FR EN ES PT

A bug fix was applied during maintenance on October 3rd, 2023. Here is a list of the changes:

TEMPORIS

Classes

  • OUGINAK
    • Prey:
      • The transfer of Prey when it dies has been fixed.
  • ECAFLIP
    • Passive:
      • The passive's power gain has been fixed.
  • PANDAWA
    • Passive:
      • The passive's power gain has been fixed.
    • Aperitif Lure:
      • Attraction and pushback have been removed from the spell.
      • The spell now gives the Karchamrak spell infinite range for 1 turn.
    • Stain:
      • Spell range: 1 to 3 → 1 to 3/4/5/6/7, no line of sight
      • Damage suffered penalty: 10% → 20%
      • Casts per turn: 2 → 3
  • HUPPERMAGE
    • The character now remains static when an elemental combination is triggered.
  • MASQUERAIDER
    • At rank 1, the effects of Schizophrenia are properly removed on the following turn.
    • Passive:
      • Pushback damage bonus when inflicting pushback damage: 10/25/50/75/100 → 10/20/35/50/70
  • FOGGERNAUT
    • Passive:
      • Foggernauts' Modsters now start at Evolution I as soon as they are summoned.
  • ELIOTROPE
    • Ultimate:
      • Final damage bonus: 3% → 5%
  • ENUTROF
    • Passive:
      • Power bonus per MP used: 20/30/40/50 → 30/40/50/60
      • Max. stacking 10 → infinite stacking
  • IOP
    • Passive:
      • Close-combat damage bonus: 16% → 18%
  • SRAM
    • Passive:
      • Power bonus while invisible: 50/100/150/175/200 → 50/100/150/200/250
    • Fear:
      • Spell range: 2 to 4/5/6/7/8 → 2 to 5/6/7/8/9
      • The caster now gains MP when turning invisible.

Modster Balancing

  • SCORCHEROO

    • Wombam (level 150):

      • Uses per turn: 1  2

      • Maximum range: 1 → 2

      • Line of sight: no → yes

      • Straight-line casting: no → yes

    • Lagaroo:

      • Maximum range: 2 / 3 / 4 → 3 / 4 / 5

  • WALLABURN

    • Wombrawl (level 150):

      • Uses per turn: 1 → 2

    • Gingeroo:

      • Line of sight: yes → no

  • GUSTIFUL

    • Chillgust:

      • Area of effect: 1-cell empty-center cross → 1-cell square

      • Uses per turn (level 150): 2 → 3

  • SIROCCORN

    • Northwhip:

      • Area of effect: 2-cell straight line → 3-cell straight line

      • Maximum range (level 150): 1 → 2

    • Chillwave:

      • Area of effect: 1-cell empty-center cross → 1-cell square

  • SWEETAPIR

    • Trunk (level 150):

      • AP cost: 3 → 2

    • Tapithrash (level 150):

      • Line of sight: yes → no

    • Greenhorn:

      • Limit per turn per target: 1 → none
      • AP cost (level 150): 2 → 1
  • BETAPIR
    • Tapirouette:
      • Pushback: 1 cell → 2 / 2 / 3 cells
      • The MP steal is no longer improperly able to be dissipated.
    • Trunk-n-Clunk (level 150):
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
    • Greenbean:
      • Uses per turn (level 150): 2 → 3
      • Limit per turn per target (levels 1 and 60): 1 → none
      • Limit per turn per target (level 150): 1 → 2
      • AP cost (level 150): 2 → 1
  • AMPHIBRUTE
    • Babyshakes:
      • Max. effect stacking: none → 1
      • AP penalty: 1 / 1 / 3 → 2 / 2 / 4
    • Amphusion:
      • Area of effect: 1-cell cross → 1-cell square
      • Max. effect stacking: 3 → 4
  • BOARIOT
    • Boarush (level 150):
      • Uses per turn: 3
  • INSATIABOAR
    • Hogswallop:
      • Max. effect stacking: 1 → 2
      • AP cost (level 150): 3 → 2
      • Uses per turn (level 150): 2 → 3
    • Peccariposte:
      • Uses per turn: 2 → 3
      • Straight-line casting (level 150): no → yes
      • Diagonal-line casting (level 150): no → yes
  • ZEBUFFALO
    • Yakalele:
      • Max. effect stacking (level 150): 1 → 2
      • Maximum range: 1 → 1 / 2 / 3
      • Limit per turn per target: 2 → none
    • Buffalo Gal:
      • Maximum range: 1 → 1 / 2 / 3
      • Straight-line casting: no → yes
      • Uses per turn: 2 → 3
  • BOMBLASTIK
    • Air Horn (level 150):
      • Uses per turn: 2 → 3
    • Smackracket (level 150):
      • Uses per turn: 2 → 3
    • The Modster properly uses the Air Horn and Smackracket spells when not controlled.
  • HARPITFAL
    • Harpyrouette:
      • Uses per turn: 4 → 5
      • Limit per turn per target: 2 → 3
    • Traplixir:
      • AP cost: 3 → 2
      • Duration of effects: 2 turns → 3 turns
      • Agility bonus/penalty (level 60): 100 → 150
      • Bonuses are also applied to the ally who triggers the trap.
    • Flytrap:
      • AP cost: 3 → 2
  • SCULPTUSLOG
    • Colonnade (level 150):
      • Uses per turn: 2 → 3
    • The Modster properly uses the Effigy spell when not controlled.
  • SCULPTUSLAY
    • Marbling:
      • AP cost: 3 → 2
    • Colossavvy:
      • Area of effect: 1-cell empty-center cross → 1-cell square
      • Uses per turn (level 150): 2 → 3
  • DRAGONIHILATE
    • Toxicandle:
      • Limit per turn per target (level 150): 1 → 2
      • Max. effect stacking (level 150): 2 → 3
      • Maximum range: 1 → 2 / 3 / 4
    • Pillage (level 150):
      • AP cost: 4 → 3
    • Circulava (level 150):
      • Uses per turn: 1 → 2
      • The Gravity state is properly forbidden when casting the spell.
  • BULGIBLIND
    • Cross-Eyed:
      • Uses per turn: 3 → 4
      • Limit per turn per target (level 150): 2 → 3
  • VOODOLL
    • Zealotuber:
      • Maximum range: 1 / 2 / 3 → 2 / 3 / 4
      • Intelligence stolen: 30 (40!) / 60 (80!) / 100 (120!) → 40 / 80 / 120
    • Ritual (level 150):
      • Uses per turn: 2 → 3
  • PORKUPAIN
    • Porcupillory:
      • Healing is now equal to spell damage.
    • Earthsecution (level 150):
      • Uses per turn: 3 → 4
      • Limit per turn per target: 1 → 2
  • THIKSCALE
    • Tritombstone (level 150):
      • Line of sight: yes → no
  • SPLASKULL
    • Ink Ritual:
      • Base healing has doubled.
    • Ink Bubble:
      • AP cost: 3 → 2
    • Blotting Paper:
      • Healing has doubled.
  • TIGERPUSS
    • Skintycat:
      • AP penalty: 2 / 2 / 4 → 2 / 3 / 6
      • Maximum range: 1 → 3 / 4 / 5
      • Line of sight: no → yes
    • Felinophobia:
      • Minimum range: 2 → 1
  • TEKILARVA
    • Strugglue:
      • Maximum range: 1 → 2 / 3 / 4
  • MAGICED
    • Fraytastic:
      • Maximum range: 2 / 3 / 4 → 4 / 5 / 6
      • Uses per turn (level 150): 2 → 3
  • MINICORN
    • Muskhorn:
      • Maximum range: 2 / 3 / 4 → 3 / 4 / 5
  • MYSTICORN
    • Gorehorn:
      • Maximum range: 3 / 4 / 5 → 4 / 5 / 6 
      • Limit per turn per target (level 150): 1 → none
  • SUNFLOWHURT
    • Wallopollen:
      • The effects have doubled.
    • Dispetalay (level 150):
      • Area of effect: 2-cell cross → 3-cell cross
  • MUSCULARD
    • Squatchop (level 150):
      • Uses per turn: 3 → 5
      • Limit per turn per target: 2 → 3
  • SPIRISCRIBE
    • Doodlicious (level 150):
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
      • Pushback: 2 cells → 3 cells
    • Scribblicious:
      • Uses per turn: 2 → 3
  • PUMAPANTZ
    • Deezypantz:
      • Maximum range: 5 → 5 / 6 / 7
    • Znutzypantz:
      • Uses per turn: 2 → 3
      • Limit per turn per target: none → 2 / 2 / none
      • AP cost (level 150): 4 → 3
    • Pushypantz (level 150):
      • AP cost: 3 → 2
  • ARSTINGIC
    • Toxicity (level 150):
      • Max. effect stacking: 1 → 2
  • PUNCHENSPOOKY
    • Mudfire (level 150):
      • Uses per turn: 1 → 2
    • Polymorpheus:
      • AP cost: 3 → 2
  • MARMORTAR
    • Flight of Fancy:
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
    • Shootout:
      • Cooldown period: 3 → none
      • Uses per turn: 1
  • BOSSZOOKA
    • Bazoocrack:
      • AP cost: 3 → 2
    • Third-Degree Bairn:
      • Uses per turn: 1 → 2
    • Biggie Zooks:
      • Cooldown period: 3 → none
      • Uses per turn: 1
  • PUPPLUSHY
    • Root and Scoot:
      • Duration of the Rooted state: 1 turns → 2 turns
      • Uses per turn (level 150): 1 → 2
      • Limit per turn per target (level 150): none → 1
      • The Rooted state dissipates properly when Pupplushy dies.
    • Ventriloquy:
      • The Rooted state dissipates properly when Pupplushy dies.
  • HAMMERASCAL
    • Hammering:
      • Maximum range: 3 → 3 / 4 / 5
      • The effects have doubled.
    • Mallet:
      • Maximum range: 5 → 5 / 6 / 7
      • Uses per turn (level 150): 3 → 4
      • Limit per turn per target (level 150): 2 → 3
    • Anvil:
      • Maximum range: 5 → 5 / 6 / 7
  • HOODLEADUM
    • Hood:
      • Maximum range: 3 → 3 / 4 / 5
      • Limit per turn per target: 2 → none
    • Odd:
      • AP penalty: 2 → 2 / 2 / 3
  • PITBURRY
    • Somersault:
      • AP cost: 3 → 2
  • PRECIPINCER
    • Abbreviation:
      • Minimum range: 3 → 3 / 2 / 1
  • MASCARPINCER
    • Surimix (level 150):
      • Max. effect stacking: 2 → 3
  • PAPALM TREE
    • Corozo (level 150):
      • Line of sight: yes → no
    • Palm Kernel (level 150):
      • Uses per turn: 2 → 3
  • RAYVOLTING
    • Pandebownium (level 150):
      • Uses per turn: 1 → 2
  • DOLMINI
    • Syenite (level 150):
      • Uses per turn: 2 → 3
  • DOLMENHIR 
    • Deadiment:
      • Max. effect stacking: 1 → 2
    • Lignite (level 150):
      • Uses per turn: 2 → 3
  • MOSKINVIGOR
    • Itchcursion:
      • Effects change properly with every rank.
      • Uses per turn (level 150): 3 → 4
      • Limit per turn per target (level 150): 1 → 2
      • Max. effect stacking (level 150): 2 → 3
    • Twairl (level 150):
      • Uses per turn: 2 → 3
      • Limit per turn per target: 1 → 2
    • Overflyght:
      • AP cost: 1 → 2
  • CROWKTAIL
    • Portent:
      • Modifiable range: no → yes
      • Limit per turn per target: 1 → none
      • Uses per turn (level 150): 2 → 3
    • Shadowcrowk:
      • AP cost: 4 → 3
  • CROWSTALMAYZ
    • Omen:
      • AP cost: 3 → 2
      • Modifiable range: no → yes
      • Limit per turn per target: 1 → none
      • Uses per turn (level 150): 2 → 3
    • Corvus (level 150):
      • Uses per turn: 1 → 2
    • Shadowmayz:
      • Modifiable range: no → yes
  • WATCHPUP
    • Dog Pound:
      • AP cost: 4 → 3
  • KOALAXE
    • Marsupibam:
      • AP cost: 3 → 2
    • Megaxe (level 150):
      • Uses per turn: 2 → 3
  • KROOKOALA
    • Marsupick:
      • AP cost: 3 → 2
    • Eukalipstick:
      • Uses per turn: 2 → 3
      • AP cost (level 150): 5 → 4
  • YELLOBOLDER
    • Ouroborock:
      • Effects are properly displayed for the Modster.
      • AP cost (level 150): 4 → 3
      • Cooldown period (level 150): 2 → 1
    • Monolisk:
      • Uses per turn: 3 → 3 / 4 / 5
      • Limit per turn per target: 2 → 2 / 3 / 4
    • Serpenstone (level 150):
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
  • SLACKTURNAL
    • Sleepstalker (level 150):
      • AP cost: 3 → 2
    • Eclipsery:
      • Uses per turn: 2 / 2 / 3 → 3 / 3 / 4
    • Dark Healing:
      • Max. effect stacking: 2 → 3
  • CUSTOMAUS
    • Sweet Voodoo (level 150):
      • Uses per turn: 2 → 3
    • Swishker (level 150):
      • Uses per turn: 2 → 3
  • REDRUSE
    • Sharper Image (level 150):
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
      • The Modster properly uses its spell when not controlled.
    • Malisheyes (level 150):
      • Cooldown period: 3 → 2
  • FRIZSPARROW
    • Squawk (level 150):
      • Uses per turn: 2 → 3
  • ARMOUROACH
    • Beetlage:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 2 → 3
    • Cockroach (level 150):
      • Uses per turn: 2 → 3
  • REINSCORCHNATE
    • Conscience:
      • Uses per turn: 3 → 5
      • Limit per turn per target: 2 → 4
  • INFERNIGHT
    • Impetuousness:
      • Uses per turn: 2 → 3
      • Limit per turn per target: none → 2 / 2 / none
  • CRUSTALID
    • Isopod (level 150):
      • Limit per turn per target: 2 → none
    • Metamere (level 150):
      • Limit per turn per target: 2 → none
  • CRUSHTACEAN
    • Isopal (level 150):
      • Limit per turn per target: 2 → none
    • Ecdysone (level 150):
      • Limit per turn per target: 2 → none
  • ALFADED
    • Hostamenity (level 150):
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
    • Blossoming (level 150):
      • AP cost: 4 → 3
  • TRAPTOR
    • Grim Raptor:
      • Maximum range: 3 → 3 / 4 / 5
      • Uses per turn (level 150): 2 → 3
      • Max. effect stacking (level 150): 1 → 2
    • Space Harrier:
      • Max. effect stacking: 1 → none
  • TOADSLIME
    • Woddling:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 1 → 2
  • AMPHIBRUIN
    • Toadswoddling:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 1 → 2
    • Toad Pee (level 150):
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
  • CROCODANG
    • Go, Croc, Go!:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 2 → 3
  • LUCIFEAR
    • Incandelicacy:
      • Uses per turn: 2 → 3 / 3 / 4
      • Limit per turn per target: 1 → 2 / 2 / 3
      • Pushback: 2 → 3
    • Beelzebash (level 150):
      • Pushback: 2 / 2 / 4 → 4 / 4 / 6
  • FALCOMBUSTION
    • Flambrilliant:
      • AP cost: 4 → 2
  • SHADYWHALE
    • Cetaceous:
      • Damage on the ring has decreased by 30%.
  • WILDERLILY
    • Rotapush:
      • It is now triggered only upon enemy damage.
  • ARSTINGIC
    • Blorrosion:
      • AP cost: 5 → 4
    • Pesticide:
      • AP cost: 4 → 3
    • Toxicity (level 150):
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
  • AMPHOROBBER
    • Pitcher Punch:
      • Max. effect stacking: 1 → 2
  • BUNOGGIN
    • Praline:
      • AP cost: 5 → 4
      • Uses per turn: 1 → 2 / 2 / 3
  • LYCANINE
    • Commotion:
      • Uses per turn (level 150): 2 → 3
    • Savagery:
      • Maximum range: 2 / 3 / 4 → 3 / 4 / 5
      • Uses per turn (level 150): 3 → 4
      • Duration of the increased AP cost: 3 turns → 2 turns
  • LONGHARE
    • Skinnysmash:
      • Uses per turn: 1 → 2 / 2 / 3
      • Maximum range: 4 → 4 / 5 / 6
    • Waddlage (level 150):
      • Uses per turn: 2 → 3
      • AP cost: 2 → 1
  • TOBACORPULENT
    • Vampiric Seed (level 150):
      • AP cost: 3 → 2
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
    • Pentaloach:
      • Maximum range (level 150): 1 → 3
      • Additional effect: "For 1 turn, inflicts Neutral damage if the targets suffer Earth damage."
      • Max. effect stacking: none → 1
  • SNORSPARROW
    • The MP bonus applied if Snorsparrow is targeted has been fixed.

Other

  • Modsters from the progression timeline no longer show "beastologist" as a way of obtaining them in the collection.
  • The Spiritite aura is properly sent to the classic servers once the number of tempokens has been reached.
  • Items in the Hell Mina Set are now dropped by Malters as end-of-fight loot.
  • NPC Yobderly Jolene: The number of osatokens given by the NPC after trading Modsters has been rebalanced based on the Modster's rarity.

CLASSIC

Quests

  • In the Welcome to Tenth Grade quest (Vigilante Base), the parched recruit now has 780 to 7,800 Initiative (previously 7,146 to 11,466).
  • Resources obtained at the end of the following quests have been harmonized to match the number of resources obtained through the achievements:
    • Hot 'n' Cold
    • Saving Gus in Private
    • Sylargh's Plans
    • You Want Smooth Skin?
    • The Last Map
    • All Is Not Frost

Other

  • Some resource protectors' drop rates for rare resources hadn't been changed. This has been fixed.
  • Sometimes, inventory items weren't displayed when the play had an item of equipment associated with a livitinem. This has been fixed.
  • The drop rate for orichor in Kerub's Temple in Ecaflipus has increased from 2.4% to 3.6% for consistency with the other dimensions.
  • The icon for Infinite Dream modifiers has been restored in the room details interface.
  • The icon showing where the Imp Village is on the world map is now visible.
  • The Contract Killer challenge no longer targets enemy summons.
  • The tooltip for monster groups now takes into account the experience bonus linked to territory control.