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The game servers have been updated. Here's a list of the changes made on 1/18/22:

1. Technical Changes

  • As we announced last week, we have started a technical migration of our servers. The servers affected during maintenance on 1/18 are Agride, Atcham, Echo, Furye, Jahash, Pandora, and Rubilax. Maintenance will take longer for these servers, so they won't be available at the same time as the others.

2. Kolossium

  • Season 13 of the Kolossium is starting!

3. Destroyers' Nightmare

  • Changes have been made to the nightmare area's modifiers:
    • Horrifying Mist

      • Allies lose 3 Range and 20% Critical. Bearers of a Nightmare Dofus protect their teams from these penalties.
      • When an enemy dies, their allies in line with them become invisible for 2 turns.
    • Delirious Visions

      • Allies lose 15% Elemental Resistance. Bearers of a Nightmare Dofus protect their teams from this penalty.
      • Starting on the second turn and then at every start of an enemy's turn, they switch places with the nearest ally within 5 cells or less.
    • Night Terror

      • Allies lose 80 Elemental Damage and 70 Dodge. Bearers of a Nightmare Dofus protect their teams from these penalties.
      • If an ally finishes their turn without any enemies in their line of sight, the Nightmare appears for 1 turn.
    • Haunting

      • Adventurers suffer 10% additional damage. Bearers of a Nightmare Dofus protect their teams from this penalty.
      • When an ally is healed or steals health and returns to 100% Health, the Nightmare appears for 1 turn.
    • Scopaesthesia

      • Allies lose 200 Wisdom and 40 Lock. Bearers of a Nightmare Dofus protect their teams from these penalties.
      • When an ally uses their MP, they place a glyph on the starting cell for their movement. If they finish their turn on a glyph, they lose 15% of their Health in Neutral Damage and enter the Gravity state for 1 turn.
    • Incessant Nightmares

      • Allies lose 120 Critical Damage and 10% Weapon Damage. Bearers of a Nightmare Dofus protect their teams from these penalties.
      • Starting with the third turn, and then every 3 rounds, all entities return to their start-of-turn positions.
    • Paradoxical Sleep

      • Allies lose 10% Close-Combat Damage Resistance and 160 Pushback Damage. Bearers of a Nightmare Dofus protect their teams from these penalties.
      • Allies lose 2 MP for the duration of the fight but gain 1 AP. Enemies gain 2 MP but lose 1 AP.
    • Intangible Threat

      • Allies lose 150 Pushback Resistance and are Unable to Lock. Bearers of a Nightmare Dofus protect their teams from the Pushback Resistance penalty and the Unable to Lock state.
      • Allies inflict 50% less Ranged Damage but gain 20% Close-Combat Damage.
    • Evanescence

      • Allies suffer 15% additional Erosion and a 50 fixed Elemental Resistance penalty. Bearers of a Nightmare Dofus protect their teams from these penalties.
      • When an ally ends their turn, they lower the healing that their allies receive adjacent to them by 50% for 1 turn.

4. Miscellaneous

  • A few graphical fixes have been applied to Brakmar zaapis.
  • Quest indicators on the world map are now visible in the Brakmar and Bonta Sewers.
  • Quest indicators on the world map are now visible immediately when you first log into the game.
  • When the Yokianzhi reverts to its original form, it now correctly kills its summons.