2.69 - Osatopia 2 September 26, 2023
Back to listA bug fix was applied during maintenance on October 3rd, 2023. Here is a list of the changes:
TEMPORIS
Classes
- OUGINAK
- Prey:
- The transfer of Prey when it dies has been fixed.
- Prey:
- ECAFLIP
- Passive:
- The passive's power gain has been fixed.
- Passive:
- PANDAWA
- Passive:
- The passive's power gain has been fixed.
- Aperitif Lure:
- Attraction and pushback have been removed from the spell.
- The spell now gives the Karchamrak spell infinite range for 1 turn.
- Stain:
- Spell range: 1 to 3 → 1 to 3/4/5/6/7, no line of sight
- Damage suffered penalty: 10% → 20%
- Casts per turn: 2 → 3
- Passive:
- HUPPERMAGE
- The character now remains static when an elemental combination is triggered.
- MASQUERAIDER
- At rank 1, the effects of Schizophrenia are properly removed on the following turn.
- Passive:
- Pushback damage bonus when inflicting pushback damage: 10/25/50/75/100 → 10/20/35/50/70
- FOGGERNAUT
- Passive:
- Foggernauts' Modsters now start at Evolution I as soon as they are summoned.
- Passive:
- ELIOTROPE
- Ultimate:
- Final damage bonus: 3% → 5%
- Ultimate:
- ENUTROF
- Passive:
- Power bonus per MP used: 20/30/40/50 → 30/40/50/60
- Max. stacking 10 → infinite stacking
- Passive:
- IOP
- Passive:
- Close-combat damage bonus: 16% → 18%
- Passive:
- SRAM
- Passive:
- Power bonus while invisible: 50/100/150/175/200 → 50/100/150/200/250
- Fear:
- Spell range: 2 to 4/5/6/7/8 → 2 to 5/6/7/8/9
- The caster now gains MP when turning invisible.
- Passive:
Modster Balancing
-
SCORCHEROO
-
Wombam (level 150):
-
Uses per turn: 1 → 2
-
Maximum range: 1 → 2
-
Line of sight: no → yes
-
Straight-line casting: no → yes
-
-
Lagaroo:
-
Maximum range: 2 / 3 / 4 → 3 / 4 / 5
-
-
-
WALLABURN
-
Wombrawl (level 150):
-
Uses per turn: 1 → 2
-
-
Gingeroo:
-
Line of sight: yes → no
-
-
-
GUSTIFUL
-
Chillgust:
-
Area of effect: 1-cell empty-center cross → 1-cell square
-
Uses per turn (level 150): 2 → 3
-
-
-
SIROCCORN
-
Northwhip:
-
Area of effect: 2-cell straight line → 3-cell straight line
-
Maximum range (level 150): 1 → 2
-
-
Chillwave:
-
Area of effect: 1-cell empty-center cross → 1-cell square
-
-
-
SWEETAPIR
-
Trunk (level 150):
-
AP cost: 3 → 2
-
-
Tapithrash (level 150):
-
Line of sight: yes → no
-
-
Greenhorn:
- Limit per turn per target: 1 → none
- AP cost (level 150): 2 → 1
-
- BETAPIR
- Tapirouette:
- Pushback: 1 cell → 2 / 2 / 3 cells
- The MP steal is no longer improperly able to be dissipated.
- Trunk-n-Clunk (level 150):
- Uses per turn: 3 → 4
- Limit per turn per target: 2 → 3
- Greenbean:
- Uses per turn (level 150): 2 → 3
- Limit per turn per target (levels 1 and 60): 1 → none
- Limit per turn per target (level 150): 1 → 2
- AP cost (level 150): 2 → 1
- Tapirouette:
- AMPHIBRUTE
- Babyshakes:
- Max. effect stacking: none → 1
- AP penalty: 1 / 1 / 3 → 2 / 2 / 4
- Amphusion:
- Area of effect: 1-cell cross → 1-cell square
- Max. effect stacking: 3 → 4
- Babyshakes:
- BOARIOT
- Boarush (level 150):
- Uses per turn: 3
- Boarush (level 150):
- INSATIABOAR
- Hogswallop:
- Max. effect stacking: 1 → 2
- AP cost (level 150): 3 → 2
- Uses per turn (level 150): 2 → 3
- Peccariposte:
- Uses per turn: 2 → 3
- Straight-line casting (level 150): no → yes
- Diagonal-line casting (level 150): no → yes
- Hogswallop:
- ZEBUFFALO
- Yakalele:
- Max. effect stacking (level 150): 1 → 2
- Maximum range: 1 → 1 / 2 / 3
- Limit per turn per target: 2 → none
- Buffalo Gal:
- Maximum range: 1 → 1 / 2 / 3
- Straight-line casting: no → yes
- Uses per turn: 2 → 3
- Yakalele:
- BOMBLASTIK
- Air Horn (level 150):
- Uses per turn: 2 → 3
- Smackracket (level 150):
- Uses per turn: 2 → 3
- The Modster properly uses the Air Horn and Smackracket spells when not controlled.
- Air Horn (level 150):
- HARPITFAL
- Harpyrouette:
- Uses per turn: 4 → 5
- Limit per turn per target: 2 → 3
- Traplixir:
- AP cost: 3 → 2
- Duration of effects: 2 turns → 3 turns
- Agility bonus/penalty (level 60): 100 → 150
- Bonuses are also applied to the ally who triggers the trap.
- Flytrap:
- AP cost: 3 → 2
- Harpyrouette:
- SCULPTUSLOG
- Colonnade (level 150):
- Uses per turn: 2 → 3
- The Modster properly uses the Effigy spell when not controlled.
- Colonnade (level 150):
- SCULPTUSLAY
- Marbling:
- AP cost: 3 → 2
- Colossavvy:
- Area of effect: 1-cell empty-center cross → 1-cell square
- Uses per turn (level 150): 2 → 3
- Marbling:
- DRAGONIHILATE
- Toxicandle:
- Limit per turn per target (level 150): 1 → 2
- Max. effect stacking (level 150): 2 → 3
- Maximum range: 1 → 2 / 3 / 4
- Pillage (level 150):
- AP cost: 4 → 3
- Circulava (level 150):
- Uses per turn: 1 → 2
- The Gravity state is properly forbidden when casting the spell.
- Toxicandle:
- BULGIBLIND
- Cross-Eyed:
- Uses per turn: 3 → 4
- Limit per turn per target (level 150): 2 → 3
- Cross-Eyed:
- VOODOLL
- Zealotuber:
- Maximum range: 1 / 2 / 3 → 2 / 3 / 4
- Intelligence stolen: 30 (40!) / 60 (80!) / 100 (120!) → 40 / 80 / 120
- Ritual (level 150):
- Uses per turn: 2 → 3
- Zealotuber:
- PORKUPAIN
- Porcupillory:
- Healing is now equal to spell damage.
- Earthsecution (level 150):
- Uses per turn: 3 → 4
- Limit per turn per target: 1 → 2
- Porcupillory:
- THIKSCALE
- Tritombstone (level 150):
- Line of sight: yes → no
- Tritombstone (level 150):
- SPLASKULL
- Ink Ritual:
- Base healing has doubled.
- Ink Bubble:
- AP cost: 3 → 2
- Blotting Paper:
- Healing has doubled.
- Ink Ritual:
- TIGERPUSS
- Skintycat:
- AP penalty: 2 / 2 / 4 → 2 / 3 / 6
- Maximum range: 1 → 3 / 4 / 5
- Line of sight: no → yes
- Felinophobia:
- Minimum range: 2 → 1
- Skintycat:
- TEKILARVA
- Strugglue:
- Maximum range: 1 → 2 / 3 / 4
- Strugglue:
- MAGICED
- Fraytastic:
- Maximum range: 2 / 3 / 4 → 4 / 5 / 6
- Uses per turn (level 150): 2 → 3
- Fraytastic:
- MINICORN
- Muskhorn:
- Maximum range: 2 / 3 / 4 → 3 / 4 / 5
- Muskhorn:
- MYSTICORN
- Gorehorn:
- Maximum range: 3 / 4 / 5 → 4 / 5 / 6
- Limit per turn per target (level 150): 1 → none
- Gorehorn:
- SUNFLOWHURT
- Wallopollen:
- The effects have doubled.
- Dispetalay (level 150):
- Area of effect: 2-cell cross → 3-cell cross
- Wallopollen:
- MUSCULARD
- Squatchop (level 150):
- Uses per turn: 3 → 5
- Limit per turn per target: 2 → 3
- Squatchop (level 150):
- SPIRISCRIBE
- Doodlicious (level 150):
- Uses per turn: 3 → 4
- Limit per turn per target: 2 → 3
- Pushback: 2 cells → 3 cells
- Scribblicious:
- Uses per turn: 2 → 3
- Doodlicious (level 150):
- PUMAPANTZ
- Deezypantz:
- Maximum range: 5 → 5 / 6 / 7
- Znutzypantz:
- Uses per turn: 2 → 3
- Limit per turn per target: none → 2 / 2 / none
- AP cost (level 150): 4 → 3
- Pushypantz (level 150):
- AP cost: 3 → 2
- Deezypantz:
- ARSTINGIC
- Toxicity (level 150):
- Max. effect stacking: 1 → 2
- Toxicity (level 150):
- PUNCHENSPOOKY
- Mudfire (level 150):
- Uses per turn: 1 → 2
- Polymorpheus:
- AP cost: 3 → 2
- Mudfire (level 150):
- MARMORTAR
- Flight of Fancy:
- Uses per turn: 3 → 4
- Limit per turn per target: 2 → 3
- Shootout:
- Cooldown period: 3 → none
- Uses per turn: 1
- Flight of Fancy:
- BOSSZOOKA
- Bazoocrack:
- AP cost: 3 → 2
- Third-Degree Bairn:
- Uses per turn: 1 → 2
- Biggie Zooks:
- Cooldown period: 3 → none
- Uses per turn: 1
- Bazoocrack:
- PUPPLUSHY
- Root and Scoot:
- Duration of the Rooted state: 1 turns → 2 turns
- Uses per turn (level 150): 1 → 2
- Limit per turn per target (level 150): none → 1
- The Rooted state dissipates properly when Pupplushy dies.
- Ventriloquy:
- The Rooted state dissipates properly when Pupplushy dies.
- Root and Scoot:
- HAMMERASCAL
- Hammering:
- Maximum range: 3 → 3 / 4 / 5
- The effects have doubled.
- Mallet:
- Maximum range: 5 → 5 / 6 / 7
- Uses per turn (level 150): 3 → 4
- Limit per turn per target (level 150): 2 → 3
- Anvil:
- Maximum range: 5 → 5 / 6 / 7
- Hammering:
- HOODLEADUM
- Hood:
- Maximum range: 3 → 3 / 4 / 5
- Limit per turn per target: 2 → none
- Odd:
- AP penalty: 2 → 2 / 2 / 3
- Hood:
- PITBURRY
- Somersault:
- AP cost: 3 → 2
- Somersault:
- PRECIPINCER
- Abbreviation:
- Minimum range: 3 → 3 / 2 / 1
- Abbreviation:
- MASCARPINCER
- Surimix (level 150):
- Max. effect stacking: 2 → 3
- Surimix (level 150):
- PAPALM TREE
- Corozo (level 150):
- Line of sight: yes → no
- Palm Kernel (level 150):
- Uses per turn: 2 → 3
- Corozo (level 150):
- RAYVOLTING
- Pandebownium (level 150):
- Uses per turn: 1 → 2
- Pandebownium (level 150):
- DOLMINI
- Syenite (level 150):
- Uses per turn: 2 → 3
- Syenite (level 150):
- DOLMENHIR
- Deadiment:
- Max. effect stacking: 1 → 2
- Lignite (level 150):
- Uses per turn: 2 → 3
- Deadiment:
- MOSKINVIGOR
- Itchcursion:
- Effects change properly with every rank.
- Uses per turn (level 150): 3 → 4
- Limit per turn per target (level 150): 1 → 2
- Max. effect stacking (level 150): 2 → 3
- Twairl (level 150):
- Uses per turn: 2 → 3
- Limit per turn per target: 1 → 2
- Overflyght:
- AP cost: 1 → 2
- Itchcursion:
- CROWKTAIL
- Portent:
- Modifiable range: no → yes
- Limit per turn per target: 1 → none
- Uses per turn (level 150): 2 → 3
- Shadowcrowk:
- AP cost: 4 → 3
- Portent:
- CROWSTALMAYZ
- Omen:
- AP cost: 3 → 2
- Modifiable range: no → yes
- Limit per turn per target: 1 → none
- Uses per turn (level 150): 2 → 3
- Corvus (level 150):
- Uses per turn: 1 → 2
- Shadowmayz:
- Modifiable range: no → yes
- Omen:
- WATCHPUP
- Dog Pound:
- AP cost: 4 → 3
- Dog Pound:
- KOALAXE
- Marsupibam:
- AP cost: 3 → 2
- Megaxe (level 150):
- Uses per turn: 2 → 3
- Marsupibam:
- KROOKOALA
- Marsupick:
- AP cost: 3 → 2
- Eukalipstick:
- Uses per turn: 2 → 3
- AP cost (level 150): 5 → 4
- Marsupick:
- YELLOBOLDER
- Ouroborock:
- Effects are properly displayed for the Modster.
- AP cost (level 150): 4 → 3
- Cooldown period (level 150): 2 → 1
- Monolisk:
- Uses per turn: 3 → 3 / 4 / 5
- Limit per turn per target: 2 → 2 / 3 / 4
- Serpenstone (level 150):
- Uses per turn: 3 → 4
- Limit per turn per target: 2 → 3
- Ouroborock:
- SLACKTURNAL
- Sleepstalker (level 150):
- AP cost: 3 → 2
- Eclipsery:
- Uses per turn: 2 / 2 / 3 → 3 / 3 / 4
- Dark Healing:
- Max. effect stacking: 2 → 3
- Sleepstalker (level 150):
- CUSTOMAUS
- Sweet Voodoo (level 150):
- Uses per turn: 2 → 3
- Swishker (level 150):
- Uses per turn: 2 → 3
- Sweet Voodoo (level 150):
- REDRUSE
- Sharper Image (level 150):
- Uses per turn: 3 → 4
- Limit per turn per target: 2 → 3
- The Modster properly uses its spell when not controlled.
- Malisheyes (level 150):
- Cooldown period: 3 → 2
- Sharper Image (level 150):
- FRIZSPARROW
- Squawk (level 150):
- Uses per turn: 2 → 3
- Squawk (level 150):
- ARMOUROACH
- Beetlage:
- AP cost: 4 → 3
- Uses per turn (level 150): 2 → 3
- Cockroach (level 150):
- Uses per turn: 2 → 3
- Beetlage:
- REINSCORCHNATE
- Conscience:
- Uses per turn: 3 → 5
- Limit per turn per target: 2 → 4
- Conscience:
- INFERNIGHT
- Impetuousness:
- Uses per turn: 2 → 3
- Limit per turn per target: none → 2 / 2 / none
- Impetuousness:
- CRUSTALID
- Isopod (level 150):
- Limit per turn per target: 2 → none
- Metamere (level 150):
- Limit per turn per target: 2 → none
- Isopod (level 150):
- CRUSHTACEAN
- Isopal (level 150):
- Limit per turn per target: 2 → none
- Ecdysone (level 150):
- Limit per turn per target: 2 → none
- Isopal (level 150):
- ALFADED
- Hostamenity (level 150):
- Uses per turn: 3 → 4
- Limit per turn per target: 2 → 3
- Blossoming (level 150):
- AP cost: 4 → 3
- Hostamenity (level 150):
- TRAPTOR
- Grim Raptor:
- Maximum range: 3 → 3 / 4 / 5
- Uses per turn (level 150): 2 → 3
- Max. effect stacking (level 150): 1 → 2
- Space Harrier:
- Max. effect stacking: 1 → none
- Grim Raptor:
- TOADSLIME
- Woddling:
- AP cost: 4 → 3
- Uses per turn (level 150): 1 → 2
- Woddling:
- AMPHIBRUIN
- Toadswoddling:
- AP cost: 4 → 3
- Uses per turn (level 150): 1 → 2
- Toad Pee (level 150):
- Uses per turn: 3 → 4
- Limit per turn per target: 2 → 3
- Toadswoddling:
- CROCODANG
- Go, Croc, Go!:
- AP cost: 4 → 3
- Uses per turn (level 150): 2 → 3
- Go, Croc, Go!:
- LUCIFEAR
- Incandelicacy:
- Uses per turn: 2 → 3 / 3 / 4
- Limit per turn per target: 1 → 2 / 2 / 3
- Pushback: 2 → 3
- Beelzebash (level 150):
- Pushback: 2 / 2 / 4 → 4 / 4 / 6
- Incandelicacy:
- FALCOMBUSTION
- Flambrilliant:
- AP cost: 4 → 2
- Flambrilliant:
- SHADYWHALE
- Cetaceous:
- Damage on the ring has decreased by 30%.
- Cetaceous:
- WILDERLILY
- Rotapush:
- It is now triggered only upon enemy damage.
- Rotapush:
- ARSTINGIC
- Blorrosion:
- AP cost: 5 → 4
- Pesticide:
- AP cost: 4 → 3
- Toxicity (level 150):
- Uses per turn: 3 → 4
- Limit per turn per target: 2 → 3
- Blorrosion:
- AMPHOROBBER
- Pitcher Punch:
- Max. effect stacking: 1 → 2
- Pitcher Punch:
- BUNOGGIN
- Praline:
- AP cost: 5 → 4
- Uses per turn: 1 → 2 / 2 / 3
- Praline:
- LYCANINE
- Commotion:
- Uses per turn (level 150): 2 → 3
- Savagery:
- Maximum range: 2 / 3 / 4 → 3 / 4 / 5
- Uses per turn (level 150): 3 → 4
- Duration of the increased AP cost: 3 turns → 2 turns
- Commotion:
- LONGHARE
- Skinnysmash:
- Uses per turn: 1 → 2 / 2 / 3
- Maximum range: 4 → 4 / 5 / 6
- Waddlage (level 150):
- Uses per turn: 2 → 3
- AP cost: 2 → 1
- Skinnysmash:
- TOBACORPULENT
- Vampiric Seed (level 150):
- AP cost: 3 → 2
- Uses per turn: 3 → 4
- Limit per turn per target: 2 → 3
- Pentaloach:
- Maximum range (level 150): 1 → 3
- Additional effect: "For 1 turn, inflicts Neutral damage if the targets suffer Earth damage."
- Max. effect stacking: none → 1
- Vampiric Seed (level 150):
- SNORSPARROW
- The MP bonus applied if Snorsparrow is targeted has been fixed.
Other
- Modsters from the progression timeline no longer show "beastologist" as a way of obtaining them in the collection.
- The Spiritite aura is properly sent to the classic servers once the number of tempokens has been reached.
- Items in the Hell Mina Set are now dropped by Malters as end-of-fight loot.
- NPC Yobderly Jolene: The number of osatokens given by the NPC after trading Modsters has been rebalanced based on the Modster's rarity.
CLASSIC
Quests
- In the Welcome to Tenth Grade quest (Vigilante Base), the parched recruit now has 780 to 7,800 Initiative (previously 7,146 to 11,466).
- Resources obtained at the end of the following quests have been harmonized to match the number of resources obtained through the achievements:
- Hot 'n' Cold
- Saving Gus in Private
- Sylargh's Plans
- You Want Smooth Skin?
- The Last Map
- All Is Not Frost
Other
- Some resource protectors' drop rates for rare resources hadn't been changed. This has been fixed.
- Sometimes, inventory items weren't displayed when the play had an item of equipment associated with a livitinem. This has been fixed.
- The drop rate for orichor in Kerub's Temple in Ecaflipus has increased from 2.4% to 3.6% for consistency with the other dimensions.
- The icon for Infinite Dream modifiers has been restored in the room details interface.
- The icon showing where the Imp Village is on the world map is now visible.
- The Contract Killer challenge no longer targets enemy summons.
- The tooltip for monster groups now takes into account the experience bonus linked to territory control.