FR EN DE ES IT PT

New dungeon: Lair of the Rac Queen

  • This dungeon is intended for level 90 characters. It includes a new family of monsters and their Dungeon Keeper.
  • Two new sets can be crafted from dungeon resources.
 

New Smithmagic rune generation formula:

  • The Smithmagic rune generation formula has changed. A Devblog article on the subject is available at this address: Click here
  • Rune generation has increased significantly for high-level items.
  • Items can now generate more runes than the value of their effects (for example, an item with a 1 AP bonus can potentially create several AP runes).
  • The interface for destroying items has been improved. Players can now break up to 50 batches of items at a time.
  • Frequently broken items will now get a rune generation penalty, and items that are rarely broken will get a rune generation bonus. These penalties and bonuses are calculated dynamically after each item is destroyed. That way, the penalties and bonuses cannot be known until after the items have been broken.
  • We’ve changed this system to encourage players to destroy a really wide variety of items; to offer a fun, dynamic system; and to revalue a maximum number of resources, monsters, and Bosses.
 

Perceptor hunt interface:

  • A new interface, which can be accessed from a desk in the Alliance Temple, lets players see the 10 Perceptors with the highest estimated value in dungeons and the 10 Perceptors with the highest estimated value outside of dungeons.
  • The interface displays the guild name, the estimated value of the Perceptor’s inventory, the name of the zone where it is located, and its coordinates.
  • This list is refreshed every 10 minutes until the Perceptor dies (refresh time is longer on the Heroic server, so that this feature can’t be used to remotely monitor activity in a zone).
  • The goal of this feature is to make it easier to hunt the richest Perceptors.
  • A new interface lets players display the list of harvested items on a Perceptor. It can be accessed from the message announcing that a Perceptor has been harvested.
 

Overload mode improvements:

  • You can now move when you are overloaded (more pods in inventory than the inventory is supposed to allow), but you can’t run.
  • Exchanges with NPCs or Perceptors are not allowed while overloaded.
  • Now you can exchange with other characters while you are overloaded, so long as the result of the exchange reduces the overload.
  • Overloaded character can now use teleportation potions, Zaaps, and Zaapis, but cannot teleport to a partner or dungeon entrance.
  • We’ve changed this system to let characters who have become inadvertently overloaded (crafting heavy items, creating Smithmagic runes, harvesting a Perceptor, opening packages, etc.) to access a chest (bank or house) to get rid of items they have too many of, without having to delete or drop them from their inventory.
 

Fights:

  • In tactical mode, cells are now colored in a checkerboard pattern, to make it easier to see odd and even squares, diagonal lines, and range.
  • A new system lets a player switch places with an ally during the preparation phase of combat. The character who started the combat can switch places with any ally without having to wait for their approval. Other characters have to wait for the ally in question to approve their request to change places. This feature can be accessed in the pop-up character menu.
  • At the end of the fight, the group interface is updated properly (Masqueraider characters return to their default appearance).
  • The preview of an entity’s movement zone is updated properly when viewed through the timeline and the entity moves.
  • After a target dies, the movement preview works properly when the cursor hovers over the targeted entity’s cell.
  • For spells that need to target an empty square (such as teleportation spells), occupied squares are now displayed in light blue during the preview of available cells.
  • In some cases, invisible entities were able to become visible again in the wrong position; this problem has been fixed.
  • Permanent tooltips are updated properly when fighters change positions (teleporting, pushbacks, etc.).
  • The spell damage and healing preview based on a percentage of the target’s health is displayed properly when the spell is cast through portals.
  • The damage preview is displayed properly when a spell is used through two portals placed side by side.
  • Floating damages displayed above targets are no longer displayed once the fight is over.
  • In some cases, the viewer discussion channel could be shared between several different combats; this issue has been corrected.
  • Characteristics penalties (Strength, Agility, etc.) and Power have been standardized: a penalty will reduce the characteristic + Power total to 0, never less. For example, a combatant with 200 Agility, 100 Power, and a Power penalty of 400 will inflict Air damage as though he had 0 Agility and 0 Power. The result would be the same with an Agility penalty of 400.
  • The time on messages in the viewer channel is no longer wrong when a viewer returns to the same fight several times.
 

Optimizations and performances:

  • Memory management during map changes has been improved. DOFUS client memory use should no longer increase abnormally after a substantial number of map changes.
  • Memory management is improved when the game is used without the Updater. DOFUS client memory use should no longer increase abnormally when the Updater is not active.
  • The scenery cache has been improved and now uses 20-25% less disc space.
  • A half-second delay has been added when mounting or dismounting a mount to avoid abuse of this action, which could have a negative impact on client performance for players on the map.
 

Interfaces:

  • After a character dies or is resurrected, the Phoenixes’ positions are properly displayed on the pocket map.
  • Phoenixes in other worlds are no longer displayed after a character dies. (For example, only the Incarnam Phoenix is displayed after a death in Incarnam.)
  • The cursor that hovers over suggested answers during dialogs with NPCs is refreshed properly when it was already placed over an answer.
  • In some cases, map change arrows were not displaying when the cursor was not moved between two map changes; this problem has been fixed.
  • Very long tooltips have been shortened properly.
  • In the characteristics interface, some tooltips have been clarified and others have been added.
  • On the Shield account registration interface, link colors are now standardized.
  • After teleporting to a dungeon entrance, exchanges with the character who cast the teleportation spell close properly.
  • During a dialog with a dungeon NPC, canceling group members’ teleportation requests no longer blocks the character.
  • On the shop’s homepage, the carousel banner display has been improved.
  • In the shop, items in the “Services” category no longer have a clickable “See set details” link.
  • In the shop, following pets are displayed in the preview like normal pets, at the character’s feet.
  • In the shop, there must be at least one character in the search field for the search to work.
 

Achievements:

  • In Achievements list, a hovering tooltip with percentages of category completion specifies that this percentage does not include sub-categories.
  • In the Achievement interface, approved Achievements are shown in green rather than with shading.
  • Haunted House Achievements give 10 Boostoplasms instead of 3.
  • Kwakwa’s Nest Achievements give 10 Kwakwa Feathers instead of 3.
  • Blacksmith Dungeon Achievements give 10 Smiths' Chest Locks instead of 1.
  • Brumen Tinctorias's Laboratory Achievements give 10 Nelween Downs instead of 3.
  • The Room and Board achievement level for wanted notices has increased from 126 to 130. Rewards have been adjusted as a result.
  • The Price of Glory achievement level for wanted notices has decreased from 190 to 150. Rewards have been adjusted as a result.
 

Quests:

  • Four new quests await adventurers who set out to discover the revisited Treechnid Forest.
  • In the quest interface, quests meant to be done in groups now have a specific icon.
  • The “Divine Dimensions” quest category has been replaced by new categories specific to each dimension (Enurado, Srambad, Xelorium), and the series of double Dofus quests (Watchers Dofus and Cloudy Dofus) has been moved to the “Main quests” category. Corresponding achievements have also been moved.
  • Lenald Legend quest: Wally Elconom approves the quest objective properly when the character is an Eliotrope.
  • Mysteries in Pandala quest: It is now possible to approve the objectives of this quest with NPC Ronald, even though the following quests in the series have been approved.
  • In the “The Difficulty of Being a Jeweler” and “Trip Around the World” quests, the Treechnids to defeat have been replaced with Puny Treechnids.
  • Kamas given as a reward for wanted notice quests have been replaced with Doploons. This change should reduce the number of Kamas generated in the game.
  • On the Island of Frigost, Hack and Slash quests can no longer be repeated.
 

Guilds and alliances:

  • The %guild% command lets players create a link to their guild’s page.
  • The %alliance% command lets players create a link to their alliance’s page.
 

Items:

  • Achievement criteria to equip items added in version 2.22 (The Whale of Frigost), 2.23 (The Gears of Xelorium), and 2.25 (Legends of the Fall) have been removed. This modification affects the following items:
    • Maskrobial
    • Kapmeba
    • Pathogastrics
    • Belteen
    • Protozash
    • Baleenaboots
    • Kideebonnet
    • Whailtail
    • Pawl Ouatnos' Amulet
    • Pawl Ouatnos' Ring
    • Plumobile
    • Fugitive Wand
    • Fugitive Hammer
    • Vortex Set
    • Fugitive Set
    • Mesm Set
    • Harpiset
    • Lwo Set
    • Deep Sea Set
  • A new set of two equipment (cloak and hat), the “invisible set,” can be crafted. These items are invisible once a character has equipped them.
  • The Dazzling Cloak, Ellie's Deluxe Mental Amulet, and the Blord Warrior's Cursed Scythe can no longer be broken.
  • Dofuses can no longer be broken.
  • The Sadida class’s Set has changed to correspond to new spells.
  • All game shields have been repositioned on the characters and should now display properly for all classes.
  • More than 900 inventory items (various resources, quest items, etc.) have improved graphics.
  • The following resources are now part of the “Mushroom” category:
    • Mush Tup's Blade
    • Trumperelle Trunk
    • Ougaad Spine
    • Mush Mush Thorn
    • Mush Mush Sporm
    • Dremoan Sporm
    • Ougaat Fragment
  • The Wosungwee Shield and the Flute item are now linked to accounts (certain items were sometimes linked to the character). The modification is retroactive.
  • Recipes for Woukuis shovels and the Ber Ed Stick have changed and no longer include salt.
  • The Treechnid Dungeon Key has been renamed the Ancestral Domain Key. Its recipe has changed.
  • The Soft Oak Dungeon Key has been renamed Soft Oak Clearing Key. Its recipe has changed.
  • The Bud of the Ancestral Treechnid has been renamed Ancestral Treechnid Bud.
  • The Trunknid of the Wood Wedge has been renamed Trunknid Wood Wedge.
  • The Treemu has been renamed Treemu.
  • The Arachnamu has been renamed Arachnamu. Its level has increased from 20 to 40, and its characteristics have changed.
  • The Treering’s level has increased from 5 to 40. Its Range penalty becomes a bonus.
  • The Treecloak’s level has increased from 10 to 40.
  • The resource level has been adjusted to the level of the monsters, whose level has changed.
  • Equipment and key recipes using Treechnid resources have changed, including Treechnid, Ancestral, and Soft Oak sets, but excluding the Wawa Boots, the Hurtful Locker Boots, the Black Rat Mask, the Minotoror Axe, Sangroku's Staff, the Dark Vlad Sword, and the Lord of the Rats' Ceremonial Ring.
  • Recipes for equipment in the Stellia Blutzell set have changed.
  • Recipes for equipment in the Boostache set have changed.
  • Recipes for equipment in the six Scaraleaf sets have changed.
  • Recipes for equipment in the five Kwak sets have changed.
  • Recipes for equipment in the Nelween set have changed.
  • Recipes for various Wood Shavings Potions have changed, and a new potion has been added.
  • Resources associated with Kwaks have been added to the Kwakeres and the Bwaks.
  • The drop rate for Royal Gobball resources has been standardized with the drop rate of other Dungeon Keeper resources.
  • The drop rate for Boostache resources has been standardized with the drop rate of other Dungeon Keeper resources. Boostoplasm is now a common resource and the Boostache Moustache is a rare resource.
  • The recipe for Boostache Essence has changed.
  • The drop rate for Kwakwa resources has been standardized with the drop rate of other Dungeon Keeper resources. Kwawa Feathers are now a common resource and Kwakwa Beaks are a rare resource.
  • The recipe for Kwakwa Essence has changed.
  • The Smiths' Chest Lock drop rate has been standardized with the drop rate of other Dungeon Keeper resources. The Smiths' Chest Lock is now a common resource and the different stones are rare resources.
  • The recipe for Smiths' Chest Essence has changed.
  • The drop rate of Nelween resources has been standardized with the drop rate of other Dungeon Keeper resources. Nelween Down is now a common resource and the Flask of Nelween Smoke is a rare resource.
  • The recipe for Nelween Essence has changed.
  • Recipes for planks using wood that can only be dropped from monsters now only needs a single piece of wood instead of 20.
  • Helmet Hicc: The bonus to the chance of crit for Boozer has been replaced with a cooldown reduction for the Pandiniuras spell.
 

Zones, dungeons, and monsters:

  • The Treechnid Forest zone graphics have been entirely redone.
  • The Treechnid and Soft Oak dungeon graphics have been entirely redone.
  • Toxoliath: The fourth and fifth waves now contain the right number of monsters.
  • Thirtree: The characteristic gain from the “Ctrl Alt Rage” spell (spell at the beginning of the fight) can now be unbewitched.
  • Vortex: This monster’s invulnerability state cannot be deactivated before the end of round 16.
  • Dopples from the Xelor and Sadida Temples have been updated with the new spells of their respective classes.
  • Positions at the beginning of combat are now set on the map at -2,-1.
  • Characters who move on the wooden pontoon on the map at -82,-89 remain on the pontoon during their moves.
  • Rocks now properly block moves and lines of sight on the map at -20,-24.
  • Giant sea fish located on the map at 21,22 can now be caught.
  • The chance that Dark Rose will reappear has increased considerably.
  • The chance that Fire, Ice, Earth, and Wind Kwaks will appear on Crackler Mountain has increased. The time delay for reappearing has been reduced.
  • New resources have been added for the following monsters:
    • Blue Spimush
    • Brown Spimush
    • Red Spimush
    • Green Spimush
    • Treechnee
    • Venerable Treechnid
    • Arachnotron
    • Dark Treechnee
    • Short-Tempered Dark Treechnid
    • Short-Tempered Arachnotron
    • Short-Tempered Treechnee
    • Summoning Branch
    • Healing Branch
    • Bulbig Brotha
 
The loot drop rates for monsters in the following zones have changed:

The Amakna Forest:

  • The following monsters have been removed: White Gobbly, Black Gobbly, Gobball, Blue Larva, Orange Larva, Green Larva, Arachnee, Aggressive Arachnee, and Moskito.
  • The Miliboowolf population has increased.
  • The Treechnids have been replaced by Puny Treechnids.

Edge of the Evil Forest:

  • The Prespic population has decreased.
  • The Treechnids have been replaced by Puny Treechnids.

Brouce Boulgoure's Clearing:

  • The average level of the sub-area has increased from 20 to 30.
  • The Mush Mushes have been removed.
  • The Spimush’s level has increased by 15 and they all have two spells. The existing spells have changed.

Edge of the Treechnid Forest:

  • The average level of the sub-area has increased from 25 to 45.
  • The monsters have been replaced by Major Arachnees, Trunknids, Treechnids, and Treechnees.
  • The Major Arachnee’s level has increased by 5 and its spells have changed.
  • The Trunknid’s minimum level has increased by 8. Its characteristics, resistances, and spells have changed.
  • The Treechnid’s minimum level has increased by 15 and its maximum level has increased by 11. Its spells have changed.

Treechnid Forest:

  • The sub-area has been renamed Arak-hai Forest.
  • The average level of the sub-area has increased from 35 to 80.
  • The monsters have been replaced by a new family of monsters, the Arak-hai.

Dark Treechnid Forest:

  • The Dark Treechnee population is now equal to the population of other monsters.

Treechnid and Soft Oak Dungeons:

  • The Treechnid Dungeon has been renamed Ancestral Domain.
  • The Soft Oak Dungeon has been renamed Soft Oak Clearing.
  • The entrances to the Ancestral Domain and the Soft Oak Clearing are no longer found on the same map.
  • The Short-Tempered Dark Treechnid’s level has increased by 4.
  • The Short-Tempered Arachnotron’s level has increased by 2.
  • Monster characteristics and spells have changed.
  • The composition of groups has changed.

Eltneg Wood:

  • The time for Chafer Axit to reappear has tripled. Its level, characteristics, spells, and loot have changed.

Amakna Library Basement:

  • A prism or Perceptor can no longer be placed in the sub-area.

Scaraleaf Plain:

  • Scaraleaf characteristics have changed.
  • Black Scaraleaf’s level has decreased by 4. Its characteristics have changed.

Crackler Mountain:

  • Kwak characteristics have changed.

Neutral Pandala:

  • The Bulbig and Holy Bambooto populations have increased.
  • The drop rate for Kitsou resources has been standardized between common resources and rare resources. Kitsou Skins are now a common resource and Kitsou Hair is a rare resource.
  • The number of Kitsou Hairs given as a reward for Kitsou achievements has decreased.

Pandala Forest:

  • The Bulbig and Holy Bambooto populations have increased.
  • The drop rate for Holy Bambooto resources has been standardized between common resources and rare resources.

Tree Keeholo Foilage and Tree Keeholo Trunk:

  • The time for monsters to reappear has decreased.
  • Air Pikoko, Snailmet, and Moopet AP and MP loss resistance was uncommonly low and has been increased.
  • Moopet Cape characteristics have changed. Its Bruise spell has been corrected and can no longer be cast from anywhere on the map.
  • A new spell has been added for Snailmet. Its initiative has decreased.

Dark Jungle:

  • The time for monsters to reappear has decreased.
  • The Dark Treeckler’s minimum level has increased by 6 and its maximum level has decreased by 2. Its characteristics and spells have changed.
  • The Dark Pikoko’s minimum level has increased by 13 and its maximum level has increased by 1. Its characteristics and spells have changed.
  • The Rotaflor’s minimum level has increased by 18 and its maximum level has increased by 14. Its characteristics and spells have changed.
  • The Warguerite’s level has increased by 21. Its characteristics and spells have changed.
  • The Floramor’s minimum level has increased by 13 and its maximum level has increased by 5. Its characteristics and spells have changed.
  • The Barkritter’s minimum level has increased by 17 and its maximum level has increased by 9. Its characteristics and spells have changed.
  • The Gwass’s minimum level has increased by 22 and its maximum level has increased by 18. Its characteristics and spells have changed.

Ark Monsters:

  • The Barbrossa’s minimum level has increased by 6 and its maximum level has decreased by 10. Its characteristics and spells have changed.
  • Ze Flib’s minimum level has decreased by 4 and its maximum level has decreased by 8. Its characteristics and spells have changed.
  • The Sparo’s minimum level has increased by 9 and its maximum level has decreased by 11. Its characteristics and spells have changed.
  • The modular distribution of monsters in Gourlo the Terrible’s group has changed.

Coral Beach:

  • The Coralator’s level has decreased by 10. Its characteristics and spells have changed. Its Coral Attack spell has the same effects as a normal hit and as a Critical Hit; only the values are different.
  • The Craborals’ minimum level has increased by 6 and their maximum level has increased by 2. Their characteristics and spells have changed.
  • The Palmflowers’ minimum level has increased by 9 and their maximum level has decreased by 11. Their characteristics and spells have changed.

Grassy Plains:

  • The experience points given by the Plain Pikoko were less than they should have been and have increased. The Blinding Plumage spell inflicts damage.
  • The Polished Crackrock’s characteristics have increased.
  • The Polished Crackler’s characteristics have decreased. Its chances to inflict Critical Hits have decreased.
  • The Kido’s characteristics have decreased. Its chances to inflict Critical Hits have decreased.
  • The Kilibriss’s characteristics have decreased.
  • The Mufafah’s characteristics and spells have changed.

Putrid Peat Bog and Bottomless Peat Bog:

  • The Miremop’s minimum level has increased by 8. Its characteristics and spells have changed.
  • The Boggedown Ouassingue’s minimum level has increased by 7 and its maximum level has increased by 3. Its characteristics and spells have changed. Its time to reappear has decreased.
  • The Mopeat’s minimum level has increased by 7 and its maximum level has decreased by 9. Its characteristics and spells have changed.

Canopy Village:

  • Zoth Girl’s Jumprope: This spell increases the target's MP.
  • Zoth Warrior’s Melee: This spell increases the target's MP every time the target is pushed back.
  • Zoth Disciple’s Torture: The spell’s maximum Range has increased from 8 to 10.
  • Zoth Master’s Incitement: This spell increases the target's Range every time the target is pushed back or loses MP.
  • Zoth Sergeant’s Grip: The spell’s maximum Range has increased from 8 to 10.
 

Artificial intelligence:

  • Monsters are better at managing states that forbid the use of a portal.
  • Monsters are better at taking walls of bombs into account when they are present on portal exits.
  • Monsters are better at avoiding traps that they placed themselves.
  • Monsters are better at managing effects that push a target back when the target takes damage (such as the Evasion spell).
 

Sadida:

  • A full Devblog article on class modifications is available at this address: Click here
  • Characteristic levels have changed:
    • Vitality: 1 for 1 (unchanged)
    • Wisdom: 3 for 1 (unchanged)
  • Intelligence, Chance, Agility, and Strength: 1 for 1 up to 100, 2 for 1 up to 200, 3 for 1 up to 300.
  • Invested characteristics points are automatically returned when the player logs on.

Tree of Life (special spell):

  • The way the spell works has changed.
  • The spell now transforms any Tree into a Tree of Life.
  • The spell must now target a Tree to work.
  • When this Tree is attacked, it heals its attacker for a certain percentage of damage.
  • The healing percentage is now 50%, 60%, 80%, 80%, 90%, and 100% at levels 1, 2, 3, 4, 5, and 6 respectively of the spell.
  • AP cost is now 2 for all levels of the spell.
  • The cooldown period is now 3 for all levels of the spell.
  • Range has become infinite and doesn’t require line of sight for all spell levels.

Bramble

  • Obtained at level 1.
  • Damage has changed following the modification of characteristics levels.
  • The number of casts per turn is now 3 for all spell levels.
  • The Critical Hits rate is now 1/50 for all spell levels.
  • When cast on an allied Tree, Bramble unlocks a spell on a Block Doll that lets her switch places with the Tree and become Invulnerable for 1 turn.

Tree

  • Obtained at level 1.
  • AP cost is now 2 for all levels of the spell.
  • Range is now 8 for all spell levels and is not modifiable.
  • The cooldown period is now 1 for all levels of the spell.
  • The cooldown period is now shared between all Sadidas from the same team.
  • The summon’s Vitality has been reduced.
  • On its first turn, the Tree cannot be used by Sadida spells and can be pushed or pulled.
  • Starting from its second turn, the Tree can no longer be pushed or pulled and can correctly be used as an intermediary to cast various Sadida spells (Doll summons, Earthquake, Tree of Life, Natural Gift, Bramble).

The Block:

  • Obtained at level 1.
  • AP cost is now 2 for all spell levels.
  • The cooldown period is now 3 for all spell levels.
  • Range has become infinite and doesn’t require line of sight for all spell levels.
  • The spell now works only when cast on a Tree.
  • The summon’s HP has increased.
  • The summon’s resistance has changed.
  • The Block now has the “Dollish Substitution” spell: When the summoner casts the “Bramble” spell on a tree, the Block can switch places with that Tree and become Invulnerable for 1 turn.
  • Only the first Block to play can cast this spell every turn. The spell has a delay of 3 turns.
  • When she dies, the Block turns back into a Tree.

Paralysing Poison:

  • Obtained at level 3.
  • Range is now 3, 4, 5, 6, 7, and 8 at levels 1, 2, 3, 4, 5, and 6 respectively of the spell.
  • The effect duration is now 4 for all spell levels.
  • The spell now puts the target in an “Infected” state.
  • When an enemy target in an “Infected” state is hit with certain Sadida spells, all targets in this state are equally affected.
  • The affected spells are: Bramble, Poisoned Wind, Tear, Dolly Sacrifice, Soothing Bramble, Aggressive Bramble, Insolent Bramble, and Bush Fire.
  • The cooldown period is now shared between all Sadidas from the same team.
  • The Critical Hit has been removed.

Tear:

  • Obtained at level 6.
  • AP cost is now 3 for all spell levels.
  • Damage has been reviewed following changes to characteristics levels and AP cost.
  • Range is now 3, 4, 5, 6, 7, and 8 at levels 1, 2, 3, 4, 5, and 6 respectively of the spell.
  • The number of casts per turn is now 3 for all spell levels.
  • The Critical Hits rate is now 1/30 for all spell levels.
  • The spell can now be cast on an allied Tree that has just appeared to make it “grow,” allowing it to be used immediately.

The Madoll:

  • Obtained at level 9.
  • AP cost is now 2 for all spell levels.
  • The cooldown period is now 3 for all spell levels.
  • Range has become infinite and doesn’t require line of sight for all spell levels.
  • The spell now works only when cast on a Tree.
  • The summon’s HP has increased.
  • The summon’s resistance has been reviewed.
  • The summon’s “Irritation” spell now puts the target in an “Infected” state. The “Infected” state lasts until the Madoll dies.
  • When an enemy target in an “Infected” state is hit with certain Sadida spells, all targets in this state are equally affected.
  • The affected spells are: Bramble, Poisoned Wind, Tear, Dolly Sacrifice, Soothing Bramble, Aggressive Bramble, Insolent Bramble, and Bush Fire.
  • When she dies, the Madoll turns back into a Tree.

Soothing Bramble:

  • Obtained at level 13.
  • Its Range is no longer modifiable.
  • The cooldown period is now 4 for all spell levels.
  • The spell no longer takes ally MP or heals enemies.
  • Heals have changed following the modification to characteristics levels.
  • The Critical Hit has been removed.

Sylvan Power:

  • Obtained at level 17.
  • The way the spell works has changed.
  • AP cost is now 2 for all spell levels.
  • The cooldown period is now 7, 6, 5, 4, 3, and 2 at levels 1, 2, 3, 4, 5, and 6 respectively of the spell.
  • Range has become infinite and doesn’t require line of sight for all spell levels.
  • The spell now works only when cast on a Tree.
  • Summons a controllable Tree instead of a static Tree. The controllable Tree can move and cast spells.
  • At the end of its turn, it dies and becomes a “classic” tree again.
  • It can cast only 1 of 3 spells during its turn:
  • Sylvan Healing: Heals in an area around it depending on the percentage of targets’ maximum Vitality.
  • Sylvan Shoot: Pushes the target back 5 cells.
  • Sylvan Unbewitchment: Reduces the duration of the target's bewitchments by 2 turns.

The Sacrificial Doll:

  • Obtained at level 21.
  • AP cost is now 2 for all spell levels.
  • The cooldown period is now 3 for all spell levels.
  • Range has become infinite and doesn’t require line of sight for all spell levels.
  • The spell now works only when cast on a Tree.
  • The summon’s damage and HP have increased.
  • The Sacrificial Doll can now cast its “Sacrifice” spell starting from her first turn.
  • With each turn spent on the board, the Sacrificial Doll’s damage and Vitality increase.
  • The summon’s resistance has changed.
  • When she dies, the Sacrificial Doll turns back into a Tree.

Earthquake:

  • Obtained at level 26.
  • The way the spell works has changed.
  • The cooldown period is now 2 for all spell levels.
  • The cost of this spell has increased to 3 at all levels.
  • At the end of the caster’s turn, targets located less than 3 squares from a Tree are affected.
  • Enemies now take fire, are pulled towards the Tree, and are revealed if they were invisible. Allies are only pulled towards the Tree.
  • The Critical Hit has been removed.

Natural Gift:

  • Obtained at level 31
  • The way the spell works has changed.
  • AP cost is now 2 for all spell levels.
  • The cooldown period is now 2 for all spell levels.
  • Range has become infinite and doesn’t require line of sight for all spell levels.
  • The spell now works only when cast on a Tree.
  • The targeted Tree is killed. Entities located 2 squares or less from the Tree are healed and equally share damage for 1 turn. Affected ally characters’ average resistances and protections are used to calculate damage, which is then distributed equally.
  • The cooldown period is now shared between all Sadidas from the same team.

Manifold Bramble:

  • Obtained at level 36.
  • The Critical Hits rate is now 1/40 for all spell levels.
  • Damage has changed following the modification of characteristics levels.

Dolly Sacrifice:

  • Obtained at level 42.
  • AP cost is now 4 for all spell levels.
  • The number of casts per turn is now 2 for all spell levels.
  • Maximum Range is now 5 for all spell levels.
  • The Critical Hits rate is now 1/40 for all spell levels.
  • Damage has been reviewed following changes to characteristics levels and AP cost.

Poisoned Wind:

  • Obtained at level 48.
  • The way the spell works has changed.
  • Puts the target in an “Ecologist” state for 1 turn.
  • Every time a Tree is attacked, enemy targets in the “Ecologist” state take part of the damage inflicted on the Tree.
  • AP cost is now 2 for all spell levels.
  • The Range is now 6 for all spell levels.
  • The spell does not require a line of sight.
  • The cooldown period is now 3 for all spell levels.
  • The cooldown period is now shared between all Sadidas from the same team.

The Inflatable:

  • Obtained at level 54.
  • The way the spell works has changed.
  • AP cost is now 2 for all spell levels.
  • The cooldown period is now 4 for all spell levels.
  • Range has become infinite and doesn’t require line of sight for all spell levels.
  • The spell now works only when cast on a Tree.
  • The summon’s HP has increased and resistances have been reviewed.
  • The "Dollish Care" spell now heals in a 3-square area around the Inflatable. The heal value has increased.
  • All ally targets who are in contact with a Tree are also healed. This second heal value is based on the target’s maximum Vitality.

Aggressive Brambles:

  • Obtained at level 60.
  • AP cost is now 4 for levels 1 to 5 of the spell.
  • Damage has changed following modification to characteristics levels.
  • The Critical Hits rate is now 1/30 for all spell levels.

Wild Grass:

  • Obtained at level 70.
  • The Critical Hits rate is now 1/40 for all spell levels.
  • Damage has changed following modifications to characteristics levels.

Bush Fire:

  • Obtained at level 80.
  • AP cost is now 4 for all spell levels.
  • Damage has been changed following modifications to characteristics levels and AP cost.

Insolent Bramble:

  • Obtained at level 90.
  • AP cost is now 3 for levels 1 to 5 of the spell.
  • Its Range is no longer modifiable.

The Ultra-Powerful:

  • Obtained at level 100.
  • The way the spell works has changed.
  • AP cost is now 2 for all spell levels.
  • The cooldown period is now 5 for all spell levels.
  • Range has become infinite and doesn’t require line of sight for all spell levels.
  • The spell now works only when cast on a Tree.
  • The summon’s HP has changed.
  • The summon’s resistance has changed.
  • The “Cutting” spell’s MP loss now also affects enemies located near Trees.
 

Enutrof:

Bribery:

  • AP cost is now 5 for all spell levels.
  • The spell now applies an Invulnerable state for 1 turn and no longer heals the target if it is an enemy.
  • The spell’s effects can no longer be unbewitched.
  • We’ve modified the Bribery spell to make it less effective for killing targets who suffers its effects (we believe the possibility of preventing an entity from playing a turn is already very powerful), but the spell can potentially become more powerful when used on an enemy who won’t be attacked during the turn.

Pull Out:

  • The spell’s effects can no longer be unbewitched.
 
  • We’ve removed the possibility of unbewitching these two spells, because it created combinations that, though costly, were too easy to use without interacting with the other classes; the Enutrof could cast these spells alone and unbewitch them in the same turn. We prefer for these extremely powerful spells to involve several different classes. This requires a certain amount of coordination and more preparation, since at least one opponent can react between the two characters’ turns.
 

Masqueraider:

Masquerade:

  • The way the spell works has changed.
  • It now inflicts Neutral damage on a target and the caster (both are systematically affected).
  • Damage inflicted depends on how much Vitality the caster has left. The more Vitality remaining, the more damage inflicted.
  • AP cost is now 3 for all spell levels.
  • Range is now 1 for all spell levels.
  • The spell can no longer be cast on the first turn.
  • The cooldown period is now 2 for all spell levels.
  • Damage is now 16%, 17%, 18%, 19%, 20%, and 25% of the caster’s Vitality at levels 1, 2, 3, 4, 5, and 6 respectively of the spell.
  • The spell accelerated most fights too much, which caused several problems. Opponents had no chance to react, and they were often killed before they could use the spell’s beneficial effects. We’ve replaced it with a spell that’s still interesting when combined with other class spells. This change gives Masqueraider new possibilities without having as large an impact on the length of the fight in multiplayer as the old version.
 

Xelor:

  • The modifications to Xelors make Telefrags more interesting, increase the flexibility of the class’s gamplay, balance the game with Synchro, improve synergies between spells that cause the Telefrag state and spells that remove it, and make the Clock and Time Theft spells a bit more different.

Synchro:

  • We’ve made several changes to Synchro. We found that it inflicted too much damage for the time necessary to “charge” it. We haven’t significantly reduced the potential total damage that it can inflict, but we have reviewed the way that it charges. To optimize the speed at which Synchro charges, we wanted Xelors to have to divide their actions between several targets, instead of casting all their spells with long cooldown periods in the same turn on the same target and removing a large part Xelors’ abilities for subsequent turns.
  • Synchro no longer depends on the summoner’s Agility, and the area of effect of damage has been reduced to 3 squares instead of 4.
  • Damage inflicted by its “End of Time” spell no longer depends on Xelors’ characteristics, only their level.
  • The area of effect for the “End of Time” spell is now 3 cells.
  • The way Synchro’s power increases has changed. Now, damage will increase only if a Telefrag is generated on a target who isn’t already in a Telefrag state.
  • Synchro’s damage bonus has doubled.

Mummification:

  • We’ve removed Xelor’s damage based on missing life from and replaced it with Power gain for 2 turns (so Xelors will keep it for the turn after they cast Mummification). But this gain in Power is activated not with each Telefrag generated, but rather with each Telefrag state consumed. This change encourages consumption of the Telefrag state created by Mummification, to improve its damage on the next turn. Xelors can still cast this spell at the end of their turn to take advantage of its bonuses without canceling its damage.
  • Damage that depended on Xelors’ missing life has been removed.
  • Xelors now gain power every time they use a Telefrag state while under the effects of Mummification.

Shriveling:

  • Damage has increased for targets in a “Telefrag” state.

Dark Ray:

  • Base damage is now doubled on targets in a “Telefrag” state, but the spell consumes the “Telefrag” state.

Clock:

  • Water damage is now a Water steal.
  • The spell now takes 2, 2, 2, 2, 3, and 4 AP from targets in a “Telefrag” state at levels 1, 2, 3, 4, 5, and 6 respectively of the spell, but it consumes the “Telefrag” state.

Hand:

  • The spell now takes 3 AP from targets in a “Telefrag” state at all spell levels, but it consumes the “Telefrag” state.

Frostbite:

  • AP cost is now 2 for all spell levels.
  • As a result, damage has been reduced for all spell levels.

Xelor’s Punch:

  • AP cost is now 3 for all spell levels.
  • As a result, damage has been reduced for all spell levels.
  • Range is now 3 for levels 1 to 5 of the spell.

Temporal Paradox:

  • AP cost is now 3 for all spell levels.
  • The cooldown period is now 7, 6, 5, 4, 3, and 2 at levels 1, 2, 3, 4, 5, and 6 respectively of the spell.

Time Theft:

  • Range is now 5 for all spell levels.

Counter:

  • The spell now has an area of effect during its casting. It can target several allies who will each be able to reflect part of the close combat damage onto their attacker.
  • Damage has increased for targets in a “Telefrag” state.
 
  • The preview for the Frostbite and Rhol Bak spells now works properly after a Telefrag.
  • The damage preview of a target now displays properly when the target is going to be put into a Telefrag state.
  • The preview for Xelor’s teleportation spells now displays properly when a carrying character is going to be put into a Telefrag state.
  • The preview for Xelor’s teleportation spells now updates properly when an entity teleports.
 

Feca:

Feca Shield:

  • The cooldown period is now 3 for levels 1 to 5 of the spell.
 
  • Glyph-Auras will no longer interrupt movements and can now be crossed in one go. The effects are now applied properly during the move.
 

Eliotrope:

Distribution:

  • There is no longer a difference between a target in a “Portal” state and one who is not.
  • The effect that used to be applied to targets in a “Portal” state is now also applied to targets who are not in this state.
 
  • Movement spells that attract or push back the caster (such as Masqueraider’s Boliche and Reinforcement spells) no longer move the caster in illogical directions when used on Eliotrope portals.
 

Pandawa:

Vulnerability:

  • Elemental weaknesses have been replaced with increased damage to the target.

Boozer:

  • Elemental resistances have been replaced with reduced damage to the target.
  • This spell’s critical hit effect has been removed.
Vertigo
  • The Vertigo spell animation now plays properly.
 

Iop:

Jump:
  • Elemental weaknesses have been replaced with increased damage to the target.
 

Ecaflip:

  • Roulette spell bonuses do not grant abnormally high AP in the combat log or in the list of active effects when an entity is killed and the spell gives an AP bonus.
 

Osamodas:

Summoning of Crackler:

  • Elemental resistances have been replaced with reduced damage to the target.
 
  • Monsters who are revived with the Spiritual Leash spell no longer have increased characteristics as though they were Osamodas summons.
 
We’ve modified several spells for this class with elemental resistance penalties, because we want to distinguish effects that reduce or increase damage to the target from effects that reduce or increase a target’s elemental resistances.
 
We’re using an effect that was recently introduced into the game, which increases or reduces final damage to a target (which we’ve already used for the “Feca Shield” spell). If a target takes 200 damages (after applying reductions) and has a 20% increase in final damage, the total damage is 240. Whatever the target’s reductions, the percentage of increased or reduced damage remains the same.
 
This change lets us offer damage reduction spells whose percentages are still interesting even when characters reach 50% of elemental resistances. It will also reduce the overly high impact of damage-increasing spells such as “Vulnerability” on monsters with large base resistances which could be bypassed too easily.
 

Markets:

  • The “Order Ability Item" and “Weapon Skill Deleveling Potion” categories are no longer available in the Alchemists’ markets.
  • In the soul stone markets, research on full soul stones now works properly, even when a soul stone contains a monster that no longer exists.
 

Breeding and mounts:

  • The advanced transfers feature is now available in the stable interface.
  • Characteristics modifications to mounts in paddocks are now displayed above the mounts.
 
Professions:
  • In some cases, characters were not moving properly towards the closest square when trying to fish; this problem has been fixed.
 

Pets:

  • The Lousy Pig Plain has been added to the Young Wild Boar pet’s favorite area.
  • The Treechster pet eats the souls of Puny Treechnids.
 

Sounds and music:

  • When the option to set music to loop is not activated, the music now stops at the end of one loop.
  • When the option to set music to loop is not activated and the music is not played, when the option is then activated, the music plays properly.
  • Starting a fight from a second account no longer cuts the music played on the first account.
  • The fight music now starts during the preparation phase and gets louder when the combat begins.
  • Music now plays correctly after reconnecting during combat.
  • The music in Brumen’s Laboratory now plays properly.
  • The sound that plays when the world map interface is opened in reduced mode is the same as the sound that plays when the world map is opened in full screen.
  • A sound now plays when a character changes squares during the preparation phase of combat.
  • The sounds that played when an interactive element was used no longer play after a map change.
 

Miscellaneous:

  • In some cases, characters who performed a large number of actions during a server backup were mistakenly banned from the game for two hours. This problem has been corrected.
  • Mounted Rogues who cast a Roguery spell are displayed in the right direction during the spell preview.
  • Dungeon keys for Divine Dimensions no longer appear in the bunch of dungeon keys.
  • When a character name is randomly generated, the probability that the name is already in use has been considerably reduced.
  • Following pets and characters are no longer displayed in creature mode.
  • In creature mode, the illustration of the character on the medallion is no longer abnormally modified if the character uses a mount or moves.
  • The Joy emote works properly on a mount.
  • The movement line now works properly when moves are added quickly.
  • After the return of certain players, various spelling corrections were made in game texts.
 

Additional information:

  • Spell points for modified spells will be given when Update 2.27 is published.
  • The Ultrader NPC at -2,0 (on the BETA server only) allows Smithmagic runes to be exchanged for specific tokens (Testons), which lets the player buy equipment from this same NPC. This NPC lets the new Smithmagic rune generation system be tested by crushing items and converting the obtained runes.