FR EN ES PT

Archipelago of Valonia

There is a new archipelago in the game, featuring three new islands designed for characters at level 50, 190, and 200. You'll find quests, three new monster families, three dungeons, new items, and achievements.
A boat in Madrestam Harbour at [10,-3] will take you there. To learn more, check out the devblog:

Forgelance Class

There is a new class in the game! The class temple is accessible from Albuera Island, and taking an airship makes it a quick trip from continental Amakna.
To learn more about the new class, check out the devblog:  

After three weeks of beta testing, we've managed to get satisfying results for the Forgelance class balancing. Nevertheless, we're aware that other aspects could be improved upon, but these would potentially entail major changes requiring more time and perspective. As you know, the beta makes it possible to get a tangible first opinion, but it doesn't represent the actual gameplay conditions in the final version. We therefore opted to be more moderate with the changes made in the beta, allowing you to enjoy a stable and satisfying version during the holiday season. As with any other class, but especially a new class, balancing will therefore be phased, with the next batch of adjustments to come early next year, when everyone will have become familiar with this new play style.

So, here are the main areas for improvement we've identified:

  • Further enhance the identity of the Fire and Earth paths
  • Rearrange the utility variants to offer better options and balance the spells individually
  • Improve the erosion role, to eventually allow for an "average" erosion capacity, halfway between top eroders and "secondary" eroders
  • Monitor the mobility of this class, which we want to be high but could cause issues in some situations

 

Kwismas

Various changes have been made to Kwismas Island this year.

  • Kwismas Island quests will not automatically reset when the player gets to the island.
    • The Grinchy Grump access quests and the shop access quest no longer reset. That means they are only completed the one time.
    • Side quests like the ones to get chestnut supplies, collect boxes of gifts in various dungeons, or hunt for Grinchy Grumps' loot can always be completed, even if the player hasn't repeated the quest for Stars.
    • NPC Hazel Cracker: now located in front of the Goblimp workshop.
    • The NPC Leo Slayer is in charge of resetting the Kwismas Stars quest (which is no longer given automatically). The quest can be restarted once a year (the same rate as before).
    • Hector Kwismas is again resetting a few quests and deleting the saves for Kwismas Island dungeons, but he is no longer in charge of the Stars-related quests. He is removing/giving back the Merry Kwiswas Card used to determine when the player arrived on the island. A reply has been added to Hector's basic dialogue so you can teleport to the island directly if you have the card.
  • Big adjustments have been made to harmonize the zone and its functioning:
    • The Kwismas Haven zone has gone from level 30 to 40. All mobs in the zone are now in this level bracket. Some mobs have been removed from the zone: Wintry Kaniger, Pokipik, Frozen Tofu, Larvicy, and Kwismas Whitish Fang.
    • The Kwismas Land zone is still level 100, but all the mobs are now in this level bracket. Some mobs have been removed from the zone: Abominable Snow Yiti, Ice Crackler, Hibernal Tofu, and Larvicily. Kwismas Whitish Fang and Wintry Kaniger have been added to the zone.
    • The Kwismas Taiga zone has gone from level 160 to 170. All mobs in the zone are now in this level bracket. Some mobs have been removed from the zone: Prez' Plozion, Mini Inuit, and Sakai Firefoux.
  • Gifts have also been harmonized:
    • The number of different gifts has gone from 8 to 3 (Nice Kwismas Gift, Great Kwismas Gift, and Wonderful Kwismas Gift).
    • Each gift drops as combat loot for each zone (the Wonderful Kwismas Gift in the Kwismas Taiga zone and so on).
    • The drop rate for these gifts is not affected by idols or prospecting. It has been standardized. There is a 50% drop rate for each monster in the sub-area. There is a 100% drop rate for monsters exclusive to the dungeon (if more than one exclusive monster is in a fight, only one gift will drop). There is a 100% chance for the dungeon keeper to drop 5 of a gift.
    • The rewards from gifts have also been revised to be more appealing.
  • The conditions for the Kwismas Minotoball to spawn have been tweaked so the monster spawns more often.

Quests

  • As with Kwismas, Vulkania Island has been partly modified. The quest "First Contact" is now given by Betty Boom instead of Captain Jane Away. However, the idea behind Vulkania is a passport to be filled out every year with repeatable activities. No longer having quests reset would run counter to the amusement park concept. Players are still free to not do all the activities if they don't want to collect madreggons or krolimeas. Access to the lair is still conditional on the quest "Admission Crater", which is considered an activity to be repeated every year to complete the passport.
  • The quest "The Master's Henchmen" (part of the quest line "Around The World In 27 Dungeons"): the Kwakwa's Nest dungeon has been replaced by the new Sylvan Refuge dungeon in the list of dungeons to beat.
  • Brakmar alignment quest 74 "The Hammer Hitocracy": a Morrow Bone can once again be purchased from the NPC Kaffra Keeper.
  • Battle in the quest "Might Means Right": the Rotten Breath spell's max stacking is now 1. AP loss and MP loss are now parryable.
  • Multiple fights against quest monsters have been rebalanced (health and/or damage reduced):
    • "Ratagnan's Act": Faramis, Suspicious Smuggler, and Disgusting Torturer
    • "Refined Cuisine": Famished Moumouse and Tempted Moumouse
    • "The Pact of the Depths": Captain Swindels, Corrupt Militia Member, Ambushing Chika Rat, Ambushing Aloevie Rat, and Ambushing Rat Batster
    • "Trapped Like A Rat": Minesweeper Moumouse and Depressed Militia Member
    • "Crobak on a Wire": Zealous Treechnee, Protective Treechnid, and Ancestral Crobak
  • Several issues with quest monsters introduced in Update 2.63 have been fixed (missing or wrong icons, missing audio, or missing FX).
  • The quest "Apprenticeship: Renegade Hunter": The "?" is shown on the correct guard in the step "Go and see the Palace Guard".

Items

  • As announced in a previous episode of Ankama Live, the main ceremonial items exclusive to conventions and in-person events can now be obtained as monster loot. These will have a very low drop rate and be found in zones related to the equipment. Here is a list of the relevant ceremonial equipment: Enutroid, Scampiscuba Helmet, Skullcrasher, Shadow Helmet, Bearendizer's Belt, YeCh'Ti Amulet, Shushield, and the Cire Momore shield. The goal of this change is twofold: first of all, to put a check on the black market of reselling scratch cards that has reached exorbitant prices; and second of all, to allow players who didn't or couldn't attend the conventions to get these rare items.
  • Improvement to the set bonus interface:
    • Bonuses are now shown in green, penalties in red.
    • Only set configurations that provide a bonus are shown (the option "1 Item" will no longer appear). This change will be especially useful for one of the new sets in the update.
  • The average price shown in the encyclopedia is now correct.
  • When mousing over a theoretical roll (in recipes or the encyclopedia), lines in the Damage section for weapons are now shown in green (instead of blue).
  • Livitinem capes were sometimes dysfunctional; this has been fixed.
  • The Haks Or Mask and Haks Or Cloak are no longer smithmageable.
  • The Biting Rhineetle Harness displays correctly on the rhineetle.
  • The important message on the resources Nagate Essence, Damadrya Essence, and Shihan and Hanshi Essence have been removed from the English, Italian, German, Portuguese, and Spanish versions of the game.
  • The recipes for the following keys have been revised. The required amounts of monster resources have been reduced.
    • King Dazahk's Brewery Key
    • Chamber of Tal Kasha Key
    • Judgement of the Scales Key
    • Key to Solar's Tower
    • Key to Bethel's Tower
    • Shackles of Tyranny Key
    • Ilyzaelle's Lookout Key
    • Forfut Manor Key
    • Turtelonia's Sanctuary Key
    • Chokao Temple Key
    • Blood Throne Key
    • Captain Meno's Ship Key
    • Dantinea's Palace Key
    • Koutoulou's Temple Key

Monsters

  • The Miner, Fisherman, Farmer, Alchemist, and Lumberjack resource protectors have been revised. Now they all have three common spells and an evolvable level up to level 200. Among other things, this will give a level 200 character an equal chance of getting a rare resource as combat loot.
  • The effects of the mastifang's Sanding spell now last 2 turns.
  • Ilyzaelle's Invasion spell now has an icon in the effects timeline.
  • The Olgoth monster's Olgofist spell now appears in the timeline when the effect is active.
  • Royal Pingwin: when an ally is healed, the damage is properly inflicted only around the ally.
  • The rewards for achievements related to the White Rat and Black Rat dungeons have been corrected.
  • The drop rate for Brakmarian Rat Hair and Bontarian Rat Hair as combat loot has been corrected.
  • Cauldini: the monster no longer causes latency when positions are swapped.

Interfaces

  • When a player would click "Replace" to change their saved zaap while an anomaly was active on the zaap, the player got disconnected. This has been fixed.
  • In the zaap interface, the option to display undiscovered zaaps is working again.
  • In the guild chest, the option to display craftable recipes is working again.

Backgrounds and Navigation:

  • A number of treasure hunt clues were incorrectly positioned. The game considered them placed on one map even though they were visible on adjacent maps. This has been fixed.
  • In the Splash Zone zone, global pre-sentience made it possible, in one case, to go through an obstacle and end up on the path above. This has been fixed.
  • In tactical mode, obstacles on maps related to the Destroyers' zone have been reduced in height to improve clarity.

Server Communities

  • As announced a few days after the Talkasha merger, changes have been made to server communities:
    • We are removing server access restrictions based on the community of the account. Every server will be open to accounts in every community. Thus, an English player can play on one of the French community servers and vice versa.
    • However, servers will still have a "recommended" community. The goal is to keep each server special and let new players know what server they're directed to, while also letting everyone play on their preferred server.
      To use the previous example, a new English account without a character will be directed to the international community server.
      We are keeping three recommended communities:
      • Orukam, Imagiro, Hellmina, and Tylezia for the French community
      • Talkasha for the International community (recommended for non-French players)
      • Draconiros and Shadow for the Global community; there is only one server available for these game modes, so they are recommended to all.
        Future editions of Temporis will follow this same server configuration.
    • Community channels will be enabled on all servers.
    • All server transfers are now allowed, except for transfers from a multi-account server to a single-account server.

Other

  • The server names Hellmina and Talkasha have been changed to Hell Mina and Tal Kasha, respectively.
  • New content arriving after this update will no longer be translated in Italian.
  • The achievement "LeChouque's Boat" related to the dungeon is now correctly in the list of achievements to complete for the achievement for level 51-100 dungeons.
  • New chat messages warning against account theft and phishing have been added and will appear after 30 seconds, 30 minutes, 2 hours, and 6 hours of play time.
  • Pending gifts that had a "!" notification can no longer be collected (details here: https://www.dofus.com/fr/mmorpg/actualites/news/1459476-peremption-prochaine-cadeaux-ou-achats-attente)
  • It is not possible to change your class to Forgelance.
  • Contributions to the guild chest were restricted to one per 24 hours. The restriction is now once per day.
  • In some previews, dead entities were still considered alive. This has been fixed.
  • Temporis experience potions can't be used on a Forgelance character.
  • The new system of alterations introduced in the June 2022 update is now "disabled" for PvP combat. Meaning that alterations will have no effect in PvP.
  • Uchronic achievements can no longer be completed through fights against monsters in the Well of Infinite Dreams.
  • In the character creation interface, the caption "Select your name" in the name field has been enhanced for readability.
  • A newly created character had 50 HP at level 1 when they should've had 55 (logging out and logging back in fixed the issue). Now after being created, a character will have 55 HP.
  • Certain translations were incorrect in the plural. This has been fixed.
  • The order of spells for the Lumino Star is now the same as the standard Lumino.
  • Improved the display of conditions for equipping an item (in particular, conditions with an "OR" are now in a single line).
  • The Veteran Scroll can now be consumed after a cumulative subscription time of at least 5,759 days (instead of 5,839 days).
  • In the Sufokian Villa, the stairs for getting to the main floor can be used again.
  • Updated the sentence for when a Huppermage gains a spell after leveling up.
  • The Rogue's class mechanic interface appears correctly now.
  • Certain tooltips would no longer appear when you moused over characteristics in the characteristics details interface. This has been fixed.
  • Casting conditions are hidden on "informational" spells (Leafy and Infected State, Foggernaut Evolutions, etc.).

Fixes and Improvements for Class Spells

SADIDA

Spell Change Details

Puny State
Leafy State
Infected State

Improvement
  • You can now click on the name of one of these states to learn more about it.
Previewing Areas of Effect Improvement
  • The area-of-effect preview for the following spells has been improved:
    • Mangrove
    • Dollish Care (The Inflatable)
    • Contagion
    • Harmony
    • Cutting (The Ultra-Powerful)

Prickly Embers

Balancing
  • The spell now removes the Leafy state for one turn.
  • Critical hit: 10% → 25%
  • On an allied Leafy Tree: inflicts Fire damage on enemies in a 2-cell circle around the Tree and removes the Leafy state from the Tree.
Mangrove Balancing
  • The spell now removes the Leafy state for one turn.
  • The spell now has a critical hit.
    • Critical: 5%
    • Rank 1: 23 to 25 (27 to 29 on a Leafy Tree)
    • Rank 2: 28 to 31 (33 to 36 on a Leafy Tree)
Sadida Trees Balancing
  • The summoned Tree now uses the rank of the Tree or Leafy Tree spell selected by the caster; this affects:
    • Transmuted Dolls
    • Repotting
    • Sylvan Power
    • Vegetal Influence
    • Poisoned Wind
Vegetal Influence Balancing
  • Global cooldown: / → 1
  • Cooldown period: 1 → 2

Sacrificial Doll
Transmuted Sacrificed

Improvement
  • The Sacrificial Doll's Dollish Decoction passive is now accessible through spell effects.
Shake

Balancing

Fix

  • Global cooldown: / → 1
  • The spell properly reveals the caster's position if they are invisible.
Inoculation

Balancing

Fix

  • Cooldown period: 1 → /
  • Uses per turn: 2 → 1
  • Hai Ring:
    • Reduces the Inoculation spell's cooldown by 1 → Increases the Inoculation spell's maximum number of casts per turn by 1
  • The spell properly reveals the caster's position if they are invisible.
  • The area of effect now appears in the tooltip.
  • The spell now has a critical hit:
    • Critical: 5%
    • 43 to 47 (34 to 38 on an Infected enemy)
Dolly Sacrifice Balancing
  • The damage to enemies is now the same as the health steal on allies and summons.
  • Critical hit: 15% → 25%
Leafy Tree Balancing
  • When the spell is selected, all Trees summoned by the caster immediately turn into Leafy Trees.
Plaguing Bramble

Balancing

  • Max effect stacking: 2 → 1
  • The spell properly reveals the caster's position if they are invisible.
  • The area of effect now appears in the tooltip.
Paralysing Bramble

Balancing

  • Critical hit: 15% → 5%
Bane

Balancing

  • Critical hit: 25% → 15%
Rise of Sap

Balancing

  • Critical hit: 15% → 25%
Contagion

Balancing

  • Critical hit: 5% → 25%
Sylvan Shoot Balancing
  • Pushes target 5 cells back → Pushes target 7 cells back
Earthquake Fix
  • The spell properly reveals the caster's position if they are invisible.
Natural Gift Fix
  • The area of effect now appears in the tooltip.
 

SACRIER

Spell Change Details
Perfusion Balancing
  • Minimum range: 1 → 0
Sacrifice Balancing
  • Minimum range: 1 → 0
Stase Balancing
  • Rank 1: -10% Critical → -10% Critical (CH: -15%)
  • Rank 2: -20% Critical → -15% Critical (CH: -20%)
Sword-Dance
(Dancing Sword)
Fix
  • The spell applies the effects to allies in the Perfusion state if the targeted enemy is killed.
 

ELIOTROPE

Spell Change Details
Eliotrope Portals Balancing
  • The power of portals placed by Stupor, Contraction, or Distortion is now based on the rank of the Portal or Flexible Portal spell selected.
Distortion Fix
  • The Eliotrope Totem can no longer lock.
 

IOP

Spell Change Details
Sword of Judgment Balancing
  • Occupied cell: yes → no
Friction
Fight Back
Fix
  • The effects are properly applied to carried attackers.
  • The effects are properly able to be dissipated in all cases.
Sentence Fix
Balancing
  • The spell properly uses critical hits.
    • Critical hit damage, however, is still the same as normal damage.
 

XELOR

Spell Change Details
Xelor Teleportations Fix
  • The following spells no longer apply their teleportation effects if the target is in the Gravity, Rooted, or Unmovable state:
    • Rewind
    • Frostbite
    • Rhol Bak
    • Dodge
    • Souvenir
    • Temporal Distortion
    • Temporal Instability
    • Pendulum
    • Temporal Oop Shield
Telefrag State

Improvement
Fix

Balancing

  • You can now click on the state to learn more about it.
  • The Telefrag state is now consumed after all relevant spell effects are applied.
    • The effects are still triggered properly if the target dies beforehand.
  • The duration of the state now appears next to the state icon.
  • Improvements have been made to how the Telefrag state is applied.
  • The state and its effects are correctly applied to a target that already received it from another Xelor on the same turn.
  • The AP gain is now triggered only one time per generation.
Hand

Improvement
Fix
Balancing

  • The spell properly uses critical hits.
    • Damage on leaving the Telefrag state:
      • Rank 1: 14 Fire damage (CH: 16)
      • Rank 2: 18 Fire damage (CH: 21)
      • Rank 3: 23 Fire damage (CH: 28)
  • The spell now plays an animation when the Telefrag state ends.
Shrivelling Fix
  • Damage is also higher on allies in the Telefrag state.
  • Damage on a target in the Telefrag state now appears in the tooltip.
Time Theft Fix
Balancing
  • The spell no longer affects allies.
  • The AP steal is no longer improperly able to be dissipated.
  • Occupied cell: yes → no
Petrification Fix
  • The effects on the caster are properly applied if the target in the Telefrag state is an ally.
Conservation Balancing
  • Initial cooldown: 1 → /
Temporal Dust Fix
  • The symmetrical teleportation now occurs before damage is applied.
  • The symmetrical teleportation correctly only occurs once if two entities are symmetrical to each other.
Temporal Paradox

Fix
Balancing

  • The Heavy state is no longer applied; it was redundant with the Unmovable state.
  • The Unmovable state is now applied before the effects are triggered.
  • If the Accomplice or Xelor's Dial is triggered at the start of the turn, it can now generate a Telefrag.
  • The spell now displays the area of effect around the Accomplice or Xelor's Dial.
Temporal Oop Shield Fix
  • Max effect stacking: / → 1
Premonition

Fix

Balancing

  • The Telefrag is properly generated only if the caster has switched places with the target (in cases where the target is, by default, impossible to switch places with).
  • Minimum range: 1 → 0
Embalming Balancing
  • Minimum range: 1 → 0
Knell

Fix

Improvement

  • The spell can no longer be used if the caster hasn't generated any Telefrags since it was last cast.
  • States only visible in the caster's effects will now let you see the number of effects accumulated.

Xelor's Sandglass
Shadowy Beam

Fix
  • The spells properly use critical hits.
  • The area-of-effect damage is now the same as single-target damage.
  • The gradual decrease in area-of-effect damage has been fixed.

Loss of Motivation
Temporal Suspension

Fix
  • The Telefrag state is correctly consumed the second time it is cast on a single target.
Pendulum Fix
  • The spell properly uses critical hits.
Synchro Improvement
  • The Synchro's Synchronisation passive is now accessible through the spell's effects.
  • You can now view the spells that haven't yet activated Synchronisation in the summon's effects.
  • Only spells available at the caster's level are shown.
  • Final damage is no longer shown in the Combat channel.
Xelor's Dial Improvement
  • The Oscillation passive of the Xelor's Dial is now accessible via the spell's effects.
Reflect Fix
  • The effects are no longer applied to targets that haven't started their first turn.
Flight Improvement
  • The teleportation in a turn is now shown in the target's effects.
Haziness Balancing
  • Minimum range: 1 → 0
Time Rift Fix
  • The spell can no longer trigger the Synchro with its teleportation.
  • The Synchro can no longer be triggered if summoned after the spell is cast.
 

CRA

Spell Change Details
Reprisal Balancing
  • The effects are properly applied to attackers carried by the caster.
Eye for Eye Fix
  • The effects are properly applied to carried entities.
  • The spell now immediately steals Range before pushing the target away.
  • The effects are properly able to be dissipated on an ally.
Striking Arrow Fix
Balancing
  • The spell properly uses critical hits.
    • Critical hit damage, however, is still the same as normal damage.
 

OUGINAK

Spell Change Details
Vertebra Balancing
  • The spell has a critical hit again.
    • Critical: 15%
    • 38 to 43 Water damage (2 turns)
 

ENIRIPSA

Spell Change Details
Stimulated State Improvement
Fix
  • The way the state is applied (Stimulating Word, Self-Sacrificing Word, and Galvanising Word) and removed (Lifting Word and Revitalising Word) has been improved.
Friendship Word Fix
  • Max effect stacking: 1 → /
Affectionate Word Fix
Balancing
  • The glyph created when the Protective Coney dies now applies a shield based on the caster's level.
      • 10% of HP as shield → 225% of level as shield
  • Cost: 4 AP → 3 AP
  • Coney Protection:
    • 12% of HP as shield → 100% of level as shield
Striking Word Fix
Balancing
  • The spell no longer deals damage to allies.
  • The glyph can be placed more than once under the same target.
  • The glyph can only be triggered once per ally per turn.
Seductive Word Fix
Balancing
  • The gradual decrease in damage after the flask dies is correctly applied.
  • Damage when the spell is cast now only affects enemies and flasks.
  • The damage inflicted when the flask dies no longer affects the caster.
  • The flask now inherits its summoner's strength, damage, power, and Earth damage.
  • The flask no longer has elemental characteristics by default.
Pernicious Word Fix
  • The gradual decrease is no longer improperly applied to enemies adjacent to the target.
Defensive Word Fix
  • The spell now erodes the caster before applying the other effects.
Impartial Word Fix
Balancing
  • The spell can do a critical hit once again.
    • Critical: 10%
    • 52 to 56 Fire damage
    • 62 to 68 HP restored
  • The gradual reduction in the area of effect is correctly applied.
Resounding Word Fix
Balancing
  • The spell no longer affects the caster.
  • Minimum range: 1 → 0
  • Occupied cell: yes → no
  • Uses per turn: 3 → 2
  • Number of casts per turn per target: 2 → /
Preventing Word Balancing
  • Max effect stacking: / → 1
Agonising Word Fix
  • The gradual decrease is no longer improperly applied to enemies adjacent to the target.
Paralysing Word

Fix

Balancing

  • Healing is no longer regressive in the area of effect.
  • The MP reduction no longer affects allies in the Stimulated state.
Furious Word Fix
Balancing
  • The targeted ally's Power properly increases based on the number of enemies adjacent to them, and this is applied before the spell deals damage.
  • The gradual decrease is no longer improperly applied to enemies adjacent to the target.
  • Max effect stacking: / → 3
Whirling Word

Improvement
Fix

  • The damage no longer affects the caster.
  • The spell's icon has changed.
  • Uses per turn: / → 1
  • Cooldown period: 1 → /
Whirlwind Word Fix
  • The damage no longer affects the caster.
Regenerating Word Fix
  • Uses per turn: 0 / 0 → 0 / 1
  • Cooldown period: 2 / 1 → 2 / 0
Regenerating Mark Balancing
  • Minimum range: 1 → 0
Sacrificial Word Balancing
  • The spell is no longer limited to triggering 10 times max per turn.
Bunny Heal Balancing
  • Maximum range: 4 / 5 / 6 → 4 / 6 / 8
Coney Protection Balancing
  • Maximum range: 8 / 8 → 6 / 8
 

FOGGERNAUT

Spell Change Details
Short-Circuit Balancing
  • The spell has a critical hit again.
    • Critical: 15%
    • 44 to 49 Air damage
Trident

Fix
Balancing

  • The spell properly uses critical hits.
    • Critical hit damage, however, is still the same as normal damage.
 

ROGUE

Spell Change Details

Explobomb
Seismobomb

Fix
  • The bombs correctly apply their bonuses to allies in the Kaboom state if they are directly targeted on an entity.
Weigh Down

Balancing

Fix

  • The spell has a critical hit again.
    • Critical: 15%
    • 37 to 42 Fire damage
  • The spell properly specifies that damage is only applied to enemies.
Remission Improvement
Balancing
  • The pushback is now done by the caster instead of the target.
  • Improved the way the spell's animation is triggered.
Bunker

Fix

  • The effects are properly able to be dissipated.
Kaboom

Fix

Balancing

  • The targeted bombs correctly apply their effects if the target is one of the caster's bombs.
  • A bonus can no longer be overwritten if the max effect stacking hasn't been reached.
  • Adds 2 Combo → Adds 1 Combo
Walking Bomb Fix
Balancing
  • The copied combo is correctly applied before the bomb wall appears.
  • The Walking Bomb can now become Resilient after one copying.
Rogue Bombs Fix
  • The Combo and bonus Vitality from Resilient Bombs are correctly applied before a trap is potentially triggered. The same goes for a bomb pulled into a Magnetic Trap with Magnet or Crossing.
  • Bombs' effects properly specify that they can add a combo and activate a targeted bomb.
  • The activation of a bomb if targeted is now shown in the spell effects.
Megabomb Fix
  • The gradual decrease of damage after it dies has been fixed.
Shot Pellets Balancing
  • Damage has been revised to no longer be an odd number:
    • 29 to 33 (CH: 35 to 40) → 30 to 34 (CH: 36 to 40)
    • 14 to 16 (CH: 17 to 20) → 15 to 17 (CH: 18 to 20)
Extraction Balancing
  • Damage has been revised to no longer be an odd number:
    • Rank 1:
      • 17 to 19 (CH: 20 to 22) → 16 to 18 (CH: 20 to 22)
      • 8 to 9 (CH: 10 to 11) → unchanged
    • Rank 2:
      • 23 to 25 (CH: 27 to 29) → 22 to 24 (CH: 26 to 28)
      • 11 to 12 (CH: 13 to 14) → unchanged
    • Rank 3:
      • 26 to 28 (CH: 31 to 34) → 28 to 30 (CH: 32 to 36)
      • 13 to 14 (CH: 15 to 17) → 14 to 15 (CH: 16 to 18)
Boombot Fix
  • The area-of-effect previews for Exhaler and Aspiration have been fixed.
 

ENUTROF

Spell Change Details
Toolbox

Improvement
Fix
Balancing

  • The Pacifist state is correctly applied to entities summoned by the target during the target's turn.
  • The effects are correctly dissipated when the caster dies.
  • Global cooldown: / → 2
Firedamp Explosion Balancing
  • The spell now immediately inflicts Fire damage on enemies in an area of effect.
  • Occupied cell: no → yes
 

OSAMODAS

Spell Change Details
Aquaculture Fix
Balancing
  • The critical hit has been removed.
    • Rank 1: 25 to 28 Water damage (CH: 30 to 34) → 25 to 28
    • Rank 2: 32 to 36 Water damage (CH: 38 to 43) → 32 to 36
  • The spell's damage properly increases on the initial targets if the spell is cast through a portal.
  • The spell properly reveals the caster's position if they are invisible.
Summoning Charges

Balancing

Fix

Improvement

  • The summoning charges are now applied after the spell is done being cast.
  • The summoning charges are no longer mentioned in the chat.
  • The summoning charge status icons are now visible to everyone.
Osamodas Transformations Improvement
  • Each transformation now has a name:
    • Gobbamorphosis
    • Dragomorphosis
    • Toamorphosis
    • Tofumorphosis
  • It is now possible to view the effects of each transformation.
Dragomorphosis Balancing
  • Increases healing received by targets in an area of effect:
    • Healing received x110% (2 turns, stackable 2 times)
Canine Balancing
  • The spell also reduces allies' Lock.
Fossil Balancing
  • The spell also reduces allies' MP.
  • The spell removes 2 MP at every rank.
Sedimentation Balancing
  • Rank 1: -75 Power → -100 Power
  • Rank 2: -100 Power → -150 Power
Protective Balm Improvement
Balancing
Fix
  • Applies the Embalmed state to an allied summon:
    • Immediately applies a shield to the target, and at the start of each of the target's turns.
    There can only be one summon in the Embalmed state per team.
    If the spell is cast on another summon, its effects are removed from the previous target.
    The effects cannot be unbewitched, will not be reapplied to a summon already in the Embalmed state, and are transferred when the Noformo transforms.
  • Rank 1: 90 shield (fixed) → 150% of caster's level as shield
  • Global cooldown: / → 1
Batra Fix
  • The spell properly reveals the caster's position if they are invisible.
Dragon Heart

Fix

Balancing

  • The spell properly reveals the caster's position if they are invisible.
  • 21 to 23 → 24 to 26 Fire damage / HP restored (healing is still reduced by half on the caster)
Dragon's Breath Balancing
  • HP restored is now equal to Fire damage.
High-Energy Shot

Balancing

Improvement

  • All the effects are now grouped and only last one turn.
  • The Highly Energised state has been removed.
Gobball Fleece

Balancing

Fix

  • Grants a Gobbacharge if an enemy is hit.
  • Grants a Gobbacharge if an ally (excluding the caster) is hit.
  • Fixed the spell icon in the player's effects.
Takeoff

Balancing

Fix

  • The spell has a critical hit again.
    • Critical: 10%
    • Rank 1: 28 to 32 Air damage
    • Rank 2: 33 to 37 Air damage
    • Rank 3: 38 to 43 Air damage
  • Uses per turn: 2 → 1
  • Limit per turn per target: 1 → /
  • The spell properly reveals the caster's position if they are invisible.
Whirlwind Balancing
  • The spell has a critical hit again.
    • Critical: 5%
    • Rank 1: 28 to 32 Water damage
    • Rank 2: 35 to 38 Water damage
Animal Tandem Improvement
  • The last charge applied is now visible in the caster's effects.
Animal Preserve Balancing
  • Cost: 3 AP → 2 AP
  • Cooldown period: 3 → 2
Deluxe Woolly Attraction
(Melanic Gobball)
Improvement
Balancing
  • The spell is now called "Hasty Bite".
  • The spell no longer depends on Melanic Bite.
  • Cooldown period: 1 → 2
Early Bite
(Albino Gobball)

Improvement

Balancing

  • The spell no longer depends on Albino Bite.
  • The spell now reduces MP.
Albino Bite Balancing
  • The spell now reduces MP.
Heavy Fleece
(Chestnut Gobball)
Fix
  • As a result of issues with the duration of effects after the summon died, the Gravity state and immunity to the spell are now applied by the summoner.
Woolly Focus (Chestnut Gobball)

Improvement

Balancing

  • The spell specifies that the effects on the caster cannot be unbewitched.
  • Cooldown period: 3 → 2
Tackle (Chestnut Gobball) Balancing
  • Inflicts Neutral damage and removes Dodge.
  • Dodge: -5 / -12 / -20 (1 turn, cannot be dissipated) → -10 / -20 / -30 (2 turns, can be dissipated)
  • Uses per turn: 3 → 2
  • Number of casts per turn per target: 2 → 1
  • Max. effect stacking: 2 → 1
Air Ace
(Albino Tofu)
Improvement
  • The spell now grants MP before dealing damage.
Puffed Peck
(Golden Tofu)
Balancing
  • Occupied cell: no → yes
Withdrawal Peckrune (Melanic Tofu) Balancing
  • Initial cooldown: / → 1
Melanic Peck (Melanic Tofu) Balancing
  • The duration of effects is now 3 turns instead of 4.
  • Max. effect stacking: / → 2
Toxitoad
(Albino Toad)
Fix
Balancing
  • The Toxitoad state has been removed.
  • Occupied cell: yes → no
Amphibian Memory
(Albino Toad)
Fix
Balancing
  • The Water damage is no longer conditional on the presence of the Toxitoad state.
  • Occupied cell: yes → no
Instigator Toxitoad
(Albino Toad)
Fix
Balancing
  • The Toxitoad state has been removed.
  • The Water damage is no longer conditional on the lack of the Toxitoad state.
  • Occupied cell: yes → no
Albino Gobball Spit Balancing
  • The spell now reduces MP Parry.
Osamodas Tofus Improvement
  • To emphasize the Unable to Lock aspect, the Tofus no longer have any Lock.
Cross Scale Fix
  • The spell's effects mention that they can apply 1 to 2 charges.
Crackler Punch Fix
  • The spell's effects mention that they can apply 1 to 2 charges.
Gobball Fleece Fix
  • The spell's effects mention that they can apply 1 to 2 charges.

Dragonic Mark (Red Wyrmling)

Balancing
  • Uses per turn: 1 → 2
  • Number of casts per turn per target: / → 1
Curative Dragofire (Red Wyrmling) Balancing
  • Rank 1: 11 to 13 → 10 to 12 HP restored
  • Rank 2: unchanged
  • Rank 3: 18 to 21 → 20 to 22 HP restored
Diagofire (Melanic Wyrmling) Balancing
  • Healing is now equal to Fire damage (and is still reduced by half on the caster).
  • Rank 1: 7 to 9 → 6 to 8 Fire damage and HP restored
  • Rank 2: 9 to 12 → 10 to 12 Fire damage and HP restored
  • Rank 3: 12 to 15 → 12 to 14 Fire damage and HP restored
Dragonic Inversion
(Albino Wyrmling)

Fix

Balancing

  • Occupied cell: no → yes
  • Healing is now equal to Fire damage (and is still reduced by half on the caster, or higher if an enemy is hit).
  • Rank 1: 9 to 12 → 10 to 12 Fire damage and HP restored
  • Rank 2:
    • 12 to 15 → 12 to 14 Fire damage and HP restored (if no enemy is hit)
    • 15 to 18 → 16 to 18 HP restored (if an enemy is hit)
Incandescent Dragofire (Albino Wyrmling) Balancing
  • Healing is now equal to Fire damage (and is still reduced by half on the caster).
  • Rank 1: 7 to 9 → 6 to 8 Fire damage and HP restored
  • Rank 2: 9 to 12 → 10 to 12 Fire damage and HP restored
  • Rank 3: 12 to 15 → 12 to 14 Fire damage and HP restored
Dragon Conflagration (Albino Wyrmling) Balancing
  • Healing is now equal to Fire damage (and is still reduced by half on the caster).
  • 19 to 22 → 20 to 22 Fire damage and HP restored
Osamodas Summons Balancing
  • Summons no longer have their own elemental characteristics (excluding Agility, except Tofus).
  • Summons now inherit 100% of the Wisdom, AP Parry and MP Parry, elemental characteristics, and secondary characteristics they use from the Osamodas:
    • Gobballs: 100% of Strength and Earth damage
    • Albino Gobball: 100% of MP Reduction
    • Chestnut Gobball: 100% of Neutral damage
    • Wyrmlings: 100% of Intelligence, Fire damage, and healing
    • Toads: 100% of Chance and Water damage
    • Tofus: 100% of Agility and Air damage
    • Noformo: 100% of MP (no changes)
 

HUPPERMAGE

Spell Change Details
Elemental Shield Balancing
  • Now applies an Elemental Shield state. If this state ends, all the spell's effects are removed from the target.
Journey

Balancing

  • The spell now does the teleportation before dealing damage.
  • The spell now has a critical hit.
    • Critical: 5%
    • Rank 1: 25 to 34 damage
    • Rank 2: 33 to 42 damage
    • Rank 3: 41 to 50 damage
Runic Repulsion Balancing
  • The spell now repels targets the first time without requiring runes.
  • The spell is no longer limited to triggering 10 times max per target per turn.
Manifestation Fix
  • The effect preview has been fixed.
Flamethrower Improvement
  • The projectile's speed has been modified.
Arcane Torrent Improvement
  • States only visible in the caster's effects will now let you see the number of effects accumulated.
 

ECAFLIP

Spell Change Details
Misadventure Fix
  • The preview now shows a 2-cell circle if the caster is in the Critical Hit or Critical Hit from Misadventure state.
Smell Balancing
  • The spell no longer reduces the caster's AP; the reimbursed AP has been removed accordingly.
 

PANDAWA

Spell Change Details
Waterfall Fix
  • The spell moves the caster closer to the target before dealing damage.
Sober and Drunk (states) Improvement
  • The Sober and Drunk states shown in the effects are clickable.
 

MASQUERAIDER

Spell Change Details
Ginga Fix
  • The description properly mentions that the spell only reduces damage in close combat.
Grimace Balancing
  • 20% of HP as shield → 120% of level as shield
 

Animations, Descriptions, and Icons

Ecaflip

  • Improved the way that animations are triggered for the following spells:
    • Rough Tongue
    • Lapping Up
    • Lucky Star
    • Ecaflip's Audacity

Huppermage

  • The following spells' animations have been improved:
    • Morph
    • Drying Out
    • Eruption
    • Crystallisation
    • Carbonisation
    • Stymation
    • Boiling Point
    • Telluric Blade
    • Air Manifestation
    • Fire Manifestation
    • Water Manifestation
    • Ether
    • Arcane Torrent
    • Celestial Wave

Osamodas

  • Improved the way that animations are triggered for the following spells:
    • Aquaculture
    • Protective Balm
    • Dragon Heart
    • Batra
    • Osamodas Transformations
    • Air Ace (Albino Tofu)

Enutrof

  • Improved the way that animations are triggered for the following spells:
    • Placer Mining
    • Collapse
    • Deposit
    • Hard Cash
    • Firedamp Explosion

Foggernaut

  • The following spells' animations have been improved:
    • Corrosion
    • Assistance
    • Decompression (Bathyscaphe)
    • Trident
    • Seizing

Eniripsa

  • Spell effects are correctly described.
  • Improved the way that animations are triggered for the following spells:
    • Striking Word
    • Slighting Word
    • Taboo Word
    • Seductive Word
    • Resounding Word
    • Paralysing Word
    • Regenerating Word
    • Rallying Word
    • Brutal Word
    • Pernicious Word
    • Defensive Word
    • Furious Word
    • Agonising Word
    • Secret Word
    • Bunny Heal (Coney)
    • Coney Protection (Protective Coney)

Xelor

  • Spell effects are now correctly described.
  • The following spells' icons have changed:
    • Rewind
    • Reflect
    • Haziness
    • Conservation
    • Pendulum
    • Twenty-Fifth Hour
    • Counter
    • Embalming
    • Desynchronisation
  • The following spells' animations have been improved:
    • Slow Down
    • Hand
    • Cog
    • Teleportation
    • Shrivelling
    • Drying Up
    • Rewind
    • Accomplice
    • Xelor's Dial
    • Oscillation (Xelor's Dial)
    • Xelor's Sandglass
    • Time Theft
    • Petrification
    • Haziness
    • Conservation
    • Temporal Suspension
    • Rhol Bak
    • Loss of Motivation
    • Temporal Paradox
    • Time Rift
    • Synchro
    • Synchronisation (Synchro)
    • End of Time (Synchro)
    • Twenty-Fifth Hour
    • Counter
    • Dodge
    • Premonition
    • Clock
    • Water Clock
    • Dark Ray
    • Mummification
    • Embalming
    • Desynchronisation
    • Knell

Iop

  • Improved the way that animations are triggered for the following spells:
    • Sword of Judgement
    • Friction
    • Fight Back
    • Strengthstorm
    • Sentence

Eliotrope

  • The following spells' animations have been improved:
    • Distribution
    • Diffusion
    • Bullying

Sacrier

  • Improved the way that animations are triggered for the following spells:
    • Perfusion
    • Fluctuation
    • Penitence
    • Pillory

Sadida

  • Spell effects are correctly described.
  • Improved the way that animations are triggered for the following spells:
    • Mangrove
    • Paralysing Poison
    • Proximity Poison
    • Earthquake
    • Shake
    • Dollish Care (The Inflatable)
    • Contagion
    • Tree of Life
    • Voodoo Curse
    • Cutting (The Ultra-Powerful)