FR EN ES PT
A bug fix was applied during maintenance on October 10, 2023. Here is a list of the changes:


CLASSIC

Quests

  • Transformations and quests requiring transformations have been fixed.

Combat

  • Some values in the combat chat were incorrect. This has been fixed.
  • After you disconnected and reconnected in combat in an area with a modifier, the modifier was no longer shown. This has been fixed.

Achievements

  • Special achievements for level-200 bosses will now be completed at level 190 like these bosses' other achievements.
  • Royal Pingwin (Special): The Royal Pingwin properly chooses an allied fighter at random rather than the closest one.

Other

  • Dream modifiers were sometimes shown incorrectly or not at all. This has been fixed.
  • Unequipping a harness works properly again.
  • The alliance right "Manage ranks and rights below my own" now works properly.

TEMPORIS

Classes

  • OSAMODAS
    • Ultimate:
      • Fixed a bug that would prevent players from summoning a Modster after a Modster that had been summoned again using the spell died.
  • ROGUE
    • Kickback:
      • Fixed a bug that failed to move the caster closer to an enemy.
    • Kickback & Crossing:
      • These spells now increment a Modster Bomb's Combo by 1 in the area of effect only once per turn.
    • Passive:
      • As soon as a Rogue Modster is summoned, it will be transformed into a Modster Bomb with 0 Combo.
    • Healplosion:
      • Fixed a bug that gave the wrong duration values for effects based on Combo.
  • ENUTROF
    • Ultimate:
      • The Enutrof's ultimate now also removes all MP from all enemies and applies the Gravity state on them for 1 turn.
  • PANDAWA
    • Stain:
      • The spell properly multiplies damage suffered by 20% rather than 10%.
  • HUPPERMAGE
    • Polarity:
      • AP cost: 3 → 2
    • Passive:
      • Fire/Air bonus: CH: 10/20/30/40/50% → CH: 30/40/50/60/70%
      • Water/Air bonus: Dodge bonus → Lock & Dodge bonus: 40/50/60/70/80
      • Earth/Fire bonus: Lock bonus → Fixed Damage bonus: 10/20/30/50/70
      • Earth/Water bonus: Shield bonus 150/160/180/190/200% of level → 200/220/240/260/280%
    • Ultimate:
      • Elemental damage 5/10/15/20 → 15/19/23/27
  • XELOR
    • Haziness:
      • Duration of the Telefrag state: 1 → 2
    • Passive:
      • Xelors' Modsters will now gain more Power on the first successful attempted AP reduction during the current turn.
      • Bonuses linked to AP reduction are now applied to all the caster's Modsters currently on the field.
  • SADIDA
    • Non-Sadida Modsters are no longer improperly transformed into Dolls.

    • Poison Bramble:
      • Uses: 1 → 2 per turn, 1 per target
      • Spell range: 4 to 7/7/8/9/10 → 4 to 7/8/9/10/11
  • FORGELANCE
    • Manydra:
      • Fixed a bug that failed to unbewitch the spell upon suffering ranged damage.

Miscellaneous

  • You can now complete alignment quests without them being reset after you disconnect and reconnect.
  • The Giant Kralove can no longer be carried/transposed or pushed.
  • The Kroma Elemortishin, Javox, Parajink, Hammerascal, and Splaskull Hunter achievements have been removed.
  • Capturing nets have been added to the Agent Jonsey NPC.
  • Mysticorn now grants the right number of osatokens with Yobderly Jolene.
  • The Fuyutora and the Big Wave emote will no longer be available from Robling Bling.
  • Kroma Furoar now has the right look on Sakai.
  • Hydragon now has the right look when appearing in combat.
  • The Legitimate Self-Defence challenge has been removed.
  • The Nomad challenge has been added.

Modster Balancing

  • MODSTERS
    • Kroma Croquette:
      • The spell can no longer be used if the Modster to capture has been killed.
    • Control level:
      • The control level of each Modster is now stated in the effects of each summoning spell.
      • The Modster's level in the inventory now matches its control level (be aware that you don't need to be at the Modster's level to use and equip it).
    • Wild Modsters: 
      • Wild Modsters properly use the spell ranks associated with their level.
      • Wild Modsters in the progression timeline properly use the maximum ranks for their spells in all cases.
  • ALFADED
    • Blossoming:
      • The effects are correctly applied on a critical hit at all ranks.
      • Straight-line casting (level 150): yes → no
    • Pollination (level 150):
      • Cooldown period: 3 → 2
  • BUGBEAR
    • Honeyslugger (level 150):
      • Uses per turn: 2 → 3
      • Limit per turn per target: 1 → 2
    • Ursine:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 2 → 3
      • Limit per turn per target (level 150): 1 → 2
  • DIREBEAR
    • Apicurious (level 150):
      • AP cost: 5 → 4
      • Limit per turn per target: 1 → none
    • Ursus (level 150):
      • Uses per turn: 2 → 3
      • Limit per turn per target: 1 → none
  • TUNGTASTIK
    • Suckup:
      • Maximum range: 5 → 5 / 6 / 7
      • Limit per turn per target (level 150): 2 → none
    • Absolutely Astungding (level 150):
      • Limit per turn per target: 1 → none
  • BONYSAUR
    • Jaw (level 150):
      • Uses per turn: 2 → 3
    • Extinction:
      • Maximum range: 2 → 4 / 5 / 6
      • AP cost: 3 → 2
      • Limit per turn per target: 2 → none
    • Cretaceous:
      • Maximum range: 5 → 5 / 6 / 7
  • PUMPOIZIN
    • Underwatering (level 150):
      • Uses per turn: 1 → 2
    • Pesticide (level 150):
      • Uses per turn: 2 → 3
    • Myopumpkin:
      • Duration of effects: 2 turns → 3 turns
  • PUMPOXIN
    • Biocide:
      • Uses per turn: 2 → 3
    • Down and Drought:
      • AP cost: 4 → 3
      • Uses per turn: 1 → 1 / 2 / 3
    • Potenpumpkin:
      • Maximum range: 7 → 7 / 8 / 9
      • Duration of effects: 2 turns → 3 turns
  • STINGCLOPS
    • Sweat Rash:
      • AP cost: 4 → 3
    • Eczemace (level 150):
      • Limit per turn per target: 2 → none
    • Histamine:
      • Uses per turn: 2 → 2 / 3 / 4
  • EVOKITZ
    • Pirouette:
      • Cooldown period: 2 → 1
    • Neutrality:
      • Uses per turn: 4 → 4 / 5 / 6
      • Limit per turn per target: 3 → 3 / 4 / 5
  • SPARKITZ
    • Twirlferno:
      • Cooldown period: 2 → 1
    • Sparkurtsy:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 2 → 3
  • WINDIKITZ
    • Twirlwind:
      • Cooldown period: 2 → 1
    • Velocity:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 2 → 3
  • EARTHAKITZ
    • Twirldirt:
      • Cooldown period: 2 → 1
    • Earthitude:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 2 → 3
  • NAUTIKITZ
    • Twirlpool:
      • Cooldown period: 2 → 1
    • Humidity:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 2 → 3
  • CACTASSIN
    • Jutsuper:
      • Uses per turn: 2 → 3
      • Line of sight (level 150): yes → no
    • Nindo (level 150):
      • Uses per turn: 2 → 4
      • Limit per turn per target: 2 → 3
    • Trapster:
      • AP cost: 3 → 2
      • Uses per turn: 1 → 1 / 2 / 3
  • BRAWLEQUIN
    • Smashquerade:
      • AP cost: 3 → 2
      • Uses per turn: 3 → 4 / 5 / 6
      • Limit per turn per target: 2 → 3 / 4 / none
    • Lachrymosis (level 150):
      • Cooldown period: 1 → none
      • Uses per turn: 2
    • Wail and Weep (level 150):
      • Cooldown period: 3 → 2
  • DRACOSHELL
    • Cracklage (level 150):
      • Uses per turn: 2 → 3
    • Dracolonic:
      • Uses per turn: 1 → 2 / 2 / 3
  • DRACOLOUR
    • Crackly Tackle:
      • Uses per turn: 2 → 3
    • Dracrocus:
      • Uses per turn: 1 → 2
  • BUMPIKORN
    • Bumpkin:
      • AP cost: 4 → 3
      • Max. effect stacking: 1 → 2
      • Limit per turn per target (level 150): 2 → none
    • Stay a Spell:
      • Cooldown period: 3 → 2
    • Fuzzy Flock:
      • Uses per turn: 1 → 1 / 2 / 3
      • Max. effect stacking: 1 → 1 / 2 / 3
  • STEMACE
    • Beating:
      • Max. effect stacking: 1 → 2 / 2 / 3
      • Limit per turn per target (level 150): 2 → none
    • Spinion:
      • AP cost: 4 → 3
    • Traprickle:
      • Duration of the glyph: 1 → 2
  • BAGGATEEF
    • Tooth for a Tooth:
      • Cooldown period: 3 → 2
      • Overall cooldown period: 3 → none
    • Descaling:
      • Uses per turn: 1 → 2
  • CRUSTANKCEAN
    • Bisque:
      • Maximum range: 5 → 5 / 6 / 7
      • Line of sight: yes → no
      • Modifiable range (level 150): no → yes
      • Uses per turn (level 150): 3 → 4
    • Crabilge (level 150):
      • Cooldown period: 2 → 1
    • Octopal:
      • Cooldown period: 2 → none
      • Overall cooldown period: 2 → none
      • Uses per turn: 1 / 1 / 2
      • Maximum range: 4 → 4 / 5 / 6
  • MELOMASK
    • Masquerage:
      • Uses per turn: 3 → 3 / 4 / 5
      • Limit per turn per target: 2 → 2 / 3 / 4
    • Pranked:
      • AP cost: 4 → 3
      • Now steals health from enemies only.
  • GHOULDOG
    • Bloodhound:
      • Uses per turn: 2 → 3 / 3 / 4
      • Maximum range: 7 → 7 / 8 / 9
    • Snort (level 150):
      • Uses per turn: 2 → 3
    • Muttz:
      • Maximum range: 1 → 3 / 4 / 5
      • Uses per turn (level 150): 2 → 3
  • BULLACLAVA
    • Bark (level 150):
      • Uses per turn: 1 → 2
    • Mangy Mutt:
      • Maximum range: 1 → 4 / 5 / 6
      • Straight-line casting (level 150): yes → no
      • Diagonal casting (level 150): yes → no
      • Uses per turn: 2 → 3 / 3 / 4
    • The Final Bloodhound:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 2 → 3
  • POISONEON
    • Whistlethal:
      • Limit per turn per target (level 150): 2 → none
      • AP cost: 3 → 2
    • Phospector (level 150):
      • Uses per turn: 1 → 2
  • MYXOMATE
    • Warren:
      • AP cost: 3 → 2
    • Myxalittle:
      • Limit per turn per target: 2 → none
      • Maximum range: 5 → 5 / 6 / 7
    • Rabbit Stew:
      • Uses per turn: 3 → 3 / 4 / 5
      • Limit per turn per target: 2 → 2 / 3 / 4
  • MYXOMASSIVE
    • Warring Warren:
      • AP cost: 3 → 2
      • Cooldown period: 1 → none
      • Uses per turn: 1 / 2 / 3
    • Myxalot:
      • Limit per turn per target: 2 → none
      • Maximum range: 5 → 6 / 7 / 8
      • Uses per turn (level 150): 2 → 3
    • Rabbit Shake:
      • Uses per turn: 3 → 3 / 4 / 5
      • Limit per turn per target: 2 → 2 / 3 / 4
  • SAFARIDICULE
    • Pawpads (level 150):
      • AP cost: 4 → 3
      • Limit per turn per target: 2 → none
    • Scoundroar:
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
  • WHACODILE
    • Crocholer:
      • AP cost: 4 → 4 / 3 / 2
    • Crocoshell:
      • Uses per turn: 1 → 2
      • AP cost (level 150): 5 → 4
      • Max. effect stacking: 1 → 2
    • Lacrossed:
      • Maximum range: 6 → 6 / 7 / 8
      • Diagonal casting (level 150): no → yes
  • DAGNAMITIGER
    • Furibund:
      • AP cost: 4 → 3
      • Uses per turn: 3 → 4
      • Limit per turn per target (level 150): 2 → 3
    • Muzzling:
      • Max. effect stacking: 1 → 2
    • Howling:
      • Max. effect stacking: none → 1
  • WILDERLILY
    • Water Lily:
      • Maximum range: 10 → 10 / 11 / 12
      • Limit per turn per target (level 150): 2 → 3
      • Diagonal casting (level 150): no → yes
    • Swarmalily:
      • Maximum range: 7 → 7 / 8 / 9
      • Cooldown period: 3 → 2
  • BALDOBOSS
    • Vizirout:
      • AP cost: 5 → 4
      • Uses per turn (level 150): 2 → 3
    • Atrichia:
      • Maximum range: 4 / 5 / 6 → 6 / 7 / 8
    • Wig Out:
      • Uses per turn: 3 → 3 / 4 / 5
      • Limit per turn per target: 2 → 2 / 3 / 4
  • PONGCAT
    • Whipshield:
      • Cooldown period: 3 → 2
    • Stank:
      • Limit per turn per target: 1 → none
      • Uses per turn: 2 → 3
    • Pong (level 150):
      • Limit per turn per target: 2 → none
  • ANGELFIEND
    • Paradystopia:
      • AP cost: 4 → 3
      • Uses per turn: 2 → 2 / 3 / 4
    • Mortal Sin:
      • AP cost: 4 → 2
    • Doxology:
      • Uses per turn: no limit → 2 / 3 / 4
      • Limit per turn per target: none → 1 / 1 / 2
      • Max. effect stacking (level 150): 1 → 2
  • DEMONGEL
    • Serafamished:
      • Uses per turn: 1 → 1 / 2 / 3
      • AP cost: 3 → 2
      • Maximum range: 3 / 4 / 5 → 4 / 5 / 6
      • Teleportation now works properly for the closest ally to Demongel.
    • Mercy:
      • AP cost: 5 → 4
      • Max. effect stacking (level 150): 1 → 2
    • Redemption:
      • Uses per turn: 2 → 2 / 3 / 4
      • Limit per turn per target (level 150): 1 → 2
      • Max. effect stacking (level 150): 1 → 2
  • CYBEAR
    • Androidevour:
      • Limit per turn per target: 1 → 1 / 2 / none
    • Biomechanism (level 150):
      • Uses per turn: 1 → 2
    • Cybernetic:
      • Cooldown period: 5 / 4 / 3 → 4 / 3 / 2
  • MOLIGATOR
    • Echoloc (level 150):
      • Uses per turn: 2 → 3
    • Gharial:
      • AP cost: 3 → 2
      • Uses per turn: 3 → 4
      • Limit per turn per target (level 150): 2 → 3
  • TIGERPUSS
    • Felinophobia:
      • Cooldown period: 2 → 1 / 1 / none
      • Uses per turn (level 150): 2
      • Limit per turn per target (level 150): 1
    • Skintycat:
      • Maximum range: 3 / 4 / 5 → 5 / 6 / 7
      • Limit per turn per target (level 150): 3 → none
      • Max. effect stacking: 1 → 2 / 2 / 3
      • AP penalty: 2 / 3 / 6 → 2 / 3 / 4
  • KOKORDIAL
    • Cocorrective:
      • Cooldown period: 2 / 2 / 1 → 1 / 1 / none
      • Uses per turn (level 150): 2
      • Limit per turn per target (level 150): 1
    • Pinacolasso:
      • Limit per turn per target (level 150): 2 → none
  • PRECIPINCER
    • Abbreviation (level 150):
      • Max. effect stacking: 1 → 2
      • Limit per turn per target: 1 → 2
    • Pincefroth (level 150):
      • Limit per turn per target: 2 → none
      • Max. effect stacking: 1 → 2
    • Pinching:
      • Limit per turn per target: 1 → 2 / 2 / none
      • Max. effect stacking: 1 → 2
  • MASCARPINCER
    • Brachyura:
      • Max. effect stacking: 1 → 2
      • AP cost (level 150): 3 → 2
    • Crabs of Steel:
      • Minimum range: 1 → 0
      • AP cost (level 150): 4 → 3
    • Surimix (level 150):
      • Limit per turn per target: 2 → 3
  • PAPALM TREE
    • Corozo:
      • Max. effect stacking: 1 → 2
      • Duration of the poison upon pushback damage: 1 turn → 2 turns
    • Electrunk:
      • AP cost: 3 → 2
      • Limit per turn per target (level 150): 2 → none
  • RAYVOLTING
    • Electrode (level 150):
      • Limit per turn per target: 2 → none
      • Max. effect stacking: 1 → 2
    • Pandebownium:
      • Uses per turn: 1 / 1 / 2 → 2 / 2 / 3
  • RODENTUMBLE
    • Panache:
      • Max. effect stacking: 1 → 2 / 2 / 3
      • Limit per turn per target (level 150): 2 → none
    • Bloodstacorn:
      • Uses per turn: 2 → 3
    • Skrat:
      • Uses per turn: 1 → 2
      • Max. effect stacking (level 150): 1 → 2
  • DOLMINI
    • Sediment:
      • Max. effect stacking: 1 → 2 
      • Line of sight (level 150): yes → no
  • DOLMENHIR
    • Deadiment:
      • Max. effect stacking: 2 → 3
      • Limit per turn per target: 2 → none
      • Line of sight (level 150): yes → no
  • MOLLUSTAR
    • Astrologroom (level 150):
      • Uses per turn: 2 → 3
    • Geyser:
      • AP cost: 3 → 2
      • Uses per turn (level 150): 2 → 3
    • Sea Star:
      • Max. effect stacking: 1 → 2 / 2 / 3
      • Uses per turn (level 150): 2 → 3
      • AP cost (level 150): 4 → 3
  • AMPHOROBBER
    • Pitcher Punch:
      • AP cost: 3 → 2
      • Limit per turn per target (level 150): 3 → none
  • MOSKINVIGOR
    • Itchcursion:
      • Duration of the poison: 2 turns → 4 turns
      • Max. effect stacking: 2 / 2 / 3 → 3 / 3 / 4
  • ULTRABBIT
    • Nucleotic:
      • Limit per turn per target (level 150): 2 → none
      • Max. effect stacking: 5 → 10
    • Mutenzyme (level 150):
      • Limit per turn per target: 2 → none
  • CYCLOPUNCH
    • Cyborgclops (level 150):
      • Cooldown period: 1 → none
      • Uses per turn: 2
    • Cut-Throat:
      • Limit per turn per target: 2 → none
      • Line of sight (level 150): yes → no
      • Max. effect stacking: 1 → 2
  • PUPPLUSHY
    • Cuddleflood (level 150):
      • Cooldown period: 1 → none
      • Uses per turn: 2
    • Ventriloquy (level 150):
      • Limit per turn per target: 2 → none
  • FLEXIBENT
    • Sheet:
      • Uses per turn: 2 → 3
      • Limit per turn per target: 2 / 2 / none
      • No longer inflicts damage on allies.
    • Paperwork:
      • Cooldown period (level 150): 1 → none
      • Uses per turn (level 150): 2
      • Max. effect stacking: none → 1
  • DECREPTIBENT
    • Stripping:
      • Uses per turn: 2 → 3
      • Limit per turn per target: 2 / 2 / none
    • Paperwork:
      • Cooldown period (level 150): 1 → none
      • Uses per turn (level 150): 2
  • BEAKIDDO
    • Pariah (level 150):
      • Uses per turn: 1 → 2
    • Brood: 
      • AP cost: 4 → 3
      • Maximum range: 8 → 8 / 9 / 10
      • Uses per turn (level 150): 2 → 3
    • Crest (level 150):
      • Limit per turn per target: 1 → none
  • FALCOMBUSTION
    • Shred Hot:
      • Uses per turn: 3 → 3 / 4 / 5
      • Limit per turn per target: 2 → 2 / 3 / 4
  • SNEERFELLA
    • Playacting:
      • Limit per turn per target: 1 → none
      • Maximum range: 2 → 2 / 3 / 4
    • Simperrific:
      • Maximum range: 3 → 3 / 4 / 5
  • FUROAR
    • Watchdog:
      • AP cost: 3 → 2
      • Limit per turn per target (level 150): 2 → none
    • Bark:
      • Cooldown period: 4 → 2
      • MP bonus: 2 → 2 / 3 / 4
    • Mouthful:
      • Uses per turn: 3 → 3 / 4 / 5
      • Limit per turn per target: 2 → 2 / 3 / 4
  • UNPUPILLUS
    • Pupil:
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 2 / 3 / none
    • Macula (level 150):
      • Limit per turn per target: 1 → none
    • Paralysion:
      • AP cost: 3 → 2
      • Duration of the Range penalty: 1 turn → 2 turns
  • PLUMPUPIL
    • Sudden Dilation:
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 2 / 3 / none
    • Eyespot (level 150):
      • Limit per turn per target: 1 → none
    • Paralyris:
      • AP cost: 3 → 2
      • Duration of the Range bonus and penalty: 1 turn → 2 turns
  • HYDRAGON
    • Hydragonihilate:
      • Maximum effect stacking is correctly 2.
    • Hydrage:
      • AP cost: 3 → 2
      • Uses per turn (level 150): 2 → 3
      • Limit per turn per target (level 150): 1 → 2
    • Hydrally:
      • Duration of the glyph: 1 turn → 2 turns
  • VULGARUNE
    • Graceless Glyph:
      • AP cost: 5 → 4
      • Max. effect stacking: 1 → 2
    • Huron:
      • AP cost: 3 → 2
      • Uses per turn: 3 → 2 / 3 / 4
      • Limit per turn per target: 2 → none
    • Layabout:
      • Maximum range: 5 / 6 / 7 → 7 / 8 / 9
      • Limit per turn per target: 1 → none
      • Attraction and pushback: 4 / 5 / 6 cells → 6 / 7 / 8 cells
  • REPTONGUE
    • Aspick (level 150):
      • AP cost: 3 → 2
      • Straight-line casting: no → yes
    • Cobrage (level 150):
      • AP cost: 4 → 3
      • Diagonal casting: no → yes
  • THIEFIERY
    • Inferno:
      • Uses per turn: 1 → 2
    • Fuel:
      • Limit per turn per target: 2 → none
      • Uses per turn (level 150): 3 → 4
  • BOMBARMY
    • Conflagration:
      • Uses per turn: 1 → 2
    • Combustishot:
      • Limit per turn per target: 2 → none
      • Uses per turn (level 150): 3 → 4
    • Defragmentation:
      • Damage is reflected at enemies only.
  • INFERNIGHT
    • Pandemonia (level 150):
      • Straight-line and diagonal casting: no → yes
  • THIKSCALE
    • Thikshard (level 150):
      • Uses per turn: 2 → 3
    • Tritombstone:
      • AP cost: 3 → 2
      • Limit per turn per target (level 150): 2 → none
    • Salamandelirious (level 150):
      • Uses per turn: 2 → 3
  • PUMAPANTZ
    • Deezypantz:
      • Damage per AP used: 1 / 1 / 4 → 2 / 4 / 8
  • BULGIBLIND
    • Dioptre (level 150):
      • Uses per turn: 2 → 3
    • Burlyblink:
      • AP cost: 3 → 2
      • Cooldown period (level 150): 4 → 3
  • TARANTUMACALLIT
    • Venombite:
      • Limit per turn per target: 1 → 2
      • Diagonal casting (level 150): no → yes
    • Poisonbite:
      • Limit per turn per target: 1 → 2
      • Straight-line casting (level 150): no → yes
  • TARANTHRAX
    • Venomsting:
      • Limit per turn per target: 1 → 2
      • Straight-line casting (level 150): no → yes
      • AP cost (level 150): 3 → 2
    • Poisonsting:
      • Limit per turn per target: 1 → 2
      • Diagonal casting (level 150): no → yes
      • AP cost (level 150): 3 → 2
    • Chelicerae:
      • AP cost: 5 → 4
  • HARPITFAL
    • Traplixir:
      • Max. effect stacking: 1 → 2
      • Agility bonus and penalty: 50 / 150 / 300 → 40 / 120 / 250
      • Duration of effects: 3 turns → 4 turns
      • Uses per turn (level 150): 1 → 2
  • SUNFLOWHURT
    • Circhealate (level 150):
      • Uses per turn: 2 → 3
    • Dispetalay (level 150):
      • Uses per turn: 2 → 3
  • MUSCULARD
    • Squatchop:
      • Uses per turn: 3 / 3 / 5 → 3 / 4 / 5
      • Limit per turn per target: 2 / 2 / 3 → 2 / 3 / 4
    • Salt Rub (level 150):
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
      • Maximum range: 1 → 2
  • SHADYWHALE
    • Blowhole (level 150):
      • Limit per turn per target: 2 → none
  • SIROCCORN
    • Northwhip:
      • Maximum range: 1 / 1 / 2 → 1 / 2 / 3
      • Uses per turn (level 150): 2 → 3
    • Turblozoom:
      • Limit per turn per target: 1 → none
    • Chillwave: 
      • AP cost (level 150): 4 → 3
  • TUMBLEGUME:
    • Wotka (level 150):
      • Uses per turn: 2 → 3
  • PARAJINK
    • Symbiote:
      • Max. effect stacking: 1 → 2
    • Nematode (level 150):
      • Uses per turn: 2 → 3
  • GUSTIFUL
    • Northwind (level 150):
      • Limit per turn per target: 2 → none
  • AMPHIBRUTE
    • Babyshakes:
      • Reflection: 50% / 75% / 100% → 100%
      • Max. effect stacking: 1 → 2
  • ARMOUROACH
    • Cockroach:
      • Max. effect stacking: 1 → 2
    • Beetlage:
      • Max. effect stacking: 1 → 2
  • TEKILARVA
    • Mucus:
      • AP cost (levels 60 and 150): 3 → 2
      • Limit per turn per target (level 150): 2 → none
    • Strugglue:
      • Maximum range: 2 / 3 / 4 → 4 / 5 / 6
      • Limit per turn per target (level 150): 2 → none
      • Max. effect stacking (level 150): 2 → 3
  • DRAGONIHILATE
    • Circulava (level 150):
      • AP cost: 3 → 2
      • Max. effect stacking: 1 → 2
  • VOODOLL
    • Ritual:
      • AP cost: 4 → 3
    • Lucky Charm (level 150):
      • Maximum range: 1 → 2
    • Zealotuber (level 150):
      • Limit per turn per target: 2 → none
  • SWEETAPIR
    • Trunk (level 150):
      • Line of sight: yes → no
      • Limit per turn per target (level 150): 2 → none
    • Tapithrash (level 150):
      • Uses per turn: 2 → 3
  • BETAPIR
    • Tapirouette:
      • AP cost: 4 → 3
      • Uses per turn (levels 1 and 60): 2 → 3
      • Limit per turn per target (levels 1 and 60): none → 2
      • Line of sight (level 150): yes → no
    • Trunk-n-Clunk (level 150):
      • Line of sight: yes → no
  • TRAPTOR
    • Grim Raptor:
      • Max. effect stacking: 1 / 1 / 2 → none
    • Seize:
      • AP cost: 3 → 2
      • Maximum range: 1 → 1 / 2 / 3
      • Limit per turn per target (level 150): 2 → none
      • Max. effect stacking: 1 → none
    • Space Harrier:
      • Uses per turn: 1 / 1 / 2 → 2 / 2 / 3
      • The end-of-turn effect is properly visible in the target's effects.
  • CHINTSEY
    • Skirmix:
      • Fire damage based on Chintsey's HP: 30% / 30% / 60% → 30% / 40% / 70%
    • Zarafage:
      • AP cost: 3 → 2
    • Burnwave:
      • Maximum range: 2 → 2 / 3 / 4
      • AP cost: 4 → 3
  • TENTARPON
    • Tentaxation:
      • Limit per turn per target: 1 → none
      • Uses per turn (level 150): 2 → 3
      • Erosion penalty: 10% / 15% / 20% → 15% / 20% / 30%
      • Maximum range: 2 / 3 / 4 → 4 / 5 / 6
    • Tentaclobber:
      • Maximum range: 5 → 5 / 6 / 7
      • Water damage based on the target's eroded HP: 10 (15!) / 15 (20!) / 20 (25!) → 20 (25!) / 25 (30!) / 35 (40!)
    • Tentaspray:
      • Maximum range: 5 → 5 / 6 / 7
  • CUSTOMAUS
    • Sweet Voodoo:
      • AP cost: 4 → 3
    • Swishker:
      • AP cost: 3 → 2
      • Minimum range: 1 → 0
  • CLAWMARTEN
    • Ferretiser (level 150):
      • Straight-line and diagonal casting: no → yes
    • Clawflagration (level 150):
      • Straight-line and diagonal casting: no → yes
    • Ferociclaw:
      • AP cost: 5 → 4
  • BROOMBA
    • Salsa Slap (level 150):
      • Cooldown period: 2 → none
      • Uses per turn: 1
    • Brusha-Cha-Cha:
      • Uses per turn (levels 60 and 150): 2 → 3
      • AP cost (level 150): 3 → 2
    • Dusting Off:
      • AP cost (levels 60 and 150): 4 → 3
      • Limit per turn per target (level 150): 2 → none
  • SPLASKULL
    • Ink Ritual:
      • Uses per turn: 3 → 3 / 4 / 5
      • Limit per turn per target: 2 → 2 / 3 / 4
      • Max. effect stacking (level 150): 1 → 2
  • LOBSQUID
    • Tentahaul (level 150):
      • Uses per turn: 2 → 3
    • Sploshtopus (level 150):
      • Uses per turn: 1 → 2
    • Sucker (level 150):
      • Cooldown period: 3 → 2
  • VAMPTOPUS
    • Octopod (level 150):
      • Limit per turn per target: 2 → none
    • Suckerpus (level 150):
      • Uses per turn: 1 → 2
    • Calamunchy (level 150):
      • Cooldown period: 3 → 2
  • PORKUPAIN
    • Porcupillory:
      • AP cost (level 150): 4 → 3
      • Uses per turn: 2 → 3
    • Earthsecution (level 150):
      • Straight-line casting: yes → no
  • PITBURRY
    • Plot:
      • Uses per turn: 1 → 1 / 2 / 3
      • Max. effect stacking: 1 → 1 / 2 / 3
    • Somersault (level 150):
      • Uses per turn: 2 → 3
  • LUCIFEAR
    • Beelzebash:
      • AP cost (level 150): 5 → 4
      • Pushback: 4 / 4 / 6 → 6 / 8 / 10
  • PUNCHENSPOOKY
    • Polymorpheus (level 150):
      • Limit per turn per target: 2 → none
    • Mudfire:
      • Max. effect stacking: 1 → 2
    • Chimerage:
      • Uses per turn: 1 → 2
      • AP cost (level 150): 4 → 3
  • LYCANINE
    • Savagery:
      • Duration of the increased AP cost: 2 turns → 1 turn
      • Duration of the damage bonus: 3 turns → 2 turns
  • BUFSHROOM
    • Zygomycosis (level 150):
      • AP cost: 4 → 3
  • TUFSHROOM
    • Zygomytufness:
      • Limit per turn per target: 2 → none
      • AP cost (level 150): 4 → 3
  • REINSCORCHNATE
    • Conscience:
      • Max. effect stacking: 1 → 1 / 2 / 3
  • CRUSTALID
    • Bisque:
      • Cooldown period: 3 → 2
      • Duration of effects: 2 turns → 1 turn
  • CRUSHTACEAN
    • Bombisque:
      • Cooldown period: 3 → 2