FR EN ES PT

The game servers have been updated. Here's a list of the changes made on 7/12/22:

 

1. Classic Servers

  • In Lord Crow's Library, groups of crowfoxes and drinkers that allow you to move around no longer grant experience or loot. In return, the experience granted by the monster group containing Capsaaloock is multiplied by 5.
  • The NPC Virgil gives clues to the location of Capsaaloock again.
  • Idols can no longer be used against temporal anomaly guardians.
  • "Cursed Disappearance" quest: Interacting with the crypt door now works properly.

  • Guild activities are correctly sorted in the guild log.
  • Loot drop percentages displayed in tooltips have been fixed.
  • Sauroshell Protection:
    • The effects are correctly applied to the bearer.
  • Vibrating Pingwin Feather: It is no longer possible to obtain the feather when you have one or you have already completed the quest (A Big Cube, a Li'l Cube). If you have excess vibrating pingwin feathers, Delphie Fillea can exchange them for ice kama fragments at [-64,-55].
  • Infinite Dreams:
    • The Eternal Conflict map incorrectly allowed you to go to the related dungeon.
    • The White Rat map is now available.
  • The following rule has been added to the guide article on the chat: When you publish an offer to buy or sell, you must imperatively indicate the item(s) or resource(s) you want to buy or sell and the desired price. The purpose of this rule is to ban the practice referred to as "% off trades" (buying or selling items en masse at abnormally low prices). 
  • Anomaly maps no longer accept inbound or outbound teleportations.
  • Fixed an issue where the in-fight summons interface in combat might not properly close at the end of the fight.
  • The summons' damage preview was distorted in some cases. This has been fixed.
  • A new resource category has been added: "Temporal Anomaly Resources".
 

2. Temporis Servers

  • The fight with the Modster Meow can only be done alone.
  • The NPC Sophrie Lhoot has been reactivated.
  • Dungeon achievements for the first, second, and third waves are correctly validated with Hell Mina.
  • Rallying Horn:
    • A 10-second delay has been added between teleportation requests.
    • It is no longer possible to receive two teleportation invites from two different players at the same time.
    • The Rallying Horn no longer allows you to teleport to dungeons and special areas such as Wabbit Island or the Malters' Forest.
    • A chat message has been added if the player is too far away to use the Rallying Horn.
  • The "Dodgy Devs" challenge automatically appears against Temple Dopples.
  • The Wor'Mhole Potion is no longer targetable.
  • The central map of the Osatopia League no longer accepts inbound or outbound teleportations.
  • The Aerial Roarped now appears in the right color.
 

3. Temporis Classes

  • OSAMODAS:
    • Passive: Modsters revived using the Osamodas passive spell can now cast their spells immediately after returning to combat.
  • SACRIER:
    • Passive: The tooltip now displays the right Power values.
  • MASQUERAIDER:
    • Correctly receives the effects of the Coward Mask and the Intrepid Mask.
  • FECA:
    • Barricastion:
      • Range has increased from 1 to 5/6/7.
      • Power has increased by 100/200/300.
    • Feca Shield:
      • Gives final damage (max. stacking 3) for each enemy attack received.
      • The spell can now be cast in a diagonal line in addition to being cast in a straight line.
      • Range has increased from 1 to 4/5/6.
    • Teleprotection:
      • The damage decrease has increased at all levels: 11/14/17.
 

4. Temporis Modsters

 
  • GOLDODO

    • Throbbing:
      • Pushback: 2 cells → 3 cells
      • Maximum range: 5 → 7
    • Rump:
      • Pushback: 3 cells → 4 cells
      • Diagonal casting: no → yes
      • Maximum range: 4 → 6
 
  • EMEROCK

    • Dioptase:
      • Max. stacking: 4 → 6
    • Minerare:
      • Area of effect: 1-cell cross → 2-cell cross
      • Uses per turn: 1 → 2
      • Number of casts per turn per target: 1 → /
    • Verdancy:
      • How it works:
        • The caster suffers damage instead of allies in the area of effect.
        • Start-of-turn, end-of-turn and pushback damage is also taken into account.
 
  • THIEFIERY

    • Fuel:
      • Max. stacking: 1 → /
      • Critical: 10% → 15%
 
  • PRECIPINCER

    • Abbreviation:
      • Minimum range: 1 → 0
    • Pinching:
      • Minimum range: 1 → 0
      • The health steal does not affect the caster.
 
  • SHADOMEN

    • Sepulchre:
      • Target needed: yes → no
      • Increases the spell's base damage: 20 → 10
    • Skerrdh:
      • Maximum range: 1 → 2
      • Number of casts per turn per target: 2 → /
      • Max. stacking: 1 → /
      • Target needed: yes → no
      • Pushback no longer incorrectly has a duration.
 
  • FLEXIBENT

    • Paperwork:
      • How it works:
        • Applies shield points on allies in an area of effect and inflicts Air damage on enemies in a 2-cell area of effect around each of the summoner's allied Modsters in the area of effect.
      • Shield: 2 turns → 1 turn
      • Damage: 21 to 25 → 24 to 28
      • Uses per turn: 2 → /
      • Cooldown period: / → 1
      • Global cooldown period: / → 1
    • Sheet:
      • Maximum range: 3 → 4
      • Area of effect: single cell → 1-cell diagonal cross
      • Does not affect the caster.
 
  • UNDERGROOT

    • Botany:
      • Number of casts per turn per target: 1 → /
    • Hawthorn:
      • Target needed: yes → no
      • The health steal is no longer abnormally high in critical hits.
    • Undergrowth:
      • Max. stacking: 1 → /
 
  • CANNOISY

    • Culverin:
      • Number of casts per turn per target: 1 → /
 
  • BOWEDGER

    • Resonance:
      • Max. stacking: 1 → /
      • How it works:
        • Steals Neutral HP from enemies in a 2-cell area of effect around each of the summoner's allied Modsters in the area of effect.
        • Health steal: 20 to 22 → 26 to 29
      • Uses per turn: 2 → /
      • Cooldown period: / → 1
      • Global cooldown period: / → 1
    • Big Bash:
      • Power: 200 → 250
      • Critical: 10% → 20%
 
  • PITBURRY

    • Somersault:
      • Area of effect: 1-cell empty-center cross → 1-cell square
 
  • SCAMPINCER

    • Shortening:
      • Minimum range: 1 → 0
 
  • GHETTAURUS

    • Bellowing:
      • Target needed: yes → no
    • Cockade:
      • Diagonal casting: no → yes
      • Target needed: yes → no
 
  • CLOBBANE

    • Reptilazing:
      • Uses per turn: 1 → 2
      • Maximum range: 1 → 2
      • Straight-line casting: no → yes
    • Towing:
      • Maximum range: 4 → 6
      • Attraction: 3 cells → 5 cells
      • Uses per turn: 1 → 2
      • Target needed: yes → no
    • Stinging Top:
      • Maximum range: 4 → 5
      • Uses per turn: 1 → 2
 
  • CACTUWORK

    • Jutsu:
      • The preview has been fixed.
 
  • CACTASSIN

    • Jutsuper:
      • The preview has been fixed.
 
  • KOKOCAP

    • Pinacolace:
      • How it works:
        • Damage no longer decreases with distance.
      • Area of effect: 3-cell straight line → 3-cell diagonal line
      • Cooldown period: 3 → /
      • Uses per turn: / → 1
 
  • MEOWINNER

    • Angeara:
      • Uses per turn: 2 → /
      • Cooldown period: / → 1
      • Global cooldown period: / → 1
 
  • PRECIPINCER

    • Abbreviation:

      • The spell correctly removes AP from allies.
      • Minimum range: 1 → 0
 
  • BUBBLEDEAL

    • Distribubble:

      • How it works:
        • Inflicts Water damage.
        • The damage of all the caster's spells increases after each casting.
      • Increases the damage of all spells by 2 (3 turns).
      • Max. stacking: / → 5
    • Boiling Point:

      • Area of effect: single cell → 2-cell perpendicular line
 
  • CANNOISY

    • Scuttle:
      • How it works:
        • Also steals HP in the Fire element.
        • Health steal: 6 to 8 (CH: 8 to 11)
 
  • FELION

    • Ferockcious:
      • Target needed: yes → no
 
  • SCAMPINCER

    • Shortening:
      • The spell correctly removes AP from allies.
 
  • GLUTTORNET
    • Swift Sting:
      • Uses per turn: 2 → 3
      • Number of casts per turn per target: 1 → 2
    • Swarm:
      • How it works (new):
        • Teleports the caster to the targeted cell.
        • For 1 turn, increases their odds of landing a critical hit and the damage of all their spells if they suffer ranged damage.
        • The effects cannot be unbewitched.
        • +8% Critical (1 turn)
        • Increases the base damage of all spells by 5 (1 turn).
        • Max. stacking: / → 3
 
  • GHOULDOG

    • Muttz:
      • Also reduces damage suffered from start-of-turn, end-of-turn and pushback damage.
    • Snort:
      • Damage: 23 to 26 → 26 to 29
 
  • CLAMPINCER

    • Spikeflow:
      • Max. stacking: 1 → /
    • Eruption:
      • Max. stacking: 1 → /
      • Target needed: yes → no
      • Area of effect: 1-cell empty-center cross → 2-cell empty-center cross
      • Damage does not decrease with distance.
      • Critical: 15% → 25%
    • Fumes:
      • How it works:
        • Also removes AP from enemies in the caster's line of sight.
        • -1 AP (1 turn)
        • Target needed: yes → no
 
  • GRIBZZLY

    • Villainectar:
      • Area of effect: 1-cell perpendicular line → 2-cell perpendicular line
      • Uses per turn: 1 → 2
      • Number of casts per turn per target: 1 → /
      • Critical: 10% → 15%
    • Hand:
      • Number of casts per turn per target: 1 → 2
      • Bumblesting:
      • The description correctly mentions that the effects cannot be unbewitched.
 
  • SMHOOKE

    • Crater:
      • How it works:
        • Fire damage has become a health steal.
        • Area of effect: single cell → 1-cell square
        • The effects do not affect the caster.
        • Number of casts per turn per target: 2 → /
        • Target needed: yes → no
    • Basalt:
      • How it works:
        • Heals the target and applies shield points on it.
        • Shield: 50% of caster's level (CH: 75%) (2 turns)
        • Max. stacking: / → 2
        • Number of casts per turn per target: 1 → 2
    • Ash:
      • Number of casts per turn per target: 1 → /
      • Target needed: yes → no
 
  • GUERRILARD

    • Bratwhistle:
      • Number of casts per turn per target: 1 → 2
    • Swinesoldier:
      • Uses per turn: 2 → 3
 
  • BOWLT

    • Wedhig:
      • Uses per turn: 2 → 3
 
  • JOSTOWL

    • Mechaboo:
      • Target needed: yes → no
    • Raptor:
      • How it works:
        • Inflicts Air damage on enemies and attracts targets towards the centre in an area of effect.
        • Attraction: 4 cells
      • Target needed: yes → no
    • Hoot:
      • How it works:
        • The damage is doubled on a target with less than 25% of their health points.
 
  • FUROAR

    • Mouthful:
      • Damage: 16 to 18 (CH: 20 to 22) → 18 to 21 (CH: 23 to 27)
    • Bark:
      • MP: 1 → 2
    • Watchdog:
      • Max. stacking: 1 → 2
      • The description correctly mentions that the effects cannot be unbewitched.
      • Number of casts per turn per target: / → 2
      • Uses per turn: 2 → 3
 
  • GLOWAIL
    • Glimmer:
      • Damage: 16 to 18 (CH: 33 to 37) → 24 to 27 (CH: 31 to 35)
    • Beam:
      • The spell's icon correctly appears in the timeline.
    • Candle:
      • Damage: 17 to 20 → 27 to 30
 
  • CYBHORSE

    • Sprat:
      • Max. stacking: 3 → 4
    • Resistance to attack: 15% → 5%
      • Also increases critical resistance (50) if the Modster receives critical damage.
    • Decompression:
      • Target needed: yes → no
 
  • JAVOX

    • Insanity:
      • How it works:
        • The passive now removes critical resistance from targets that are hit by a critical hit from the Modster (15, 3 turns).
        • Critical damage: 10 → 15
 
  • ARMOUROACH
    • Beetlage:
      • The spell's icon in the timeline has been fixed.
    • Patrolegit:
      • The spell's icon in the timeline has been fixed.
      • The shield is correctly applied for each enemy in the 2-cell circle.
    • Cockroach:
      • Minimum range: 1 → 0
      • The spell no longer affects the caster.
      • Area of effect: single cell → 1-cell square
 
  • BRAWLARD

    • Porkeroni:
      • Number of casts per turn per target: 1 → /
 
  • MOLLUSTAR

    • Sea Star:
      • Target needed: yes → no
    • Astrologroom:
      • Max. stacking: 1 → /
      • The spell preview has been fixed.
      • Critical: 10% → 20%
    • Geyser:
      • The critical hit effect order has been fixed.
      • Critical: 5% → 35%
      • Target needed: yes → no
      • Max. stacking: 1 → /
 
  • RODCH

    • Border:
      • Area of effect: 1-cell cross → 3-cell cross
      • The caster is correctly affected by the spell's effects.
 
  • KOALAXE

    • Frigidigenous:
      • The MP loss can no longer be abnormally dissipated.
    • Megaxe:
      • Area of effect: single cell → 2-cell cone
      • Straight-line casting: no → yes
        • How it works:
          • Also teleports targets symmetrically in relation to the point of impact.
    • Marsupibam:
      • Modifiable range: no → yes
 
  • KOALAMIGO

    • Wombam:
      • Number of casts per turn per target: 2 → /
    • Kalipt'hug:
      • Target needed: yes → no
        • How it works:
          • Inflicts damage on enemies and teleports the targets symmetrically in relation to the caster in an area of effect.
 
  • CRUDOTRICH

    • Guano:
      • Area of effect: 2-cell circle → 2-cell star
        • How it works:
          • Also increases the caster's Pushback Damage with each enemy hit.
          • Pushback damage: 50 (2 turns)
    • Brood:
      • Number of casts per turn per target: 1 → /
    • Droppings:
      • Maximum range: 4 → 5
      • Distance the caster is moved: 3 cells → 4 cells
      • Pushback: 3 cells → 4 cells
 
  • WHACODILE

    • Crocholer:
      • Max. stacking: 1 → 2
      • Number of casts per turn per target: 1 → /
    • Lacrossed:
      • Damage: 17 to 20 (CH: 20 to 23) → 20 to 23 (CH: 26 to 30)
    • Crocoshell:
      • Cooldown period: 1 → /
      • Uses per turn: / → 1
      • Shield: 1 turn → 2 turns
 
  • DECRABIT

    • Carrotten:
      • How it works:
        • The spell also removes AP (2, 1 turn).
      • Minimum range: 1 → 0
      • Uses per turn: 2 → 3
    • Witherod:
      • Number of casts per turn per target: 2 → /
      • Uses per turn: 2 → 3
    • Tyrancid:
      • How it works:
        • Teleports everyone to their previous positions.
      • Cooldown period: 1 → /
      • Uses per turn: 1 → 2
 
  • LYCANINE

    • Savagery:
      • The effects correctly last 3 turns.
      • The spell's damage is correctly increased in critical hits.
      • Number of casts per turn per target: 3 → /
      • Target needed: yes → no
    • Commotion:
      • How it works:
        • (+) For 1 turn, removes AP from targets if they suffer Air damage.
      • The AP steal can no longer be abnormally dissipated and is now 2 AP stolen.
      • Max. stacking: / → 4
      • No longer affects the caster.
 
  • LYCRADISH

    • Vegetable Patch:
      • Erosion: 10% → 20%
 
  • MACROKKER

    • Collapse:
      • Pushback resistance: -30 → -50
      • Max. stacking: 1 → 2
      • Number of casts per turn per target: 2 → /
      • Critical: 20% → 45%
 
  • MAGICED

    • Fraytastic:
      • Area of effect: single cell → 1-cell semi-circle
 
  • MAGMACAQUE

    • Grimace:
      • If the target remained in close combat with the Modster, damage was abnormally high.
      • The description is clearer on how the spell works.
 
  • SLIMESAGE

    • Morass:
      • The effects can no longer be abnormally dissipated.
      • The max. effect stacking is correctly shown.
    • Splatter:
      • Number of casts per turn per target: 1 → /
    • Clag:
      • Target needed: yes → no
    • Quag:
      • The description properly reflects the effects applied.
      • The critical hit effect duration is now 3.
 
  • MARACRACK

    • Macumblow:
      • Uses per turn: 1 → 2
      • Max. stacking: / → 1
      • Diagonal casting: no → yes
    • Rithmik:
      • Number of casts per turn per target: 2 → /
    • Chicanery:
      • How it works (new):
      • Teleports everyone symmetrically in relation to the caster.
 
  • GLOOMASON

    • Breeze Block:
      • How it works:
        • Now steals Agility before inflicting damage.
      • Max. stacking: 1 → 3
 
  • JELLYDORABLE

    • Carbonnihilate:
      • Uses per turn: 1 → 2
      • Max. stacking: 1 → 2
    • Petrification:
      • Area of effect: 3-cell empty-center cross → 5-cell empty-center cross
      • Attraction: 2 cells → 4 cells
    • Magma:
      • How it works:
        • (+) For 1 turn, reduces final damage inflicted by the targets if they suffer start-of-turn, end-of-turn, trap or glyph damage.
        • -3% final damage (1 turn, can be dissipated)
      • Max. stacking: / → 5
 
  • HAMMERASCAL

    • Anvil:
      • The spell's icon reflects the effects applied.
      • The heals received bonus is now applied immediately.
 
  • MOLUSQUINT

    • Tidepool:
      • Damage: 21 to 24 → 25 to 28
      • The preview has been fixed.
      • Line of sight: yes → no
 
  • MOSKINVIGOR

    • Twairl:
      • Number of casts per turn per target: 1 → /
      • The spell's icon in the timeline has been fixed.
 
  • BYRDARK

    • Pigment:
      • The spell's icon in the timeline has been fixed.
      • The spell's execution is faster.
    • Masquerade:
      • Damage: 25% → 35%
 
  • POPUPYRAT

    • Pilfering:
      • Number of casts per turn per target: 1 → /
      • Area of effect: single cell → 1-cell square
      • The spell's icon now reflects the effects applied.
 
  • CORRODEPHANT

    • Ivorunt:
      • MP steal (1) → MP loss (3)
      • Max. stacking: / → 1
 
  • TUMBLEGUME

    • Cawwotene:
      • The spell's icon in the timeline has been fixed.
    • Wotka:
      • How it works:
        • Removes AP and inflicts damage in the caster's best attack element on enemies in an area of effect.
        • The removed AP are distributed to the caster and their allies in a 1-cell diagonal cross area of effect from the caster.
        • The preview properly shows the diagonal cross for the AP gain on allies.
 
  • HERBARKEOUS 

    • Mashroom:
      • The additional damage correctly acts like a poison.
      • Max. stacking: / → 2
      • The poison is correctly applied in critical hits.
 
  • FOXCILLATE

    • Inertia:
      • Area of effect: single cell → 2-cell ring
        • How it works:
          • Inflicts Air damage on enemies and teleports targets symmetrically in relation to the centre of the area of effect.
 
  • HERBARKEOUS
    • Deathly:
      • Switching places is done correctly between the target and its closest enemy.
      • Uses per turn: 2 → 3
      • Number of casts per turn per target: 1 → 2
 
  • YETERRIBLE

    • Stalactite:
      • 2-, 3-, and 4-cell circles are now 2-, 3-, and 4-cell stars.
      • Uses per turn: 1 → 2
      • Damage no longer decreases with distance.
    • Frostbite:
      • Number of casts per turn per target: 2 → /
 
  • OSTRIDIOT

    • Gizzard:
      • The MP steal can no longer be abnormally dissipated.
      • Uses per turn: 1 → 3
      • Number of casts per turn per target: 1 → 2
    • Laying:
      • Number of casts per turn per target: 1 → /
    • Cluck:
      • Pushback: 3 → 4
 
  • LEAFUZZY

    • Hairy Hit:
      • Heals now depend on the caster's Intelligence.
      • Heals: 26 to 75 → 51 to 100
      • The preview has been fixed.
    • Fringe:
      • The spell's icon now reflects the effects applied.
      • Max. stacking: / → 2
      • Number of casts per turn per target: 1 → 2
    • Astounder:
      • Critical: 5% → 45%
 
  • BOLTCHIN

    • Symmeprick:
      • Line of sight: yes → no
      • The preview has been fixed.
    • Barb:
      • How it works:
        • Inflicts Water damage on enemies and removes AP.
      • Minimum range: 1 → 0
      • Number of casts per turn per target: 2 → /
      • Uses per turn: / → 3
    • Spineshell:
      • The spell can now be properly applied to an ally.
      • Cooldown period: 4 → 3
 
  • MOSKITWINGE

    • Scratching:
      • Max. stacking: / → 2
      • Diagonal casting: no → yes
 
  • MOSKINVIGOR

    • Itchcursion:
      • Uses per turn: / → 3
      • Number of casts per turn per target: 1 → /
      • Max. stacking: / → 2
      • Diagonal casting: no → yes
 
  • BYRDARK

    • Obscuremedy:
      • Cooldown period: 2 → /
      • Uses per turn: / → 2
      • Number of casts per turn per target: / → 1
      • Area of effect: 3-cell circle → 5-cell circle
 
  • PICKACE

    • Mattock:
      • The area of effect is correctly a 3-cell circle.
      • Uses per turn: / → 1
      • Cooldown period: 3 → /
      • Free cell: yes → no
 
  • BUSHOOT

    • Backfire:
      • Target needed: yes → no
    • Primer:
      • Max. stacking: 1 → 2
      • Minimum range: 2 → 0
      • How it works:
        • (+) On the caster: increases spell damage.
    • Popgun:
      • How it works:
        • Inflicts Fire damage.
        • For 1 turn, removes damage if the target suffers Fire damage.
      • Damage: 20 (CH: 30) (2 turns) → 15 (CH: 15) (1 turn, for 1 turn, can be dissipated)
      • Max. stacking: 1 → 5
 
  • PROPISTIL

    • Blossoming:

      • Number of casts per turn per target: 1 → 2

      • Max. stacking: 1 → 2
         

  • WIMPLOG

  • Neutrunk:
    • How it works:
      • Inflicts Earth damage on enemies and places a glyph-aura that switches places with the caster.
    • Uses per turn: 2 → 1
    • Number of casts per turn per target: 1 → /
    • Max. stacking: 1 → /
    • Damage: 22 to 25 (CH: 26 to 29) → 32 to 35 (CH: 41 to 45)
    • Minimum range: 3 → 1
  • Fan:
    • The spell's icon and description properly reflect the effects applied.
    • Max. stacking: 1 → /
    • Target needed: yes → no
    • Modifiable range: no → yes
  • Rattan:
    • The spell's icon and description properly reflect the effects applied.
    • Target needed: yes → no
    • Uses per turn: 1 → /
 
  • RAYVOLTING

    • Electrode:
      • Uses per turn: 1 → 4
      • Number of casts per turn per target: 1 → 3
      • Minimum range: 1 → 0
 
  • RHINOSQUID

    • Armadillo:
      • The effects are correctly applied to the caster.
    • Retribution:
      • Initial cooldown period: 1 → /
 
  • ROBOXER

    • Shackling:
      • How it works:
        • (+) For 1 turn, applies an end-of-turn Fire poison if the target suffers Earth damage.
        • Poison: 10 (2 turns, for 1 turn, can be dissipated)
        • Max. stacking: / → 2
 
  • ROWNION

    • Clove:
      • Target needed: yes → no
 
  • SAFARIDICULE
    • Carrion Pup:
      • Target needed: yes → no