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The game servers have been updated. Here is a list of the changes made on 7/7/22:

Temporis

  • A general fix applied to the alteration system due to various issues discovered in the past week:
    • Feastrawb sweets have been reactivated.
    • There is a persistent issue with the display of alterations when the player disconnects/reconnects in combat (the alteration disappears). However, this issue is only visual, and the alteration correctly reappears after the player disconnects/reconnects OUT OF combat. We're actively working to fix the issue.
    • Sophrie Lhoot will not return yet, though.
  • Restrictions based on how long a guild has existed no longer apply to sharing houses or paddocks.
  • The Garudania petsmount can now be globally pre-sentient.
  • The mutagens and hormones needed to craft megamodsters can be bought and sold at the resource marketplace.
  • The portal to Astrub in the ephemeral dimension now teleports you to the Astrub zaap.
  • Tempofus appear first in characters' loot lines.
  • It is now possible to get the Chromatoucan modster under the effect of a mysterious croquette.
  • In the Osatopia League, killing an enemy Modster on the first turn no longer keeps you from winning the fight.
  • Kolossium petsmounts can now be purchased from Agent Jonesy in the Modster Centre.
  • Ceremonial items for Modsters (Vulturricane, Penglamour, Slamshell, and Jitterscar) were reducing the Modster's turn to 15 seconds. This has been fixed.
  • The achievement "Mutabbit Fan" works properly now.

Temporis Spells

  • Class passives are no longer stuck at rank 1.
  • OSAMODAS:
    • The Osamodas will revive the second Modster summoned in a single turn.
  • SRAM:
    • Mist: The invisibility effect and the Gravity state now last 2 turns.
  • ROGUE:
    • The passive can no longer be unbewitched.
  • Ritual spell:
    • Can properly be used on a cell with a portal.
    • Now made clear that it prevents the Osamodas's Spiritual Leash from triggering.
  • A number of modsters have been fixed or balanced:
    • Badgerunt
      • Growlette:
        • Critical: 10% → 25%
    • Budling
      • Tuber:
        • Uses per turn: 1 → 2
        • Power: -50 → -100
      • Schmaltzy:
        • Number of casts per turn per target: 2 -> /
        • Uses per turn: 2 → 3
        • Max. stacking: 1 → /
        • Target needed: Yes → No
      • Liquefaction:
        • Number of casts per turn per target: / → 1
        • Uses per turn: 1 → 2
        • Target needed: Yes → No
        • Duration of effects: 1 turn → 2 turns
        • Minimum range: 1 → 0
    • Trikswel
      • Sprout:
        • Number of casts per turn per target: 1 → 2
        • Power: -50 → -150
      • Viscosity:
        • Number of casts per turn per target: 1 → 2
        • Uses per turn: 2 → 3
        • Lock: -15 (CH: -20) → -30 (CH: -40)
      • Distillation:
        • The spell's icon now reflects the spell's effects.
    • Meltidiot
      • Freezing:
        • The spell's activation will no longer erroneously get a critical hit.
        • Max. stacking: 1 → /
        • Target needed: Yes → No
        • Number of casts per turn per target: 1 → /
      • Hypothermia:
        • Number of casts per turn per target: 1 → /
        • Uses per turn: 1 → 2
        • Critical: 5% → 15%
      • Anglaciated:
        • Number of casts per turn per target: 1 → /
        • Uses per turn: 1 → 2
    • Mushbox
      • Shunpo:
        • Line of sight: Yes → No
        • Maximum range: 4 → 5
        • Target needed: Yes → No
      • Kayo:
        • Line of sight: Yes → No
        • Target needed: Yes → No
      • Kickbox:
        • Target needed: Yes → No
    • Cactassin
      • Nindo:
        • Target needed: Yes → No
        • Critical: 10% → 15%
        • Maximum range: 3 → 4
      • Trapster:
        • Cooldown period: 4 → /
        • Uses per turn: / → 1
        • Cell without a trap: No → Yes
        • AP cost: 2 → 4
        • Damage: 41 to 45 (x 2) → 26 to 31 (x 2)
    • Cactuwork
      • Hazard:
        • Cooldown period: 4 → /
        • Uses per turn: / → 1
        • Cell without a trap: No → Yes
        • AP cost: 2 → 4
        • Damage: 22 to 25 (x 2) → 16 to 21 (x 2)
    • Rodch
      • Etching:
        • The spell is correctly cast by the AI.
        • Number of casts per turn per target: / → 2
        • Uses per turn: 2 → 3
      • Border:
        • The caster is now affected by the spell's effects.
    • Shrimpnoramus
      • Fight:
        • Damage: 10 (2 turns) → 30 (2 turns)
      • Scraprawn:
        • Number of casts per turn per target: 2 -> /
      • Uppercure:
        • Critical: 15% → 25%
        • Max. stacking: / → 1
    • Hoodleadum
      • Hood:
        • The spell properly steals AP from the enemy closest to the target.
      • Headgear:
        • Cooldown period: 4 → 3
      • Odd:
        • How it works:
        • Inflicts Fire damage on enemies and removes AP.
        • Minimum range: 2 → 0
    • Hoodwrinkle
      • Poncho:
        • Cooldown period: 4 → 3
      • Ridinghood:
        • Target needed: Yes → No
        • Maximum range: 2 → 3
      • Raincoat:
        • Minimum range: 2 → 1
        • Maximum range: 6 → 5
    • Carniflora
      • Quadriposte:
        • Target needed: Yes → No
        • Critical: 10% → 15%
      • Vampire Seed:
        • Number of casts per turn per target: 1 → /
    • Kokocap
      • Cocomrade:
        • Target needed: Yes → No
        • Max. stacking: 1 → /
      • Pinacolace:
        • Cooldown period: 3 → 2
        • Damage: 23 to 27 (CH: 27 to 31) → 33 to 37 (CH: 37 to 41)
      • Coconfetti:
        • Number of casts per turn per target: 2 -> /
    • Meowinner
      • Whirlkitty:
        • Cooldown period: 4 → 3
        • Duration of effects: 3 turns → 2 turns
        • Maximum range: 5 → 6
      • Angeara:
        • How it works: Steals Neutral HP from enemies in a 2-cell area of effect around each allied Modster in the area of effect.
        • Max. stacking: 1 → /
    • Meowinsome
      • Scramoggy:
        • Max. stacking: 4 → /
        • Area of effect: 1-cell empty-center cross → 2-cell empty-center cross
        • Critical: 15% → 25%
      • Disturbite:
        • Uses per turn: 1 → 2
        • Diagonal casting: No → Yes
      • Gluey:
        • Uses per turn: 2 → 3
        • Diagonal casting: No → Yes
    • Mushtracker
      • Venison:
        • Modifiable range: No → Yes
      • Watchtower:
        • Cooldown period: 4 → 3
        • Duration of effects: 3 turns → 2 turns
    • Chinchilarva
      • Sloughing:
        • The spell's icon now reflects the strike element.
        • Uses per turn: 1 → 2
        • Number of casts per turn per target: / → 1
      • Silkast:
        • How it works:
          • Inflicts Air damage on enemies in an area of effect.
          • Area of effect: Single cell → 1-cell square
        • Minimum range: 1 → 0
        • Maximum range: 3 → 0
        • Uses per turn: 3 → 2
        • Number of casts per turn per target: 2 -> /
        • Line of sight: Yes → No
        • Critical: 15% → 20%
      • Glue:
        • Maximum range: 1 → 3
        • Number of casts per turn per target: / → 2
        • Uses per turn: 2 → 3
        • Max. stacking: 1 → 2
        • Lock: 2 turns → 3 turns
    • Hoghostly
      • Fearfulness:
        • Number of casts per turn per target: 1 → /
        • Uses per turn: 1 → 2
        • Critical: 10% → 20%
        • Damage: 14 to 17 (CH: 17 to 20) → 17 to 20 (CH: 20 to 24)
      • Miasma:
        • The spell no longer inflicts damage on allies.
        • The area of effect gradually decreases properly.
        • Uses per turn: 1 → 2
        • Maximum range: 0 → 3
        • Line of sight: No
        • Damage: 14 to 17 (CH: 17 to 20) → 19 to 22 (CH: 22 to 26)
    • Toadpée
      • Amphibubble:
        • The caster is affected by the spell's effects.
        • Max. stacking: 5 → 1
        • Critical: 10% → 25%
        • Target needed: Yes → No
      • Tongluey:
        • Uses per turn: 2 → 3
      • Toadian Bank
        • Max. stacking: 1 → /
        • Damage: 25 to 29 → 27 to 31
    • Crustankcean
      • Crabilge:
        • Max. stacking: 1 → /
      • Octopal:
        • Line of sight: Yes → No
      • Bisque:
        • Number of casts per turn per target: 2 -> /
    • Pleyeting
      • Myopia:
        • Duration of effects: 2 → 3
        • Critical: 10% → 20%
      • Bastion:
        • Number of casts per turn per target: / → 2
        • Uses per turn: 2 → 3
        • Max. stacking: 1 → /
    • Cyclopunch
      • Cyborgclops:
        • Damage is now inflicted around each allied Modster.
    • Arstingic
      • Pesticide:
        • Target needed: Yes → No
        • Maximum range: 4 → 6
      • Blorrosion:
        • Target needed: Yes → No
    • Psychoink
      • Roar:
        • Pushback damage: 20 → 200
        • Distance the caster is moved: 1 cell → 6 cells
        • Maximum range: 1 → 7
        • Straight-line casting: No → Yes
        • Diagonal casting: No → Yes
        • Line of sight: No → Yes
        • Max. stacking: 1 → 2
        • Critical: 10% → 0%
      • Harshield:
        • Target needed: Yes → No
        • Max. stacking: 1 → /
      • Pyjamas:
        • The spell icon has changed.
        • Target needed: Yes → No
    • Bonysaur
      • Extinction:
        • Area of effect: Single cell → 1-cell cross
        • Target needed: Yes → No
        • Does not affect the caster.
      • Jaw:
        • Critical: 5% → 25%
      • Cretaceous:
        • Free cell: Yes → No
    • Mollustar
      • Geyser:

        • Attracts by 2 cells.
    • Beakiddo
      • Crest:

        • Minimum range: 3 → 2
    • Emigraine
      • Bandage:

        • Minimum range: 2 → 1
      • Stripping:

        • Boosts the caster's healing by 15 (CH: 20).
    • Bleakspin
      • Bloodstacorn:

        • Maximum range: 4 → 6
      • Panache:

        • Maximum range: 3 → 6
    • Boltchin
      • Symmeprick

        • AP cost: 3 → 4
        • Maximum range: 4 → 6
        • Damage: 19 to 23 → 30 to 34
    • Leafuzzy
      • Fringe:

        • Gives the target 2 MP.
    • Javox
      • Insanity:

        • Critical damage: 30 → 10
    • Tobacorpulent
      • Pentaloach:
        • Target needed: Yes → No
      • Vampiric Seed:
        • Maximum range: 3 → 5
    • Tekilarva
      • Cocoontact:

        • Damage: 18 to 21 → 28 to 31
    • Twigrump
      • Root:
        • Healing: 5% → 8%
    • Vampirouette
      • Transfusion:

        • Poison damage: 16 to 18 → 7 to 8
        • Duration of the poison: 1 turn → 2 turns
        • Max. stacking: 1→ /
        • Casts per target: 1 → 2
    • Tumblegume
      • Cawwotene:

        • Damage taken by mobs that hit the Tumblegume is actually 130%.

      • Wotka:

        • Damage is actually dealt in a 2-cell cross, not a 1-cell cross.

    • Voodoll
      • Zealotuber

        • Intelligence stolen: 100 → 50
        • Max. stacking: 1 → /
    • Herbarkeous
      • Chestnut:

        • For 1 turn, an Air poison is applied after teleporting to the target.
    • Poisoneon
      • Whistlethal:

        • The damage becomes a health steal if the target is in the Collagen state.
    • Foxcillate
      • Inertia:

        • Damage: 17 to 20 → 21 to 24
      • Machining:

        • MP: 1 → 3
    • Ostridiot
      • Gizzard:

        • Steals 2 MP for 1 turn (max. stacking 3)