FR EN DE ES IT PT
The game servers are being updated. Here's a list of the changes made:
 

1. Combat

  • Fixed a bug where the value of a buff might not be shown in the chat interface.
  • Fixed latency introduced at the end of a fight with several players after using a fatal blow.
  • Fixed a bug where a spell's Range bonus might not be taken into account.
  • Toxine can once again correctly summon her flasks.
  • Fixed how MP/AP Parry, Lock, and Evasion values linked to associated Wisdom/Agility are displayed.
  • Allied characters' invisibility remains active when entering or leaving creature mode.

 

2. Balancing

 

SACRIER

The stacking of recent nerfs applied to the class – although completely justified for most of them – drastically reduced Sacriers' power. A few small buffs and mods are therefore being applied to rectify this phase of balancing. In summary, one spell for each aspect of the class is being improved: one interference, one tanking, one positioning, and one damage spell. With the reduction of the passive, among other things, damage and tanking have decreased, and the class is now more vulnerable to erosion than before, hence the greatest changes made to Mutilation and Retribution.

  • BUFF Desolation:
    • How it works:
      • MP reduction has increased: -2 → -3 MP
  • BUFF Mutilation:
    • How it works:
      • The Shield values have increased on turns 1 and 2 after Mutilation is activated:
        • Turn 0: Mutilation is cast
        • Turn +1: 150% (300 Shield points at lvl. 200) → 200% (400 Shield points at lvl. 200)
        • Turn +2: 300% (600 Shield points at lvl. 200) → 400% (800 Shield points at lvl. 200)
        • Turn +3: 600% (1,200 Shield points at lvl. 200)
  • BUFF NERF Aversion:
    • Casting conditions:
      • BUFF Min. range: 3 → 2
      • NERF Casts per turn: 2 → 1
  • DEBUG Stase:
    • How it works:
      • Correctly applies a Critical Hit penalty.
  • DEBUG Libation:
    • How it works:
      • The heal value has increased at Suffering 10 to follow the evolution of the other levels' values:
        • Suffering 10: 25% → 26%
  • BUFF NERF Retribution:
    • BUFF How it works:
      • Damage based on eroded HP has increased: 25 / 30% → 30 / 35%
    • NERF Casting conditions:
      • Recast interval: 3 / 2 → 4 / 3
    • BUFF Damage:
      • Level 90: 21 to 24 (CH: 25 to 29) → 25 to 28 (CH: 30 to 34)
      • Level 157: 26 to 30 (CH: 31 to 36) → 31 to 35 (CH: 37 to 42)

SRAM

To enhance the Fire path, a few changes to variants are being made. The aim is to make Tricky Trap AND Drift Trap accessible simultaneously, so that Fire Srams who so wish can have up to three traps like for the Water path, while retaining this ability to play both pushback spells at the same time – namely Tricky Blow and Drift Trap – without penalizing network Earth/Fire mode, which needs Waylaying and Tricky Trap in the same fight.
Cruelty is staying at its original level so the Water path can be played at low levels, but the fact that its variant is now Drift Trap makes choosing a variant more difficult, which is still tolerable given the recent improvements to the Water path for its high-level spells. This simultaneous access to three traps (Tricky/Drift/Fragmentation) for the Fire path should also make it more worthwhile through Chakra Concentration in particular, and reassert both its "harassment" without a line of sight aspect and its positioning.

  • MOD Tricky Trap:
    • Is now the variant of Cut-Throat.
  • MOD Cut-Throat:
    • Is now the variant of Tricky Trap.
    • Ranks: 120 / 187 → 100 / 167
  • MOD Tricky Blow:
    • Is now the variant of Waylaying.
  • MOD BUFF Waylaying:
    • Is now the variant of Tricky Blow.
    • Ranks: 140 → 120 / 187
    • BUFF Casting conditions:
      • Max. range: 5 → 5 / 6
    • Damage:
      • Level 140: 24 to 27 (CH: 29 to 32)
        • → Level 120: 21 to 24 (CH: 25 to 28)
        • → Level 187: 24 to 27 (CH: 29 to 32)
  • MOD Cruelty:
    • Is now the variant of Drift Trap.
  • MOD Drift Trap:
    • Is now the variant of Cruelty.
    • Ranks: 100 / 167 → 140

XELOR

  • DEBUG Shadowy Beam:
      • How it works:
        • If the target is an ally in the Telefrag state, no longer inflicts damage on it but does affect enemies around it.
      • Casting conditions:
          • The spell now correctly costs 2 AP.
  • DEBUG MOD Drying Up:
    • How it works:
      • The spell now works correctly.
        • The spell no longer inflicts damage on allies, correctly spreads between enemy targets in the Telefrag state (including Dial and Accomplice), and does remove the state.
      • The description has changed slightly to be more precise about the spell's effects, and no longer contains spelling mistakes.
  • DEBUG MOD Twenty-Fifth Hour:
    • How it works:
      • Generating Telefrags no longer reduces the spell's AP cost.
      • The spell has changed slightly, and now works correctly. The description has been clarified:
        • "Reduces the recast interval to 0 for the following spells:
        • [*] Teleportation, Rewind, Reflect, Dial, Haziness, Conservation, Rhol Bak, Instability, Paradox, Rift, Counter, Temporal Oop Shield, Premonition, Mummification, and Knell. Increases the number of casts per turn by 1 for the following spells:
         
        • Spontaneous Return, Accomplice, Flight, Embalming, and Desynchro."
  • DEBUG Hand:
    • How it works:
      • Damage is no longer applied and Hand is no longer removed if the Telefrag state is immediately replaced by another Telefrag state on the target using teleportation spells.
  • DEBUG Haziness:
    • Casting conditions:
      • Max stacking: / → 1
  • DEBUG Time Theft:
    • How it works:
      • The "AP steal" effect no longer appears twice in the tooltip.
  • DEBUG Drying Up:
    • How it works:
      • Damage shown in the tooltip is now correctly the spell's new damage.

Temporis

  • The quantity of dungeon monster resources has decreased in Ecaflip card recipes.

  • The following items are no longer requested in Ecaflip card recipes:

    • Hogmeiser's Worn Boots (911)
    • Dark Vlad's Epaulette (2299)
    • Dantegoulish Potion (1677)
    • Ecaflip's Ball (14507)
    • Slab (17021)
    • Basalt (17022)
  • The following quantities of resources requested have decreased in Ecaflip card recipes:

    • Oni Blood (838)
    • Kerub Hair (13608)
  • The following resources appear in fewer Ecaflip card recipes:

    • Morello Cherry Key Fragment (9249)
    • Coco Key Fragment (9251)
    • Pippin Key Fragment (9250)
    • Indigo Key Fragment (9252)
  • An extra drop has been added for the following resources:

    • Kido Blood (10314) from Kidos (100%, without conditions)
    • Oni Blood (838) from Onis (100%)
    • Dead Neye (2676) from Neyes (100%)
    • Lord Crow's Heart from Lord Crow (40%)
  • The drop rate for cards has greatly increased at high levels (up to ×3 at level 200, and a bit more for dungeon keepers).
  • Rhineetle and Seemyool nets now cost more in Ecaflip City.
  • When crab sticks are won from playing Five-Cat Monte, you now get 300 of them.
  • The Larva Race correctly gives a pouch of 1,000 richokens if the larva passes the glyph in five turns.
  • The Tempoken achievement now only gives the purse of kamas once per account.