FR EN DE ES IT PT

The game servers have been updated. Here's a list of the changes made on 9/16/21:

Kolossium

  • It is now possible to leave a match as a spectator at any time.
  • The delay until players can battle each other again has been increased.

  • The message that appears when giving up a fight in the Kolossium no longer displays incorrect wait times for re-registration.

Classes

Miscellaneous

  • The following spells work properly now: Dolly Sacrifice, Recursiveness, Morph, and Waterfall.

Rogue

  • Fixed the Roguery spell: 
    • The Shield point value applied is now correct, i.e. 150% of the caster's level.
  • Fixed the Remission spell: 
    • The Suppression effect is also applied to an enemy Rogue's bombs, as they are considered normal enemies in this case.
  • Fixed the Kaboom spell: 
    • The AP and MP bonuses are correctly restored to 1 per bomb.
  • Fixed the Ignition spell: 
    • The AP cost increase for bombs is no longer shown in the list of bewitchments to make it less cluttered, and since this information can be found elsewhere (the tooltip or bombs on the field).
  • Fixed the Powder spell: 
    • The description now states that the effects of Powder are removed by spells triggering bombs.
  • Fixed the Megabomb spell: 
    • The description states that the Megabomb is vulnerable to the caster's walls (unless in the Kaboom state).
  • Fixed the Sticky Bomb spell: 
    • The Sticky Bomb can also harm allies in the area of effect (unless in the Kaboom state).
  • Fixed the Imposture spell: 
    • The description now states that the bomb in question is an allied bomb.
  • Fixed the Weigh Down spell: 
    • This spell no longer grants a combo and size bonus to the caster.
  • Multiple effects and animations have been added to the Rogue where these were missing, and others have been fixed to better match the effects of their respective spells.
  • Balanced the Weigh Down spell: 
    • Casting conditions: 
      • Casts per turn: 2 → 1
  • Balanced the Boomerang Daggers spell:
    • Casting conditions: 
      • Max range: 4 / 5 / 6 → 5 / 6 / 7
      • Modifiable range: yes → no
  • Balanced the Musket spell: 
    • Casting conditions:
      • Casts per target: 2 → 1
  • Balanced the Magnet spell: 
    • Mechanic: 
      • Combo is only applied if the bombs are actually moved.
  • Balanced the Crossing spell: 
    • Mechanic: 
      • Combo is only applied if the bombs are actually moved.
  • Balanced the Shrapnel spell: 
    • Mechanic: 
      • "Inflicts Water damage.
      • Removes 1 AP (3 max) for each of the caster's Bombs, Megabombs, or Walking Bombs adjacent to the targeted enemy."
  • Balanced the Cadence spell: 
    • Mechanic: 
      • "Inflicts Air damage.
      • Removes 1 MP (3 max) for each of the caster's Bombs, Megabombs or Walking Bombs adjacent to the targeted enemy."
    • Casting conditions: 
      • Min range: 2 → 1
  • Balanced the Magnetic Trap spell: 
    • Casting conditions: 
      • Cooldown: / → 2
  • To reflect the Rogue's updated spell set, their class set has been changed.
    • Hoodwink Headgear:
      • Disables the Explobomb spell's line of sight
      • Increases the Explobomb spell's maximum range by 2
      • Reduces the Extraction spell's AP cost by 1 → Disables the Extraction spell's straight-line casting
      • Increases the Obliteration spell's maximum range by 1
      • Reduces the Dirty Trick spell's cooldown period by 1
      • Increases the Strategy spell's maximum range by 2
      • Reduces the Magnet spell's AP cost by 1
      • Makes the Crossing spell's range modifiable
    • Hanging Cloak:
      • Disables the Water Bomb spell's line of sight
      • Increases the Latent Water Bomb spell's maximum range by 2
      • Increases the Stolen Goods spell's maximum range by 1
      • Increases the Shrapnel spell's maximum range by 1
      • Reduces the Roguery spell's cooldown period by 1
      • Reduces the Bunker spell's cooldown period by 1
      • Reduces the Last Breath spell's AP cost by 1
      • Reduces the Magnetic Trap spell's cooldown period by 1
    • Doc Post-Martems:
      • Disables the Grenado spell's line of sight
      • Increases the Latent Grenado spell's maximum range by 2
      • Disables the Carbine spell's line of sight
      • Reduces the Machine Gun spell's AP cost by 1 → Disables the Machine Gun spell's straight-line casting
      • 15% Critical with the Arquebus spell
      • Increases the Shot Pellets spell's maximum range by 1
      • Reduces the Kickback spell's AP cost by 1
      • Increases the Ruse spell's maximum range by 2
    • Glisserin Belt:
      • Disables the Powder spell's line of sight
      • Increases the Sticky Bomb spell's maximum casts per turn
      • 15% Critical with the Deception spell
      • Increases the Musket spell's maximum range by 2
      • Increases the Pulsar spell's range by 1
      • 20% Critical with the Cadence spell
      • Disables the Detonator spell's line of sight
      • Disables the Fuze spell's line of sight
    • Enig Mittens:
      • Disables the Seismobomb spell's line of sight
      • Increases the Latent Seismobomb spell's maximum range by 2
      • Disables the Bombard spell's line of sight
      • Increases the Weigh Down spell's maximum range by 1
      • Reduces the Boomerang Daggers spell's AP cost by 1 → 20% Critical with the Boomerang Daggers spell
      • Increases the Blunderbuss spell's maximum range by 1
      • Reduces the Kaboom spell's cooldown period by 1
      • Increases the Imposture spell's maximum range by 1

Miscellaneous

  • Accessing certain maps in the tournament area used to return the character to Astrub. This issue has been fixed.
  • It is once again possible to complete a crafting recipe in paid co-op mode.
  • Fixed an issue where health would appear higher than max health after leveling up.
  • Monsters' health sometimes displayed incorrectly when vitality was negative (in wave battles); this has been fixed.
  • Fixed an issue where guild emblem colors would display incorrectly in the character tooltip.