FR EN ES PT

Balancing

A devblog is available here.

The changes to the Pandawa class are as follows:

General Mechanics

  • Sober state: 
    • How it works: 
      • The Sober state is being introduced as a counterpoint to the Drunk state.
      • When Pandawas enter combat, they will always start in the Sober state by default.
      • They can then alternate between the Sober state and Drunk state with their spells during combat.
  • Drunk state: 
    • How it works: 
      • The state's duration has been reduced: 4 → 2 turns
      • The 1 MP penalty is now always tied to the Drunk state.
      • The reduction in damage suffered is also tied to the Drunk state.
        • The reduction value has been decreased: 25 → 15%
      • The effects can no longer be dissipated.
  • Karcham & Chamrak: 
    • How it works: 
      • Carries the target.

      • If the target is an ally, also applies the Serenity state on the target:
        Reduces the final damage inflicted by the target (-50% damage inflicted).

      • If the caster ends their turn carrying an ally in the Serenity state, they reapply the state and apply the Pacifist state on the ally. 
      • While the target is carried:

        • Deactivates lines of sight for the target's spells.

        • If the target is an ally, makes the target Pacifist.

        • Applies the Carrying state on the caster.

        • Increases the Range of the caster's spell.

      • If the caster is in the Carrying state: throws the target onto the targeted cell.

      • Casting conditions: 
        • Requires the Sober state. 
        • Casts per turn: 4
    • Karchamrak (starting spell): 
      • A Power bonus now applies when the Pandawa ends their turn carrying an entity. The bonus lasts 2 turns and cannot be unbewitched.
      • (Based on the caster's level) 20 / 40 / 60 / 100 / 150 Power (2 turns, max stacking 1, cannot be dissipated)

Spell Details

  • Blow-Out: 
    • How it works: 
      • If the caster is in the Sober state: applies the Drunk state.

        If the caster is in the Drunk state: applies the Sober state and returns 1 AP to the caster.

    • Casting conditions: 
      • Casts per turn: / → 4 / 5 / 6
      • Max stacking: / → 3
  • Boozer: 
    • How it works: 
      • If the caster is in the Sober state: applies the Drunk state.

        If the caster is in the Drunk state: applies the Sober state and increases the caster's MP.

    • Casting conditions: 
      • Casts per turn: / → 5 / 6
      • Max stacking: / → 3
  • Hangover: 
    • Is now the variant of Fiery Breath.
      • Ranks: 105 / 172 → 1 / 67 / 133
    • How it works: 
      • If the caster is in the Sober state: inflicts Earth damage.
        • The damage is greater if the caster has left the Drunk state for the current turn.
          • +4 / +6 / +10 Damage (1 turn, cannot be dissipated)
    • Casting conditions: 
      • Area of effect: single target
      • AP cost: 3
      • Max range: 1 → 2
      • Straight-line casting: yes
      • Line of sight: yes
      • Target needed: yes → no
      • Critical: 5 → 10%
      • Max stacking: / → 1
    • Damage: 
      • Level 1: / → 14 to 16 (CH: 17 to 19)
      • Level 67: 20 to 23 (CH: 24 to 27) → 19 to 21 (CH: 22 to 25)
      • Level 133: 25 to 28 (CH: 30 to 34) → 24 to 27 (CH: 29 to 32)
  • Fiery Breath: 
    • Replaces Burning Circle.
    • Is now the variant of Hangover.
      • Ranks: 190 → 100 / 167
    • How it works: 
      • Inflicts Fire damage and reduces the chance of landing critical hits in an area of effect.
        Requires the Drunk state.
        • Level 100: -10% Critical (CH: -15)
        • Level 167: -15% Critical (CH: -20)
          • (1 turn, max stacking 1, can be dissipated)
    • Casting conditions: 
      • State required: Drunk
      • Area of effect: 1-cell cross → 2-cell cone
      • Max range: 5 → 2 / 3
      • Min range: 2 → 1
      • Straight-line casting: no → yes
      • Casts per turn: 2 → 1
      • Critical: 15 → 20%
    • Damage: 
      • Level 100: / → 31 to 34 (CH: 37 to 40)
      • Level 167: 38 to 42 (CH: 46 to 50)
  • Explosive Palm: 
    • Formerly Blazing Fist.
    • Is now the variant of Distillation.
      • Ranks: 1 / 67 / 133 → 1 / 68 / 134 
    • How it works: 
      • If the caster is in the Sober state: inflicts Fire damage. 

        The area of effect is now a 2-cell circle for the next castings in the current turn.
        If the caster is in the Drunk state: inflicts Fire damage. 
        The spell damage is increased after each casting in the current turn.
        Does not affect the caster.

      • The 2 bonuses can stack and are kept between the Drunk and Sober states.
        • +4 / + 6 / +10 damage (1 turn, cannot be dissipated)
    • Casting conditions: 
      • Area of effect: single target (then 2-cell circle)
      • AP cost: 3
      • Max range: 3 → 3 / 4 / 5
      • Modifiable range: yes → no
      • Target necessary: no → yes
      • Casts per turn: / → 3
      • Casts per target: 3 → /
      • Critical: 5 → 10%
    • Damage: 
      • Level 1: 16 to 18 (CH: 19 to 21) → 14 to 16 (CH: 17 to 19)
      • Level 68: 20 to 23 (CH: 24 to 28) → 19 to 21 (CH: 22 to 25)
      • Level 134: 26 to 30 (CH: 31 to 36) → 24 to 27 (CH: 29 to 32)
  • Distillation: 
    • Is now the variant of Explosive Palm.
      • Ranks: 155 → 105 / 172
    • How it works: 
      • Applies an end-of-turn Water poison and the Distillation state in an area of effect.
        • If the caster is in the Sober state: on a target in the Distillation state, replaces the poison by a new poison that lasts longer.
        • If the caster is in the Drunk state: on a target in the Distillation state, removes the poison and inflicts direct Water damage.
          • Water Poison (2 turns, max stacking 1, can be dissipated) 
    • Casting conditions: 
      • Area of effect: 1-cell square
      • AP cost: 5 → 4
      • Max range: 6 → 6 / 8 
      • Min range: 3 → 1
      • Modifiable range: no
      • Casts per turn: / → 1
      • Max stacking: / → 1
    • Damage: 
      • Level 105: 
        • Poison (2 or 3 turns): 8 to 10 (CH: 10 to 12)
        • Direct damage:
          • Distillation II: 21 to 24 (CH: 24 to 29)
          • Distillation III: 16 to 19 (CH: 19 to 23)
      • Level 172: 
        • Poison (2 or 3 turns): 10 to 12 (CH: 12 to 14) 
        • Direct damage:
          • Distillation II: 26 to 30 (CH: 31 to 36)
          • Distillation III: 20 to 24 (CH: 24 to 29)
  • Karcham: 
    • Ranks: 15 / 82 / 149 → 3 / 69 / 136 
    • Description: 
      • Carries the target and increases the caster's Power. While the target is being carried:
        • Applies the Carrying state on the caster.
        • Deactivates lines of sight for the target's spells.
        • Applies the Pacifist state on the target.
        • Increases the Range of the caster's spell.
        If the caster is in the Carrying state: throws the target onto the targeted cell.

      • Casting conditions: 
        • Casts per turn: 6 → 4
        • Requires the Sober state.

  • Chamrak: 
    • Ranks: 125 / 192 → 110 / 177
    • Description: 
      • Carries the target and increases the caster's Power. While the target is being carried:
        • Applies the Carrying state on the caster.
        • Deactivates lines of sight for the target's spells.
        • Applies the Pacifist state on the target.
        • Increases the Range of the caster's spell.
        If the caster is in the Carrying state: throws the target onto the targeted cell.

      • Casting conditions: 
        • Casts per turn: 6 → 4
        • Requires the Sober state.

  • Schnaps: 
    • Is now the variant of Debauchery.
      • Ranks: 20 / 87 / 154 → 6 / 71 / 138
    • How it works: 
      • If the caster is in the Sober state: inflicts Air damage in an area of effect and removes MP Reduction.
      • If the caster is in the Drunk state: inflicts Air damage in an area of effect and removes AP Reduction.
    • Casting conditions: 
      • Area of effect: 1-cell cross
      • AP cost: 4 → 3
      • Max range: 5 / 6 / 7 → 4 / 5 / 6
      • Min range: 2 → 1 
      • Modifiable range: no → yes
      • Diagonal casting: yes → no
      • Max stacking: 1 → 2
      • Critical: 15 → 10%
    • Damage: 
      • Level 6: 22 to 24 (CH: 26 to 28) → 12 to 14 (CH: 15 to 17)
      • Level 71: 28 to 30 (CH: 34 to 36) → 17 to 19 (CH: 20 to 23)
      • Level 138: 35 to 37 (CH: 42 to 44) → 21 to 24 (CH: 25 to 29)
  • Debauchery: 
    • Is now the variant of Schnaps.
      • Ranks: 1 / 68 / 134 → 115 / 182
    • How it works: 
      • If the caster is in the Sober state: inflicts Earth damage.
      • If the caster is in the Drunk state: inflicts Earth damage and removes Dodge.
        • -20 / -40 Dodge (1 turn, can be dissipated, max stacking 1)
    • Casting conditions: 
      • Max range: 3 → 5 / 6
      • Modifiable range: yes → no
      • Critical: 5 → 10%
      • Max stacking: 1
    • Damage: 
      • Level 60: 14 to 16 (CH: 16 to 19) → 20 to 22 (CH: 23 to 27)
      • Level 127: 18 to 20 (CH: 21 to 24) → 24 to 28 (CH: 29 to 33)
      • Level 194: 23 to 26 (CH: 28 to 31) → 27 to 31 (CH: 32 to 37)
  • Tipple: 
    • Is now the variant of Numbness.
      • Ranks: 45 / 112 / 179 → 10 / 77 / 144 
    • How it works: 
      • If the caster is in the Sober state: inflicts Water damage on enemies and increases the caster's Range.
      • If the caster is in the Drunk state: inflicts Water damage and decreases enemies' Range.
        • + 2 / 2 / 3 Range 
        • - 2 / 2 / 3 Range  
    • Casting conditions: 
      • Min range: 2 → 1
      • Critical: 15 → 10%
    • Damage: 
      • Level 10: 15 to 18 (CH: 18 to 21) → 15 to 17 (CH: 18 to 20)
      • Level 77: 20 to 23 (CH: 24 to 28) → 20 to 23 (CH: 24 to 27)
      • Level 144: 24 to 28 (CH: 29 to 34) → 25 to 28 (CH: 30 to 34)
  • Numbness: 
    • Is now the variant of Tipple.
      • Ranks: 115 / 182 → 120 / 187
    • How it works: 
      • If the caster is in the Sober state: inflicts Air damage in an area of effect and increases the caster's MP for every enemy hit (max 3 times, 1 turn, cannot be dissipated).
      • If the caster is in the Drunk state: inflicts Air damage in an area of effect and removes MP.
    • Casting conditions: 
      • Area of effect: 1-cell diagonal cross
      • AP cost: 4
      • Max range: 7 → 7 / 8
      • Min range: 1
      • Modifiable range: yes → no
      • Critical: 25 → 20%
    • Damage: 
      • Level 120: 26 to 29 (CH: 32 to 35) → 31 to 34 (CH: 37 to 41)
      • Level 187: 31 to 34 (CH: 37 to 41) → 36 to 40 (CH: 43 to 48)
  • Terror: 
    • Ranks: 3 / 69 / 136 → 15 / 82 / 149
    • How it works: 
      • If the caster is in the Sober state: pushes the target 2 cells.
      • If the caster is in the Drunk state: pushes the target 1 cell and reduces enemies' chances of landing critical hits.
    • Casting conditions: 
      • Critical: 15% → /
  • Consolation: 
    • Ranks: 110 / 177 → 125 / 192
    • Description:
      • Attracts and heals the targeted ally.
    • How it works: 
      • Can be cast in the Drunk state.
      • Heal value has been reduced: 7 / 8 → 5 / 7%
      • Attraction has been increased by 1 cell.
    • Casting conditions:
      •  AP cost: 3 → 2
  • Stretcher: 
    • Is now the variant of Alcoshu.
      • Ranks: 195 → 20 / 87 / 154 
    • How it works: 
      • Is now an Earth spell.
      • Pushes the target to the targeted cell:
        • If the target is an ally: heals the target for on each entity passed over. (5%)
        • If the target is an enemy: increases the spell's damage for each enemy passed over and inflicts Earth damage.
        Requires the Carrying state.
    • Casting conditions: 
      • State required: Carrying
      • Max range: 5 → 4 / 4 / 5
      • Min range: 2 → 1
      • Casts per turn: 2 → 1
      • Critical: / → 15%
    • Damage: 
      • Level 20: / → 20 to 22 (CH: 23 to 27)
      • Level 87: / → 25 to 28 (CH: 30 to 34)
      • Level 154: / → 31 to 35 (CH: 37 to 42)
  • Alcoshu: 
    • Is now the variant of Stretcher.
      • Ranks: 10 / 77 / 144 → 130 / 197 
    • How it works: 
      • If the caster is in the Sober state: inflicts Water damage and applies the Drunk state on the caster.

        If the caster is in the Drunk state: steals HP in the Water element.

    • Casting conditions: 
      • Max range: 3 / 4 / 5 → 5 / 6
      • Critical: 5 → 10%
      • AP cost: 3 → 2
      • Casts per turn: 3 → 2
      • Casts per target: 2 → /
    • Damage: 
      • Level 130: 19 to 22 (CH: 23 to 26) → 10 to 12 (CH: 12 to 14)
      • Level 197: 24 to 27 (CH: 29 to 32) → 11 to 13 (CH: 13 to 16)
  • Vertigo: 
    • Formerly Propulsion.
    • Is now the variant of Liqueur.
    • How it works: 
      • Is now a Fire spell.
      • Throws the target onto the targeted cell, attracts targets towards the center and inflicts Fire damage on enemies in an area of effect.

        Requires the Carrying state.

        • Moves 2 cells closer in a 3-cell cross area of effect.
    • Casting conditions: 
      • State required: Carrying
      • AP cost: 3 → 2
      • Casts per turn: 2 → 1
      • Critical: 15 → 10%
    • Damage: 
      • Level 25: 18 to 20 (CH: 21 to 23)
      • Level 92: 23 to 25 (CH: 27 to 30) 
      • Level 159: 28 to 31 (CH: 34 to 37)
  • Liqueur: 
    • Is now the variant of Propulsion.
      • Ranks: 130 / 197 → 135
    • How it works: 
      • If the caster is in the Sober state: inflicts Air damage and applies the Drunk state on the caster.

        If the caster is in the Drunk state: steals HP in the Air element.

    • Casting conditions: 
      • Max range: 8 → 7
      • Min range: 2 → 1
      • Critical: 5 → 10%
    • Damage: 
      • Level 135: 22 to 25 (CH: 26 to 30)
  • Drunkenness: 
    • Description: 
      • Summons a Drunkard's Barrel that heals its summoner when carried and applies the Drunk state on the summoner when thrown.
        The AP cost of the Karcham and Chamrak spells is reimbursed if the caster is carrying their Barrel.
        If the Barrel is still alive when the spell is recast, the old one is killed and replaced by a new one.

    • How it works:
      • Can also be cast in the Drunk state.
      • The caster can now only have one Barrel at a time. If the Barrel is still alive when the spell is recast, the old one is killed and replaced by a new one.
      • The AP cost of Karcham and Chamrak is reimbursed when the caster is carrying their Barrel (see Karcham & Chamrak).
    • Casting conditions: 
      • AP cost: 4 → 2
      • Cooldown period: 5 → /
      • Casts per turn: / → 1
    • Drunkard's Barrel: 
      • The Barrel no longer uses a summons slot.
      • The Barrel can no longer lock.
      • Characteristics (level 200): 
        • HP: 1500 → 600
        • AP: 8 → 0
        • MP: -1 → 0
        • AP Parry: 60 → /
        • MP Parry: 60 → /
      • Spells:
        • Great Draught (starting spell):
          • Formerly General Round.
          • How it works:
            • Heals on allies when the Barrel is thrown have been removed.
            • Heals the caster when they carry the Barrel. Applies the Drunk state on the caster when they throw the Barrel.
              • Heals 5% of max HP
        • Binge:
          • This spell has been removed.
  • Inebriation: 
    • Description:
      • Summons a Tipsy's Barrel that increases its summoner's Power when it is carried and applies the Drunk state on them when it's thrown.
        The AP cost of the Karcham and Chamrak spells is reimbursed if the caster is carrying their Barrel.
        If the Barrel is still alive when the spell is recast, the old one is killed and replaced by a new one.

    • How it works:
      • Can also be cast in the Drunk state.
      • The caster can now only have one Barrel at a time. If the Barrel is still alive when the spell is recast, the old one is killed and replaced by a new one.
      • The AP cost of Karcham and Chamrak is reimbursed when the caster is carrying their Barrel (see Karcham & Chamrak).
    • Casting conditions: 
      • AP cost: 3 → 2
      • Cooldown period: 4 → /
      • Casts per turn: / → 1
    • Tipsy's Barrel: 
      • The Barrel no longer uses a summons slot.
      • The Barrel can no longer lock.
      • Characteristics (level 200): 
        • HP: 1200 → 600
        • AP: 4 → 0
        • MP: 0 → 0
      • Spells: 
        • Magic Potion (starting spell):
          • How it works:
            • The Power bonus on allies when the Barrel is thrown has been removed.
            • Increases the caster's Power when they carry the Barrel. Applies the Drunk state on the caster when they throw the Barrel.
              • 100 Power (2 turns, cannot be dissipated, max stacking 1)
              • The bonus can be dissipated.
        • Pouring: 
          • This spell has been removed.
  • Sherpa: 
      • How it works: 
        • Now increases the maximum number of casts per turn for the caster's Karcham and Chamrak spells by 4.
          • Also increases the maximum number of casts per target by 1.
        • Also applies the Unlockable state on the targeted ally.
      • Casting conditions: 
        • Min range: 0
        • Max range: 0 → 6
        • Cooldown period: 2 → 3
  •  Propulsion:
    • Formerly Vertigo. 
    • Is now the variant of Absinthe.
      • Ranks: 75 / 142 → 40 / 107 / 174
    • How it works: 
      • Is now an Air spell.
      • Throws the target onto the targeted cell, inflicts Air damage on enemies, and repels targets in an area of effect.
        Requires the Carrying state.
        • Repels 2 cells in a 1-cell cross area of effect.
    • Casting conditions: 
      • State required: Carrying
      • Max range: 4 / 6 → 3 / 3 / 4
      • Casts per turn: 2 → 1
      • Straight-line casting: yes → no
      • Critical: / → 10%
    • Damage: 
      • Level 40: / → 21 to 23 (CH: 25 to 28)
      • Level 107: / → 27 to 30 (CH: 32 to 36)
      • Level 174: / → 33 to 37 (CH: 40 to 44)
  • Absinthe: 
    • Is now the variant of Vertigo.
      • Ranks: 180 → 150 
    • How it works:
      • If the caster is in the Sober state: inflicts Fire damage and applies the Drunk state on the caster.

        If the caster is in the Drunk state: steals HP in the Fire element.

    • Casting conditions: 
      • AP cost: 3 → 2
      • Casts per turn: 3 → 2
      • Casts per target: 2 → /
      • Max range: 6 → 5
    • Damage: 
      • Level 150: 23 to 26 (CH: 28 to 31) → 12 to 15 (CH: 14 to 18)
  • Brandy: 
    • Is now the variant of Filthipint.
      • Ranks: 135 → 45 / 112 / 179
    • How it works: 
      • Is now a Water spell.
      • Throws the target onto the targeted cell, inflicts Water damage on enemies, and heals allies in an area of effect.
        Requires the Carrying state.
        • Heal: 5 / 6 / 7% of max HP
    • Casting conditions: 
      • State required: Carrying
      • AP cost: 4 → 2
      • Casts per turn: 2 → 1
      • Max range: 3 → 4
      • Critical: / → 15%
    • Damage: 
      • Level 45: / → 15 to 18 (CH: 18 to 21)
      • Level 112: / → 20 to 23 (CH: 24 to 28)
      • Level 179: / → 24 to 28 (CH: 29 to 34)
  • Filthipint: 
    • Is now the variant of Brandy.
      • Ranks: 190 → 155 
    • How it works: 
      • If the caster is in the Sober state: inflicts Earth damage in an area of effect and applies the Drunk state on the caster.

        If the caster is in the Drunk state: steals HP in the Earth element in an area of effect.
        Does not affect the caster.

    • Casting conditions: 
      • Critical: 25 → 15%
    • Damage: 
      • Level 190: 35 to 39 (CH: 42 to 47) → 34 to 38 (CH: 41 to 46)
  • Stain:
    • How it works: 
      • Critical hits have been removed.
  • Brewing: 
    • How it works: 
      • Can also be cast in the Sober state.
  • Vulnerability: 
    • Is now the variant of Fermentation.
    • Description:
      • Increases the damage suffered by the target.
    • How it works: 
      • Critical hits have been removed.
      • The increase in damage suffered has been reduced: 15% (CH: 17) → 10%
    • Casting conditions: 
      • AP cost: 3 → 2
      • Casts per target: 2 → 1
      • Casts per turn: 4 → 2
      • Critical Hit: 5% → /
      • Max stacking: 2
  • Fermentation: 
    • Is now the variant of Vulnerability.
      • Ranks: 175 → 165
    • Description:
      • Applies a shield on the caster immediately and on the following turn.
        Requires the Drunk state.

    • Casting conditions: 
      • Cooldown period: 2 → 3
  • Eviction: 
    • Is now the variant of Nausea.
      • Ranks: 40 / 107 / 174 → 60 / 127 / 194
    • How it works: 
      • If the caster is in the Sober state: teleports the caster symmetrically in relation to the target and inflicts Earth damage on enemies.

        If the caster is in the Drunk state: teleports the target symmetrically in relation to the caster and inflicts Earth damage on enemies in an area of effect.

    • Casting conditions: 
      • Target necessary: no → yes
      • Casts per turn: 3 → 2
      • Critical: 25 → 5%
    • Damage: 
      • Level 60: 11 to 13 (CH: 13 to 15) 
      • Level 127: 13 to 15 (CH: 16 to 18) 
      • Level 194: 15 to 17 (CH: 18 to 20)
  • Nausea: 
    • Is now the variant of Eviction.
      • Ranks: 150 → 170
    • How it works: 
      • If the caster is in the Sober state: inflicts Air damage on enemies.
        • -80 Pushback Resistance (2 turns, can be dissipated)
      • If the caster is in the Drunk state: moves the caster away from the target and inflicts Air damage on enemies.

        • -40 Pushback Resistance (2 turns, max stacking 5, can be dissipated)
        • +4 damage
        • Moves back 2 cells
    • Casting conditions: 
      • Min range: 2 → 1
      • Max range: 8 (-4 in the Drunk state)
      • Modifiable range: yes → no
      • Casts per turn: 3 → 2
      • Casts per target: 2
      • Max stacking: / → 1
  • Explosive Flask: 
    • Is now the variant of Pandatak.
      • Ranks: 70 / 137 → 65 / 131 / 198
    • How it works: 
      • Inflicts Fire damage in an area of effect.

        If the caster is in the Drunk state, the spell's range is reduced but its damage increases.
        Does not affect the caster.

        • -3 / -3 / -4 Range
        • +2 / +3 / +4 Damage
    • Casting conditions: 
      • Max range: 5 → 6 / 8
      • Min range: 2 → 1
      • Modifiable range: yes → no
      • Critical: 25 → 10%
    • Damage: 
      • Level 65: / → 16 to 19 (CH: 20 to 22)
      • Level 131: 20 to 23 (CH: 24 to 27) → 20 to 22 (CH: 24 to 27)
      • Level 198: 26 to 29 (CH: 31 to 35) → 22 to 25 (CH: 26 to 30)
  • Pandatak: 
    • Is now the variant of Explosive Flask.
      • Ranks: 80 / 147 → 175 
    • How it works:
      • Inflicts Earth damage in an area of effect.
        If the caster is in the Drunk state, the spell's range is reduced but its damage increases.
        • -3 Range
        • +8 Damage
    • Damage: 
      • Level 175: 41 to 46 (CH: 49 to 55) → 38 to 42 (CH: 46 to 50)
  • Bamboo Milk: 
    • NEW SPELL!
    • Is now the variant of Prohibition.
    • Ranks: 70 / 137
    • How it works: 
      • Reduces the duration of effects on the caster and applies the Sober state on the caster.
      • Can be cast in the Drunk state and Sober state.
    • Casting conditions: 
      • Area of effect: single target
      • AP cost: 2
      • Max range: 0 
      • Modifiable range: no
      • Cooldown period: 4 / 3
  • Prohibition: 
    • Is now the variant of Bamboo Milk.
      • Ranks: 165 → 180
    • Description:
      • Applies the Unhealable state on the target and makes the target invulnerable to close-combat damage.
        On the caster:
        • Makes them Invulnerable in close combat.
        • Applies the Sober state.
        • Applies the Prohibition state, which prevents them from entering the Drunk state.
        • Applies the Unhealable state at the start of the next turn.

    • How it works: 
      • If cast on oneself while in the Drunk state, returns oneself to the Sober state.
      • Prevents entering the Drunk state for the current turn.
  • Alcoholic Breath: 
    • Is now the variant of Waterfall.
      • Ranks: 6 / 71 / 138 → 75 / 142 
    • How it works: 
      • Inflicts Air damage on enemies and repels targets in an area of effect.

        Requires the Drunk state.

        • Pushes back 2 cells.
    • Casting conditions: 
      • State required: Drunk
      • Area of effect: Point → 4-cell line
      • Max range: 4 / 6 / 8 → 5 / 6
      • Modifiable range: yes → no
      • Casts per turn: / → 2
      • Casts per target: 2 → /
      • Critical: 5 → 10%
    • Damage: 
      • Level 75: 19 to 21 (CH: 22 to 25) → 23 to 26 (CH: 27 to 31)
      • Level 142: 23 to 26 (CH: 28 to 31) → 28 to 32 (CH: 34 to 38)
  • Waterfall: 
    • Is now the variant of Alcoholic Breath.
    • How it works: 
      • Is now a Water spell.
      • Throws the target onto the targeted cell, inflicts Water damage on enemies in an area of effect, and moves the caster closer to the target.
        Requires the Carrying state.
        • Attracts 5 cells.
    • Casting conditions: 
      • State required: Carrying
      • AP cost: 2 → 3
      • Area of effect: single target / straight line from caster
      • Line of sight: yes → no
      • Initial cooldown period: 1 → /
      • Critical: / → 10%
    • Damage: 
      • Level 185: / → 32 to 26 (CH: 38 to 43)
  • Melancholy: 
    • Is now the variant of Pandjiu.
      • Ranks: 60 / 127 / 194 → 80 / 147 
    • How it works: 
      • If the caster is in the Sober state: inflicts Water damage on enemies in an area of effect and repels the targets (see Repulsive Arrow).
      • If the caster is in the Drunk state: inflicts Water damage in an area of effect.
        • The spell's range is halved but its damage increases. 
          • -4 / -5 Range
          • +6 / +8 Damage
    • Casting conditions: 
      • Max range: 3 / 4 / 5 → 8 / 10 
      • Modifiable range: yes → no
      • Critical: 25 → 15%
    • Damage: 
      • Level 80: 35 to 39 (CH: 42 to 46) → 29 to 32 (CH: 35 to 39)
      • Level 147: 39 to 43 (CH: 47 to 52) → 36 to 40 (CH: 43 to 48)
  • Pandjiu: 
    • Is now the variant of Melancholy.
      • Ranks: 170 → 190
    • Description: 
      • Inflicts Fire damage on enemies and attracts the target.
    • Casting conditions: 
      • AP cost: 4 → 3
      • Max range: 5 → 5 / 6
      • Critical: 5 → 10%
    • Damage: 
      • Level 115: / → 24 to 27 (CH: 29 to 33)
      • Level 182: 29 to 33 (CH: 35 to 40) → 28 to 32 (CH: 34 to 38)
  • Spirit Bond: 
    • Ranks: 90 / 157 → 85 / 152 
    • Description: 
      • Summons a biddable Pandawasta that removes Power, Dodge and Lock from opponents.

      • It can also increase its characteristics during the combat.

      • If the Pandawasta is still alive when the spell is recast, the old one is killed and replaced by a new one.

      • Requires the Drunk state.

    • How it works: 
      • The Pandawasta can now carry its summoner, and reduces the damage received by allies by 50%.
    • Casting conditions: 
      • Cooldown period: 6 → 6 / 5
    • Pandawasta: 
      • Characteristics: 
        • HP: 604 / 1157 / 1350 → 463 / 977 / 1140 (at levels 90 / 157 / 200 vs 85 / 152 / 200) 
        • AP: 6
        • MP: 5
        • Agility: 115 / 175
        • AP Parry: 6 / 14 → 25 / 60
        • MP Parry: 6 / 14 → 25 / 60
        • Resistance: 15% / 35%
      • Spells: 
        • Alcoholic Bow: 
          • NEW SPELL!
          • Replaces Unlucky Bamboo.
          • How it works:
            • The Pandawasta places its summoner on the targeted cell.
          • Casting conditions:
            • State required: Carrying
            • AP cost: 2
            • Max range: 1
            • Cooldown period: 2
            • Free cell: yes
        • Bamboo Blow: 
          • Merger of Bamboo Blow and Unlucky Bamboo.
          • How it works:
            • Reduces the target's Power and Dodge.
              • -15 / -30 Dodge (CH: 20 / 35) (2 turns, max stacking 2, can be dissipated)
              • -50 / -100 Power (CH: 60 / 120) (2 turns, max stacking 2, can be dissipated)
          • Casting conditions:
            • Forbidden state: Carrying
            • Max stacking: / → 2
            • Critical: 5 → 25%
        • Drunken Meditation: 
          • How it works:
            • Increases the caster's Vitality, Agility and MP.
              • +225 / +325 Vitality (4 turns, can be dissipated, max stacking 2)
              • +225/ +325 Agility (4 turns, can be dissipated, max stacking 2)
              • +1 MP (4 turns, can be dissipated, max stacking 2)
          • Casting conditions:
            • Forbidden state: Carrying
            • AP cost: 8 → 6
            • Cooldown period: 4 → 2
            • Max stacking: 2
  • Bamboo: 
    • Ranks: 200 → 195
    • Description: 
      • Summons a Bamboo that acts as an obstacle.
        The caster can get on their Bamboo.
        The AP cost of the Karcham and Chamrak spells is reimbursed if the caster is carrying one of their Bamboos.
        The Bamboo reduces the damage received by allies by 50%.

      • Characteristics: 
        • The Bamboo's HP have been reduced (550 HP at level 200).
    • How it works: 
      • The AP cost of Karcham and Chamrak is reimbursed when the caster is carrying one of their Bamboos (see Karcham & Chamrak).
      • Can be cast in the Drunk state and Sober state.
  • Pandiniuras: 
    • Is now the variant of Pandawa's Hand.
      • Ranks: 85 / 152 → 90
    • Description:
      • Increases the targeted ally's MP.

        Requires the Drunk state.

    • How it works: 
      • The MP penalty has been reduced: 3 / 4 → 2 / 3
    • Casting conditions: 
      • Initial cooldown period: / → 1
      • Cooldown period: 6 / 4 → 5 / 4
  • Pandawa's Hand
    • NEW SPELL!
    • Replaces Zatoishwan's Wrath.
    • Is now the variant of Pandiniuras.
    • Ranks: 200
    • How it works:
      • If the caster is in the Sober state: removes Power and inflicts damage in the caster's best attack element.

        If the caster is in the Drunk state: removes Power and inflicts Neutral, Earth, Fire, Water and Air damage.

        • -500 Power (1 turn, max stacking 1, cannot be dissipated)
    • Casting conditions: 
      • Area of effect: single target
      • AP cost: 5
      • Max range: 5
      • Min range: 1
      • Cooldown period: 5
      • Critical: 5%
    • Damage: 
      • Sober state: 
        • 50 (CH: 100)
      • Drunk state: 
        • 5 Neutral damage (CH: 10)
        • 5 Earth damage (CH: 10)
        • 5 Fire damage (CH: 10)
        • 5 Water damage (CH: 10)
        • 5 Air damage (CH: 10)

Class Set

 
  Helmet Hicc - Level 40
2.64
  • Reduces the Pandiniuras spell's cooldown period by 1
  • Increases the Terror spell's maximum number of casts per target by 1
  • 15 damage with the Blazing Fist spell
  • 10 Damage with the Alcoholic Breath spell
  • Increases the Stretcher spell's maximum range by 1
  • Increases the Consolation spell's maximum number of casts per turn by 1
  • Makes the Burning Circle spell's range modifiable
  • Increases the Numbness spell's maximum range by 1
2.65
  • Increases the Hangover spell's maximum range by 2
  • Increases the Distillation spell's maximum range by 2
  • Reduces the Stretcher spell's AP cost by 1
  • 30% Critical with the Alcoshu spell
  • Disables the Debauchery spell's line of sight
  • Disables straight-line casting for the Nausea spell
  • Reduces the Stabilisation spell's cooldown period by 1
  • Reduces the Sherpa spell's AP cost by 1
 
 
  Cape Wuera - Level 80
2.64
  • Increases the Vertigo spell's maximum number of casts per turn by 1
  • Reduces the Stabilisation spell's cooldown period by 1
  • 15 Damage with the Explosive Flask spell
  • Disables straight-line casting for the Waterfall spell
  • Reduces the Sherpa spell's AP cost by 1
  • Makes the Absinthe spell's range modifiable
  • Reduces the Distillation spell's AP cost by 1
  • 20% Critical with the Tipple spell
2.65
  • 30% Critical with the Explosive Palm spell
  • Reduces the Numbness spell's AP cost by 1
  • Disables straight-line casting for the Vertigo spell
  • 30% Critical with the Liqueur spell
  • 25% Critical with the Explosive Flask spell
  • 25% Critical with the Pandatak spell
  • Increases the Terror spell's maximum number of casts per target by 1
  • Increases the Consolation spell's maximum number of casts per turn by 1
 

 
  Sticky Strap – Level 100
2.64
  • 25% Critical with the Melancholy spell
  • Increases the Stain spell's maximum range by 1
  • Increases the Karcham spell's maximum number of casts per target by 1
  • Disables straight-line casting for the Hooch spell
  • Increases the Brewing spell's maximum range by 2
  • Increases the Chamrak spell's maximum number of casts per target by 1
  • Increases the Drunkenness spell's maximum range by 2
  • Increases the Inebriation spell's maximum range by 2
2.65
  • Increases the Stain spell's maximum range by 2
  • Increases the Brewing spell's maximum range by 2
  • Disables the Vulnerability spell's line of sight
  • Reduces the Fermentation spell's AP cost by 1
  • Reduces the Spirit Bond spell's cooldown period by 1
  • Makes the Bamboo spell's range modifiable
  • Reduces the Pandiniuras spell's cooldown period by 1
  • 5 Damage with the Pandawa's Hand spell
 

 
  Barnacle Getas - Level 130
2.64
  • Disables the Vulnerability spell's line of sight
  • 25% Critical with the Hangover spell
  • Increases the Propulsion spell's maximum range by 2
  • Reduces the Zatoishwan's Wrath spell's AP cost by 1
  • Disables straight-line casting for the Prohibition spell
  • 25% Critical with the Debauchery spell
  • Increases the Brandy spell's maximum range by 2
  • Reduces the Fermentation spell's AP cost by 1
  • 1 MP
2.65
  • Increases the Schnaps spell's maximum range by 1
  • Increases the Pandjiu spell's maximum number of casts per target by 1
  • Disables straight-line casting for the Propulsion spell
  • Disables straight-line casting for the Absinthe spell
  • 30% Critical with the Alcoholic Breath spell
  • Disables straight-line casting for the Waterfall spell
  • Reduces the Drunkenness spell's AP cost by 1 
  • Reduces the Inebriation spell's AP cost by 1
 

 
  Ear Ring - Level 150
2.64
  • Reduces the Schnaps spell's AP cost by 1
  • 30% Critical with the Pandatak spell
  • Reduces the Spirit Bond spell's cooldown period by 1
  • 15 Damage with the Eviction spell
  • 20% Critical with the Liqueur spell
  • Increases the Filthipint spell's maximum range by 1
  • Increases the Bamboo spell's maximum range by 1
  • Disables straight-line casting for the Nausea spell
2.65
  • Increases the Tipple spell's maximum range by 1
  • 25% Critical with the Eviction spell
  • Increases the Brandy spell's maximum range by 2
  • Increases the Filthipint spell's maximum range by 2
  • 25% Critical with the Melancholy spell
  • Reduces the Fiery Breath spell's AP cost by 1
  • Reduces the Bamboo Milk spell's cooldown period by 1
  • Disables straight-line casting for the Prohibition spell
 

Fixes and Improvements

Common Spells: 

A devblog is available here.
  • The following spells have changed, and a variant is now available:
    • Burnt Pie / Leek Pie:
      • Leek Pie: Inflicts damage in the caster's best element.
        • Casting conditions: 
          • AP cost: 2
          • Min range: 1 / 1
          • Max range: 6 / 8
          • Casts per turn: 4 → 2 
          • Casts per target: 2 → 1
        • Damage: 
            • Level 97: 6 to 8 (CH: 8 to 10)
            • Level 164: 8 to 10 (CH: 10 to 12)
      • Burnt Pie: Inflicts damage in the caster's worst element.
        • Casting conditions: 
          • Max range: 8 / 8 / 8 → 4 / 6 / 8
        • Damage: 
          • Level 30: 5 to 7 (CH: 6 to 8)
          • Level 97: 6 to 8 (CH: 8 to 10)
          • Level 164: 8 to 10 (CH: 10 to 12)
      • How it is obtained not changed
    • Perfidious Boomerang / Diamondine Boomerang
      • Perfidious Boomerang: Steals health and characteristics in a random element.
        • Steals 100 / 160 Intelligence/Strength/Chance/Agility (2 turns, max stacking 1, can be dissipated)
        • Casting conditions:
          • AP cost: 5 → 3
          • Max stacking: / → 1
          • Min range: 5 → 4
        • Damage:
          • Level 100: 21 to 23 (CH: 25 to 28)
            Level 200: 26 to 29 (CH: 31 to 35)
      • Diamondine Boomerang: Inflicts damage in the caster's best element and attracts the target.
        • Moves 2 cells closer.
        • Casting conditions: 
          • Area of effect: single target
          • AP cost: 3
          • Max range: 6
          • Min range: 2
          • Modifiable range: no 
          • Line of sight: yes
          • Straight-line casting
          • Target needed: yes
          • Cooldown period: 4
          • Critical Hit: 5
        • Damage:
          • Level 100: 23 to 26 (CH: 27 to 31) → 21 to 23 (CH: 25 to 28)
          • Level 195: 28 to 32 (CH: 34 to 38) → 26 to 29 (CH: 31 to 35)
      • How it is obtained not changed
    • Moon Hammer / Darkli Moon Hammer
      • Moon Hammer: Inflicts Air damage and reduces Range.
        • The Range penalty has increased: 1 → 2
        • The duration of the Range penalty has decreased: 5 → 2
        • Casting conditions:
          • AP cost: 6 → 3
          • Max range: 7 → 6 / 7
          • Min range: 4 → 3 / 3
          • Max stacking: 3 → 1
          • Cooldown period: 2 → 3
        • Damage:
          • Level 80: 15 to 19 (CH: 18 to 23)
          • Level 147: 19 to 24 (CH: 23 to 29)
      • Darkli Moon Hammer: 
        • Inflicts Air damage and steals Range.
        • -1 Range (enemy), +1 Range (caster) (2 turns, max stacking 1, can be dissipated)
        • Casting conditions: 
          • Area of effect: single target
          • AP cost: 4
          • Max range: 4 / 5
          • Min range: 1
          • Modifiable range: yes
          • Line of sight: yes
          • Straight-line casting: no
          • Cooldown period: 3
          • Target needed: yes
          • Critical Hit: 10 
        • Damage:
          • Level 80: 21 to 27 (CH: 25 to 32)
          • Level 147: 26 to 33 (CH: 31 to 40)
      • How it is obtained not changed
    • Lightning Strike: is now Grunob's Lightning Strike / Grunob's Lesson
      • Grunob's Lightning Strike: Inflicts Fire damage on enemies in an area of effect and increases caster's and their allies' Heals received.
        • +5% / +15% / +25% Heals received (1 turn, max stacking 1, can be dissipated)
        • Casting conditions: 
          • Area of effect: 2-cell circle 
          • AP cost: 4 → 3
          • Cooldown period: 2 → 3
        • Damage: 
          • Level 20: 13 to 16 (CH: 16 to 20)
          • Level 87: 17 to 21 (CH: 20 to 25)
          • Level 154: 21 to 26 (CH: 25 to 31)
      • Grunob's Lesson: Inflicts Fire damage and reduces the targeted enemies' Heals received. Rebounds on the nearest enemy in a 2-cell area of effect, max 5 times.
        • -15% / -25% Heals received (1 turn, max stacking 1, can be dissipated)
        • Casting conditions: 
          • Area of effect: single target
          • AP cost: 4
          • Max range: 4 / 5
          • Min range: 1
          • Modifiable range: no 
          • Line of sight: yes
          • Cooldown period: 3
        • Damage: 
          • Level 87: 19 to 22 
          • Level 154: 23 to 27
      • Can be obtained in the Gob Akademy
    • Savouwy Cawwot / Beefy Cawwot
      • Savouwy Cawwot: Summons a Cawwot that heals nearby allies and enemies.
        • The Savouwy Cawwot glyph remains for an extra turn when the Savouwy Cawwot dies.
        • Casting conditions:
          • Area of effect: 1-cell circle → 1-cell cross
        • Savouwy Cawwot
          • Characteristics: 
            • Health: 90 / 224 / 559 (lvl. 200: 660)
      • Beefy Cawwot: Summons a Cawwot. When it suffers damage, it applies a shield on its attacker. Gains shield at the start of each turn.
        • 50% of its level as shield (1 turn, max stacking 1, cannot be dissipated), only on the Cawwot at the start of its turn.
        • Casting conditions: 
          • Area of effect: single target
          • AP cost: 4
          • Max range: 4
          • Min range: 1
          • Modifiable range: no
          • Line of sight: no
          • Free cell: yes
          • Cooldown period: 5 
        • Beefy Cawwot
          • Characteristics: 
            • Health: 206 / 457 (lvl. 200: 540)
      • How it is obtained not changed
    • Summoning of Arachnee / Summoning of Major Arachnee
      • Summoning of Arachnee: Summons a biddable Arachnee that inflicts Earth damage. May instead summon a biddable Major Arachnee that inflicts Earth damage and removes AP.
        • Casting conditions: 
          • AP cost: 4 → 3
        • Arachnee
          • Characteristics: 
            • Health: 120 (lvl. 200: 360) → 45 / 151 / 278 (lvl. 200: 360)
            • MP: 4 → 2 / 3 / 3
      • Summoning of Major Arachnee: Summons a biddable Major Arachnee that inflicts Earth damage and removes AP. May instead summon a biddable Arachnee that inflicts Earth damage. 
        • Casting conditions: 
          • AP cost: 5
          • Max range: 1
          • Min range: 1
          • Modifiable range: no 
          • Free cell: yes
          • Cooldown period: 6 
          • Initial cooldown period: 1 
        • Major Arachnee
          • Characteristics: 
            • Health: 220 (lvl. 200: 660) → 80 / 174 / 371 (lvl. 200: 480)
            • MP: 4 → 3 / 4
      • How it is obtained not changed
    • Summoning of Chaferfu / Summoning of Chaferfu Lancer
      • Summoning of Chaferfu: Summons a Chaferfu that attacks allies and enemies randomly. May instead summon a Chaferfu Lancer that removes MP.
        • Chaferfu
          • Characteristics: 
            • Health: 270 (lvl. 200: 810) → 132 / 299 / 533 (lvl. 200: 630)
            • MP: 4 → 3 / 3 / 3
            • % Resistances: 40 in all elements → 15 in all elements
      • Summoning of Chaferfu Lancer: Summons a Chaferfu Lancer that removes MP. May instead summon a Chaferfu that attacks allies and enemies randomly.
        • Casting conditions: 
          • AP cost: 5
          • Max range: 2
          • Min range: 2
          • Modifiable range: no 
          • Line of sight: yes
          • Free cell: yes
          • Cooldown period: 6 
          • Initial cooldown period: 1
        • Chaferfu Lancer
          • Characteristics: 
            • Health: 520 (lvl. 200: 1560) → 216 / 468 / 787 (lvl. 200: 930)
            • % Resistances: 45 in all elements → 20 in all elements
            • MP: 5 → 3
          • Spells: 
            • Skewer
              • Casting conditions: 
                • Modifiable range: yes → no 
      • How it is obtained not changed
    • Release / Provocation
      • Release: Pushes allies and enemies in the caster's vicinity.
        • Pushes the target 2 / 3 / 4 cells
      • Provocation: The caster moves closer to the target, then the target is attracted.
        • Moves 1 cell closer.
        • Attracts 1 cell.
        • Casting conditions: 
          • Area of effect: single target
          • AP cost: 3
          • Max range: 3
          • Min range: 2
          • Modifiable range: no 
          • Cooldown period: 2
      • How it is obtained not changed
    • Weapon Skill / Weapon Clumsiness
      • Weapon Skill: Increases the Power of the caster's weapons.
        • 300 → 100 / 200 / 300 (CH: 120 / 240 / 360) additional weapon damage
      • Weapon Clumsiness: If the caster suffers damage, decreases the attacker's weapon damage.
        • -6% / -10% weapon damage (2 turns, max stacking 3, can be dissipated)
        • Casting conditions: 
          • AP cost: 2
          • Max range: 0
          • Min range: 0
          • Cooldown period: 5
      • How it is obtained not changed
  • The following spells have been added:
    • Mantiscroc / Dart Mocles
      • Mantiscroc: Inflicts Earth damage on enemies in an area of effect. The caster gains Dodge for each enemy hit.
        • +5 / +10 / +15 Dodge per target (1 turn, max stacking 5, cannot be dissipated)
        • Casting conditions: 
          • Area of effect: 1-cell cross
          • AP cost: 3
          • Max range: 3 / 3 / 4
          • Min range: 0
          • Modifiable range: no 
          • Line of sight: yes
          • Cooldown period: 3
          • Critical Hit: 5
        • Damage: 
          • Level 60: 14 to 17 (CH: 17 to 21)
          • Level 127: 18 to 22 (CH: 21 to 26)
          • Level 194: 20 to 24 (CH: 24 to 29)
      • Dart Mocles: Inflicts Earth damage on enemies in an area of effect. The caster gains Lock for each enemy hit.
        • +8 / +10 Lock per target (1 turn, max stacking 6, cannot be dissipated)
        • Casting conditions: 
          • Area of effect: 1-cell square
          • AP cost: 4
          • Max range: 0
          • Min range: 0
          • Modifiable range: no 
          • Line of sight: no 
          • Cooldown period: 3
          • Critical Hit: 10
        • Damage
          • Level 127: 22 to 27 (CH: 27 to 32)
          • Level 194: 25 to 30 (CH: 30 to 36)
      • Can be obtained in the Mastodon Cemetery
    • Kannibubble / Kanniboil
      • Kanibubble: Inflicts Water damage and reduces the target's critical damage.
        • -10 / -20 / -30 critical damage (1 turn, max stacking 1, can be dissipated)
        • Casting conditions: 
          • Area of effect: single target
          • AP cost: 3
          • Max range: 4 / 6 / 8
          • Min range: 2
          • Modifiable range: yes
          • Cooldown period: 3
          • Critical Hit: 5
        • Damage 
          • Level 40: 12 to 15 (CH: 14 to 17)
          • Level 107: 15 to 19 (CH: 18 to 22)
          • Level 174: 19 to 23 (CH: 23 to 28)
      • Kanniboil: Inflicts Water damage. Increases the caster's chance of landing Critical Hits.
        • +5 / +10% (1 turn, max stacking 1, can be dissipated)
        • Casting conditions: 
          • Area of effect: single target
          • AP cost: 4
          • Max range: 4 / 5
          • Min range: 1
          • Modifiable range: no
          • Line of sight: yes 
          • Cooldown period: 3
          • Target needed: yes
          • Critical Hit: 5
        • Damage
          • Level 107: 21 to 24 (CH: 25 to 29)
          • Level 174: 26 to 30 (CH: 31 to 36)
      • Can be obtained in the Kanniball Village
  • The following common spells have not been changed: 
    • Soul Capture
    • Mount Taming
    • Necronyx
    • Bow
    • Slayspirit Lantern
    • Summons' Master and Release spells
  • The Ensembles interface has changed to allow common spell variants to be selected.
  • The acquisition level for common spells has been added to the Spell interface, along with an option to show them or not.
  • Common spells are no longer modified by the Blord Warrior's cursed sword and scythe.

Quests:

  • Deserted Cargo: Monsters in the area no longer drop the crate of apis.
  • In some very rare cases, the counters for quests in progress would reset to zero. This has been fixed.
  • Don't Let the Son Go Down: It is no longer possible to enter the ghost's crypt.
  • The Musamune weapon's level is now 160 instead of 150 to match the level of the quest in which it is obtained.
  • Blessings/Curses System: As announced in the previous update, we have started to transfer some blessings and curses linked to quests to the new alteration system. Therefore, these blessings and curses are no longer bound by the limit of two elements of each type, and they can no longer be lost by being replaced by another blessing or curse. The following quests are affected: 
    • Where There's Smoke… 
    • Once Upon a Time in the West 
    • South It Seems 
    • Altar of the North 
    • The Mean Ol' Witch of the East 
    • Divine Protection 
    • See Dark Vlad and Die… or Not 
    • Who Watches the Watchers? 
    • Road Safety 
    • Mind Your Spirits 
    • To the Last Sigh 
    • In this Garden that Unites Us 
    • Drawn Into the Game 
    • Tarada Bay's Secret 
    • The Woods Have Ears 
    • Mushroom Support 
    • Food, Folks and Fungus 
    • A Painted Shadow 
    • Requiem for a Yokai 
    • By This Oath the World Is Written 
    • Furry Nearly Catastrophic 
    • The Vaccine Monologues 
    • Light on Shadow 
    • Day of the Assassins 
    • Ikwa: The Path of the Drunken Warrior 
    • Yonkwa: Path of the Sabre 
    • Under the Northern Lights 
    • The L.O. Peril 
    • A Time for Secrets 
    • A Painful Separation 

Items: 

  • Combat:
    • Nightmare Dofus: This Dofus is back to the way it worked in Update 2.63. Its effects are only activated during the player's turn. Some shield gains (via Prytekt or the "Treechnid Bark" legendary power) did not trigger this Dofus's effect. This has been fixed.
    • Rykke Errel's Bravery can now be triggered more than 10 times per fight.
  • The following item categories have been added to the marketplaces: 
    • Dofus in the equipment marketplace
    • Klonebawkses in the soul marketplace
    • Treasure hunt maps in the resource marketplace
    • Kwismas gifts in the consumables marketplace
    • Boxes of fragments in the consumables marketplace
  • The "Backpacks" category has been removed, and the items in this category are now in the "Capes" category; as such, they are compatible with living capes and can be mimisymbiced with capes.
  • The following obsolete items have been removed from the game:
    • all content in the "Pet Potions" category
    • all content in the "Petsmount Potions" category
    • all old fish ***
  • Hell Mina's Partisan can now be used with a mimisymbic as a host or appearance.
  • Some Transcendence runes have been renamed to be consistent with classic smithmagic runes.
  • Emote potions now specify that they are single-use.
  • Manitou Zoth and Wandering Bandit incarnations now have icons for all their spells.
  • Four recipes have been updated to reduce the pressure on some much-sought-after ores:
    • Mineral Potion: 6 Tin → 2 Tin + 4 Silicate + 6 Manganese
    • Brutatax's Factory Key: 10 Gold → 10 Silicate
    • Obsidemon's Hypogeum Key: 10 Gold → 10 Bauxite
    • King Nidas's Palace Key: 7 Obsidian → 1 Bendable Crystal
  • The following recipes have been modified: 
    • Dreggon Boots: Steel Plate → Undergrowth Substrate ×2
    • Dreggon Cape: Steel Plate → Undergrowth Substrate ×2

Monsters

  • Progress in the Barrow dungeon is now saved correctly.
  • Toxoliath, Toxmosis spell: The spell is cast by the boss again, and not by the attacker.
  • The challenges "Sharing" and "To Each His Pwn" are now incompatible with the following monsters: 
    • Imafugo
    • Imetsu
    • Imiyama
    • Imorok
    • Imushin
    • King Imagami
    • Mabram
    • Queen Amirukam
    • Rokoram
    • Shinlam
    • Fugokam
    • Tsunam
  • An icon has been added to the effects of the Onabu-Geisha monster's Thousand Cherry Blossoms spell.
  • Some animations were in slow motion for the following monsters; they have been fixed:
    • Rickmortar Mushroom Avatar
    • Kanniball Andchain
    • Royal Pingwin
    • Fuji Snowfoux
    • Professor Xa
  • To make things clearer, some monster families have been renamed or created from existing monsters. These changes are visible in the encyclopedia's bestiary.

    • List of monster families: Strubian Rats, Rest Beasts, Spimushes, Amakna Goblins, Night Beasts, Coralator Colony, Moon Turtles, Palmikokos, Amakna Bworks, Big Larvae, Maknian Rats, Swampsters, Sidimonsters, Otomai's Ark Pirates, Wa Guawds, Koalaks, Frigost Village Critters, Dark Treechnidians, Porcos, Wild Koalaks, Herboreals, Mortal Koalaks, Musicopaths, Mutant Wabbits, Primitive Koalaks, Big Tofus, Zoths, Dark Florifauna, Short-Tempered Treechnidians, Lonesome Pine Fauna, Hesperus Crew, Sphincter Cell's Gang, Tree People, Sulfuriouses, Gisgoul Bworks, Sylvaspirits, Sakai Goblins, Brockhards. 

    • Achievements and Almanax bonuses have been updated accordingly.
    • Some monster achievements' levels have been modified to be more consistent with the monsters forming the family.
    • Two new monster achievements have been added: the Palmikoko family and the Wild Koalak family.

Infinite Dreams:

  • The following incompatibilities have been added:
    • Tal Kasha and the Tanukis
    • Missiz Freezz and Disconcerted Tynril
    •  Koumiho and Ougaa
    • Ougaa and the Malters
    • Klime and Tanukouï San
  • Colosshells (Dantinea's shells) can no longer move around.
  • Dazahk Freezammer's Dream: The way it works has changed. When an attacker pushes, attracts or transposes a defender, the attacker inflicts damage based on their HP on their allies in an infinite cross.

  • Toxoliath's Paradox: The way it works has changed. Whenever an attacker ends their turn adjacent to one of their allies, a poison is applied to the latter for 2 turns; the poison inflicts Neutral damage based on target's health at the end of the turn.

  • El Piko's Dream: The way it works has changed. The Guerrilla spell's area of effect is increased; at the end of each turn, attackers inflict elemental damage on El Piko's allies as a percentage of the target's health and based on El Piko's state within a range of 3 cells around him and instead of in a 1-cell cross.

  • Colousses's Nightmare: The way it works has changed. At the end of their turn, the Colousses's summons inflict damage based on their HP on attackers and boost defenders in an infinite cross:
    State I: Fire / Air / Earth damage on attackers, +1 MP to defenders
    State II: Air / Earth / Water damage on attackers, +2 MP to defenders
    State III: Earth / Water / Fire damage on attackers, +3 MP to defenders
    The MP bonus is also correctly applied.

  • Batofu's Dream: The way it works has changed. Enemies gain 3% final damage on the next turn for each MP used during their turn.

  • Shin Larva's Nightmare: The way it works has changed. Allies lose a percentage of their HP in a random element every time they suffer an AP or MP loss.

  • Tanuki family: It is no longer possible to disable another family's monster's invulnerability using the Tanukis' glyphs.
  • Grohlum's Paradox: The paradox and its effects appear in buffs and the combat chat. 
  • Smiths' Chest's Paradox: The shield is only applied on the enemy, when the ally is within a range of 1 to 4 cells from an enemy.
  • Ougaa's Paradox: Summons become immediately invulnerable when summoned.
  • Nileza's Dream: The description has changed. Whenever an enemy suffers close-combat damage, their allies within a range of 2 cells gain 10% of the caster's health points as shield points.
  • XLII's Nightmare: Damage is correctly applied when the Aurour starts a new cycle (12th hour → 1st hour).
  • Nileza's Nightmare: Targets that receive the Pacifist state are correctly pacified.
  • Captain Meno's Dream: The description has changed. When an enemy summons dies, Captain Meno inflicts 2% of his maximum vitality on all aligned allies.
  • El Piko's Paradox: The reduction in damage inflicted is visible in the combat chat.
  • Koutoulou Larva's Paradox: The Pacifist state is visible in the effects bar, and is now applied only once.
  • Queen Amirukam's Dream: The description now specifies that the effect can only be triggered once per turn.
  • Shogun Tofugawa's Nightmare: The effects are visible in the timeline.
  • Vortex's Paradox: The MP/AP reduction is correctly applied.
  • Tal Kasha's Nightmare: The Unmovable and Gravity states properly last for a whole turn.

  • Ancestral Treechnid's Nightmare: The way it works has changed. If an ally starts their turn at range of more than 5 from an enemy, the ally loses 10% resistance in all elements for each MP used for 1 turn.

  • Soft Oak's Paradox: The way it works has changed. Allies lose 3% vitality for each MP used for 1 turn.

  • Misery's Dream: The description has changed. Carrion are invulnerable for attackers. When they die, Misery inflicts damage equivalent to 5% of his health on all attackers in a 4-cell circle around them.

  • Shihan's/Hanshi's Dream: The way it works has changed. Ranged attacks on Hanshi remove 1 turn of bewitchment from the attacker. / Close-combat attacks on Shihan remove 1 turn of bewitchment from the attacker.

  • Professor Xa's Nightmare: The way it works has changed. When Professor Xa dies, the enemies gain 4 MP (infinite). When an enemy other than the Professor dies, the enemies gain 30% final damage (infinite).

  • Ronin Chafer's Nightmare: The Pacifist state is correctly applied to their attacker when enemies suffer close-combat damage.
  • Missiz Freezz's Paradox: It is no longer possible for long-range invulnerability to remain on the target permanently.

  • Bethel Akarna's Dream: The Monolith's long-range invulnerability state can no longer be removed using the dream's effects.

  • Draegnerys's Nightmare: The description has changed. When a dreggon becomes Audacious or Intrepid, it inflicts damage in its element based on its HP on attackers within a range of 1 to 8 cells around it. It also increases by 2 the MP and AP of defenders 1 to 8 cells around it; infinite and only unbewitchable by death.

Interfaces:

  • In macOS Monterey, some system keyboard shortcuts (open the emote panel, start dictating) took precedence over the game and were inappropriately triggered. This issue has now been fixed.
  • It is no longer possible to use Cyrillic characters in your character names. Existing characters are unaffected for now, but they will be forced to choose a new name in a future update. 
  • Guild Log: The option "Notify the members of this change" works correctly.
  • In some situations, the "Change character" and "Change server" options took you to the server selection page. This has been fixed.

Spells: 

  • The healing effect of "Heals the attacker by X% of damage suffered by the target" can correctly activate triggers based on healing or health received (for example, the Enutrof Mine Fire spell properly triggers the effects of their Firedamp Explosion spell).
  • The spells Placer Mining, Collapse, Hard Cash, and Firedamp Explosion can no longer be incorrectly triggered more than three times during the same turn.
  • The "Free cell" and "Occupied cell" casting conditions have been added and appear in the tooltips for the spells in question.

Maps and Navigation:

  • The maps for the following bosses have been modified to avoid certain abuses in combat: Crocabulia, Rac Queen, Royal Rainbow Blop and Royal Blops, Korriander, Tanukouï San, LeChouque, Kickroach, Gourlo the Terrible, Toxoliath, El Piko, Father Kwismas, Tal Kasha, Cauldini, Mantiscore, Soft Oak, Royal Gobball, Crunchler, Bworkette, Shin Larva, Sphincter Cell, Golden Scarabugly, Ronin Chafer, Buck Anear, Draegnerys, Royal Pingwin, Servitude, Mawabouwaino, Missiz Freezz, Drhossil, Bworker, Great Coralator, XLII, Obsidemon, Nileza, Tynril, Father Whupper, Anerice, Colousses, Kwakwa, Captain Scarlight, Moowolf, Chokao Priestess, Ougaa, Royal Tofu, Nagate, Cross Strich 
  • Many map issues (blocked cells or map cells that characters could walk on) have been corrected in Astrub and the surrounding areas.

Other:

  • The maximum number of ensembles has changed from 18 to 60.
  • Following the addition of a guild minimum existence restriction to access the guild chest, a transition period was left after Update 2.64 to allow members of young guilds to retrieve items from the chest. In this update, the restriction is being implemented in full, i.e., the chest is no longer accessible whatsoever if the guild is less than 30 days old.
  • A great many scenery problems have been fixed in Sufokia, Brakmar, Bonta, Frigost, Astrub, Cania, Pandala, Otomai, and in some Haven Bags (many thanks again to Loreillo for reporting them!).
  • The dialogue of the Vulkania NPC Tina Ninopogot has been updated.
  • The "Zappi" section in the progress guide has been updated.

Classes:

Changes have been made to the following classes:

 

CRA

 Bat's Eye:

  • The description has changed to make things clearer.

 Tactical Beacon:

  • The area-of-effect preview for the spell in the chat has been fixed.
 Tyrannical Arrow:
  • How It Works
    • The spell's trigger limit now resets at the start of the caster's turn.
  • Casting conditions:
    • Uses per turn: 1 → /
    • Cooldown period: / → 1
    • Overall cooldown period: / → 1
 Withdrawal Arrow:
  • Casting conditions:
    • Occupied cell: yes → no

 Striking Arrow:

  • The description has changed.
  • Casting conditions:
    • Occupied cell: yes → no

 Lark Mirror:

  • The description has changed.

 Fulminating Arrow:

  • The description has changed.
  • Casting conditions:
    • Occupied cell: yes → no

ECAFLIP

 Ecaflip's Luck:

  • The description has changed.
 604.png Nerve:
  • How It Works
    • Pushback resistances: -65 (CH: -65) / -80 (CH: -80) → -60 (CH: -70) / -80 (CH: -90)

 Summoning Claw:

  •  Catatack:
    • The spell's icon has changed.

 All or Nothing:

  • The description has changed.

 Roulette:

  • The area-of-effect preview for the spell in the chat has been fixed.
  • It is now possible to view the effects of the Roulette from the tooltip.

 Spell Strike:

  • The area-of-effect preview for the spell in the chat has been fixed.
  • It is now possible to view the effects of the Roulette from the tooltip.

 Repercussion:

  • The description has changed.

 Rough Tongue:

  • The description has changed.

 Pussycat:

  • The description has changed.

 Clover:

  • The spell's effects are correctly under the name Clover in the timeline.
  • The tooltip now specifies what happens to the spell's caster.
 Lucky Star:
  • How It Works
    • The spell's trigger limit now resets at the start of the caster's turn.
  • Casting conditions:
    • Uses per turn: 1 → /
    • Cooldown period: / → 1
    • Overall cooldown period: / → 1

 Smell:

  • The description has changed.

 Misadventure:

  • The effects upon each critical hit performed by the caster are now only triggered if the spell is selected.
  • States linked to how the spell works are now visible in the caster's timeline.

 Trickery:

  • The effects upon each critical hit performed by the caster are now only triggered if the spell is selected.
  • The spell now has four different state icons based on the spell's current element. These states are only visible to the caster.
  • In the event of a critical hit with the spell, the change in elements only occurs once.
  • Casting conditions:
    • Occupied cell: yes → no

ELIOTROPE

 Portal:

  • The spell's description has changed.

 Flexible Portal:

  • The spell's description has changed.
  • The character's animation has changed.

 Insult:

  • The spell's description has changed.
  • The spell's area of effect now has an animation.

604.png Contempt:

  • The spell's description has changed.
  • The spell's animation has changed.
  • How it works:
    • The spell no longer deals damage to allies.

 Affliction:

  • The spell icon has been fixed.

 Tribulation:

  • The spell's description has changed.
  • The spell's animation has changed.
  • The spell icon has been fixed.

 Shock:

  • The spell's description has changed.
  • The area of effect shown in the tooltip is correctly a 1-cell empty-center cross.

 Convulsion:

  • The spell's description has changed.

 Wakfu Ray:

  • The spell's description has changed.

 Lazybeam:

  • The spell's description has changed.

604.png Neutral:

  • The spell's description has changed.
  • Casting conditions:
    • Free cell: yes → no

 Interruption:

  • The spell's description has changed.

 Offence:

  • The spell has not changed in any way.

 Affront:

  • The spell's description has changed.
  • The spell's animation has changed.
  • The spell's animation on a target is now only played on a target if it is cast through a portal.

 Stretching:

  • The spell's description has changed.
  • The spell now has an animation on the target.

 Contraction:

  • The spell's description has changed.
  • The spell now has an animation on the target.

 Therapy:

  • The spell's description has changed.

 Snub:

  • The spell's description has changed.
  • How it works:
    • The spell can inflict Earth damage on allies only if it is not cast through a portal.

604.png Distribution:

  • The spell's description has changed.
  • The spell now has an animation when the effects on the target are triggered.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • How it works:
    • The healing is no longer regressive based on the distance from the center of the area of effect.

604.png Diffusion:

  • The spell's description has changed.
  • The spell's animations have changed.
  • The spell's icon has changed.
  • How it works:
    • The reflected damage is no longer regressive based on the distance from the center of the area of effect.

 Stupor:

  • The spell's description has changed.
  • The spell's animation has changed.

 Distortion:

  • The spell's description has changed.
  • The spell now has an animation for the totem's attacker.
  • The healing effect when an ally goes through a portal now appears in the tooltip.

 Bullying:

  • The spell's description has changed.
  • The spell's animation has changed.

 Sermon:

  • The spell's description has changed.
  • The spell's animation has changed.

604.png Healing:

  • The spell's description has changed.
  • The spell's animation has changed.
  • How it works:
    • The spell no longer heals enemies.
    • The healing is no longer regressive based on the distance from the center of the area of effect.

 Conjuration:

  • The spell's description has changed.

 Lightning Fist:

  • The spell's description has changed.
  • The spell's animation has changed.

 Insolence:

  • The spell's description has changed.
  • How it works:
    • The spell can inflict Water damage on allies only if it is not cast through a portal.

 Odyssey:

  • The spell's description has changed.
  • The spell now has an animation on the target.
  • The spell's icon has changed.
  • Casting conditions:
    • Cooldown period: 3 / 2 / 1 → 3 / 2 / Ø
    • Uses per turn: Ø / Ø / Ø → Ø / Ø / 1

 Exodus:

  • The spell's description has changed.
  • Casting conditions:
    • Cooldown period: 1 → /
    • Uses per turn: / → 1

 Curative Palm:

  • The spell's description has changed.

 Cabal:

  • The spell's description has changed.
  • The spell's animation has changed.

 Audacious:

  • The spell's description has changed.

 Composure:

  • The spell's description has changed.
  • The spell's animation has changed.
  • The spell's animation on a target is now only played on a target if it is cast through a portal.

 Focus:

  • The spell's description has changed.

604.png Conflagration:

  • The spell's description has changed.
  • The spell's icon has changed.
  • How it works:
    • Heals the targeted ally and reduces the final damage of enemies in an area of effect.
    • The spell therefore no longer needs to target an ally to apply the effects on enemies.

604.png Parasite:

  • The spell's description has changed.
  • The spell's animation at the end of the target's turn now plays only once.
  • How it works:
    • The poison, if cast through a portal, correctly uses critical damage and resistance.

 Virus:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • How it works:
    • The spell correctly heals allies in the area of effect if they suffered an unbewitchment between when the damage was inflicted and when they need to be healed.
    • The healing is no longer incorrectly increased when the spell is cast through a portal.

604.png Sinecure:

  • The spell's description has changed.
  • How it works:
    • Pushback resistances: -40 (CH: -40) / -50 (CH: -50) → -30 (CH: -40) / -50 (CH: -60)
  • Casting conditions:
    • Limit per turn per target: 1 → /

 Ridicule:

  • The spell's description has changed.

 Sarcasm:

  • The spell's description has changed.

 Persiflage:

  • The spell's description has changed.
  • The spell's animation has changed.
  • The spell's icon has changed.

 Mutual Assistance:

  • The spell's description has changed.

 Coalition:

  • The spell's description has changed.

 Transcendent Set:

  • Krosmetic Mask: now geared toward Fire
    • Insult: +1 Range → Offence: -1 AP
    • Contempt: +1 maximum casts per turn → Affront: - line of sight
    • Wakfu Ray: modifiable range
    • Lazybeam: modifiable range
    • Neutral: - line of sight
    • Interruption: +1 maximum casts per turn
    • Distribution: -1 cooldown period
    • Diffusion: -1 cooldown period
  • Ortal Cloak: now geared toward Utility
    • Portal: +1 Range
    • Flexible Portal: +1 Range
    • Affliction: +30% Critical → Parasite: +2 Range
    • Tribulation: +1 maximum casts per turn → Virus: -1 AP
    • Healing: -1 AP
    • Conjuration: modifiable range
    • Curative Palm: +2 Range → Shock: modifiable range
    • Cabal: -1 AP → Convulsion: +1 maximum casts per turn
  • Transit Boots: now geared toward Air
    • 1 MP
    • Shock: modifiable range → Sinecure: +20% +30% Critical
    • Convulsion: +1 maximum casts per turn → Ridicule: +2 Range
    • Offence: -1 AP → Insult: +1 Range
    • Affront: - straight-line casting → Contempt: +1 maximum casts per turn
    • Stupor: -1 cooldown period
    • Distortion: -1 AP
    • Odyssey: +2 Range
    • Exodus: -1 AP
  • Cyclone Belt: now geared toward Earth
    • Therapy: +30% Critical
    • Snub: +2 Range
    • Stretching: -1 cooldown period
    • Contraction: +2 Range
    • Sinecure: +20% Critical → Lightning Fist: - line of sight
    • Ridicule: +2 Range → Insolence: - line of sight
    • Sarcasm: - line of sight
    • Persiflage: - line of sight
  • Nova Ring: now geared toward Water
    • Lightning Fist: - line of sight → Bullying: - straight-line casting
    • Insolence: +1 Range → Sermon: +1 Range
    • Audacious: -1 AP
    • Composure: +20% Critical
    • Parasite: +2 Range → Affliction: -1 AP
    • Virus: - line of sight → Tribulation: +1 maximum casts per turn
    • Mutual Assistance: -1 cooldown period
    • Coalition: +1 maximum casts per turn

ENUTROF

  Placer Mining:
  • How it works:
    • The spell's trigger limit now resets at the start of the caster's turn.
  • Casting conditions:
    • Uses per turn: 1 → /
    • Cooldown period: / → 1
    • Overall cooldown period: / → 1
  Collapse:
  • How it works:
    • The spell's trigger limit now resets at the start of the caster's turn.
      Casting conditions:
      • Uses per turn: 1 → /
      • Cooldown period: / → 1
      • Overall cooldown period: / → 1
  Hard Cash:
  • How it works:
    • The spell's trigger limit now resets at the start of the caster's turn.
      Casting conditions:
      • Uses per turn: 1 → /
      • Cooldown period: / → 1
      • Overall cooldown period: / → 1

604.png Mine Fire:

  • The spell's effects, and more generally the healing effects upon attack, can now trigger effects on healing received.

 Living Spade:

  • Spade Strike:
    • The area-of-effect preview for the spell in the chat has been fixed.
    • The spell's animation on the Enutrof and their summons has changed.

 Spade of the Ancients:

  • The description has changed.

 Fyred Ampe Blow:

  • The description has changed.
  • Casting conditions:
    • Occupied cell: yes → no

FECA

 Bubble:

  • The description has changed.
 Lifelessness:
  • Casting conditions:
    • Occupied cell: yes → no

HUPPERMAGE

 Elemental Combinations:

  • Elemental Combinations now each have a name.
    • Earth & Fire: Eruption
    • Earth & Water: Stymation
    • Fire & Water: Boiling Point
    • Fire & Air: Carbonisation
    • Water & Air: Crystallisation
    • Air & Earth: Drying Out
  • Each Elemental Combination now has its own spell icon.

 Ether:

  • The spell's description has changed.
  • The spell now has an animation on the target.
  • The animation on the caster is correctly cast through a portal.

 Stinger:

  • The spell's description has changed.
  • The spell's animation has changed.

 Telluric Wave:

  • The spell's description has changed.
  • The spell icon has been fixed.

 Cataract:

  • The spell's description has changed.
  • The spell's animation has changed.
  • The spell's icon has changed.

 Runification:

  • The spell's description has changed.

 Manifestation:

  • The spell's description has changed.
  • Effects now appear in the tooltip.
  • The Earth Manifestation now inherits the pushback damage of its summoner.
  • The max effect stacking correctly appears in the tooltip.
  • Manifestations are correctly summoned before applying their effects. In cases where a Manifestation is summoned in a trap, the Manifestation will trigger the trap before applying its effects.

 Flamethrower:

  • The spell's description has changed.

 Celestial Wave:

  • The spell's description has changed.
  • The spell's animation has changed.

 Stalagmite:

  • The spell's description has changed.
  • The spell icon has been fixed.

 Ember:

  • The spell's description has changed.
  • The spell's animation has changed.
  • The spell's icon has changed.

 Elemental Drain:

  • The spell's description has changed.

 Morph:

  • The spell's description has changed.
  • Effects on the caster now appear in the tooltip.

 Storm:

  • The spell's description has changed.

 Tectonic Breach:

  • The spell's description has changed.

 Astral Blade:

  • The spell's description has changed.

 Telluric Blade:

  • The spell's description has changed.
  • The spell's icon has changed.

 Polarity:

  • The spell's description has changed.
  • The spell now has an animation on the target.
  • Elemental states are correctly consumed whatever the situation.

 Quadramental Current:

  • The spell's description has changed.
  • The caster's animation has changed.
  • The spell's icon has changed.
  • Casting conditions:
    • Uses per turn: 2 → 1
    • Cooldown period: 1 → /

 Burning Stroke:

  • The spell's description has changed.

 Volcano:

  • The spell's description has changed.

 Glacier:

  • The spell's description has changed.

 Stalactite:

  • The spell's description has changed.

 Journey:

  • The spell's description has changed.

 Runic Repulsion:

  • The spell's description has changed.
  • The spell's icon has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.

 Elemental Shield:

  • The spell's description has changed.
  • The spell's icon has changed.

 Elemental Guardian:

  • The spell's description has changed.
  • The spell's icon has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  •  Quadramental Radius:
    • The spell can now inflict Neutral damage on allies.
    • The spell's animation has changed.

 Deflagration:

  • The spell's description has changed.

 Flood:

  • The spell's description has changed.
  • The spell icon has been fixed.

 Contribution:

  • The spell's description has changed.
  • The spell's icon has changed.
  • Effects now appear in the tooltip.
  • The area-of-effect preview for the spell in the chat has been fixed.

 Creation:

  • The spell's description has changed.
  • In the Huppermage's timeline, it is now possible to see their last rune's element. This effect is only visible if the spell is selected.
  • The spell can correctly be cast on a cell with a trap.
  • The spell's icon has changed.

 Icy Shards:

  • The spell's description has changed.
  • The spell icon has been fixed.
  • The spell's Water state can no longer stack with another spell's Water state.

 Sun Lance:

  • The spell's description has changed.

 Runic Treatment:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.

 Runic Overcharge:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • Casting conditions:
    • Occupied cell: no → yes

 Propagation:

  • The spell's description has changed.
  • The spell's icon in the timeline has been fixed.
  • The spell now has a correct preview for enemies that are in an elemental state.
  • The area of effect for Propagation now appears in the tooltip.
  • Elemental states have been added to the tooltip.
  • The spell now has four different animations based on the target's elemental state.
  • Casting conditions:
    • Cooldown period: 1 / 1 → Ø / Ø
    • Uses per turn: Ø / Ø → 1 / 1

 Elemental Trap:

  • The spell's description has changed.
  • The spell's icon has changed.
  • Casting conditions:
    • Max effect stacking: / → 1

 Transfixing Gust:

  • The spell's description has changed.

 Hurricane:

  • The spell's description has changed.

 Striking Meteor:

  • The spell's description has changed.
  • The spell icon has been fixed.
  • The spell's Earth state can no longer stack with another spell's Earth state.

 Comet:

  • The spell's description has changed.
  • The spell's icon has changed.

 Imprint:

  • The spell's description has changed.

 Elemental Cycle:

  • The spell's description has changed.
  • How it works:
    • With multiple Huppermages, the AP cost of the spell's first casting is correctly reimbursed for each Huppermage who uses the spell on the same enemy.

 Tribute:

  • The spell's description has changed.
  • The spell now has an animation on the caster.
  • The spell's icon has changed.

 Arcane Torrent:

  • The spell's description has changed.
  • The effects for each elemental combination are now only applied if the spell is selected.
  • Damage for each elemental combination now appears in the tooltip.
  • The spell's animation has changed.
  • The spell's icon has changed.

 Quadramental Set:

  • Fundamental Headdress: now geared toward multi/Earth
    • Storm: -1 cooldown period
    • Tectonic Breach: +1 maximum casts per turn
    • Burning Stroke: modifiable range → Astral Blade: -1 AP
    • Volcano: - straight-line casting → Telluric Blade: - straight-line casting
    • Ether: +2 Range → Flamethrower: +25% Critical
    • Stinger: +20% Critical → Celestial Wave: -1 AP
    • Runification: -1 AP
    • Manifestation: -1 AP
  • Fundamental Cape: now geared toward multi/Water
    • Glacier: +15% Critical → -1 cooldown period
    • Stalactite: +1 Range
    • Astral Blade: +15% Critical → Deflagration: +1 Range
    • Telluric Blade: +15% Critical → Flood: +1 Range
    • Elemental Drain: - straight-line casting → Ether: +2 Range
    • Morph: +15% Critical → Stinger: -1 AP
    • Propagation: - line of sight → Elemental Shield: -1 AP
    • Elemental Trap: +1 maximum casts per turn → Elemental Guardian: -1 cooldown period
  • Initial Boots: now geared toward multi/Fire
    • 1 MP
    • Icy Shards: - straight-line casting
    • Sun Lance: - line of sight
    • Deflagration: +1 Range → Burning Stroke: -1 cooldown period
    • Flood: +1 Range → Volcano: - straight-line casting
    • Flamethrower: +25% Critical → Telluric Wave: - straight-line casting
    • Celestial Wave: +20% Critical → Cataract: -1 AP
    • Runic Treatment: - line of sight → Propagation: - line of sight
    • Runic Overcharge: +1 Range → Elemental Trap: +1 maximum casts per turn
  • The Elebelt: now geared toward multi/Utility
    • Telluric Wave: - straight-line casting → Elemental Drain: - straight-line casting
    • Cataract: +20% Critical → Morph: +15% Critical
    • Stalagmite: +1 Range → Contribution: - line of sight
    • Ember: +2 Range → Creation: +2 Range
    • Elemental Shield: -1 AP → Runic Treatment: - line of sight
    • Elemental Guardian: -1 cooldown period → Runic Overcharge: +1 Range
    • Polarity: +1 Range
    • Quadramental Current: -1 cooldown period
  • Oringinal: now geared toward multi/Air
    • Transfixing Gust: -1 cooldown period
    • Hurricane: +1 Range
    • Striking Meteor: +15% Critical
    • Comet: +2 Range
    • Contribution: - line of sight → Stalagmite: +1 Range
    • Creation: +2 Range → Ember: -1 AP
    • Imprint: -1 cooldown period
    • Elemental Cycle: - line of sight

IOP

 Outpouring:

  • Casting conditions:
    • Occupied cell: yes → no
604.png Divine Sword:
  • The area-of-effect preview for the spell in the chat has been fixed.
  • How it works:
    • The digressiveness of damage in the area of effect has been fixed.
 Accumulation:
  • Casting conditions:
    • Occupied cell: yes → no

 Conquest:

  • The area-of-effect preview for the spell in the chat has been fixed.

 Gathering:

  • The description has changed.

 Virtue:

  • The description has changed.

 Sword of Judgement:

  • The description has changed.
  • The spell now has an animation on the caster.
  • The spell now has an animation on the caster on the last charge.

 Fervour:

  • The description has changed.
  • The spell now has an animation on the caster.
 Threat:
  • Casting conditions:
    • Occupied cell: yes → no

 Tumult:

  • The description has changed.
 Determination:
  • The spell's icon has changed.
  • The effects dissipate correctly on the death of the caster.
  • The effects only apply to the caster.

 Endurance:

  • The description has changed.
  • The spell now has an animation on the caster.
 Sword of Fate:
  • The spell now has an animation on the caster.

 Cleaver:

  • The description has changed.
  • The spell now has an animation on the caster.

 Sentence:

  • The description has changed.
 Iop's Wrath:
  • The spell now has an animation on the caster when it is charged.

 Reckless Set:

  • Hat Ariutokinabot:
    • Divine Sword: +1 Range → -1 AP
    • Chopper: +1 Range → -1 AP
    • Jump: +1 Range
    • Agitation: +2 Range
    • Pressure: +1 Range → Intimidation: - line of sight
    • Fracture: +20% Critical → Conquest: - line of sight
    • Outpouring: +1 Range → Concentration: +1 Range
    • Destructive Ring: +1 Range → Sword of Judgement: - line of sight
  • Cloak Orporal:
    • Strengthstorm: - line of sight
    • Tumult: +15% Critical
    • Duel: -1 cooldown period
    • Grip: -1 cooldown period
    • Intimidation: +1 Range → Destructive Sword: +2 Range
    • Conquest: +20% Critical → Accumulation: - straight-line casting
    • Vitality: -1 AP → Sword of Fate: +2 Range
    • Massacre: - line of sight: → Pounding: +20% Critical modifiable range
  • Boot-a-Hoop:
    • 1 MP
    • Sword of Iop: +2 Range
    • Pygmachia: +20% Critical
    • Gathering: -1 cooldown period → - occupied cell
    • Virtue: +1 Range → +2 Range
    • Precipitation: -1 cooldown period
    • Determination: +2 Range → -1 cooldown period
    • Destructive Sword: -1 AP → Iop's Wrath: -1 AP
    • Accumulation: +15% Critical: → Fit of Rage: +1 Range
  • Bloody Belt:
    • Cleaver: -1 AP
    • Sentence: +25 Damage → - line of sight
    • Breath: -1 cooldown period
    • Violence: -1 AP
    • Friction: -1 AP → Fervour: -1 AP
    • Fight Back: +3 Range → Threat: +2 Range
    • Iop's Wrath: -1 AP → Castigation: -1 AP
    • Fit of Rage: +20% Critical: → Endurance: +2 Range 
  • Ring Bellious:
    • Celestial Sword: - line of sight
    • Zenith: +20% Critical
    • Power: -1 AP
    • Prosecution: +1 maximum casts per turn → -1 AP
    • Concentration: +1 Range → Pressure: +1 Range - line of sight
    • Sword of Judgement: +20% Critical → Fracture: +20% Critical +1 Range
    • Sword of Fate: -1 AP → Outpouring: +1 Range - straight-line casting
    • Pounding: +20% Critical: → Destructive Ring: +1 Range

OSAMODAS

 Sparkmeleon:
  • Casting conditions:
    • Occupied cell: yes → no
 Geyser:
  • Casting conditions:
    • Occupied cell: yes → no
 Fossil:
  • Casting conditions:
    • Occupied cell: yes → no
 Sedimentation:
  • Casting conditions:
    • Occupied cell: yes → no

 Beastly Balance:

  • The description has changed.
 Aquatic Wave:
  • Casting conditions:
    • Occupied cell: yes → no
 Scalding Poison:
  • Casting conditions:
    • Occupied cell: yes → no

 Dragon Heart:

  • The description has changed.

 Batra:

  • The description has changed.
  • Casting conditions:
    • Occupied cell: yes → no

 Animal Tandem:

  • The description has changed.

 Crop:

  • The description has changed.

OUGINAK

 Animal Form:

  • In cases with class items, Ouginak offensive spells that are bound by the casting constraints of Animal Form can no longer be incorrectly cast from a distance.

 Prey state:

  • The duration of the Prey state now appears next to the state icon.
  • Spells that have specific effects on Prey now have extra animations.

 Prey:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The spell's icon has changed.
  • Occupied cell: yes → no

 Venison:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The spell's animation has changed.
  • Occupied cell: yes → no

 Watchdog:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • Casting conditions:
    • Occupied cell: yes → no

 Jaw:

  • The spell's description has changed.
  • The spell icon has been fixed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • Casting conditions:
    • Occupied cell: yes → no

 Ulna:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The spell icon has been fixed.
  • Casting conditions:
    • Occupied cell: yes → no

 Calcaneus:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The spell icon has been fixed.
  • How it works:
    • The spell can now inflict damage on allies.
  • Casting conditions:
    • Occupied cell: yes → no

 Carcass:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The spell icon has been fixed.
  • Casting conditions:
    • Occupied cell: yes → no

604.png Stripping:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The spell icon has been fixed.
  • How it works:
    • The caster is properly counted among the allies adjacent to the target.
    • The spell can now inflict damage on allies.
  • Casting conditions:
    • Uses per turn: 1 / 1 → Ø / Ø
    • Cooldown period: Ø / Ø → 1 / 1
    • Overall cooldown period: Ø / Ø → 1 / 1
    • Occupied cell: yes → no

 Tally Ho:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • Casting conditions:
    • Occupied cell: yes → no

604.png Woof:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • How it works:
    • Pushback resistances: -40 (CH: -40) / -40 (CH: -40) → -20 (CH: -30) / -40 (CH: -50)

 Convergence:

  • The spell's description has changed.
  • The spell's icon has changed.

 Tailing:

  • The spell's description has changed.
  • The spell's icon has changed.

604.png Yapper Launcher:

  • The spell's description has changed.
  • 604.png Rips:
    • The spell's icon has changed.
    • Damage when the Yapper moves closer to the Prey is now halved compared to the classic spell and now depends on the Yapper's rank.
      • Rank 1: 9 to 11 (summons: 25 to 27) → 6 to 7 (summons: 15 to 16)
      • Rank 2: 9 to 11 (summons: 25 to 27) → 9 to 10 (summons: 25 to 26)
      • Rank 3: 9 to 11 (summons: 25 to 27) → 12 to 13 (summons: 30 to 31)
    • Damage when the Yapper moves closer to the Prey is now always triggered after the summoner's damage has been inflicted.
    • The spell now has an animation on the target.
    • Damage when the Yapper moves closer to the Prey is now correctly triggered after 10 triggers.

 Gangrene:

  • The spell's description has changed.
  • Casting conditions:
    • Max effect stacking: Ø / Ø → 1 / 1
    • Cooldown period: 1 / 1 → Ø / Ø
    • Uses per turn: Ø / Ø → 1 / 1
    • Occupied cell: yes → no

 Mastiff:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • Casting conditions:
    • Limit per turn per target: 3 / 3 / 3 → 2 / 2 / 2
    • Occupied cell: yes → no

604.png Muzzle:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The spell's animation has changed.
  • The spell now has an animation on the caster if the target is the Prey.
  • The spell's icon has changed.
  • How it works:
    • The Prey is now counted among enemies adjacent to the caster.
    • The spell can now inflict damage on allies.
  • Casting conditions:
    • Occupied cell: yes → no

 Tibia:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • How it works:
    • Rage increases in all cases.

604.png Humerus:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The caster's animation has changed.
  • How it works:
    • The spell no longer deals damage to allies.
    • Teleportation now occurs before damage is applied.

 Tracking:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • Casting conditions:
    • Occupied cell: yes → no

 Hunt:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • How it works:
    • The spell can now inflict damage on allies.
  • Casting conditions:
    • Occupied cell: yes → no

 Bloodhound:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The spell icon has been fixed.
  • The area-of-effect preview has been fixed.
  • The spell now has an extra animation on the Prey.
  • How it works:
    • The spell can now inflict damage on allies.
  • Casting conditions:
    • Occupied cell: yes → no

 Beaten:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The spell icon has been fixed.

 R-Canine:

  • The spell's description has changed.
  • The spell icon has been fixed.

 Snuggletooth:

  • The spell's description has changed.
  • The spell's icon has changed.

 Protective Pelt:

  • The spell's description has changed.
  • The spell now has an animation on the target when it suffers pushback damage.

 Ferocity:

  • The spell's description has changed.
  • The spell's icon has changed.
  • How it works:
    • The effects are no longer triggered upon leaving the Carried state.
  • Casting conditions:
    • Overall cooldown period: / → 2

 Carrion:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The spell icon has been fixed.
  • Casting conditions:
    • Occupied cell: yes → no

 Radius:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The spell now has an animation on the caster.
  • Casting conditions:
    • Occupied cell: yes → no

 Marrow Bone:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • Casting conditions:
    • Occupied cell: yes → no

604.png Vertebra:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The spell now has an animation on the target at the start of each turn.
  • The spell now has an extra animation on the Prey.
  • How it works:
    • Critical hits have been removed.
    • The Yapper now moves forward on each turn that the target suffers the poison.
    • Damage: 27 to 30 (CH: 32 to 36) → 32 to 36

 Appeasement:

  • The spell's description has changed.
  • The spell's icon has changed.

 Affection:

  • The spell's description has changed.
  • The spell's icon has changed.
  • The spell's animation has changed.

 Cerberus:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The area-of-effect preview has been fixed.
  • Casting conditions:
    • Occupied cell: yes → no

 Amarok:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • Casting conditions:
    • Occupied cell: yes → no

 Panic:

  • The spell's description has changed.

 Pursuit:

  • The spell's description has changed.
  • The spell's icon has changed.
  • The max effect stacking correctly appears in the tooltip.

 Bark:

  • The spell's description has changed.
  • The spell now has an animation on the target when it suffers close-combat damage.

 Gnaw:

  • The spell's description has changed.

 Tetanisation:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • Casting conditions:
    • Occupied cell: yes → no

 Carving Up:

  • The spell's description has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The spell's icon has changed.
  • Casting conditions:
    • Occupied cell: yes → no

 Sniff:

  • The spell's description has changed.
  • It is no longer possible to incorrectly teleport several times after an unbewitchment.
  • The spell now has an animation on the target.

 Determination:

  • The spell's description has changed.

604.png Canine Channel:

  • The spell's description has changed.
  • The spell's animation has changed.
  • How it works:
    • Reflection is no longer regressive based on distance in the area of effect.

 Call of the Pack:

  • The spell's description has changed.
  • The spell's icon has changed.
  • The spell's animation now plays on the Prey.
  • Casting conditions:
    • Occupied cell: yes → no

 Enraged Set:

  • Helmeteo: now geared toward Air
    • Carcass: +5 base damage
    • Stripping: - line of sight
    • Watchdog: +1 Range
    • Jaw: +2 Range
    • Ulna: +2 Range → Bloodhound: - line of sight
    • Calcaneus: - straight-line casting → Beaten: - line of sight
    • Canine Channel: -1 cooldown period → R-Canine: -1 cooldown period
    • Call of the Pack: modifiable range → Snuggletooth: +1 maximum casts per turn
  • Jusfur Wrap: now geared toward Fire
    • Tally Ho: - line of sight
    • Woof: +20% Critical
    • Appeasement: -1 AP
    • Affection: - line of sight
    • Mastiff: +2 Range → Tracking: +2 Range
    • Muzzle: -1 AP → Hunt: +2 Range
    • Yapper Launcher: -1 cooldown period
    • Gangrene: +2 Range
  • Bootarkies: now geared toward Earth
    • 1 MP
    • Tracking: +2 Range → Mastiff: +2 Range
    • Hunt: -1 AP → Muzzle: -1 AP
    • Bloodhound: - line of sight → Cerberus: +2 Range
    • Beaten: - line of sight → Amarok: +2 Range
    • Tibia: -1 AP → Carrion: +2 Range
    • Humerus: +1 Range → Radius: modifiable range
    • R-Canine: -1 cooldown period → Canine Channel: -1 cooldown period
    • Snuggletooth: +1 maximum casts per turn → Call of the Pack: modifiable range
  • Belting Belt: still geared toward Water
    • Panic: -1 AP
    • Pursuit: - straight-line casting
    • Marrow Bone: - straight-line casting
    • Vertebra: -1 AP
    • Carrion: +2 Range → Ulna: +2 Range
    • Radius: modifiable range → Calcaneus: - straight-line casting
    • Protective Pelt: -1 cooldown period
    • Ferocity: -1 cooldown period
  • Bone Band: now geared toward multi/Utility
    • Cerberus: +2 Range → Tibia: -1 AP
    • Amarok: +2 Range → Humerus: -1 AP
    • Tetanisation: +1 Range
    • Carving Up: - straight-line casting
    • Sniff: -1 cooldown period
    • Doggedness: - straight-line casting
    • Bark: -1 AP
    • Gnaw: -1 cooldown period

ROGUE

 Detonator:

  • The AP reimbursed are now applied after the explosion.
  • The AP reimbursed can no longer be unbewitched.

 Fuze:

  • The AP reimbursed are now applied after the explosion.
  • The AP reimbursed can no longer be unbewitched.

 Grenado:

  • The description has changed.

 Resilient Grenado:

  • The description has changed.

 Explobomb:

  • The description has changed.

 Resilient Explobomb:

  • The description has changed.

 Seismobomb:

  • The description has changed.

 Resilient Seismobomb:

  • The description has changed.

 Water Bomb:

  • The description has changed.

 Resilient Water Bomb:

  • The description has changed.

 Ruse:

  • The description has changed.

 Obliteration:

  • The spell's animation has changed.

 Weigh Down: 

  • The spell's animation has changed.

 Roguery:

  • The description has changed.

 Strategy:

  • The description has changed.
 Musket:
  • Casting conditions:
    • Occupied cell: yes → no

 Kaboom:

  • The effects of the Kaboom state are now available in the tooltip.

 Imposture:

  • The effects of the Kaboom state are now available in the tooltip.

SACRIER

 Perfusion:

  • The description has changed.

 Mutilation:

  • The description has changed.

 Punishment:

  • The description has changed.

 Thorn Crown:

  • The description has changed.

SADIDA

 Dollish Infection:
  • The infection's trigger limit now resets on the turn of the last Sadida that used it.

604.png Bramble:

  • How it works:
    • The spell no longer inflicts damage on allied Leafy Trees.

 Mangrove:

  • The description has changed.

 Proximity Poison:

  • The description has changed.

604.png Sylvan Power & Vegetal Influence:

  • The Tree resulting from the death at the end of a Groute's or Treant's turn becomes Leafy on the caster's next turn in all cases.

 Earthquake:

  • The description has changed.

 Shake:

  • The description has changed.

 Natural Gift:

  • The description has changed.
 Bane:
  • Casting conditions:
    • Occupied cell: yes → no

 Vegetal Altruism:

  • Casting conditions:
    • Occupied cell: no → yes

 Plaguing Bramble:

  • The description has changed.

 Contagion:

  • The description has changed.
 Vertebra: 
  • How it works:
    • The spell's trigger limit now resets at the start of the caster's turn.
  • Casting conditions:
    • Overall cooldown period: / → 2

SRAM

 Invisibility, Mist and Evasion:

  • How Sram's Shadow works is now explained in the description.

 Tricky Trap:

  • The description has changed.

 Cut-Throat:

  • The description has changed.

 Insidious Poison:

  • The spell's animation at the start of the target's turn now plays only once.

 Toxines:

  • The effects are now triggered upon receiving damage from traps.
  • The spell's bonuses can no longer incorrectly be dissipated.
  • Casting conditions:
    • Occupied cell: no → yes

 Miry Trap:

  • The description has changed.

 Mass Trap:

  • The description has changed.

 Malevolent Trap:

  • The description has changed.

 Epidemic:

  • The description has changed.

 Fragmentation Trap:

  • The description has changed.

 Mass Grave:

  • The description has changed.

 Toxic Injection:

  • The spell's animation at the start of the target's turn now plays only once.
  • The spell's animation at the start of the target's turn is no longer visible to enemies if the target is invisible.
  • Casting conditions:
    • Occupied cell: yes → no

 Chakra Concentration:

  • The effects are now triggered upon receiving damage from traps.
  • The spell's effects can be unbewitched again.

 Raiding:

  • The description has changed.

 Calamity:

  • The description has changed.

 Sickrat Trap:

  • The description has changed.

 Perquisition:

  • The description has changed.
  • Casting conditions:
    • Occupied cell: yes → no
       

FOGGERNAUT

 

 Pilfer:

  • The spell's description has changed.
  • Casting conditions:
    • Uses per turn: 2 / 2 / 3 → 3 / 3 / 3

 Scuttle:

  • The spell now has an animation on the caster.

604.png Anchor:

  • The spell icon has been fixed.
  • Casting conditions:
    • Uses per turn: 2 / 2 / 3 → 3 / 3 / 3

 Mooring:

  • The spell's name has been corrected.
  • The spell icon has been fixed.

 Harpooner:

  • The spell's description has changed.
  • Evolution bonuses now appear in the tooltip.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The Evolution bonus's animation plays correctly if the Foggernaut is in their Turret's line of sight.
  •  Boome, Boomf, Bwoom & Booma:
    • The spells have been renamed "Boom". 
    • The descriptions have changed.
    • The Ardent, Telluric, and Aquatic states are no longer mentioned in the states that prevent spells from being used.
  •  Boomboom:
    • The spell's icon has changed.
    • The spell's description has changed.
    • How it works:
      • The effects are identical for a normal activation and a critical activation.
        • Rank 1: 28 to 32 (CH activation: 34 to 39) → 28 to 32
        • Rank 2: 34 to 39 (CH activation: 41 to 46) → 34 to 39
        • Rank 3: 38 to 43 (CH activation: 46 to 52) → 38 to 43

 Trawler:

  • The spell's description has changed.
  • Evolution bonuses now appear in the tooltip.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The Evolution bonus's animation plays correctly if the Foggernaut is in their Turret's line of sight.
  •  Trawling:
    • The spell's description has changed.
  •  Double German:
    • The spell's description has changed.
    • How it works:
      • The effects are identical for a normal activation and a critical activation.
        • Rank 1: -3 MP (CH activation: -4 MP) → -3 MP
        • Rank 2: -4 MP (CH activation:- 5 MP) → -4 MP
    • Max effect stacking: / → 1

 Evolution

  • The spell's description has changed.

 Transition:

  • The spell's description has changed.
  • The spell's icon has changed.
  • The spell now has an animation on the caster.
604.png Foggernaut Evolution:
  • It is once again possible to have one evolved level-III Turret per Foggernaut.

604.png Torrent:

  • How it works:
    • Attraction: 4 / 4 / 4 cells → 4 / 4 / 6 cells

 Harmattan:

  • The spell's description has changed.
  • How it works:
    • Pushback resistances: -80 (CH: -90) / -80 (CH: -90) → -60 (CH: -70) / -80 (CH: -90)

 Salt Armour:

  • The spell's description has changed.
  • The spell's icon has changed.

 Assistance:

  • The spell's description has changed.
  • The spell's animation on the target has changed.

 Scaphander:

  • The spell's description has changed.

 Armour-Plating:

  • The spell's description has changed.

 Lifesaver:

  • The spell's description has changed.
  • Evolution bonuses now appear in the tooltip.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The Evolution bonus's animation plays correctly if the Foggernaut is in their Turret's line of sight.
  •  Intervention:
    • The spell's icon has changed.
    • The spell's description has changed.
    • How it works:
      • The effects are identical for a normal activation and a critical activation.
        • Rank 1: 14% of max HP (CH activation: 16% of max HP) → 14% of max HP
        • Rank 2: 17% of max HP (CH activation: 19% of max HP) → 17% of max HP
        • Rank 3: 20% of max HP (CH activation: 22% of max HP) → 20% of max HP

 Drill:

  • The spell's description has changed.
  • Evolution bonuses now appear in the tooltip.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The Evolution bonus's animation plays correctly if the Foggernaut is in their Turret's line of sight.
  •  Drilling, Drilling, Drilling & Drilling:
    • The spells' descriptions have changed.
    • The spells now have a projectile in their animations.
  •  Excavation:
    • The spell's description has changed.
    • How it works:
      • The effects are identical for a normal activation and a critical activation.
        • Rank 1: 40 to 44 (CH activation: 48 to 53) → 40 to 44
        • Rank 2: 45 to 49 (CH activation: 54 to 59) → 45 to 49

 Backwash:

  • The spell icon has been fixed.

 Surge:

  • The spell's description has changed.
  • The spell icon has been fixed.

604.png Tide:

  • Casting conditions:
    • Cooldown period: 4 / 2 / 1 → Ø / Ø / Ø
    • Uses per turn: Ø / Ø / Ø → 1 / 1 / 1

604.png Vapour:

  • The spell's description has changed.
  • How it works:
    • - % Critical: 15% (CH: 15%) → 15% (CH: 20%)

 Valve:

  • The animation on the caster now only plays if the spell is cast on a target.

604.png Grapnel:

  • The spell's description has changed.
  • Casting conditions:
    • Limit per turn per target: 1 / 1 / 1 → Ø / Ø / 1
    • Uses per turn: Ø / Ø / 2 → 1 / 1 / 2
    • Cooldown period: 2 / 1 / Ø → Ø / Ø / Ø

 Hypertension:

  • The spell's description has changed.
  • The effects are properly applied on only the caster's Turrets.

 Tacturret:

  • The spell's description has changed.
  • Evolution bonuses now appear in the tooltip.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The Evolution bonus's animation plays correctly if the Foggernaut is in their Turret's line of sight.
  •  Kinetix:
    • The spell's icon has changed.
    • The spell's description has changed.
  •  Transko:
    • The spell's icon has changed.
    • The spell's description has changed.
    • The spell now has an animation on the Turret and the target.

 Bathyscaphe:

  • The spell's description has changed.
  • Evolution bonuses now appear in the tooltip.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • The Evolution bonus's animation plays correctly if the Foggernaut is in their Turret's line of sight.
  •  Diving Suit:
    • The spell's icon has changed.
    • The spell's description has changed.
    • The spell now has an animation on the target.
  •  Decompression:
    • The spell's description has changed.
    • The spell now has an animation on the target.
    • How it works:
      • The effects are identical for a normal activation and a critical activation.
        • Rank 1: 200% of level as shield (CH activation: 300% of level as shield) → 200% of level as shield

 Spyglass:

  • The spell's animation on the caster has changed.
  • The spell's description has changed.
  • Activating the Tacturret and the Trawler correctly targets the targeted enemy and not the targeted cell.
  • The Tacturret is now activated before the Trawler.
  • The tooltip no longer incorrectly shows the "Everyone" area of effect.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • Casting conditions:
    • Maximum range: 5 / 5 / 6 → 4 / 5 / 6

 Periscope:

  • The spell's description has changed.
  • Activating the Tacturret and the Trawler correctly targets the targeted enemy and not the targeted cell.
  • The Tacturret is now activated before the Trawler.
  • The tooltip no longer incorrectly shows the "Everyone" area of effect.
  • The area-of-effect preview for the spell in the chat has been fixed.

 First Aid:

  • The spell's description has changed.
  • Activating the Lifesaver and the Bathyscaphe correctly targets the targeted enemy and not the targeted cell.
  • The tooltip no longer incorrectly shows the "Everyone" area of effect.
  • The area-of-effect preview for the spell in the chat has been fixed.

 Rescue:

  • The spell's description has changed.
  • Activating the Lifesaver and the Bathyscaphe correctly targets the targeted enemy and not the targeted cell.
  • The tooltip no longer incorrectly shows the "Everyone" area of effect.
  • The area-of-effect preview for the spell in the chat has been fixed.

 Torpedo:

  • The spell now has a projectile in its animation.

 Short-Circuit:

  • The spell's description has changed.
  • The animation in the area of effect is now only applied if the target is one of the caster's Turrets.
  • Casting conditions:
    • Cooldown period: 1 → Ø
    • Uses per turn: Ø → 1

 Ambush:

  • The spell's description has changed.
  • Activating the Harpooner and the Drill correctly targets the targeted enemy and not the targeted cell.
  • The Harpooner is now activated before the Drill.
  • The tooltip no longer incorrectly shows the "Everyone" area of effect.
  • The area-of-effect preview for the spell in the chat has been fixed.

 Sonar:

  • The spell's description has changed.
  • Activating the Harpooner and the Drill correctly targets the targeted enemy and not the targeted cell.
  • The Harpooner is now activated before the Drill.
  • The tooltip no longer incorrectly shows the "Everyone" area of effect; it now shows the spell's area of effect.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • Since activating the Harpooner and the Drill is identical in a normal hit and a critical hit, the spell's critical hit has been removed.

604.png Dreadnaut:

  • The spell's description has changed.
  • Casting conditions:
    • Maximum range: 3 / 7 → 5 / 7

 Covering:

  • The spell's description has changed.

604.png Breakwater:

  • The spell's description has changed.
  • The effects correctly show damage interception.
  • The animations on the target now only plays if the spell is cast on an allied Turret.
  • Casting conditions:
    • Maximum range: 3 / 7 → 5 / 7

 Compass:

  • The spell's description has changed.
  • The effects appear correctly in the tooltip.
  • The area-of-effect preview for the spell in the chat has been fixed.
  • Casting conditions:
    • Cooldown period: 1 → Ø
    • Uses per turn: Ø → 1

604.png Trident:

  • The spell's description has changed.
  • The spell now has an animation when the target suffers pushback damage.
  • How it works: 
    • The spell's trigger limit now resets at the start of the caster's turn.
  • Casting conditions:
    • Uses per turn: 2 / 3 → 3 / 3

 Seizing:

  • The spell's animation has changed.
  • The animation on the area of effect now only plays if the spell is cast on a target.

 Piston:

  • The spell's description has changed.
  • The spell's icon has changed.
  • How it works:
    • The spell correctly pushes allied Turrets farther, whether they are the caster's or not.

 Recursiveness:

  • The spell's description has changed.
  • The spell now has an animation each time the target gets pushed by an allied Turret.
  • The area-of-effect preview for the spell in the chat has been fixed.

 Class Mechanics:

  • The effects of Turrets in Evolution II and Evolution III are now explained in the "Evolution Bonuses" paragraph.

 Submersible Set:

  • Diving Bell End: now geared toward Fire
    • Pilfer: +2 Range
    • Scuttle: +2 Range
    • Backwash: +1 maximum number of casts per target → Vapour: +2 Range
    • Surge: +2 Range → Valve: +25% Critical
    • Scaphander: -1 AP
    • Armour-Plating: +3 Range
    • Harpooner: - line of sight
    • Drill: - line of sight
  • Tanked Backpack: now geared toward Air
    • Anchor: +1 Range → Tide: -1 AP
    • Mooring: +2 Range → Corrosion: -1 AP
    • Torrent: +1 Range → Torpedo: +15% Critical
    • Harmattan: +20% Critical → Short-Circuit: -1 AP
    • Salt Armour: -1 cooldown period
    • Assistance: -1 cooldown period
    • Lifesaver: - line of sight
    • Drill: - line of sight
  • Roboots: now geared toward Earth
    • 1 MP
    • Trident: +2 Range
    • Seizing: +15% Critical → -1 AP
    • Torpedo: +15% Critical → Anchor: +3 base damage
    • Short-Circuit: -1 AP → Mooring: +15 damage
    • Aspiration: +2 Range
    • Hypertension: - line of sight
    • Tacturret: - line of sight
    • Bathyscaphe: - line of sight
  • Buoy's Belt: now geared toward multi-element
    • Vapour: +2 Range → Backwash: +1 maximum casts per target
    • Valve: -1 AP → Surge: -1 AP
    • Froth: - line of sight → Torrent: +2 Range
    • Nautilus: +20% Critical → Harmattan: modifiable range
    • Ambush: modifiable range
    • Sonar: +1 maximum casts per turn
    • Evolution: +2 Range
    • Transition: - line of sight
  • Pressure Ring: now geared toward Water
    • Tide: -1 AP → Froth: - line of sight
    • Corrosion: -1 AP → Nautilus: +20% Critical
    • Spyglass: +2 Range
    • Periscope: +1 Range
    • First Aid: modifiable range
    • Rescue: -1 AP
    • Dreadnaut: - line of sight → Breakwater: -1 AP
    • Covering: -1 cooldown period → Compass: - line of sight

MASQUERAIDER

 Martelo:

  • The spell's description has changed.

 Catalepsy:

  • The spell's description has changed.
  • The spell icon has been fixed.

 Coward Mask:

  • The spell's description has changed.
  • In the case of a class item that increases the spell's range, the effects are properly applied to and removed from allies in the area of effect.

 Poltroon Mask:

  • The spell's description has changed.
  • In the case of a class item that increases the spell's range, the effects are properly applied to and removed from allies in the area of effect.

 Picada:

  • The spell's description has changed.
  • The spell now has a projectile in its animation.

 Agular: 

  • The spell's description has changed.
  • The animation on the area of effect now only plays if the spell is cast on a target.

 Intrepid Mask:

  • The spell's description has changed.
  • In the case of a class item that increases the spell's range, the effects are properly applied to and removed from allies in the area of effect.

 Tireless Mask:

  • The spell's description has changed.
  • In the case of a class item that increases the spell's range, the effects are properly applied to and removed from allies in the area of effect.

 Shove Off:

  • The spell's description has changed.
  • The spell now has an animation on the target.

 Pivot:

  • The spell's description has changed.

 Psychopath Mask:

  • The spell's description has changed.
  • In the case of a class item that increases the spell's range, the effects are properly applied to and removed from allies in the area of effect.

 Hysterical Mask:

  • The spell's description has changed.
  • In the case of a class item that increases the spell's range, the effects are properly applied to and removed from allies in the area of effect.
  • Damage is no longer incorrectly regressive.

 Furia:

  • The spell's description has changed.
  • The spell's animation plays correctly on the target.

 Cavalcade:

  • The spell's description has changed.

 Capering:

  • The spell's description has changed.
  • The spell's animation plays correctly on the target.

 Purgatorio:

  • The spell's description has changed.

 Tortoruga:

  • The spell's description has changed.
  • The tooltip now shows the shield applied on summons.

 Armadur:

  • The spell's description has changed.
  • The spell's icon has changed.

 Bling:

  • The spell's description has changed.

 Scudo:

  • The spell's description has changed.
  • The tooltip now shows the shield applied on summons.

 Distance:

  • The spell's description has changed.

 Apathy:

  • The spell's description has changed.

 Plastron:

  • The spell's description has changed.
  • The tooltip now shows the shield applied on summons.

 Ginga:

  • The spell's description has changed.

 Ardour:

  • The spell's description has changed.
  • The spell's icon has changed.

 Neurosis:

  • The spell's description has changed.
  • The spell's icon has changed.

 Stampede:

  • The spell's description has changed.
  • The spell's icon has changed.

 Comedy:

  • The spell's description has changed.

 Decoy:

  • The spell's description has changed.

604.png Bocciara:

  • The spell's description has changed.
  • The spell's icon has changed.
  • How it works:
    • The spell no longer deals damage to allies.

 Parafuso:

  • The spell's description has changed.
  • The spell's icon has changed.

 Ponteira:

  • The spell's description has changed.
  • The spell's icon has changed.

 Trance:

  • The spell's description has changed.
  • The spell icon has been fixed.
  • The tooltip now shows the shield applied on summons.

 Mascarade:

  • The spell's description has changed.

604.png Apostasy:

  • The spell's description has changed.
  • The spell icon has been fixed.
  • How it works:
    • The spell no longer deals damage to allies.
  • Casting conditions:
    • Occupied cell: yes → no

 Brincaderia:

  • The spell's description has changed.

 Transfiguration:

  • The spell's description has changed.
  • The spell's animation has changed.

 Carnavalo:

  • The spell's description has changed.
  • The spell's animation has changed.
  • The spell's icon has changed.
  • The tooltip no longer shows a duration for spell damage.

 Boliche:

  • The spell's description has changed.
  • The spell now has an animation on the target.
  • Casting conditions:
    • Occupied cell: yes → no

604.png Inferno:

  • The spell's description has changed.
  • The spell's icon has changed.
  • How it works:
    • The spell no longer deals damage to allies.

 Retention:

  • The spell's description has changed.
  • The spell now has an animation on the target.

 Ronda:

  • The spell's description has changed.

 Grimace:

  • The spell's description has changed.
  • The spell's icon has changed.
  • The area-of-effect preview for the spell in the chat has been fixed.

 Diffraction:

  • The spell's description has changed.
  • The spell icon has been fixed.
  • The tooltip now shows the shield applied on summons.

 Moody Set:

  • Arpone Mask: now geared toward Earth/Intrepid
    • Martelo: -1 AP
    • Catalepsy: +1 Range
    • Furia: +15% Critical → Distance: -1 AP
    • Cavalcade: +1 Range → Apathy: - line of sight
    • Bling: modifiable range
    • Scudo: +1 Range
    • Coward Mask: +1 Range → Intrepid Mask: +1 Range
    • Poltroon Mask: +1 Range → Tireless Mask: +1 Range
  • Bangin' Cloak: now geared toward Water/Psychopathic
    • Decoy: +1 Range → - straight-line casting
    • Bocciara: +2 Range
    • Distance: -1 AP → Boliche: +25% Critical
    • Apathy: - line of sight → Inferno: +1 Range
    • Trance: +30% Critical → Ardour: -1 cooldown period
    • Masquerade: -1 AP → Neurosis: modifiable range
    • Psychopath Mask: +1 Range
    • Hysterical Mask: +1 Range
  • Notts O'Clever Clogs: now geared toward Fire/Cowardly
    • 1 MP
    • Capering: +1 Range
    • Purgatorio: +1 Range
    • Transfiguration: modifiable range → Apostasy: - straight-line casting
    • Carnavalo: +1 Range → Brincaderia: +25% Critical
    • Shove Off: +20% Critical → Tortoruga: +30% Critical
    • Pivot: +1 Range → Armadur: +2 Range
    • Intrepid Mask: +1 Range → Coward Mask: +1 Range
    • Tireless Mask: +1 Range → Poltroon Mask: +1 Range
  • Retchual Rope: now geared toward multi-element
    • Apostasy: -1 AP → Shove Off: +20% Critical
    • Brincaderia: - straight-line casting → Pivot: +1 Range
    • Retention: - straight-line casting → Furia: +15% Critical
    • Ronda: -1 AP → Cavalcade: +1 Range
    • Ardour: +2 Range → Parafuso: -1 AP
    • Neurosis: modifiable range → Ponteira: +2 Range
    • Tortoruga: -1 cooldown period → Transfiguration: modifiable range
    • Armadur: - 1 cooldown period → Carnavalo: +1 Range
  • Mithik Bracelet: now geared toward Air
    • Picada: +1 Range → +25% Critical
    • Agular: +2 Range → - occupied cell
    • Boliche: +1 Range → Retention: - line of sight
    • Inferno: - straight-line casting → Ronda: +1 Range
    • Stampede: -1 cooldown period
    • Comedy: - line of sight → +3 Range
    • Plastron: -1 AP
    • Ginga: -1 cooldown period

XELOR

 Teleportation:

  • The effects with each Telefrag are now only triggered if the spell is selected.

 Temporal Instability: 

  • The effects with each Telefrag are now only triggered if the spell is selected.

 Knell: 

  • The effects with each Telefrag are now only triggered if the spell is selected, and they are no longer shown in the chat.