34 (CH: 37 to 41) → 33 to 36 (CH: 40 to 43)
  • NERF Gear:
    • Damage:
      • Level 120: 27 to 31 (CH: 32 to 37) → 21 to 24 (CH: 25 to 29)
      • Level 187: 31 to 35 (CH: 37 to 42) → 24 to 28 (CH: 29 to 34)
  • BUFF Frostbite:
    • Casting conditions:
      • Min. range: 2 / 2 / 2 → 2 / 1 / 1
  • BUFF NERF Disruption:
    • NERF Casting conditions:
      • AP cost: 2 → 3
    • BUFF Damage:
      • Level 130: 8 to 10 (CH: 10 to 12) → 15 to 17 (CH: 18 to 20)
      • Level 197: 9 to 11 (CH: 11 to 13) → 17 to 19 (CH: 20 to 23)
  • MOD BUFF Conservation:
    • How it works:
      • "Reduces the damage inflicted by entities in the area of effect by 20%. On the following turn, the targets reduce damage suffered by 20% for 1 turn."
        • Max. stacking 1, cannot be dissipated.
    • Casting conditions:
      • Max. range: 5 → 4
      • Recast interval: 2 → 4
  • NERF Temporal Dust:
    • Casting conditions:
      • Max. range: 4 / 5 / 6 → 2 / 3 / 4
    • Damage:
      • Level 40: 21 to 23 (CH: 26 to 28) → 18 to 20 (CH: 22 to 24)
      • Level 107: 27 to 30 (CH: 33 to 36) → 23 to 26 (CH: 28 to 31)
      • Level 174: 34 to 37 (CH: 41 to 44) → 29 to 32 (CH: 35 to 38)
  • MOD BUFF Serious Hour:
    • How it works:
      • Inflicts damage in a 2-cell circle in the caster's best attack element on each entity in the Telefrag state. Each Telefrag generated since the spell's last casting reduces its AP cost, 6 times max.
    • Casting conditions:
      • AP cost: 3 → 9
      • Min. range: 0
      • Max. range: 6
      • Recast interval: 4
      • Initial recast interval: 0 → 1
    • Damage:
      • 76 to 84 damage (best element)
  • BUFF Flight:
    • How it works:
      • If cast on an ally, gives an extra bonus of 20 / 30 Dodge for 1 turn.
    • Casting conditions:
      • Max. range: 1 / 5 → 2 / 4
      • Modifiable range: no → yes
      • Casts per turn: 2 / 4 → 3 / 3
      • Casts per target: 1 / 2 → 2 / 2
  • NERF Clock:
    • How it works:
      • The AP reduction value has changed: -2 / -4 → -3 / -3 AP
  • BUFF Shadowy Beam:
    • How it works:
      • Area-of-effect damage around the target in the Telefrag state has increased:
        • 17 to 21 → 19 to 23
    • Damage:
      • Level 190: 19 to 23 (CH: 23 to 28) → 21 to 25 (CH: 25 to 30)
  • NERF BUFF Mummification:
    • How it works:
      • The Telefrag state applied by Mummification now only lasts 1 turn.
      • Gives the caster an extra bonus of 40 / 60 AP Parry for 1 turn.
  • BUFF NERF Embalming:
    • How it works:
      • The caster's AP penalty at the start of their next turn has decreased: -2 → -1 AP.
      • However, the AP cost is no longer reimbursed when cast.
      • If cast on an ally, gives an extra bonus of 30 AP Parry for 2 turns.

Masqueraider: Bug Fixes

  • Shove Off: The icon has changed to better match the spell's effects.
  • Hysterical Mask: Hysterical Mask is visible in the Masqueraider's list of bewitchments when they have this mask.
  • Capering: The damage values have been adjusted so the gradual decrease is correctly applied to the area of effect.
  • Ginga & Plastron: The Intrepid state is now displayed as required for these spells.
  • Ginga: The icon has changed to better match the spell's effects.
  • Trance: The Trance shield works in the same way as other Masqueraider shields. If the target is eroded, the spell still gives the right amount of shield.
  • Carnavalo: The description has changed to be more precise about the spell's effects.
  • Transfiguration:
    • The description has changed to be more precise about the spell's effects.
    • The spell's effects can no longer be unbewitched.
  • Grimace: The Grimacing Mask can be summoned again even if the caster has only one point in the Summons characteristic.

Items

  • BUFF Corruption Pestilence
    • How it works:
      • The poison's damage has increased:
        • 10 to 12 → 16 to 18
  • BUFF Ebony Dofus
    • How it works:
      • The poison's damage has increased:
        • 12 to 14 → 14 to 16
  • NERF BUFF Lavasmith Dofus
    • How it works:
      • "Adds 150 shield points if the bearer suffers pushback damage or is moved via pushing, attraction, position switching, teleportation, an Eliotrope portal, or being carried by a Pandawa.

        The effect can only be triggered by enemies, and the shield can stack 3 times max."

        • NERF The shield can now only stack 3 times max.
        • BUFF The shield also applies to pushback damage received.
  • The Bontick and Brakarina pets can now transfer their appearances to another pet through mimisymbicing.
  • Treasure hunt map recipes no longer show an experience gain greater than zero.
  • Since the Reworked Treechnid Sap resource is no longer used, it is no longer offered for trade by the NPC Agrid Shakoku.
  • The Livitinem Amulet no longer applies the appearance of the Samuralive Helmet.
  • The Bowzai pet no longer gets extra bonuses when equipped in the Stontusk Desert, Kanig Village, and Kanigrula's Cave sub-areas.
  • Fixed the descriptions of previously soul-eating pets and petsmounts.
  • You can now apply a ceremonial item to Pandala katanas.
  • The appearance of the Rassler Mask has improved on Sadidas.
  • The Bakenaki ceremonial pet is no longer unequipped on underwater maps.
  • Prysmaradites now weigh 10 pods.
  • The Silver Dofus was no longer triggered after 10 attacks received during the same turn. This limit has now been lifted.

Monsters

  • Damadrya's health points increase correctly in loot fights 5, 6, 7, and 8.
  • The Focus challenge is incompatible with dungeon keepers Hanshi and Shihan.
  • Kung-Fu Pingwin: "Pingwinch" spell → The place-switching effect line plays before the one that applies the Gravity state.
  • El Piko: He now correctly gets a random tactical state at the start of his turn, even if he is being carried by a Pandawa.
  • Trooligark: The "Controol" state now applies the Unshakable state instead of the Gravity state.
  • Tortryck: The MP loss effect of the "Spinundate" spell is no longer parryable but its duration has decreased: 2 turns → 1 turn.
  • Ballackey: The range of the Palliative Whip spell can be modified.
  • Tyranice: The range of the Compression spell can be modified.
  • The following monster families' difficulties have decreased:
    • Night Monsters (Gargoyl, Garglyph, Ouassingal, Ouassingue) and the quest monster Klaus Konbatt
    • Strubian Rats (Strubian Raeman, Strubian Kolerat, Strubian Milirat, Strubian Sickrat, Sewer Arachnee, Tiny Arachnee)
    • Ghosts (Plated Ghost, Ghost Ominjry, Ghost Hicidal, Apero Ghost, Ghostly Croum, Ghostly El Scarador, Ghostly Young Wild Boar, Ghostly Crobak)
  • Rogue Dopple: The spell's effects are correctly indicated in the timeline.
  • Murderjack: The monster no longer attracts targets in the Rooted or Unshakable state.
  • Shaman Pingwin: The strike element of the Pingwinch spell has changed: Earth → Air.
  • Tofubine: The strike element of the Toxic Seed spell has changed: Neutral → Fire.
  • Skeleton Black Wabbit: It now has characteristics in the Earth element. The strike element of the Wabehameha spell has changed: Fire → Neutral.
  • Kwakeres: The "Wakolantern" spell increases the damage suffered by the target.
  • Kharnotaurus: The "Collision" spell always applies the Unmovable state on Kharnotaurus, even if the target is killed by the spell.
  • The Domo, Hulhu, and Dynamo idol variants and the Nekineko idol are no longer incompatible with Count Razof.
  • Grohlum's Hoarfrost spell no longer removes the Invulnerable state from another monster than Grohlum.

Well of Infinite Dreams

The following dungeon keeper modifiers have been fixed:

  • Klime's Dream: Description clarified → If an ally starts their turn 2 cells or less away from another ally, the former loses 1 MP for 1 turn.
  • Legendary Crackler's Nightmare: The duration of the +100 Lock effect has increased: 0 turns → infinite duration.
  • Draegnerys's Nightmare: The effect no longer applies to enemies more than 8 cells away from the caster.

Modifier balancing:

  • Modifiers that provided a fixed power point bonus or penalty now provide final damage percentages.
  • Modifiers that provided a fixed shield point bonus or penalty now provide shield points based on the caster's health percentage.
  • The following modifiers' effects are being adjusted:
    • Legend
      • Exchanged Effects
      • New
      • Buff
      • Nerf
    • Black Rat's Dream: At the start of each enemy's turn (excluding summons), all allies are attracted 1 cell.
    • White Rat's Paradox: Whenever an enemy suffers damage, their aligned allies gain 10% resistance in the corresponding element (1 turn, stackable, cannot be unbewitched).
    • Kimbo's Paradox: At the start of an ally's turn, enemies on odd cells gain 1 MP (2 turns) and those on even cells gain 1 Range (2 turns). Stackable.
    • Kimbo's Nightmare: At the start of an ally's turn, allies on odd cells suffer 20% additional damage (1 turn) and those on even cells inflict 20% less final damage (1 turn).
    • Nileza's Nightmare: Nileza kills the allies that he puts into the Pacifist state.
    • Klime's Paradox: When an ally is attracted, pushed or transposed, their final damage is reduced by 15% for 2 turns. Stackable.
    • Klime's Nightmare: Klime kills the allies that he puts into the Pacifist state.
    • Sylargh's Paradox: At the start of a revived enemy's turn, returns 10% vitality to their allies 5 or more cells away.
    • Sylargh's Nightmare: At the start of their turn, enemies in the Zombie state are healed by 10% of their health points. When an enemy in the Zombie state dies, allies within a range of 5 cells or less and those with at least 90% of their health points die.
    • Ronin Chafer's Dream: At the start of their turn, an enemy gains 20% final damage for 2 turns if they haven't suffered any damage since the end of their last turn. (Stackable, not unbewitchable.)
    • Ronin Chafer's Paradox: When an ally inflicts ranged damage, they attract all enemies by 1 cell.
    • Ronin Chafer's Nightmare: When an ally suffers close-combat damage, they enter the Pacifist state (2 turns).
    • Royal Rainbow Blop's Nightmare: When they suffer damage, allies suffer a penalty based on the element:
      • Water: -2 AP (2 turns, max. stacking 1)
      • Fire: -20% final damage (2 turns, max. stacking 1)
      • Air: +20% erosion suffered (2 turns, max. stacking 1)
      • Earth: -2 MP (2 turns, max. stacking 1)
      • Neutral: -20% resistance (2 turns, max. stacking 1)
    • Koolich's Dream: Enemies are unmovable and have +100 MP Parry.
    • Koolich's Paradox: At the start of an enemy's turn, they gain 2 MP for 1 turn if no allies are within a range of 8 cells or less from them.
    • Koolich's Nightmare: When an ally inflicts damage on an enemy, the Koolich is attracted 1 cell towards the ally. When damage is inflicted on the Koolich, its allies are attracted 1 cell.
    • Lord Crow's Nightmare: Enemies gain 10% critical hit (infinite) at each start of turn. Every time an enemy lands a critical hit, the critical hit bonus is reset and they gain 20% resistance (3 turns, stackable).
    • Skeunk's Paradox: When an ally is healed, they suffer 15% additional erosion (lasts forever, stackable).
    • Skeunk's Nightmare: When an ally is healed or steals health, their final damage is reduced by 20% and they lose 5% resistance for 2 turns (stackable).
    • Solar's Dream: Allies suffer 25% additional indirect damage (glyphs, traps, summons, pushback, poisons).
    • Solar's Paradox: Each phase change, allies lose 30% of their maximum vitality for 2 turns.
    • Solar's Nightmare: With each new phase, allies lose 1 MP (reset at the start of the Aurora phase).
    • Bworker's Nightmare: The Bworker is Unmovable on odd turns and gains 2 extra MP on even turns.
    • Captain Scarlight's Dream: Every time an enemy or an ally switches places, teleports or is teleported, all enemies' final damage is increased by 10% for 2 turns. Stackable 3 times.
    • Captain Scarlight's Nightmare: When an ally is moved (switched, pushed, transposed), their damage suffered is increased by 20% for 1 turn (stackable).
    • Shin Larva's Nightmare: Allies suffer damage in a random element every time they suffer a loss of AP or MP.
    • Rac Queen's Dream: Damage inflicted by a non-static enemy summons applies the Unhealable state for 2 turns to allies located in a range of 5 cells or less from the summons.
    • Rac Queen's Nightmare: Every time an enemy summons, they give 1 MP permanently to all their allies.
    • Ancestral Treechnid's Nightmare: At the start of their turn, an enemy (excluding summons) applies a poison that inflicts damage based on MP used on allies within a range of 6 cells or more. (1 turn, max. stacking 1.)
    • Captain Meno's Dream: When an enemy summons dies, it inflicts damage equivalent to 10% of its maximum vitality on all aligned allies.
    • Captain Meno's Paradox: At the start of each turn of an enemy summons, aligned and diagonal allies are attracted 2 cells.
    • Moon's Dream: Every time a Totem is moved, transposed or teleported, enemies gain 10% final damage for an infinite duration. Stackable.
    • Moon's Paradox: During Darkli Moon's turn, players lose 1 MP (1 turn) for each totem on the field.
    • Grohlum's Dream: When an enemy in the Zombie state dies, all aligned allies enter the Pacifist state for 1 turn.
    • Grohlum's Paradox: Trying to remove Range, AP or MP from an enemy gives them 8,000 fixed resistance in all elements for 2 turns. (not stackable)
    • Boostache's Dream: When an ally loses MP, enemies gain 1 MP for 2 turns (max. stacking 2).
    • Boostache's Paradox: When an enemy removes AP or MP from an ally, all enemies' final damage is increased by 20%. Lasts 2 turns. Stackable.
    • Smiths' Chest's Dream: At the start of an enemy's turn, their damage is increased by 25% if they have 50% Vitality or less.
    • Smiths' Chest's Paradox: At the start of each enemy's turn, if an ally is within a range of 4 cells or less, gains 15% Vitality in shield points (1 turn, not stackable).
    • Smiths' Chest's Nightmare: At the start of each enemy's turn, decreases the (power by 100 → ) final damage of allies 4 cells or more away by 10% (1 turn, stackable).
    • Great Coralator's Nightmare: Not ending your turn adjacent to an enemy applies the Pacifist state for 2 turns.
    • Bworkette's Dream: When an enemy is healed, their final damage is increased by 20% for 2 turns (max. stacking 3).
    • Bworkette's Nightmare: Every time an enemy is healed, allies within a range of 3 cells or less suffer damage equivalent to 20% of the healed enemy's maximum vitality.
    • Royal Blop's Paradox: When a summons inflicts damage on an ally, the ally's spell-damage resistance is reduced by 30% for 2 turns (stackable).
    • Kanniball Andchain's Paradox: At the start of each of the Haloperi Doll's turns, allies' final damage is decreased by 10%. Lasts forever, stackable.
    • Royal Jelly's Nightmare: At the start of an enemy's turn (excluding summons), if there are no allies adjacent to the enemy, all allies (excluding summons) 6 or more cells away are teleported adjacent to that enemy. Allies teleported this way suffer 50% more damage for 2 turns. (Stackable 4 times.)
    • Soft Oak's Dream: At the start of their turns, allies give enemies (excluding summons) located 6 or more cells away 2 MP (1 turn, stackable).
    • Soft Oak's Paradox: At the end of the turn, allies lose health points in a random element based on the number of MP used. The poison's value has increased: 6 HP → 8 HP.
    • Brutatax's Dream: Allies suffer 10% additional damage for 2 turns when they inflict damage on an enemy (max. stacking 3).
    • Fraktal's Nightmare: Allies enter the Unmovable state when Fraktal has between 50% and 100% of her health points, and enter the Unhealable state when she has less than 50% of her health points.
    • XLII's Nightmare: The poison's value has increased: 11–15 (1st hour) to 241–360 (12th hour) → 50 (1st hour) to 600 (12th hour).
    • Kolosso's Dream: Not being on a cell adjacent to an enemy's cell at the end of the turn heals all enemies by 5% of their maximum vitality.
    • Count Harebourg's Nightmare: Starting with turn 2, allies each skip their next turn if there are no enemies within 4 cells of them at the start of their turn.
    • Puppet Master's Paradox: Damage inflicted by enemy summons reduces allies' final damage by 15% for 2 turns (max. stacking 3).
    • Father Kwismas's Paradox: At the end of an ally's turn, gives 1 MP to all enemies who are not aligned (2 turns, max. stacking 4).
    • Al Howin's Dream: Whenever a player is attracted, they lose 25% resistance to close-combat damage for 2 turns. Not stackable.
    • Kharnotaurus's Dream: Inflicting damage on an enemy more than 6 cells away moves the attacking ally 1 cell closer to the target.
    • Kharnotaurus's Paradox: At the start of their turn, an enemy gains 2 MP if no allies are aligned.
    • Misery's Paradox: When an ally is moved, they suffer 15% erosion for 1 turn (cannot be unbewitched).
    • War's Dream: At the start of their turn, allies lose 15% of their health per enemy in close combat.
    • War's Nightmare: When an enemy (excluding summons) dies, War summons a random weapon on the cell on which the enemy died.
    • Shogun Tofugawa's Nightmare: The enemies share damage among themselves and are Unmoveable for the entire fight.
    • Buck Anear's Nightmare: Starting on turn 2, if Hamrack is not alive at the start of an ally's turn, the ally loses 100 MP for 1 turn. The effect is no longer triggered after Buck Anear dies.
    • Drhossil's Paradox: At the start of their turn, an ally (excluding summons) increases enemies' resistance based on their distance (lasts until the end of the ally's turn):
      • 10+ Range: 50% resistance.
      • from 6 to 9 Range: 30% resistance.
      • from 2 to 5 Range: 10% resistance.
    • Wa Wobot's Nightmare: Allies die if they suffer pushback damage more than 4 times.
    • El Piko's Paradox: At the start of the turn, enemies inflict elemental damage on all allies in an infinite cross depending on El Piko's state. Allies who have not suffered damage suffer an effect depending on the state:
      • Tactic A: 15% reduction in final damage inflicted (1 turn, stackable).
      • Tactic B: 15% reduction in Vitality (1 turn, stackable).
      • Tactic C: 15% increase in damage suffered (1 turn, stackable).
      • Tactic D: 15% increase in erosion suffered (1 turn, stackable).
      • The effects now have a max. stacking of 3. The poison's value has increased.
    • Ougaa's Nightmare: Each time an enemy summons, all enemies gain 1 MP and 20% damage (infinite) at the start of the summons's turn.
    • Batofu's Dream: The poison's value has decreased: 1 to 10 → 5 HP.
    • Batofu's Nightmare: When an ally is pushed and receives pushback damage, their final damage is reduced by 10% for 2 turns. If they do not receive pushback damage, they lose 20% Vitality for 2 turns. (stackable)
    • Hanshi's Paradox: Inflicting ranged damage on Hanshi increases his final damage by 10% for 2 turns.
    • Shihan's Paradox: Inflicting close-combat damage on Shihan increases her final damage by 10% for 2 turns.
    • Royal Gobball's Paradox: Whenever an enemy is healed, they gain 2 MP for 3 turns. (Max. stacking 5.)
    • Golden Scarabugly's Nightmare: When an ally loses 1 AP, allies in a line with them lose 2 MP; when the ally loses 1 MP, allies in a line with them lose 2 AP. (2 turns, max. stacking 5.)
    • Minotot's Paradox: Fixed cases where the AP loss was not triggered correctly.
    • Kanniball Andchain's Dream: Fixed problems with the action of reducing the effects' duration.

Monsters from the following families can now appear in the Well of Infinite Dreams:

  • Ink Yokianzhi
  • Paper Yokianzhi
  • Thralls
  • Corrupted Ones
  • Miserites
  • Warmongers

Incompatibilities have been added:

  • Tanukouï San is incompatible with monsters and dungeon keepers that can kill themselves or summon an entity that can kill itself (Red Scaraleaf, Buck Anear, etc.).
  • Shadow is incompatible with Dazahk Freezammer and the Tanuki family.
  • Nagate is incompatible with Count Harebourg.
  • Nelween is incompatible with El Piko.
  • Merkator is incompatible with the Tanuki family.
  • The Bworker and the Ancestral Treechnid are incompatible with monsters and dungeon keepers that can resurrect their allies.
  • Tal Kasha, Solar, and Bethel Akarna are incompatible with dungeon keepers that can summon.

Miscellaneous:

  • Dungeon keepers' difficulty scores have been updated.
  • The Eliocalypse keepers' cards are now available in the Well of Infinite Dreams.
  • Captain Meno and the Puppet Master can no longer appear on floors above floor 400.
  • The effect preview during a heal with the "Offensive Heals" modifier has been fixed.

Achievements

  • Ush Galesh's full name appears correctly in the objectives for all achievements related to his dungeon.
  • Summons no longer make the "Statue" achievement fail against the Colousses.
  • Amakna monster achievements have been reorganized; new meta-achievements are appearing:
    • Arak-hai is now needed to complete Scary Schmary.
    • Beach Monsters and Big Larvae are now needed to complete They're Asking For It.
    • Cania Bworks are now needed to complete The Intellectuals.
    • New meta-achievement:
      • Branching Out, combines the achievements: Treechnidians, Dark Treechnidians, Short-Tempered Treechnidians.
      • S'Moors, combines the achievements: Sidimonsters, Magik Riktus, Boowolves, Fungi, Ghouls, Charred Ones.
      • In Plainstaking Detail, combines the achievements: Dopples, Blops, Field Animals, Imp Automatons, Cania Ruffians, Eltneg Trools, Striches, Bliblis, Stontusk Desert Kanigs.
    • New category: Cawwot Island.
      • New meta-achievement: Be Vewy Vewy Quiet, combines the achievements: Wabbits, Wa Guawds, Mutant Wabbits.
  • Mastigator is now in the "Justice Calls" achievement instead of the "Supervillain Sweep" achievement.
  • Fixed the Jellies achievement to no longer ask for mint jelly twice.
  • The number of challenges required to complete the Dopple achievements has reduced from 10 to 5.

Quests

  • Storm Warning:
    • Misericroba correctly casts its Drain and Pilferound spells.
    • Eliocalyptic Pingwinch correctly casts its Devesteal and Plywhomp
    • spells.
  • Mind Your Spirits: The Artists' Zen Garden spell cast by the monsters Potty Artist and Two-Bit Artist now has an icon.
  • Barnaby in Space:
    • Fixed some potential obstacles for players who still had items obtained via Dofus Arena in their inventories.
    • Characters who completed the quest and want to be like Barnaby can get dimensional black pudding from Ben Kneehill.
  • Hand in Hand: Once they have a metal beer tankard, players can correctly open the door to the Forbidden Inn regardless of their progress in the quest.
  • A Breach in Bonta: It is now possible to equip the requisitioned pick and then extract stone blocks directly without having to leave and go back to the ore maps if the conditions were not met.
  • Kwismas Spirit: Opening the gate at the jails of reconciliation has changed: Which way the PCs are facing no longer matters, and the positioning on cells can no longer obstruct the opening. A new condition has been added on some numbered cells.
  • Godstipation: The objective that asks you to perform an activity on the island can be achieved by completing the quest "A Picture Collector's Problems" instead of "Recycling Mania".
  • In this Garden that Unites Us: The Ferocious Spirit spell cast by Keltra Ekazumi now has an icon.
  • Death and Renewal: It is now possible to go back to talk to the Tree of Death Avatar if you left the map after the fight ended.
  • Path of the Sabre: Katana recipes are now visible in the interface without the need to activate the "Display Conditional Recipes" filter.
  • Some wanted notices did not appear correctly depending on the client's language, which is now fixed.
  • Completed repeatable quests are no longer removed from the quest diary.

Miscellaneous

  • Added the word "time" in the following livitinem text: Next time you feel like dying, tell me and I'll change owners.
  • The location of the boat to Kwismas Island is now indicated on the world map.
  • The following sub-areas are correctly taken into account by the territory conquest bonus system:
    • Mount Tombs
    • Kingdom of Ink
    • Kingdom of Paper
  • The access conditions for the NPC Henual in the house of time in the Amakna Village have been simplified: It is no longer possible to obstruct the levers by positioning oneself on certain slabs, and only the correct slabs are taken into account. Also, characters in merchant mode and perceptors are no longer allowed inside the house.
  • Following feedback from some players, various spelling corrections have been made to in-game texts.
  • During the Gobbstock Festival event, it is no longer possible to get pollenectar if the pollenectar net is from last year.
  • The Kingdoms of Ink and Paper are now affected by the Temporal Anomaly area bonus and penalty system.
  • The NPC Kack Handed now mentions kwaks and not bulbs when talking about the Soul Capture spell.
  • In Amakna church, the visual indicator of where the characters who will marry must stand has been changed to no longer refer to their gender.
  • The dialogues of the NPC Agrid Shakoku have been updated to reflect certain changes in recipes for traded items.
  • It is no longer possible to trade (between players or with an NPC) equipped items via the shortcut bar.
  • In the "He Wants to Be Buried at Sea" mini-dungeon, the ghost pirate transformation will no longer visually reveal items of equipment.
  • The animations for certain fatal blows cut off too early; this problem has been fixed.
  • When dropping an item on the ground, it should no longer be on the same cell as an NPC, which made it impossible to pick up.
  • Spells can once again be added to the shortcut bar from the ensembles interface.
  • The social/friends interface now remembers the last-opened tab (Ankama friends, contacts, contacts blocked) if you reopen it with the "F" shortcut.
  • When buying certain packs in the shop, their items were displayed multiple times in the Purchases/Codes/Gifts interface (but could only be collected once). This issue has been fixed.
  • The confirmation message in the chat interface when buying an item in the shop now appears correctly for all purchases.
  • The tooltip text indicating the number of pods earned based on strength now shows the correct values.
  • The "Couple" button now appears in the menu when a character is married.
  • Fixed how custom away messages are displayed in the chat interface.
  • The following articles in the guide have been modified:

    • Chat
    • Perceptors
    • Monster Attacks
    • Almanax
    • Arenas
    • Temporal Anomalies
    • Areas of Effect
    • Alliances
    • Guilds
    • Encyclopaedia
    • Kolossium
    • Prisms
    • Characteristics
    • Suggestions
    • Breeding
  • New articles have been added to the guide:

    • Invisibility
    • In the "area of effect" category:
      • Rings
      • Squares
      • Squares Without Diagonals
      • Circles
      • Cones
      • Crosses
      • Empty-Center Crosses
      • Diagonal Crosses
      • Semi-Circles
      • Diagonals
      • Stars
      • Lines
      • Lines from Caster
      • Perpendicular Lines
      • Cells
      • Everyone
  • Fixed problems that could occur with the "Show items that can be sold" option in the marketplace.
  • When buying Ogrines at the in-game Kama Exchange, a message alerts you if the kamas are charged to a character other than the one currently connected.
  • If a weapon lost the "hunting weapon" effect following smithmagic, it will be shown in gray.

Performance

  • Optimization of the game client has been carried out, especially for long game sessions.
  • Some of the client's calculations have become more distributed to streamline current animations while the processor is maxed out due to too many strenuous actions being performed at once. This will reduce freezing and increase the number of frames per second, especially in combat, when launching, and during spell animations.