FR EN ES PT

The game servers have been updated. Here's a list of the changes made on 7/5/22:

1. Classic Servers

  • D'vine tingies can once again drop as loot from all archmonsters.
  • Dimensional portals now appear correctly on maps.
  • Quest "Shake, Shake Your Genius": The interactive element in the step "Look for clues" works properly now.
  • Quest "Reality Is Out There": The skeleton can be interacted with again.
  • The time remaining before an anomaly closes is now visible when you mouse over the anomaly icon in the upper left corner of the screen.
  • Fixed the selection of rights in the guild rights management interface that checked or unchecked multiple rights in the General tab.
  • There was no longer a boat on the water in Madrestam. This has been fixed.
  • Some stairs in Srambad and Xelorium were showing up wrong. This has been fixed.
  • The legendary pet power "Treechnid Bark" correctly triggers no more than once per turn.
  • Due to a technical change made to class spells, some of these were causing an issue with the ensemble system. This issue has now been fixed.
  • Fixed a display issue where the tooltips for units in combat could become too long.
  • Fixed a display issue where the tooltip for a controllable unit's spell might not appear in combat.
  • ROGUE
    • Obliteration:
      • The spell's animation has been changed.
      • Obliteration states are no longer shown in the chat.
    • The Walking Bomb properly inherits the Combo of the Bomb it targets with its Mimesis spell.
  • CRA
    • Eye for Eye:
      • The effects properly last 1 turn.
    • Bow Skill:
      • How it works:
        • The damage bonus has been reduced at rank 1: 20 (CH: 25) -> 10 (CH: 15)
    • Absorptive Arrow:
      • Casting conditions:
        • AP cost: 3 / 3 / 3 → 4 / 3 / 3
        • Casts per target: 2 / 2 / 2 → 1 / 1 / 2
      • Damage:
        • Level 65: 19 to 21 (CH: 23 to 25) → 17 to 19 (CH: 21 to 23)
        • Level 131: 23 to 25 (CH: 28 to 30) → 21 to 23 (CH: 25 to 28)
        • Level 198: 26 to 28 (CH: 31 to 34) → 23 to 26 (CH: 28 to 31)
    • Frozen Arrow:
      • Casting conditions:
        • Casts per turn: / -> 3 / 3 / 3
        • Casts per target: 2 / 2 / 2 → 1 / 1 / 2
    • The Lark Mirror, Vendetta, and Eye for Eye spells can be used after being unlocked.
    • The Targ Belt no longer disables straight-line casting for the Lashing Arrow spell. The effect has been replaced by a 2 Range bonus.
 

2. Temporis – Miscellaneous

  • An NPC that grants access to the bank has been added to the Beastology Workshop in the Temporis Hub.
  • The amount of osatokens has been increased when a Modster is transferred.
  • Potions for teleporting to dimensions in the tempoken timeline work properly.
  • Megamodster adoption certificates created before maintenance performed on Thursday, June 30 are properly usable.
  • The challenges "Incurable" and "Time Flies" no longer exist in Temporis VII.
  • Completing a challenge by defeating the sewer keeper properly validates the related objective in the Arachnee monster achievement.
  • Stylizard's Reptongue spell has been fixed.
  • The achievement "Mousense Fan" has been fixed and appears in the collection interface.
  • The Hir Cape and In'Orth Hat equipment items no longer drop as loot from mobs.
  • Hell Mina now applies her Hell Mina's Wrath spell to Modsters, not players (only on Temporis servers).
  • Modsters can now be found in the Iridescent Shores zone.
  • Beastology:
    • Now it only takes one mutagen of the lower third to craft a mutagen.
    • The number of mutagens needed to craft megamodsters gradually increases.
    • The recipe for Slamshell has been modified: the yellow balloons have been replaced by Koolich braids.
  • The following achievements have been updated:
    • Archmonster category
      • Rats achievement: has been renamed Maknian Rats, and the level required is lower (80 -> 40).
      • Strubian Rats achievement: Sewer Arachnee has been removed.
      • Arachnees achievement: the level requirement has been lowered (100 -> 40).
      • Goblins achievement: names have been updated.
      • Night Monsters achievement: references to the Oni and the Pumpkwin have been removed.
      • Cracklers achievement: an objective related to the Cracklerge archmonster has been added.
      • Beach Monsters achievement: an objective related to the Starfish Trooper archmonster has been added.
    • Monsters category
      • Rats achievement: has been renamed Maknian Rats; old Bontarian and Brakmarian rats have been removed; and the level required is lower (80 -> 40).
      • Strubian Rats achievement: Sewer Arachnee has been removed.
    • Achievement Points category
      • 1500 achievement: The achievement incorrectly gave 20 tempokens as a reward instead of 10.
    • Hunting achievements for modsters you could get in the tempokens timeline have been removed from the collection interface.
 

3. Temporis – Classes

  • CRA:
    • Time-Delay Arrow: This can now be used at any level.

  • SRAM:
    • Invisibility properly lasts 2 turns.
    • Final damage is now boosted by 17% while invisible.
  • ENIRIPSA:
    • The % healing rate of Fulminating Word is indeed 12% at level 60 and 14% at level 120.
  • ROGUE:
    • Explosion power has been increased at all levels.
    • Explosion damage has been increased at all levels.
  • IOP:
    • Close-combat damage is now 16%.
  • XELOR:
    • The passive now stacks up to 5 times.
  • OSAMODAS:
    • An Osamodas can no longer summon 3 modsters when the revived modster is killed.
 

4. Temporis – Modsters

  • CHESTARVIN
    • Shelter:
      • The preview has been fixed.
    • Grizzlick:
      • Intelligence steal: / -> 3 turns
      • Max. stacking: 1 -> 2
    • Tatters:
      • The preview has been fixed.
  • ALBONEO
    • Supremacy:
      • Max. stacking: 1 -> /
  • ALLIGATYKE
    • Crocorrective:
      • Number of casts per turn per target: 1 -> /
    • Crocodurable:
      • Number of casts per turn per target: 1 -> /
  • ALFADED
    • Blossoming:
      • Max. stacking: 1 -> 2
    • Hostamenity:
      • Critical: 10% -> 20%
  • MARACHNOGANY
    • Sprig:
      • The description has been corrected; damage is 30% greater in close combat.
    • Sap:
      • The preview has been fixed.
      • The effects can now be dissipated.
  • CHROMATOUCAN
    • Bigob:
      • Number of casts per turn per target: 1 -> 2
      • Uses per turn: 2 -> 3
      • Max. stacking: / -> 2
      • Power: 50 -> 100
    • Flutter:
      • Damage is no longer regressive in the area of effect.
    • Warbling:
      • Line of sight: No -> Yes
  • SHEYELD
    • Shell:
      • Max. stacking: 1 -> /
      • Critical: 10% -> 15%
    • Vision:
      • Max. stacking: 1 -> 2
  • FIRESCAMP
    • Burning Arrow:
      • Number of casts per turn per target: 2 -> /
    • Arquebus:
      • Max. stacking: 1 -> /
      • Maximum range: 4 -> 5
    • Pyrotechnics:
      • The spell is faster on execution.
  • WYNGUL
    • Predatemp:
      • Target needed: Yes -> No
      • Maximum range: 8 -> 6
      • Number of casts per turn per target: 2 -> /
      • Uses per turn: 3 -> 2
    • Myne:
      • Modifiable range: Yes -> No
      • Maximum range: 6 -> 7
      • Number of casts per turn per target: 2 -> /
      • Uses per turn: 3 -> 2
      • Target needed: Yes -> No
      • Max. stacking: 1 -> /
    • Flipflop:
      • Line of sight: Yes -> No
  • JITTERSCAR
    • Tapping:
      • How it works:
        • Inflicts Earth damage and reduces close-combat resistances.
        • The spell's damage goes up each time it is cast.
        • -3% close-combat resistance (3 turns)
      • Max. stacking: 3 -> /
      • Uses per turn: 2 -> 3
      • Number of casts per turn per target: / -> 2
    • Escadrill:
      • How it works:
        • Increases the caster's Lock, moves them closer to the target, and removes Dodge from enemies in an area around the target.
        • -30 Dodge (1 turn; 2-cell circle)
  • BANDOCILE
    • Rabbitherapy:
      • Number of casts per turn per target: 1 -> 2
      • Uses per turn: 2 -> 3
      • Max. stacking: 3 -> 2
    • Mot Zarela:
      • Maximum range: 4 -> 6
  • BANDOMINANT
    • Rabbithrashing:
      • Number of casts per turn per target: 2 -> 3
      • Uses per turn: 3 -> 4
      • Critical: 5% -> 15%
      • The spell icon now corresponds to the damage element.
    • Cuwative Cawwot:
      • Heals received x 130%: 1 turn -> 2 turns
    • Megawwot:
      • Power: 100 -> 150
  • SLAMSHELL
    • Rollover:
      • How it works:
        • Inflicts Fire damage and steals odds of landing a critical hit.
        • -7% Critical (-10% CH rate)
      • Max. stacking: 2 -> /
    • Loonch':
      • Close-combat damage: 20% -> 25%
    • Shelliquor:
      • 10% Close-combat damage (1 turn) -> 5% Close-combat damage (7% CH; 2 turns)
      • Max. stacking: 4 -> /
  • HOODLEADUM
    • Hood:
      • Steals 3 AP → Steals 2 AP (max. stacking 1)
  • FEEVARAY

    • Noonch':

      • Close-combat damage: 15% -> 20%

    • Carapaboom:

      • Uses per turn: 1 -> 2

      • Number of casts per turn per target: / -> 1

    • Hammering:

      • The spell no longer deals damage to allies.

  • ARSTINGIC
    • Blorrosion:
      • AP Reduction bonus -> MP Reduction bonus
  • THIEFIERY

    • Inferno:

      • Uses per turn: / -> 1

      • Cooldown period: 3 -> /

      • AP cost: 3 -> 4

      • Damage: 26 to 29 (CH: 31 to 35) -> 31 to 34 (CH: 36 to 40)

  • POLTERGLYPH
    • Glyphateful:
      • Pushback damage penalties last 1 turn.
  • CANNOISY
    • Scuttle:
      • 20 Dodge (CH: 30 Dodge)
  • BOWEDGER
    • Preserveasel:
      • % of level as shield: 500% -> 200%
    • Big Bash:
      • Properly removes close-combat damage instead of reducing damage suffered.
  • CYBHORSE
    • Passive:
      • 50% resistance -> 15% resistance (2 turns; max. stacking 3)
  • CRUDOTRICH
    • Brood:
      • Pushes target 5 cells back -> Pushes target 4 cells back
  • LYCRADISH
    • Sprouting:
      • Damage is in the best element.
  • MAGICED
    • Fraytastic:
      • 20 Lock (CH: 30 Lock)
    • Talisman:
      • Grants shield for 2 turns.
  • PENGLAMOUR

    • Icesurge:

      • Uses per turn: 3 -> 4

    • Punitive Feather:

      • Minimum range: 6 -> 3

    • Ice-skating:

      • MP: 2 -> 4

  • COOLIO

    • Slide:

      • MP: 1 -> 3

      • Max. stacking: 1 -> /

    • Feathering:

      • Increases the spell's base damage: 2 (CH: 3; infinite) -> 3 (CH: 4; 3 turns)

      • Max. stacking: 3 -> /

    • Froth:

      • Damage: 15 to 18 (CH: 18 to 21) -> 18 to 21 (CH: 21 to 24)

  • MUTABBIT
    • Passive:
      • 20% -> 15% final damage
      • 10% -> 15% resistance
    • Nucleotide:
      • The damage boost has been reduced.
  • DRILBIT

    • Puncheon:

      • How it works:

        • Inflicts Earth damage on enemies and reduces their close-combat resistances in an area of effect.

        • -3% close-combat resistance (2 turns)

      • Max. stacking: 3 -> /

      • Uses per turn: 1 -> 2

    • Drilling:

      • How it works:

        • Increases the caster's Lock, moves them closer to the target, and removes Dodge from enemies in an area around the target.

        • -20 Dodge (1 turn; 2-cell circle)

  • ASTROWEAVE
    • Pyjamesh:
      • 20 Lock (CH: 30 Lock)
  • TUMBLEGUME
    • Passive:
      • Damage suffered: 200% -> 130%
  • VULTURRICANE

    • Flurry:

      • How it works:

        • Switches places with the target and increases the caster's ranged damage.

        • Ranged damage: 15% (2 turns)

    • Blizzard:

      • The spell no longer deals damage to allies.

      • Ranged resistance: -15% (1 turn) -> -4% (CH: -6%) (2 turns)

      • Max. stacking: 1 -> /

  • POISANTULA
    • Hook:
      • Properly reduces CH rate.
  • WINDIVE

    • Breeze:

      • How it works:

        • Switches places with the target and increases the caster's ranged damage.

        • Ranged damage: 15% (2 turns)

    • Swell:

      • The spell no longer deals damage to allies.

    • Soricci

      • Uses per turn: 2 -> 3

      • Number of casts per turn per target: / -> 2