2.69 - Osatopia 2 September 26, 2023
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A bug fix was applied during maintenance on October 10, 2023. Here is a list of the changes:
CLASSIC
Quests
- Transformations and quests requiring transformations have been fixed.
Combat
- Some values in the combat chat were incorrect. This has been fixed.
- After you disconnected and reconnected in combat in an area with a modifier, the modifier was no longer shown. This has been fixed.
Achievements
- Special achievements for level-200 bosses will now be completed at level 190 like these bosses' other achievements.
- Royal Pingwin (Special): The Royal Pingwin properly chooses an allied fighter at random rather than the closest one.
Other
- Dream modifiers were sometimes shown incorrectly or not at all. This has been fixed.
- Unequipping a harness works properly again.
- The alliance right "Manage ranks and rights below my own" now works properly.
TEMPORIS
Classes
- OSAMODAS
- Ultimate:
- Fixed a bug that would prevent players from summoning a Modster after a Modster that had been summoned again using the spell died.
- Ultimate:
- ROGUE
- Kickback:
- Fixed a bug that failed to move the caster closer to an enemy.
- Kickback & Crossing:
- These spells now increment a Modster Bomb's Combo by 1 in the area of effect only once per turn.
- Passive:
- As soon as a Rogue Modster is summoned, it will be transformed into a Modster Bomb with 0 Combo.
- Healplosion:
- Fixed a bug that gave the wrong duration values for effects based on Combo.
- Kickback:
- ENUTROF
- Ultimate:
- The Enutrof's ultimate now also removes all MP from all enemies and applies the Gravity state on them for 1 turn.
- Ultimate:
- PANDAWA
- Stain:
- The spell properly multiplies damage suffered by 20% rather than 10%.
- Stain:
- HUPPERMAGE
- Polarity:
- AP cost: 3 → 2
- Passive:
- Fire/Air bonus: CH: 10/20/30/40/50% → CH: 30/40/50/60/70%
- Water/Air bonus: Dodge bonus → Lock & Dodge bonus: 40/50/60/70/80
- Earth/Fire bonus: Lock bonus → Fixed Damage bonus: 10/20/30/50/70
- Earth/Water bonus: Shield bonus 150/160/180/190/200% of level → 200/220/240/260/280%
- Ultimate:
- Elemental damage 5/10/15/20 → 15/19/23/27
- Polarity:
- XELOR
- Haziness:
- Duration of the Telefrag state: 1 → 2
- Passive:
- Xelors' Modsters will now gain more Power on the first successful attempted AP reduction during the current turn.
- Bonuses linked to AP reduction are now applied to all the caster's Modsters currently on the field.
- Haziness:
- SADIDA
-
Non-Sadida Modsters are no longer improperly transformed into Dolls.
- Poison Bramble:
- Uses: 1 → 2 per turn, 1 per target
- Spell range: 4 to 7/7/8/9/10 → 4 to 7/8/9/10/11
-
- FORGELANCE
- Manydra:
- Fixed a bug that failed to unbewitch the spell upon suffering ranged damage.
- Manydra:
Miscellaneous
- You can now complete alignment quests without them being reset after you disconnect and reconnect.
- The Giant Kralove can no longer be carried/transposed or pushed.
- The Kroma Elemortishin, Javox, Parajink, Hammerascal, and Splaskull Hunter achievements have been removed.
- Capturing nets have been added to the Agent Jonsey NPC.
- Mysticorn now grants the right number of osatokens with Yobderly Jolene.
- The Fuyutora and the Big Wave emote will no longer be available from Robling Bling.
- Kroma Furoar now has the right look on Sakai.
- Hydragon now has the right look when appearing in combat.
- The Legitimate Self-Defence challenge has been removed.
- The Nomad challenge has been added.
Modster Balancing
- MODSTERS
- Kroma Croquette:
- The spell can no longer be used if the Modster to capture has been killed.
- Control level:
- The control level of each Modster is now stated in the effects of each summoning spell.
- The Modster's level in the inventory now matches its control level (be aware that you don't need to be at the Modster's level to use and equip it).
- Wild Modsters:
- Wild Modsters properly use the spell ranks associated with their level.
- Wild Modsters in the progression timeline properly use the maximum ranks for their spells in all cases.
- Kroma Croquette:
- ALFADED
- Blossoming:
- The effects are correctly applied on a critical hit at all ranks.
- Straight-line casting (level 150): yes → no
- Pollination (level 150):
- Cooldown period: 3 → 2
- Blossoming:
- BUGBEAR
- Honeyslugger (level 150):
- Uses per turn: 2 → 3
- Limit per turn per target: 1 → 2
- Ursine:
- AP cost: 4 → 3
- Uses per turn (level 150): 2 → 3
- Limit per turn per target (level 150): 1 → 2
- Honeyslugger (level 150):
- DIREBEAR
- Apicurious (level 150):
- AP cost: 5 → 4
- Limit per turn per target: 1 → none
- Ursus (level 150):
- Uses per turn: 2 → 3
- Limit per turn per target: 1 → none
- Apicurious (level 150):
- TUNGTASTIK
- Suckup:
- Maximum range: 5 → 5 / 6 / 7
- Limit per turn per target (level 150): 2 → none
- Absolutely Astungding (level 150):
- Limit per turn per target: 1 → none
- Suckup:
- BONYSAUR
- Jaw (level 150):
- Uses per turn: 2 → 3
- Extinction:
- Maximum range: 2 → 4 / 5 / 6
- AP cost: 3 → 2
- Limit per turn per target: 2 → none
- Cretaceous:
- Maximum range: 5 → 5 / 6 / 7
- Jaw (level 150):
- PUMPOIZIN
- Underwatering (level 150):
- Uses per turn: 1 → 2
- Pesticide (level 150):
- Uses per turn: 2 → 3
- Myopumpkin:
- Duration of effects: 2 turns → 3 turns
- Underwatering (level 150):
- PUMPOXIN
- Biocide:
- Uses per turn: 2 → 3
- Down and Drought:
- AP cost: 4 → 3
- Uses per turn: 1 → 1 / 2 / 3
- Potenpumpkin:
- Maximum range: 7 → 7 / 8 / 9
- Duration of effects: 2 turns → 3 turns
- Biocide:
- STINGCLOPS
- Sweat Rash:
- AP cost: 4 → 3
- Eczemace (level 150):
- Limit per turn per target: 2 → none
- Histamine:
- Uses per turn: 2 → 2 / 3 / 4
- Sweat Rash:
- EVOKITZ
- Pirouette:
- Cooldown period: 2 → 1
- Neutrality:
- Uses per turn: 4 → 4 / 5 / 6
- Limit per turn per target: 3 → 3 / 4 / 5
- Pirouette:
- SPARKITZ
- Twirlferno:
- Cooldown period: 2 → 1
- Sparkurtsy:
- AP cost: 4 → 3
- Uses per turn (level 150): 2 → 3
- Twirlferno:
- WINDIKITZ
- Twirlwind:
- Cooldown period: 2 → 1
- Velocity:
- AP cost: 4 → 3
- Uses per turn (level 150): 2 → 3
- Twirlwind:
- EARTHAKITZ
- Twirldirt:
- Cooldown period: 2 → 1
- Earthitude:
- AP cost: 4 → 3
- Uses per turn (level 150): 2 → 3
- Twirldirt:
- NAUTIKITZ
- Twirlpool:
- Cooldown period: 2 → 1
- Humidity:
- AP cost: 4 → 3
- Uses per turn (level 150): 2 → 3
- Twirlpool:
- CACTASSIN
- Jutsuper:
- Uses per turn: 2 → 3
- Line of sight (level 150): yes → no
- Nindo (level 150):
- Uses per turn: 2 → 4
- Limit per turn per target: 2 → 3
- Trapster:
- AP cost: 3 → 2
- Uses per turn: 1 → 1 / 2 / 3
- Jutsuper:
- BRAWLEQUIN
- Smashquerade:
- AP cost: 3 → 2
- Uses per turn: 3 → 4 / 5 / 6
- Limit per turn per target: 2 → 3 / 4 / none
- Lachrymosis (level 150):
- Cooldown period: 1 → none
- Uses per turn: 2
- Wail and Weep (level 150):
- Cooldown period: 3 → 2
- Smashquerade:
- DRACOSHELL
- Cracklage (level 150):
- Uses per turn: 2 → 3
- Dracolonic:
- Uses per turn: 1 → 2 / 2 / 3
- Cracklage (level 150):
- DRACOLOUR
- Crackly Tackle:
- Uses per turn: 2 → 3
- Dracrocus:
- Uses per turn: 1 → 2
- Crackly Tackle:
- BUMPIKORN
- Bumpkin:
- AP cost: 4 → 3
- Max. effect stacking: 1 → 2
- Limit per turn per target (level 150): 2 → none
- Stay a Spell:
- Cooldown period: 3 → 2
- Fuzzy Flock:
- Uses per turn: 1 → 1 / 2 / 3
- Max. effect stacking: 1 → 1 / 2 / 3
- Bumpkin:
- STEMACE
- Beating:
- Max. effect stacking: 1 → 2 / 2 / 3
- Limit per turn per target (level 150): 2 → none
- Spinion:
- AP cost: 4 → 3
- Traprickle:
- Duration of the glyph: 1 → 2
- Beating:
- BAGGATEEF
- Tooth for a Tooth:
- Cooldown period: 3 → 2
- Overall cooldown period: 3 → none
- Descaling:
- Uses per turn: 1 → 2
- Tooth for a Tooth:
- CRUSTANKCEAN
- Bisque:
- Maximum range: 5 → 5 / 6 / 7
- Line of sight: yes → no
- Modifiable range (level 150): no → yes
- Uses per turn (level 150): 3 → 4
- Crabilge (level 150):
- Cooldown period: 2 → 1
- Octopal:
- Cooldown period: 2 → none
- Overall cooldown period: 2 → none
- Uses per turn: 1 / 1 / 2
- Maximum range: 4 → 4 / 5 / 6
- Bisque:
- MELOMASK
- Masquerage:
- Uses per turn: 3 → 3 / 4 / 5
- Limit per turn per target: 2 → 2 / 3 / 4
- Pranked:
- AP cost: 4 → 3
- Now steals health from enemies only.
- Masquerage:
- GHOULDOG
- Bloodhound:
- Uses per turn: 2 → 3 / 3 / 4
- Maximum range: 7 → 7 / 8 / 9
- Snort (level 150):
- Uses per turn: 2 → 3
- Muttz:
- Maximum range: 1 → 3 / 4 / 5
- Uses per turn (level 150): 2 → 3
- Bloodhound:
- BULLACLAVA
- Bark (level 150):
- Uses per turn: 1 → 2
- Mangy Mutt:
- Maximum range: 1 → 4 / 5 / 6
- Straight-line casting (level 150): yes → no
- Diagonal casting (level 150): yes → no
- Uses per turn: 2 → 3 / 3 / 4
- The Final Bloodhound:
- AP cost: 4 → 3
- Uses per turn (level 150): 2 → 3
- Bark (level 150):
- POISONEON
- Whistlethal:
- Limit per turn per target (level 150): 2 → none
- AP cost: 3 → 2
- Phospector (level 150):
- Uses per turn: 1 → 2
- Whistlethal:
- MYXOMATE
- Warren:
- AP cost: 3 → 2
- Myxalittle:
- Limit per turn per target: 2 → none
- Maximum range: 5 → 5 / 6 / 7
- Rabbit Stew:
- Uses per turn: 3 → 3 / 4 / 5
- Limit per turn per target: 2 → 2 / 3 / 4
- Warren:
- MYXOMASSIVE
- Warring Warren:
- AP cost: 3 → 2
- Cooldown period: 1 → none
- Uses per turn: 1 / 2 / 3
- Myxalot:
- Limit per turn per target: 2 → none
- Maximum range: 5 → 6 / 7 / 8
- Uses per turn (level 150): 2 → 3
- Rabbit Shake:
- Uses per turn: 3 → 3 / 4 / 5
- Limit per turn per target: 2 → 2 / 3 / 4
- Warring Warren:
- SAFARIDICULE
- Pawpads (level 150):
- AP cost: 4 → 3
- Limit per turn per target: 2 → none
- Scoundroar:
- Uses per turn: 3 → 4
- Limit per turn per target: 2 → 3
- Pawpads (level 150):
- WHACODILE
- Crocholer:
- AP cost: 4 → 4 / 3 / 2
- Crocoshell:
- Uses per turn: 1 → 2
- AP cost (level 150): 5 → 4
- Max. effect stacking: 1 → 2
- Lacrossed:
- Maximum range: 6 → 6 / 7 / 8
- Diagonal casting (level 150): no → yes
- Crocholer:
- DAGNAMITIGER
- Furibund:
- AP cost: 4 → 3
- Uses per turn: 3 → 4
- Limit per turn per target (level 150): 2 → 3
- Muzzling:
- Max. effect stacking: 1 → 2
- Howling:
- Max. effect stacking: none → 1
- Furibund:
- WILDERLILY
- Water Lily:
- Maximum range: 10 → 10 / 11 / 12
- Limit per turn per target (level 150): 2 → 3
- Diagonal casting (level 150): no → yes
- Swarmalily:
- Maximum range: 7 → 7 / 8 / 9
- Cooldown period: 3 → 2
- Water Lily:
- BALDOBOSS
- Vizirout:
- AP cost: 5 → 4
- Uses per turn (level 150): 2 → 3
- Atrichia:
- Maximum range: 4 / 5 / 6 → 6 / 7 / 8
- Wig Out:
- Uses per turn: 3 → 3 / 4 / 5
- Limit per turn per target: 2 → 2 / 3 / 4
- Vizirout:
- PONGCAT
- Whipshield:
- Cooldown period: 3 → 2
- Stank:
- Limit per turn per target: 1 → none
- Uses per turn: 2 → 3
- Pong (level 150):
- Limit per turn per target: 2 → none
- Whipshield:
- ANGELFIEND
- Paradystopia:
- AP cost: 4 → 3
- Uses per turn: 2 → 2 / 3 / 4
- Mortal Sin:
- AP cost: 4 → 2
- Doxology:
- Uses per turn: no limit → 2 / 3 / 4
- Limit per turn per target: none → 1 / 1 / 2
- Max. effect stacking (level 150): 1 → 2
- Paradystopia:
- DEMONGEL
- Serafamished:
- Uses per turn: 1 → 1 / 2 / 3
- AP cost: 3 → 2
- Maximum range: 3 / 4 / 5 → 4 / 5 / 6
- Teleportation now works properly for the closest ally to Demongel.
- Mercy:
- AP cost: 5 → 4
- Max. effect stacking (level 150): 1 → 2
- Redemption:
- Uses per turn: 2 → 2 / 3 / 4
- Limit per turn per target (level 150): 1 → 2
- Max. effect stacking (level 150): 1 → 2
- Serafamished:
- CYBEAR
- Androidevour:
- Limit per turn per target: 1 → 1 / 2 / none
- Biomechanism (level 150):
- Uses per turn: 1 → 2
- Cybernetic:
- Cooldown period: 5 / 4 / 3 → 4 / 3 / 2
- Androidevour:
- MOLIGATOR
- Echoloc (level 150):
- Uses per turn: 2 → 3
- Gharial:
- AP cost: 3 → 2
- Uses per turn: 3 → 4
- Limit per turn per target (level 150): 2 → 3
- Echoloc (level 150):
- TIGERPUSS
- Felinophobia:
- Cooldown period: 2 → 1 / 1 / none
- Uses per turn (level 150): 2
- Limit per turn per target (level 150): 1
- Skintycat:
- Maximum range: 3 / 4 / 5 → 5 / 6 / 7
- Limit per turn per target (level 150): 3 → none
- Max. effect stacking: 1 → 2 / 2 / 3
- AP penalty: 2 / 3 / 6 → 2 / 3 / 4
- Felinophobia:
- KOKORDIAL
- Cocorrective:
- Cooldown period: 2 / 2 / 1 → 1 / 1 / none
- Uses per turn (level 150): 2
- Limit per turn per target (level 150): 1
- Pinacolasso:
- Limit per turn per target (level 150): 2 → none
- Cocorrective:
- PRECIPINCER
- Abbreviation (level 150):
- Max. effect stacking: 1 → 2
- Limit per turn per target: 1 → 2
- Pincefroth (level 150):
- Limit per turn per target: 2 → none
- Max. effect stacking: 1 → 2
- Pinching:
- Limit per turn per target: 1 → 2 / 2 / none
- Max. effect stacking: 1 → 2
- Abbreviation (level 150):
- MASCARPINCER
- Brachyura:
- Max. effect stacking: 1 → 2
- AP cost (level 150): 3 → 2
- Crabs of Steel:
- Minimum range: 1 → 0
- AP cost (level 150): 4 → 3
- Surimix (level 150):
- Limit per turn per target: 2 → 3
- Brachyura:
- PAPALM TREE
- Corozo:
- Max. effect stacking: 1 → 2
- Duration of the poison upon pushback damage: 1 turn → 2 turns
- Electrunk:
- AP cost: 3 → 2
- Limit per turn per target (level 150): 2 → none
- Corozo:
- RAYVOLTING
- Electrode (level 150):
- Limit per turn per target: 2 → none
- Max. effect stacking: 1 → 2
- Pandebownium:
- Uses per turn: 1 / 1 / 2 → 2 / 2 / 3
- Electrode (level 150):
- RODENTUMBLE
- Panache:
- Max. effect stacking: 1 → 2 / 2 / 3
- Limit per turn per target (level 150): 2 → none
- Bloodstacorn:
- Uses per turn: 2 → 3
- Skrat:
- Uses per turn: 1 → 2
- Max. effect stacking (level 150): 1 → 2
- Panache:
- DOLMINI
- Sediment:
- Max. effect stacking: 1 → 2
- Line of sight (level 150): yes → no
- Sediment:
- DOLMENHIR
- Deadiment:
- Max. effect stacking: 2 → 3
- Limit per turn per target: 2 → none
- Line of sight (level 150): yes → no
- Deadiment:
- MOLLUSTAR
- Astrologroom (level 150):
- Uses per turn: 2 → 3
- Geyser:
- AP cost: 3 → 2
- Uses per turn (level 150): 2 → 3
- Sea Star:
- Max. effect stacking: 1 → 2 / 2 / 3
- Uses per turn (level 150): 2 → 3
- AP cost (level 150): 4 → 3
- Astrologroom (level 150):
- AMPHOROBBER
- Pitcher Punch:
- AP cost: 3 → 2
- Limit per turn per target (level 150): 3 → none
- Pitcher Punch:
- MOSKINVIGOR
- Itchcursion:
- Duration of the poison: 2 turns → 4 turns
- Max. effect stacking: 2 / 2 / 3 → 3 / 3 / 4
- Itchcursion:
- ULTRABBIT
- Nucleotic:
- Limit per turn per target (level 150): 2 → none
- Max. effect stacking: 5 → 10
- Mutenzyme (level 150):
- Limit per turn per target: 2 → none
- Nucleotic:
- CYCLOPUNCH
- Cyborgclops (level 150):
- Cooldown period: 1 → none
- Uses per turn: 2
- Cut-Throat:
- Limit per turn per target: 2 → none
- Line of sight (level 150): yes → no
- Max. effect stacking: 1 → 2
- Cyborgclops (level 150):
- PUPPLUSHY
- Cuddleflood (level 150):
- Cooldown period: 1 → none
- Uses per turn: 2
- Ventriloquy (level 150):
- Limit per turn per target: 2 → none
- Cuddleflood (level 150):
- FLEXIBENT
- Sheet:
- Uses per turn: 2 → 3
- Limit per turn per target: 2 / 2 / none
- No longer inflicts damage on allies.
- Paperwork:
- Cooldown period (level 150): 1 → none
- Uses per turn (level 150): 2
- Max. effect stacking: none → 1
- Sheet:
- DECREPTIBENT
- Stripping:
- Uses per turn: 2 → 3
- Limit per turn per target: 2 / 2 / none
- Paperwork:
- Cooldown period (level 150): 1 → none
- Uses per turn (level 150): 2
- Stripping:
- BEAKIDDO
- Pariah (level 150):
- Uses per turn: 1 → 2
- Brood:
- AP cost: 4 → 3
- Maximum range: 8 → 8 / 9 / 10
- Uses per turn (level 150): 2 → 3
- Crest (level 150):
- Limit per turn per target: 1 → none
- Pariah (level 150):
- FALCOMBUSTION
- Shred Hot:
- Uses per turn: 3 → 3 / 4 / 5
- Limit per turn per target: 2 → 2 / 3 / 4
- Shred Hot:
- SNEERFELLA
- Playacting:
- Limit per turn per target: 1 → none
- Maximum range: 2 → 2 / 3 / 4
- Simperrific:
- Maximum range: 3 → 3 / 4 / 5
- Playacting:
- FUROAR
- Watchdog:
- AP cost: 3 → 2
- Limit per turn per target (level 150): 2 → none
- Bark:
- Cooldown period: 4 → 2
- MP bonus: 2 → 2 / 3 / 4
- Mouthful:
- Uses per turn: 3 → 3 / 4 / 5
- Limit per turn per target: 2 → 2 / 3 / 4
- Watchdog:
- UNPUPILLUS
- Pupil:
- Uses per turn: 3 → 4
- Limit per turn per target: 2 → 2 / 3 / none
- Macula (level 150):
- Limit per turn per target: 1 → none
- Paralysion:
- AP cost: 3 → 2
- Duration of the Range penalty: 1 turn → 2 turns
- Pupil:
- PLUMPUPIL
- Sudden Dilation:
- Uses per turn: 3 → 4
- Limit per turn per target: 2 → 2 / 3 / none
- Eyespot (level 150):
- Limit per turn per target: 1 → none
- Paralyris:
- AP cost: 3 → 2
- Duration of the Range bonus and penalty: 1 turn → 2 turns
- Sudden Dilation:
- HYDRAGON
- Hydragonihilate:
- Maximum effect stacking is correctly 2.
- Hydrage:
- AP cost: 3 → 2
- Uses per turn (level 150): 2 → 3
- Limit per turn per target (level 150): 1 → 2
- Hydrally:
- Duration of the glyph: 1 turn → 2 turns
- Hydragonihilate:
- VULGARUNE
- Graceless Glyph:
- AP cost: 5 → 4
- Max. effect stacking: 1 → 2
- Huron:
- AP cost: 3 → 2
- Uses per turn: 3 → 2 / 3 / 4
- Limit per turn per target: 2 → none
- Layabout:
- Maximum range: 5 / 6 / 7 → 7 / 8 / 9
- Limit per turn per target: 1 → none
- Attraction and pushback: 4 / 5 / 6 cells → 6 / 7 / 8 cells
- Graceless Glyph:
- REPTONGUE
- Aspick (level 150):
- AP cost: 3 → 2
- Straight-line casting: no → yes
- Cobrage (level 150):
- AP cost: 4 → 3
- Diagonal casting: no → yes
- Aspick (level 150):
- THIEFIERY
- Inferno:
- Uses per turn: 1 → 2
- Fuel:
- Limit per turn per target: 2 → none
- Uses per turn (level 150): 3 → 4
- Inferno:
- BOMBARMY
- Conflagration:
- Uses per turn: 1 → 2
- Combustishot:
- Limit per turn per target: 2 → none
- Uses per turn (level 150): 3 → 4
- Defragmentation:
- Damage is reflected at enemies only.
- Conflagration:
- INFERNIGHT
- Pandemonia (level 150):
- Straight-line and diagonal casting: no → yes
- Pandemonia (level 150):
- THIKSCALE
- Thikshard (level 150):
- Uses per turn: 2 → 3
- Tritombstone:
- AP cost: 3 → 2
- Limit per turn per target (level 150): 2 → none
- Salamandelirious (level 150):
- Uses per turn: 2 → 3
- Thikshard (level 150):
- PUMAPANTZ
- Deezypantz:
- Damage per AP used: 1 / 1 / 4 → 2 / 4 / 8
- Deezypantz:
- BULGIBLIND
- Dioptre (level 150):
- Uses per turn: 2 → 3
- Burlyblink:
- AP cost: 3 → 2
- Cooldown period (level 150): 4 → 3
- Dioptre (level 150):
- TARANTUMACALLIT
- Venombite:
- Limit per turn per target: 1 → 2
- Diagonal casting (level 150): no → yes
- Poisonbite:
- Limit per turn per target: 1 → 2
- Straight-line casting (level 150): no → yes
- Venombite:
- TARANTHRAX
- Venomsting:
- Limit per turn per target: 1 → 2
- Straight-line casting (level 150): no → yes
- AP cost (level 150): 3 → 2
- Poisonsting:
- Limit per turn per target: 1 → 2
- Diagonal casting (level 150): no → yes
- AP cost (level 150): 3 → 2
- Chelicerae:
- AP cost: 5 → 4
- Venomsting:
- HARPITFAL
- Traplixir:
- Max. effect stacking: 1 → 2
- Agility bonus and penalty: 50 / 150 / 300 → 40 / 120 / 250
- Duration of effects: 3 turns → 4 turns
- Uses per turn (level 150): 1 → 2
- Traplixir:
- SUNFLOWHURT
- Circhealate (level 150):
- Uses per turn: 2 → 3
- Dispetalay (level 150):
- Uses per turn: 2 → 3
- Circhealate (level 150):
- MUSCULARD
- Squatchop:
- Uses per turn: 3 / 3 / 5 → 3 / 4 / 5
- Limit per turn per target: 2 / 2 / 3 → 2 / 3 / 4
- Salt Rub (level 150):
- Uses per turn: 3 → 4
- Limit per turn per target: 2 → 3
- Maximum range: 1 → 2
- Squatchop:
- SHADYWHALE
- Blowhole (level 150):
- Limit per turn per target: 2 → none
- Blowhole (level 150):
- SIROCCORN
- Northwhip:
- Maximum range: 1 / 1 / 2 → 1 / 2 / 3
- Uses per turn (level 150): 2 → 3
- Turblozoom:
- Limit per turn per target: 1 → none
- Chillwave:
- AP cost (level 150): 4 → 3
- Northwhip:
- TUMBLEGUME:
- Wotka (level 150):
- Uses per turn: 2 → 3
- Wotka (level 150):
- PARAJINK
- Symbiote:
- Max. effect stacking: 1 → 2
- Nematode (level 150):
- Uses per turn: 2 → 3
- Symbiote:
- GUSTIFUL
- Northwind (level 150):
- Limit per turn per target: 2 → none
- Northwind (level 150):
- AMPHIBRUTE
- Babyshakes:
- Reflection: 50% / 75% / 100% → 100%
- Max. effect stacking: 1 → 2
- Babyshakes:
- ARMOUROACH
- Cockroach:
- Max. effect stacking: 1 → 2
- Beetlage:
- Max. effect stacking: 1 → 2
- Cockroach:
- TEKILARVA
- Mucus:
- AP cost (levels 60 and 150): 3 → 2
- Limit per turn per target (level 150): 2 → none
- Strugglue:
- Maximum range: 2 / 3 / 4 → 4 / 5 / 6
- Limit per turn per target (level 150): 2 → none
- Max. effect stacking (level 150): 2 → 3
- Mucus:
- DRAGONIHILATE
- Circulava (level 150):
- AP cost: 3 → 2
- Max. effect stacking: 1 → 2
- Circulava (level 150):
- VOODOLL
- Ritual:
- AP cost: 4 → 3
- Lucky Charm (level 150):
- Maximum range: 1 → 2
- Zealotuber (level 150):
- Limit per turn per target: 2 → none
- Ritual:
- SWEETAPIR
- Trunk (level 150):
- Line of sight: yes → no
- Limit per turn per target (level 150): 2 → none
- Tapithrash (level 150):
- Uses per turn: 2 → 3
- Trunk (level 150):
- BETAPIR
- Tapirouette:
- AP cost: 4 → 3
- Uses per turn (levels 1 and 60): 2 → 3
- Limit per turn per target (levels 1 and 60): none → 2
- Line of sight (level 150): yes → no
- Trunk-n-Clunk (level 150):
- Line of sight: yes → no
- Tapirouette:
- TRAPTOR
- Grim Raptor:
- Max. effect stacking: 1 / 1 / 2 → none
- Seize:
- AP cost: 3 → 2
- Maximum range: 1 → 1 / 2 / 3
- Limit per turn per target (level 150): 2 → none
- Max. effect stacking: 1 → none
- Space Harrier:
- Uses per turn: 1 / 1 / 2 → 2 / 2 / 3
- The end-of-turn effect is properly visible in the target's effects.
- Grim Raptor:
- CHINTSEY
- Skirmix:
- Fire damage based on Chintsey's HP: 30% / 30% / 60% → 30% / 40% / 70%
- Zarafage:
- AP cost: 3 → 2
- Burnwave:
- Maximum range: 2 → 2 / 3 / 4
- AP cost: 4 → 3
- Skirmix:
- TENTARPON
- Tentaxation:
- Limit per turn per target: 1 → none
- Uses per turn (level 150): 2 → 3
- Erosion penalty: 10% / 15% / 20% → 15% / 20% / 30%
- Maximum range: 2 / 3 / 4 → 4 / 5 / 6
- Tentaclobber:
- Maximum range: 5 → 5 / 6 / 7
- Water damage based on the target's eroded HP: 10 (15!) / 15 (20!) / 20 (25!) → 20 (25!) / 25 (30!) / 35 (40!)
- Tentaspray:
- Maximum range: 5 → 5 / 6 / 7
- Tentaxation:
- CUSTOMAUS
- Sweet Voodoo:
- AP cost: 4 → 3
- Swishker:
- AP cost: 3 → 2
- Minimum range: 1 → 0
- Sweet Voodoo:
- CLAWMARTEN
- Ferretiser (level 150):
- Straight-line and diagonal casting: no → yes
- Clawflagration (level 150):
- Straight-line and diagonal casting: no → yes
- Ferociclaw:
- AP cost: 5 → 4
- Ferretiser (level 150):
- BROOMBA
- Salsa Slap (level 150):
- Cooldown period: 2 → none
- Uses per turn: 1
- Brusha-Cha-Cha:
- Uses per turn (levels 60 and 150): 2 → 3
- AP cost (level 150): 3 → 2
- Dusting Off:
- AP cost (levels 60 and 150): 4 → 3
- Limit per turn per target (level 150): 2 → none
- Salsa Slap (level 150):
- SPLASKULL
- Ink Ritual:
- Uses per turn: 3 → 3 / 4 / 5
- Limit per turn per target: 2 → 2 / 3 / 4
- Max. effect stacking (level 150): 1 → 2
- Ink Ritual:
- LOBSQUID
- Tentahaul (level 150):
- Uses per turn: 2 → 3
- Sploshtopus (level 150):
- Uses per turn: 1 → 2
- Sucker (level 150):
- Cooldown period: 3 → 2
- Tentahaul (level 150):
- VAMPTOPUS
- Octopod (level 150):
- Limit per turn per target: 2 → none
- Suckerpus (level 150):
- Uses per turn: 1 → 2
- Calamunchy (level 150):
- Cooldown period: 3 → 2
- Octopod (level 150):
- PORKUPAIN
- Porcupillory:
- AP cost (level 150): 4 → 3
- Uses per turn: 2 → 3
- Earthsecution (level 150):
- Straight-line casting: yes → no
- Porcupillory:
- PITBURRY
- Plot:
- Uses per turn: 1 → 1 / 2 / 3
- Max. effect stacking: 1 → 1 / 2 / 3
- Somersault (level 150):
- Uses per turn: 2 → 3
- Plot:
- LUCIFEAR
- Beelzebash:
- AP cost (level 150): 5 → 4
- Pushback: 4 / 4 / 6 → 6 / 8 / 10
- Beelzebash:
- PUNCHENSPOOKY
- Polymorpheus (level 150):
- Limit per turn per target: 2 → none
- Mudfire:
- Max. effect stacking: 1 → 2
- Chimerage:
- Uses per turn: 1 → 2
- AP cost (level 150): 4 → 3
- Polymorpheus (level 150):
- LYCANINE
- Savagery:
- Duration of the increased AP cost: 2 turns → 1 turn
- Duration of the damage bonus: 3 turns → 2 turns
- Savagery:
- BUFSHROOM
- Zygomycosis (level 150):
- AP cost: 4 → 3
- Zygomycosis (level 150):
- TUFSHROOM
- Zygomytufness:
- Limit per turn per target: 2 → none
- AP cost (level 150): 4 → 3
- Zygomytufness:
- REINSCORCHNATE
- Conscience:
- Max. effect stacking: 1 → 1 / 2 / 3
- Conscience:
- CRUSTALID
- Bisque:
- Cooldown period: 3 → 2
- Duration of effects: 2 turns → 1 turn
- Bisque:
- CRUSHTACEAN
- Bombisque:
- Cooldown period: 3 → 2
- Bombisque: