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Rastreadores Ankama

Melhoria das Classes: Osamodas e Sacrier

Por [Ankama]DOFUS - COMMUNITY MANAGER - 14 Maio 2019 - 20:00:00
AnkaTracker Notícias

Uma live stream em nosso canal do Twitch terminou agora apresentando detalhes sobre as próximas melhorias na classe Sacrier e Osamodas. Aqui está um resumo das modificações gerais que você pode testar a partir de amanhã.

Osamodas

Com sua nova mecânica de cargas, os Osamodas precisarão utilizar suas Magias Elementares para invocar suas criaturas. O propósito dessas mudanças é fazer com que os Osamodas participem ativamente do combate ao lado de suas invocações, em vez de depender delas. É por isso que os Osamodas podem agora controlar todas as suas invocações de classe. Essas mudamos serão acompanhadas de uma série de novas magias elementares que devem criar opções variantes mais interessantes e tornar o jogo menos monótono. 
 

Vantagens do novo Osamodas comparado ao atual: 

  • Controle incondicional de todas as invocações do Osamodas. 
  • Equidade das formas elementares em termos de invocações e feitiços. 
    • 1 feitiço suplementar de Ar. 
    • 2 feitiços suplementares de Terra. 
    • 3 feitiços suplementares de Água.
    • 3 feitiços suplementares de Fogo.
  • Melhores possibilidades para multe elementos.
  • Todas as invocações disponíveis no nível 1.
  • Pode lidar melhor quando as invocações não são uma opção. 
 

Limitações do novo Osamodas comparado ao atual: 

  • Número de invocações limitados pelo funcionamento dos feitiços. 
  • A morte de uma invocação é mais incapacitante.
  • Invocar uma criatura em particular requer planejamento. 
  • Aniquilação do spam de invocação em baixo nível. 
  • Reaprendizagem necessária. 
 

Sacrier

Para tornar o sistema de Sofrimento mais flexível e interessante de usar, nós faremos com que ele dependa diretamente da Vitalidade dos Sacriers. Cada nível de Vitalidade corresponde a um grau de Sofrimento: por exemplo, um Sacrier que está entre 50% e 40% de sua Vitalidade máxima estará em Sofrimento nível 6. O Sofrimento não pode mais ser negativo, e evolui de 0 a 10. Cada degrau de Sofrimento concede bônus (de danos finais causados e de redução de danos finais sofridos) de importância crescente. 

Desta forma, os Sacriers não podem mais causar grandes danos ou reduzi-los enormemente tendo toda a sua Vitalidade, mas terão que se expor e sofrer danos para se beneficiarem desses bônus, o que corresponde muito melhor ao aspecto "berserker" que eles devem usar. A Vitalidade dos Sacriers torna-se um recurso por si só, que às vezes será necessário utilizar para finalizar violentamente seus inimigos ou preservar para sobreviver ou proteger seus aliados, bloqueando seu corpo. Este novo sistema de sofrimento permite assim recompensar os Sacriers que se expõem (com prazer) aos danos, e um Sacrier na beira da morte será uma ameaça impossível de ignorar para seus inimigos. 

Os Sacriers terão, portanto, innevitavelmente, mais ferramentas para manipular sua Vitalidade, seja através de magias auto-mutilantes ou feitiços de cura/roubo de vida, que naturalmente evoluirão o Sofrimento ao mesmo tempo que a Vitalidade.
 
Primeira intervenção da Ankama

Olá a todos,Devido a um problema crítico com o servidor de conexão, infelizmente não poderemos abrir o servidor BETA para vocês hoje. sad

As nossas equipes estão a dar do seu melhor para resolver o problema, de modo a que o servidor esteja pronto no início da próxima semana.Mas a espera é longa e o desejo é muito, por isso hoje publicámos o changelog (no fórum  francês) com os detalhes todos das modificaçóes que serão feitas às classes Osamodas e Sacrier.

O changelog está sendo traduzido em todos os idiomas. Considerando o seu tamanho (estamos a falar de mais de 12.000 palavras), é improvável que este fique pronto quando o servidor Beta abrir. O mais provável é que estará disponível no final da próxima semana.Mais uma vez, lamentamos por qualquer inconveniente causado, e agradecemos pela vossa paciência e compreensão.

Manaia

Exibir contexto da mensagem
Reações 36
Pontuação : -11

Seria interessante voltar o bônus de vida que o sacrier tinha quando aumentava essa característica... Agora uma parte da mecânica voltou como era antes que é perder pontos de vida para ganhar os bônus de danos, e agora de redução de danos, mas como virou obrigatório a necessidade de perder vida, se faz muito necessário a volta do bônus para ser viável se propor a perder vida e ainda assim continuar na luta

0 -1
Pontuação : 16

Eu achei perfeito, pelo menos em conceito, estou louco para ver como vai ficar isso

0 -1
Pontuação : 1017

Osamodas: A classe mais roubada do jogo, a classe que melhor se sobressai nos 4 elementos, a mais votada entre todas pra nerf com -7 pontos negativos em alguns aspectos e oque que a Ankama faz? Oquê, oquê?

"É por isso que os Osamodas podem agora controlar todas as suas invocações de classe"

No próximo devblog o eliotrope vai poder por 6 portais por turno, pode apostar.

1 -6
Pontuação : -3

Da onde que tu tirou que osa é a classe mais op do jogo ? rs, tu não entendeu nem oque ta escrito ali e quer opinar alguma coisa.

2 -2
Pontuação : 3070

OK , o conceito de ambos parece mto bom... Vamos ver isso com numeros na pratica. Aguardando o beta...

2 -1
Pontuação : 618

Exato, vamos verificar na pratica se essas ideias funcionam ou não !
 

1 -1
Pontuação : -93

NÃO ESTRAGA O PANDA!!!!!

0 -4
Pontuação : 14

Que formatação html/css bosta em.. Um simples F12 no post francês era o suficiente.

0 -4
Pontuação : 1961

O rework do osa parece interessante. Quero saber quando vão quebrar as mecânicas auto win de panda, elio e roublard agora.

0 -4
Pontuação : 152

que autowin é esse do panda? pra eu comprar esses equip xD
 

1 -1
Pontuação : 995

Eita que agora eu quero ver geral testando essas raças. Quero reclamação de cada ponto injusto seja pra mais ou pra menos.

Bora fazer esse pessoal a ankama trabalhar como nunca na vida deles até as classes ficarem do nosso agrado.

2 -1
Pontuação : 7

Mds amo minha Osa, só esperando ver o que vai mudar nela, minha Full STR ficará PERIGOSA!!!

0 -1
Pontuação : 167

lembro-me de quando começei a jogar a uns 10-12 anos atrás com o meu melhor amigo, ironicamente eu era osa e ele era sacrier, e estas foram as nossas classes por muito tempo, quando começamos a jogar nelas percebemo-nos em pouco tempo que realmente eram boas classes(nada roubado nem do genero) mas com os anos a passar notei que ankama nunca soube equilibrar essas 2 classes, ou eram as piores do jogo ou eram as melhores do jogo, depois do nosso tempo inicial nunca estiveram em bom equilibrio em relação as outras classes, conhecendo o historio da ankama com estas classes estou a ver agora o sacrier a se tornar a melhor classe do jogo ( pois ele é atualmente a pior) e o osamodas a se tornar a pior classe do jogo ( pois ele realmente é uma das melhores).
Vamos a ver espero que a ankama subjugue as minhas expcectativas

1 -2
Pontuação : 4367

Uma coisa deve ser elogiada: ''A morte de uma invocação terá um peso maior''. Pois atualmente vc mata um monte e parece que de nada adianta, já que elas podem ser substituidas facilmente.

1 -3
Pontuação : 5069

To suspeitando que as invocações do osa vai ter HP nas alturas para compensar uma "perda".


Só vai vendo... 

0 -1
Pontuação : 995

Adiaram o beta pra amanhã, segue o tweet do ankama fr e posteriormente a tradução no translate mesmo:

"Pour vous permettre de tester dans de bonnes conditions les modifications de l'#Osamodas et du #Sacrieur, nous nous donnons un peu plus de temps pour préparer la Beta. Nous visons une ouverture demain après-midi et reviendrons vers vous avec plus de précisions demain."

"Para permitir que você teste em boas condições as mudanças de # Osamodas e #Sacrieur, nos damos um pouco mais de tempo para preparar o Beta.
Nós estamos visando uma abertura amanhã à tarde e voltaremos para você com mais detalhes amanhã."

É uma pena, eu to realmente muito ansioso pra testar como ficaram os osas e dar uma espiadinha nos sacriers. Amanhã estamos aí de novo.

1 -1
Pontuação : 5069

Uma coisa positiva nas possíveis mudanças da raça Sacrier seria com base no sofrimento, que começará do 0 até o 10 (este ultimo nivel quando estiver num HP mais próximo do +/- 10%). 

Achei bem democrático e parece que a raça está voltando ao origem com base na vit. Mas prevalece aqui uma dúvida que não foi devidamente explicada no tópico: quanto mais vitalidade, maiores serão seus efeitos específicos? Ou realmente será com base no % da vitalidade para o prosseguimento da evolução de sofrimento que tem funcionamento próprio? 



To achando que o segundo questionamento faz mais sentido, pois para o primeiro caso, seria justificável aumentar a vit para aumentar mais efeitos, o que no tópico não deixa claro. Seria mais ou menos o que um dia o sacrier foi, que aumentava sumariamente na vitalidade para somente aguentar mais pancada com um sistema de funcionamento próprio com base nas punições. Pela proposta em andamento, a Ankama espera renovar ainda mais o funcionamento da classe com base no % de vitalidade, independentemente os pontos totais da característica e com isso, teremos bônus destravados na medida em que perdermos % vitalidade (reparem na parte "Cada nível de Vitalidade corresponde a um grau de Sofrimento: por exemplo, um Sacrier que está entre 50% e 40% de sua Vitalidade máxima estará em Sofrimento nível 6" ), quer dizer que entre 10% a 1% o sacrier terá alcançado o àpice de dano ou qualquer efeito suplementar em andamento do combate. 




To prevendo a raça ainda mais forte do que atualmente e "pior": possivelmente podendo tankar e ainda bater forte, dependendo das aplicações. Nota: entre aspas, porque aqui mantenho a neutralidade de uma ideia, fica a cargo de cada um acreditar ou não se a raça será bem Over Power.... 







 

1 -2
Pontuação : 618

Cara pelo o que eu entendi, os dois modos vão serão opostos, ou seja quando o sofrimento dele for 0 (full vit) ele agirá como tank, porem quando o sofrimento chegar no 10 (provavelmente ele ja perdeu uns 90% da vit) ele terá o papel de berserker, o risco é se o sacrier  trava a carga de sofrimento na metade, ja que ai ele poderia fazer os 2 papeis simultâneos (pelo menos na teoria), mais como a @Zumak falou la no topo, temos que esperar o beta abrir para testar as ideias deles na pratica.

0 -1

Olá a todos,Devido a um problema crítico com o servidor de conexão, infelizmente não poderemos abrir o servidor BETA para vocês hoje. sad

As nossas equipes estão a dar do seu melhor para resolver o problema, de modo a que o servidor esteja pronto no início da próxima semana.Mas a espera é longa e o desejo é muito, por isso hoje publicámos o changelog (no fórum  francês) com os detalhes todos das modificaçóes que serão feitas às classes Osamodas e Sacrier.

O changelog está sendo traduzido em todos os idiomas. Considerando o seu tamanho (estamos a falar de mais de 12.000 palavras), é improvável que este fique pronto quando o servidor Beta abrir. O mais provável é que estará disponível no final da próxima semana.Mais uma vez, lamentamos por qualquer inconveniente causado, e agradecemos pela vossa paciência e compreensão.

Manaia

Pontuação : 92

Mudanças do osa e do sacrier: https://www.dofus.com/fr/forum/1557-discussions-generales/2299200-equilibrage-classes

OSAMODAS
The number of spells goes from 42 to 44.
The levels of obtaining the spells are reviewed: 1, 1, 1, 3, 6, 10, 15, 20, ... 195, 200.
The invocation mechanics is fundamentally revised.
The 12 summoning spells are replaced by 6 generic summoning spells that, under certain conditions, can each summon any creature.
Relaunching an invocation spell moves the creature previously summoned by that spell.
The summoning time for summoning spells begins when the creature previously summoned by the spell dies. This delay can go from 0 to 3 turns, depending on the invocation.
Summoning spells are obtained at levels 1, 30, 70, 120, 160 and 200, respectively limiting the number of simultaneous invocations to 1, 2, 3, 4, 5, 6 at these levels respectively.
It is no longer possible to cumulate the same Osamodas invocation twice.
All invocations of the same family can be invoked in the same fight.
Osamodas elementary spells can earn 1 to 4 "summoning charges" Tofu, Gobball, Toad or Whelp (family). Accumulated charges are lost if the charge family changes.
Charms 1 to 3 can be consumed by summoning spells to summon a melanic (ex-black), albino, or colored creature of the corresponding family, respectively.
The 4th charge transforms the Osamodas into one of the four animal forms, giving bonuses to the summoner, his invocations, and allies within 2 spaces of either of them.
The summoning spells are completely overhauled. The latter have 1 spell from level 1 to level 67, 2 from level 68 to level 133 and 3 from level 134.
The following spells are deleted because they have become obsolete: Animal Link, Animal Union, Animal Communion.
The operation of the following spells is reviewed: Whip, Whip, Duster, Reminder, Dragon's Breath, Flight, Whirlwind, Replacement, Repellent Croc, Deployment, Favoritism, Relay.
The following spells are moderately impacted: Dragonic, Geyser, Canine, Fossil.
New Air spell: Gambade.
New Earth Spells: Woolly Pilon, Bouffant Fleece.
New Spells Water: Aquaculture, Scratch Poison, Batra.
New Fire Spells: Reptincelles, Transversal Scale, Empty Raven.
New utility spells: Bestial Balance, Animal Puncture, Animal Blessing.
List of invocations:
Informo (new!)
Melanic Tofu (ex-black tofu)
Albino Tofu
Golden Tofu (ex-Plump Tofu)
Melanic Gobball (ex-Black Gobball)
Albino Gobball (new appearance!)
Chestnut Gobball (ex-Gobball, new coloring)
Melanic Toad (formerly Black Toad)
Albino toad
Green toad (formerly Busty Toad)
Melanic Whelpling (formerly Black Whelp)
Albino Whelp
Red Whelp
The term "melanic" replaces the term "black" in the name of the invocations because it better reflects the opposite of the term "albino" as well as the work done on the colors.
The visuals of the Gobball Albino and Gobball (Chestnut) are altered so that their shape and color are no longer so close.
A new invocation makes its appearance: informo. It is invoked when the Osamodas has no elementary charge and can win when you are isolated.

Spell details:
Dragonic:
Variant of Aquatic Wave → Reptincelles .
3 rows obtained at levels 1/30/60 → 1/66/132.
How the modified spell works:
Increases healing received when cast on an ally.
Increases Summoning Charge "Whelp" (requires target, excluding Allied Summon).
Conditions to start modified at ranks 1/2/3:
Maximum range: 4/6/8 → 6/7/8
Canine:
Variant of Repellent Fang .
3 rows obtained at levels 1/25/52 → 3/69/136.
How the modified spell works:
Increases Escape when cast on an ally.
Increases Summoning Charge "Tofu" (requires a target, excluding Allied Summon).
Black tofu:
Spell deleted.
Animal link:
Spell deleted.
Fossil :
Variant of Sedimentatio n.
3 ranks obtained at levels 6/42/74 → 6/41/138.
How the modified spell works:
Increases the Tacle when cast on an ally.
Increases Summoning Charge "Gobball" (requires target, excluding Allied Summon).
Gobball:
Spell deleted.
Recall :
Variant of Protective Balm → Quint .
3 ranks obtained at levels 13/54/94 → 50/117/184.
How the modified spell works:
Kill an ally summon. If it's one of your Tofus, Gobballs, Toads or Dragonnets, get one of the summoning charges used to summon it and 3 AP.
Plump tofu:
Spell deleted.
Whip :
Variation of whip .
3 → 2 ranks obtained at levels 22/65/108 → 85/152.
How the modified spell works (see Animal Blessing ):
Applies displacement effects based on the number of summoning charges (regardless of family).
0 charge: pushes the caster 1 space.
1 charge: bring the caster closer to 2 spaces.
2 charges: Attracts the target 3 spaces.
3 charges: pushes the target 4 spaces.
Conditions to start modified at ranks 1/2/3:
Maximum range: 4/6/8 → 4/5/6
Launch online: no → yes
Shots per lap: 2/2/2 → 1/1/1
Criticism: 5% → no
Duster:
Variation of Deployment .
3 ranks obtained at levels 27/72/118 → 35/102/169.
How the modified spell works:
Causes Air damage. Launched on a Launcher Tofu: Increases the damage of the spell for the current turn and restores some of the AP cost. This effect is diminished when used repeatedly on the same Tofu.
Do not confer an invoking charge when the cost is refunded.
Conditions to start modified at ranks 1/2/3:
Maximum range: 5/5/6 → 6/6/6
Shots per lap: 3/3/3 → 5/5/5
Shots per target per turn: 1/1/1
Black Gobball:
Spell deleted.
Black whelp:
Spell deleted.
Breath of the Dragon:
Variant of Dragonheart .
3 ranks obtained at levels 44/97/137 → 55/122/189.
How the modified spell works:
Increases Summoning Charge "Whelp".
Black Toad:
Spell deleted.
Crackler Strike:
Variation of Constriction .
3 ranks obtained at levels 56/112/147 → 40/107/174.
How the modified spell works:
Gives a summoning charge if at least one target is hit and a second if at least three targets are hit.
Conditions to start modified at ranks 1/2/3:
Maximum range: 3/4/5 → 3/3/3
Geyser:
Variation of Animal Communion → Aquacultur e.
3 ranks obtained at levels 62/116/153 → 1/67/133.
How the modified spell works:
Increases the Power when cast on an ally.
Increases Summoning Charge "Toad" (requires target, excluding Allied Summon).
Boady Toad:
Spell deleted.
Spiritual Leaves:
Variant of Sacrificial Fire .
3 → 2 ranks obtained at levels 77/128/172 → 80/147.
How the modified spell works:
Prevents the resurrection of a creature already summoned.
Life of the target: 30% / 40% / 50% → 30% / 50%
Red dragon:
Spell deleted.
Motivating Sting:
Variation of Favoritism .
3 ranks obtained at levels 92/141/187 → 45/112/179.
Symbiosis:
Spell deleted.
Aquatic Wave:
Variation of Dragonic → Scathing Poison .
1 → 3 rows obtained at level (s) 110 → 20/87/154.
How the modified spell works:
Increases Summoning Charge "Toad".
Conditions to start modified at ranks 1/2/3:
Maximum range: 6 → 4/5/6
Repellent Fang:
Variant of Canine .
1 → 2 ranks obtained at level (s) 105 → 110/177.
Operation of the modified spell (old Tourbillon ):
Causes Air damage. On an allied summon: causes Air damage in the area and repels adjacent features.
Regrowth of 1 box.
Increases summoning charge "Tofu".
Albino Tofu:
Spell deleted.
Animal Union:
Spell deleted.
Sedimentation:
Variant of Fossil e.
1 → 2 ranks obtained at level (s) 120 → 115/182.
How the modified spell works:
Increases summoning charge "Gobball".
Natural resistance:
Variant of Gobball → Second .
1 rank obtained at level 125 → 140.
Protective Balm:
Variant of Reminder → Quart .
1 → 3 rows obtained at level (s) 130 → 10/77/144.
Conditions to start modified at ranks 1/2/3:
Maximum range: 6 → 4/5/6
Flight:
Variation of Plump Tofu → Gambade .
1 → 3 rows obtained at level (s) 135 → 65/131/198.
How the modified spell works:
The thrower suffers a PM penalty to swap places with one of his Tofus, Gobballs, Toads or Dragonnets and cause Air damage to the enemies on the arrival cell. The penalty increases with the distance traveled.
Gives an additional summon charge if at least three enemies are damaged.
Lost PM: 1 less than the range of the move until the end of the next turn.
Increases summoning charge "Tofu".
Conditions to start modified at ranks 1/2/3:
Area of ​​effect: 2 boxes around the target cell
Maximum range: 6 → 4/4/4
Restart interval: 2 → Ø
Shots per round: Ø → 1
Criticism: no → 15%
Whip:
Variant of Foue t.
1 rank obtained at level 140 → 195.
How the modified spell works:
Apply displacement effects based on the family of the summoning charge and the number of charges.
Whelpling: pushes the caster by 2-4 spaces.
Toad: brings the thrower closer to 2-4 squares.
Gobball: Attracts the target of 2-4 boxes.
Tofu: pushes the target of 2-4 boxes.
Conditions to start modified at ranks 1/2:
Maximum range: 6 → 5/6
Shots per round: 2 → 1/1
Unfolding:
Variant of feather duster .
1 rank obtained at level 145.
The operation of the spell is changed:
The caster causes Air damage to enemies within 2 spaces or less of the target Tofu when it finishes its turn.
The closer the foes are to the caster at this point, the more damage is done.
Damage ranges: 1-5 / 6-8 / 9+ spaces away.
Increases summoning charge "Tofu".
Boufton:
Spell deleted.
Albino Whelp
Spell deleted.
Heart of Dragon:
Variation of Dragon's Breath .
1 rank obtained at level 160 → 165.
How the modified spell works:
Care is degressive over the duration of the effect. (Oops: the description of the spell does not mention this effect yet).
Increases Summoning Charge "Whelp".
Albino Toad:
Spell deleted.
Constriction:
Variation of Crackler Strike .
1 rank obtained at level 170 → 150.
How the modified spell works:
Increases summoning charge "Gobball".
Animal Communion:
Spell deleted.
Tourbillon:
Variation of Bavarian toad → Batra .
1 → 2 ranks obtained at level (s) 180 → 75/142.
The operation of the spell is changed:
Causes water damage. On a launcher toad: causes water damage in the area. The size of the area depends on the toad.
Melanic: adjacent cells.
Albino: adjacent cells and diagonals.
Green: cells at 2 distance or less.
Increases Summoning Charge "Toad".
Sacrificial fire:
Variant of Spiritual Leaves .
1 rank obtained at level 185 → 190.
Relay :
Variant of Red Dragoon → Tierce .
1 rank obtained at level 190 → 180.
The operation of the spell is changed:
Sacrifice 2 of the APs from the closest target caster to give 2 APs to the target. If the two entities are within 3 spaces of each other, they exchange space.
The effects are dispelled upon the death of the summon or target. Neither the summon nor the target must already be Relayed.
Favoritism:
Variant of Motivating Sting .
1 rank obtained at level 195 → 155.
The operation of the spell is changed:
Pass the next turn of all caster summon except the target summon. She gains bonuses for each summon that has been passed (only works on Tofus, Gobballs, Toads, and Dragons).
Conditions to start modified at ranks 1/2/3:
Restart interval: 3 → 2
Replacement:
Variant of Symbiose → Prime .
1 → 2 ranks obtained at level (s) 200 → 105/172.
The operation of the spell is changed:
Replace one of your Tofu, Gobball, Toad or Whelp with a new identical invocation, washed of any alteration.
Conditions to start modified at ranks 1/2:
Restart interval: 3 → 4/3
Bestial balance:
New spell!
Variation of Puncture.
3 ranks obtained at levels 15/82/149.
How the spell works:
Lose an invoking charge to put it aside. The next throw regains this charge.
Embraced Raven:
New spell!
Variation of Transversal Scale .
3 ranks obtained at levels 25/92/159.
How the spell works:
Causes small damage Fire without line of sight. AP cost, damage and range increase with each throw.
Do not grant an invoking charge if the caster is in line of sight with the target.
Warning: The handling of the spell by the game client is currently not very functional. The change in the minimum launch range is not displayed and the client may sometimes believe that the spell cost -1 AP, preventing the casting of the spell.
Conditions to start at ranks 1/2/3:
Area of ​​effect: Target cell.
Cost in AP: 1/1/1 (+1 per throw)
Minimum range: 1/1/1 (+3 per throw)
Maximum range: 5/5/5 (+3 per throw)
Modifiable range: no
Line of sight: no
Shots per lap: 3/3/3
Shots per target per turn: 1/1/1
Criticism: 5%
Laineux Pilon:
New spell!
Variation of Bouffant Fleece .
3 ranks obtained at levels 60/127/194.
How the spell works:
Causes damage Earth. Touching the same target twice in the same turn increases the damage but the target steals 1 MP from the caster (not desenhable).
Conditions to start at ranks 1/2/3:
Area of ​​effect: Target cell.
Cost in PA: 2/2/2
Minimum range: 1/1/1
Maximum range: 3/3/3
Modifiable range: no
Line of sight: yes
Shots per lap: 3/3/3
Shots per target per turn: 2/2/2
Cumulative max. effects: 1/1/1
Critical: 15%
Animal Blessing:
New spell!
Variant of Sixte .
2 ranks obtained at levels 90/157.
How the spell works:
Consumes the summoning charges to apply an effect on an allied entity. The power of the effects increases with the number of charges consumed.
Tofu: PM bonus.
Gobball: reduced damage.
Toad: Power bonus.
Whelp: heals the target.
Conditions to start at ranks 1/2:
Area of ​​effect: Target cell.
Cost in PA: 2/2
Minimum range: 1/1
Maximum range: 5/8
Modifiable range: no
Line of sight: yes
Shots per lap: 2/2
Shots per target per turn: 1/1
Initial time: 0/0/0 → 1/2/2
Cumulative max. effects: 1/1
Prohibited state: 'Summoning charge 0/4'
Reptincelles:
New spell!
Variation of Dragonic .
2 ranks obtained at levels 95/162.
How the spell works:
Causes damage Fire to enemies. Heal the allies.
Damage and healing is increased if the target is 2 spaces or less from one of your Dragons.
Conditions to start at ranks 1/2:
Area of ​​effect: Target cell.
Cost in PA: 3/3
Minimum range: 1/1
Maximum range: 6/7
Modifiable range: no
Line of sight: yes
Lancings per round: 3/3
Shots per target per turn: 2/2
The cell must be occupied: yes
Criticism: 5%
Aquaculture:
New spell!
Variant of Geyse r.
2 ranks obtained at levels 100/167.
How the spell works:
Causes Water damage to target enemy and all enemies adjacent to it, and so on. The Launcher Toads count as an enemy for this chain but do not suffer damage.
Conditions to start at ranks 1/2:
Area of ​​effect: Target cell.
Cost in PA: 5/5
Minimum range: 1/1
Maximum range: 3/3
Modifiable range: no
Line of sight: yes
Shots per lap: 2/2
Shots per target per turn: 1/1
Critical: 15%
Puncture:
New spell!
Variant of Bestial Balance .
2 ranks obtained at levels 125/192.
How the spell works:
Earn 1 summon charge from the target Tofu, Gobball, Toad, or Whelp (Launcher) family.
Conditions to start at ranks 1/2:
Area of ​​effect: Target cell.
Cost in PA: 1/1
Minimum range: 1/1
Maximum range: 6/8
Modifiable scope: yes
Line of sight: yes
Stimulus interval: - (Oops: 1/1 at launch of the BETA)
Shots per lap: 1/1 (Oops: - At the launch of the BETA)
Scathing Poison:
New spell!
Variant of Aquatic Wave .
2 ranks obtained at levels 130/197.
How the spell works:
Causes water damage at the start of the target's turn or as soon as a toad attacks the target. In the second case, the toad's Summoner gains an additional "Toad" summoning charge.
Conditions to start at ranks 1/2:
Area of ​​effect: Target cell.
Cost in PA: 2/2
Minimum range: 1/1
Maximum range: 5/6
Modifiable range: no
Line of sight: yes
Lancings per round: 3/3
Shots per target per turn: 1/1
The cell must be occupied: yes
Cumulative max. effects: 1/1
Transversal scale:
New spell!
Variation of Raven Raven .
1 rank obtained at level 135.
How the spell works:
Causes water damage at the start of the target's turn or as soon as a toad attacks the target. In the second case, the toad's Summoner gains an additional "Toad" summoning charge. Edit Starbender: thank you to hurricane to have reported that the description was not good. I do not have the exact description on hand because the week is over, but the spell causes Fire damage to the target, unless it is an Osamodas Whelp, in which case damage is caused to both cells. behind (diagonally) and each target can generate a Whirlwind Summoning Charge.
Conditions to launch:
Area of ​​effect: targeted cell / 3 cells diagonally on a Whelpling.
Cost in PA: 4
Minimum range: 1
Maximum range: 6
Modifiable range: no
Line of sight: yes
Start diagonally: yes
Lancings per round: 2
Shots per target per turn: 1
Criticism: 5%
Bouffant fleece:
New spell!
Variation of Laineux Pilon .
1 rank obtained at level 170.
How the spell works:
Causes Earth damage to enemies. If there are more enemies than allies in the area, the allies gain a shield for each ally in the area.
Gives a summoning charge if at least one enemy is hit and a second if at least one friendly player or companion is hit. "
Conditions to launch:
Area of ​​effect: Target cell and the 8 cells around.
Cost in PA: 5
Minimum range: 0
Maximum range: 1
Modifiable range: no
Lancings per round: 1
Criticism: 5%
Gambade:
New spell!
Variation of Flight .
1 rank obtained at level 175.
How the spell works:
Swap space with a caster summon, then cause slight Air damage to adjacent enemies. This spell costs only 1 AP if the caster has accumulated at least 2 summoning charges "Tofu".
Do not grant more than one summoning charge "Tofu" per turn.
Conditions to launch:
Area of ​​effect: stick.
Cost in PA: 3 (1 with at least 2 summoning charges "Tofu")
Minimum range: 1
Maximum range: 1
Lancings per round: 3
Shots per target per turn: 1
Critical: 15%
Batra:
New spell!
Variation of Tourbillon .
1 rank obtained at level 185.
How the spell works:
Causes water damage around the pitcher and all his toads.
Conditions to launch:
Area of ​​effect: 2 cells around the launcher and toads.
Cost in PA: 4
Minimum range: 0
Maximum range: 0
Lancings per round: 2
Criticism: 5%
Premium:
New spell!
Alternative variant.
3 ranks obtained at levels 1/68/134.
How the spell works:
Consumes the summoning charges to summon one of 13 controllable creatures, chosen based on the item and the power of the charge.
Relaunching this spell moves the summon, and the raise timer does not begin until its death.
[Summoning charges]
Consecutive elemental spells increase the summoning charge in this item. This one determines the family (Air? Tofu, Earth? Gobball, Water? Toad, Fire? Whelp) while the number of charges determines the color (Melanic, Albino, Colorful).
Conditions to launch:
Area of ​​effect: Target cell.
Cost in PA: 2
Minimum range: 1
Maximum range: 3
Modifiable range: no
Line of sight: yes
Restart interval: 0, 1, 2, 3 according to and at the death of the summoning
Lancings per round: 1
The cell must be free: yes
Second:
New spell!
Variant of natural resistance .
3 ranks obtained at levels 30/68/134.
How the spell works: see Prime .
Third:
New spell!
Variant of Relays .
2 ranks obtained at levels 70/134.
How the spell works: see Prime .
Quarter:
New spell!
Variant of Protective Balm .
2 ranks obtained at levels 120/134.
How the spell works: see Prime .
Quint:
New spell!
Variant of Reminder .
1 rank obtained at level 160.
How the spell works: see Prime .
Sixt:
New spell!
Variation of Animal Blessing .
1 rank obtained at level 200.
How the spell works: see Prime .

Invocations and Summoning Spells
Melanic Tofu
Former name: Black tofu
Characteristics at grades 1/2/3:
POS: 45 + 2.7 per character level (rounded down) or 585 at level 200.
PA: 5 → 4
PM: 9/11/13 → 7/8/9
Strength, Agility, Intelligence, Chance: 150/200/250 → 100/200/350
Wisdom: 50/60/70 → 80/160/240
Leakage: 10/25/40 → 500
Tackle: -500 (unchanged)
Neutral Resistors: 15% → 15%
Earth Resistors: 0% → 15%
Fire Resistance: 10% → 15%
Water Resistances: 20% → 15%
Air resistances: 5% → 15%
Spells:
Transposition of Tofu:
Spell deleted.
Béco of Tofu → Melanic Béco:
Causes Air damage and removes from the Tacle.
2 PA / 1-2 Scope
8 → 2 shots per turn, 2 → 1 cast per target per turn.
Rank 1 (Grade 1):
5 to 7 → 8 to 10 Air damage.
-4 → -5 tackle (4 turns)
Rank 2 (Grade 2):
9 to 11 → 11 to 13 Air damage.
-6 → -10 tackle (4 turns)
Rank 3 (Grade 3):
13 to 15 → 14 to 16 Air damage.
-10 → -15 tackle (4 turns)
Bécorune of Melanic Tofu:
From grade 2 of the invocation
Put a rune. Returns to this position at the end of the turn.
2 PA / 0 Range
1 throw per turn.
Béco Béco:
From the rank 3 of the invocation
Throw the "Melanic Béco" spell twice on the target.
2 PA / 0 Range
2 rounds of stimulus delay.
Albino Tofu
Characteristics at grades 1/2/3:
POS: 62.5 + 3.55 per character level (rounded down) or 772 at level 200.
PA: 5 → 4
PM: 8 → 5/6/7
Strength, Agility, Intelligence, Chance: 250 → 100/200/350
Wisdom: 70 → 80/160/240
Leakage: 40 → 500
Tackle: -500 (unchanged)
Neutral Resistors: 5% → 15%
Earth Resistors: -10% → 15%
Fire Resistance: 0% → 15%
Water Resistances: 10% → 15%
Air resistances: 20% → 15%
Spells:
Transposition of Tofu:
Spell deleted.
Albino Tofu Béco → Béco Albinos:
Causes Air damage. The damage is less important the second time on the same target.
2 PA / 1-2 Scope
3 shots per turn, 2 shots per target per turn.
Rank 1 (Grade 1):
10 to 12 Air damage.
7 to 9 Air damage. (Second time)
Rank 2 (Grade 2):
14 to 16 Air damage.
9 to 11 Air damage. (Second time)
Rank 3 (Grade 3):
17 to 19 → 18 to 20 Air damage.
17 to 19 → 12 to 14 Air damage. (Second time)
Transpofu:
From grade 2 of the invocation
Exchange of place with a Tofu of the same invoker.
2 PA / 1-2 Scope
2 rounds of stimulus delay.
Enhanced Transpofu:
From the rank 3 of the invocation
Exchange place with an invocation of the same summoner.
2 PA / 1-2 Scope
2 rounds of stimulus delay.
Golden Tofu
Former name: Plump Tofu
Characteristics at grades 1/2/3:
POS: 80 + 4.4 per character level (rounded down) or 960 at level 200.
PA: 5 → 4
PM: 3/4/5 (unchanged)
Strength, Agility, Intelligence, Chance: 150/220/250 → 100/200/350
Wisdom: 45/50/55 → 80/160/240
Leakage: 10/25/40 → 500
Tackle: -500 (unchanged)
Neutral Resistors: 5% → 15%
Earth Resistors: 10% → 15%
Fire Resistance: 15% → 15%
Water Resistances: -5% → 15%
Air resistances: 0% → 15%
Spells:
Transposition of Tofu:
Spell deleted.
Breath of Tofu:
Spell deleted.
Béco Soufflé:
Push and then get closer to the target.
2 PA / 1 Scope
2 shots per turn, 1 shot per target per turn.
Rank 1/2/3 (Grade 1/2/3):
Push of 4 boxes.
Comes close to 8 boxes.
Becompressor:
From grade 2 of the invocation
Causes Air damage in a square around the caster. Casting this spell twice in the same turn on the same cell teleports symmetrically the entities in contact with the launcher.
2 PA / 0 Range
2 shots per round.
Rank 1 (Grade 2):
19 to 21 Air damage.
Rank 2 (Grade 3):
24 to 26 Air damage.
Béco Soufflé Garni:
From the rank 3 of the invocation
Push and then get closer to the target. (Shoots 1 more box than the classic Béco Soufflé).
2 PA / 1 Scope
1 throw per turn.
Rank 1 (Grade 3):
Push of 5 boxes.
Comes close to 8 boxes.
Melanic Gobball
Former name: Black Gobball
Characteristics at grades 1/2/3:
POS: 45 + 2.7 per character level (rounded down) or 585 at level 200.
PA: 5 → 4
PM: 2/3/4 → 3/3/3
Strength, Intelligence, Chance: 150/200/250 → 100/200/350
Agility: 30/40/50 → 100/200/350
Wisdom: 60/75/90 → 80/160/240
Leakage: 0 → -5 / -10 / -17
Tackle: 10/25/40 → 5/20/30
Neutral Resistors: 25% → 35%
Earth Resistors: 50% → 35%
Fire Resistance: 25% → 35%
Water Resistances: 30% → 35%
Air Resistors: 35% → 35%
Spells:
Gobball Attraction:
Spell deleted.
Contusion:
Spell deleted.
Melanic bite:
Causes damage Earth.
2 PA / 1 Scope
3 shots per turn, 2 shots per target per turn.
Rank 1 (Grade 1):
8 to 10 earth damage.
Rank 2 (Grade 2):
11 to 13 earth damage.
Rank 3 (Grade 3):
14 to 16 earth damage.
Woolly Attraction:
From grade 2 of the invocation
Attracts the target.
2 PA / 2-5 Reach
1 throw per turn.
Laineuse Deluxe Attraction:
From the rank 3 of the invocation
Draw the target and launch Melanic Bite. Prevents the use of the spell "Woolly Attack" in the same turn, and vice versa.
2 PA / 2-5 Reach
1 turn of stimulus delay.
Albino Gobball
Former name: Boufton
Characteristics at grades 1/2/3:
POS: 62.5 + 3.55 per character level (rounded down) or 772 at level 200.
PA: 5 → 4
PM: 4 → 3/3/3
Strength, Intelligence, Chance: 250 → 100/200/350
Agility: 50 → 100/200/350
Wisdom: 90 → 80/160/240
Leakage: 0 → -5 / -10 / -17
Tackle: 55 → 5/20/30
Neutral Resistors: 20% → 35%
Earth Resistors: 25% → 35%
Fire Resistance: 20% → 35%
Water Resistances: 30% → 35%
Air resistances: 40% → 35%
Spells:
Gobball Attraction:
Spell deleted.
Spit of Boufton :
Spell deleted.
Albino bite:
Remove PAs from the target. Causes Earth damage the second time.
2 PA / 1 Scope
3 shots per turn, 2 shots per target per turn.
Rank 1 (Grade 1):
-2 AP (First time)
13 to 15 earth damage. (Second time)
Rank 2 (Grade 2):
-2 AP (First time)
17 to 20 earth damage. (Second time)
Rank 3 (Grade 3):
-2 AP (First time)
22 to 25 earth damage. (Second time)
Spit of Albino Gobball:
From grade 2 of the invocation
Decrease the PA Dodge into an area.
2 PA / 1-4 Scope
2 cast per turn, 1 cast per target.
Cumulative max. effects: 1.
Area of ​​effect: cross 1.
Rank 1 (Grade 2):
-10 Dodge PA (2 turns)
Rank 2 (Grade 3):
-20 Dodge PA (2 turns)
Anticipated bite:
From the rank 3 of the invocation
Get closer to the target and cast the spell "Albino Bite" on it.
2 AP / 2-3 Scope
2 rounds of stimulus delay.
Rank 1 (Grade 3):
Comes closer to 2 boxes.
Albinos bite spear
Chestnut Gobball
Former name: Gobball
Characteristics at grades 1/2/3:
POS: 80 + 4.4 per character level (rounded down) or 960 at level 200.
PA: 5 → 4
PM: 2 → 3/3/3
Strength, Intelligence, Chance: 150/200/250 → 100/200/350
Agility: 50/75/100 → 100/200/350
Wisdom: 60/80/100 → 80/160/240
Leakage: 0 → -5 / -10 / -17
Tackle: 10/25/40 → 5/20/30
Neutral Resistors: 30% → 35%
Earth Resistors: 25% → 35%
Fire Resistance: 35% → 35%
Water Resistances: 35% → 35%
Air Resistors: 25% → 35%
Spells:
Gobball Attraction:
Spell deleted.
Pacage:
Gives a shield to the targeted ally. The shield is greatly increased if the thrower is in contact with an enemy.
2 AP / 1-3 Scope
2 shots per turn, 1 shot per target per turn.
Rank 1/2/3 (Grade 1/2/3):
Shield: 20 + 250% of Summoner's level.
(Increased) Shield: 30 + 350% Summoner level.
Pesante Fleece:
From grade 2 of the invocation
Apply the Gravity state to the target. The target is immune to this spell the next turn.
2 PA / 1-2 Scope
1 throw per turn.
Rank 1/2 (Grade 2/3):
Gravity (1 turn)
Immune against Toison Pesante (1 turn, 1 turn)
Focus Laineux:
From the rank 3 of the invocation
Decreases the damage caused by the remote target. The caster suffers additional melee damage.
2 PA / 1 Scope
3 rounds of stimulus delay.
Rank 1 (Grade 3):
Reduces the damage caused by distance by 35%.
Increases melee damage by 25%.
Melanic toad
Former name: Black Toad
Characteristics at grades 1/2/3:
POS: 45 + 2.7 per character level (rounded down) or 585 at level 200.
PA: 4 (unchanged)
PM: 5/5/5 → 3/4/5
Strength, Intelligence, Chance: 150/200/250 → 100/200/350
Agility: 40/80/120 → 100/200/350
Wisdom: 60/80/100 → 80/160/240
Leakage: 0 → -5 / -10 / -17
Tackle: 0 → -5 / -10 / -17
Neutral Resistors: 10% → 10%
Earth Resistors: 5% → 10%
Fire Resistance: 25% → 10%
Water Resistances: 0% → 10%
Air Resistances: -5% → 10%
Spells:
Crap:
Spell deleted.
Crapoison:
Spell deleted.
Sloppy Projection:
Causes Water damage to target enemy and adjacent enemies.
2 PA / 1-4 Scope
3 shots per turn, 2 shots per target per turn.
The box must be occupied.
Rank 1 (Grade 1):
8 to 10 water damage.
Rank 2 (Grade 2):
11 to 13 water damage.
Rank 3 (Grade 3):
14 to 16 water damage.
Selective Shot:
From grade 2 of the invocation
Causes Water damage to an enemy and increases the Power of the caster.
2 PA / 1-4 Scope
1 throw per turn.
Rank 1 (Grade 2):
11 to 13 earth damage.
80 Power (2 turns)
Rank 2 (Grade 3):
14 to 16 earth damage.
150 Power (2 turns)
Far Projection:
From the rank 3 of the invocation
Causes water damage.
2 PA / 5-7 Scope
2 shots per turn, 1 shot per target per turn.
Albino toad
Characteristics at grades 1/2/3:
POS: 62.5 + 3.55 per character level (rounded down) or 772 at level 200.
PA: 6 → 4
PM: 4 → 3/4/5
Strength, Intelligence, Chance: 250 → 100/200/350
Agility: 70 → 100/200/350
Wisdom: 40 → 80/160/240
Leakage: 0 → -5 / -10 / -17
Tackle: 0 → -5 / -10 / -17
Neutral Resistors: 5% → 10%
Earth Resistors: 0% → 10%
Fire Resistance: 10% → 10%
Water Resistances: -5% → 10%
Air Resistors: 25% → 10%
Spells:
Crap:
Spell deleted.
Crapostillon:
Spell deleted.
Crapoison:
Apply a poison that causes Water damage to the target for 3 turns.
2 AP / 1-3 Scope
3 shots per turn, 1 shot per target per turn.
The box must be occupied.
Cumulative max. effects: 2
Rank 1 (Grade 1):
4 to 6 water damage. (3 turns)
Rank 2 (Grade 2):
5 to 7 water damage. (3 turns)
Rank 3 (Grade 3):
7 to 9 water damage. (3 turns)
Amphibian Memory:
From grade 2 of the invocation
Causes water damage without line of sight. Only hit targets poisoned by the "Crapoison" spell.
2 PA / 1-8 Range
2 cast per turn, 1 cast per target per turn.
Rank 1 (Grade 2):
11 to 13 water damage.
Rank 2 (Grade 3):
14 to 16 water damage.
Crapoison Initiator:
From the rank 3 of the invocation
Apply a poison that causes Water damage to the target for 3 turns. If the target is not poisoned, it also causes water damage. This spell can only be cast from the second turn of the toad.
2 AP / 1-3 Scope
3 rounds of stimulus delay.
Initial delay: 1 turn (Warning! Not yet posted in BETA)
Cumulative max. effects: 1.
Rank 1 (Grade 3):
9 to 11 water damage.
7 to 9 water damage. (3 turns)
Green toad
Former name: Bailskin Toad
Characteristics at grades 1/2/3:
POS: 80 + 4.4 per character level (rounded down) or 960 at level 200.
PA: 7 → 4
PM: 4 → 3/4/5
Strength, Intelligence, Chance: 150/200/250 → 100/200/350
Agility: 40/80/120 → 100/200/350
Wisdom: 60/80/100 → 80/160/240
Leakage: 0 → -5 / -10 / -17
Tackle: 0 → -5 / -10 / -17
Neutral Resistors: 0% → 10%
Earth Resistors: -5% → 10%
Fire Resistance: 10% → 10%
Water Resistances: 25% → 10%
Air resistances: 15% → 10%
Spells:
Crap:
Common spell deleted.
Drool of the toad:
Spell deleted.
Starbender Edit: There are plenty of shells in this monster's spells. The Crapousse does not do any damage and Ogive Salivaire a lot more. This will be corrected Monday!
Crap:
Push the entity located in the caster's caster to the target cell.
2 AP; 1-4 / 5/5 Scope
2 shots per round.
Cumulative max. effects: 2
Rank 1 (Grade 1):
4 to 6 water damage. (3 turns)
Rank 2 (Grade 2):
5 to 7 water damage. (3 turns)
Rank 3 (Grade 3):
7 to 9 water damage. (3 turns)
Salivary Ogive:
From grade 2 of the invocation
Causes water damage without line of sight. Only hit targets poisoned by the "Crapoison" spell . Edit of Starbender: as ascended by catthewin , this is the description of Amphibian Memory. Salivary Ogive causes water damage in a 9-cell square centered on the target, which suffers additional damage for each other enemy present in the area.
2 PA / 1-8 Range
2 cast per turn, 1 cast per target per turn.
Rank 1 (Grade 2):
11 to 13 water damage.
Rank 2 (Grade 3):
14 to 16 water damage.
Crap to Bile:
From the rank 3 of the invocation
Push the entity located in the caster's caster to the target cell. Bring the 2-cell entities of the target closer to the targeted cell.
2 AP; 2-5 Scope
2 rounds of stimulus delay.
Melanic Whelpling
Former name: Black whelp
Characteristics at grades 1/2/3:
POS: 45 + 2.7 per character level (rounded down) or 585 at level 200.
PA: 6 → 4
PM: 5/5/5 → 3/4/5
Strength, Intelligence, Chance: 150/200/250 → 100/200/350
Agility: 40/55/70 → 100/200/350
Wisdom: 50/60/70 → 80/160/240
Leakage: 0 → -5 / -10 / -17
Tackle: 0 → -5 / -10 / -17
Neutral Resistors: 15% → 20%
Earth Resistors: 10% → 20%
Fire Resistance: 0% → 20%
Water Resistances: -5% → 20%
Air resistances: 5% → 20%
Spells:
Dragosoin:
Spell deleted.
Black Dragofeu:
Spell deleted.
Dragofeu X:
Causes Fire damage.
2 PA / 1-7 Range
3 shots per turn, 2 shots per target per turn.
Start online.
Rank 1 (Grade 1):
8 to 10 fire damage.
Rank 2 (Grade 2):
11 to 13 damage Fire.
Rank 3 (Grade 3):
15 to 17 fire damage.
Diagofeu:
From grade 2 of the invocation
Causes Fire damage. Heals the allies around the damaged target. The care is reduced on the Summoner.
2 PA / 1-7 Range
3 shots per turn, 2 shots per target per turn.
Start diagonally.
Rank 1 (Grade 2):
9 to 13 damage Fire. (Oops: 12 to 15 at the beginning of the BETA)
8 to 10 PDVs returned.
5 to 7 PDVs returned. (SMN)
Rank 2 (Grade 3):
12 to 15 fire damage.
10 to 13 PDVs returned.
6 to 9 PDVs returned. (SMN)
Brazier:
From the rank 3 of the invocation
Causes Fire Crossfire around the caster.
2 PA / 0 Range
1 throw per turn.
Rank 1 (Grade 3):
13 to 15 damage Fire.
Albino Whelp
Characteristics at grades 1/2/3:
POS: 62.5 + 3.55 per character level (rounded down) or 772 at level 200.
PA: 6 → 4
PM: 4 → 3/4/5
Strength, Intelligence, Chance: 250 → 100/200/350
Agility: 70 → 100/200/350
Wisdom: 70 → 80/160/240
Leakage: 0 → -5 / -10 / -17
Tackle: 0 → -5 / -10 / -17
Neutral Resistors: 5% → 20%
Earth Resistors: -5% → 20%
Fire Resistance: 10% → 20%
Water Resistances: 0% → 20%
Air resistances: 15% → 20%
Spells:
Dragosoin:
Spell deleted.
White Dragofeu:
Spell deleted.
Dragofeu Incandescent:
Causes Fire damage. Heals the allies around the damaged target. The care is reduced on the Summoner.
2 PA / 1-6 Scope
3 shots per turn, 2 shots per target per turn.
Start online.
The box must be occupied.
Rank 1 (Grade 1):
9 to 13 damage Fire. (Oops: 12 to 15 at the launch of the BETA)
6 to 8 PDVs returned.
3 to 5 PDVs returned. (SMN)
Rank 2 (Grade 2):
9 to 13 damage Fire. (Oops: 12 to 15 at the launch of the BETA)
8 to 10 PDVs returned.
5 to 7 PDVs returned. (SMN)
Rank 3 (Grade 3):
12 to 15 fire damage.
10 to 13 PDVs returned.
6 to 9 PDVs returned. (SMN)
Dragon Inversion:
From grade 2 of the invocation. (Oops: from grade 1 to the launch of the BETA)
The healing is increased if at least one enemy is damaged and is reduced on the Summoner.
Does not work with Dragonheart.
2 PA / 1-6 Scope
3 shots per turn, 2 shots per target per turn.
Start online.
Rank 1 (Grade 2):
9 to 12 fire damage.
8 to 10 PDVs returned.
5 to 7 PDVs returned. (SMN)
12 to 14 APRs returned. (Increases)
7 to 9 PDVs returned. (Augmented, Summoner)
Rank 2 (Grade 3):
12 to 15 fire damage.
10 to 13 PDVs returned.
6 to 9 PDVs returned. (SMN)
15 to 18 PDVs returned. (Increases)
9 to 12 PDVs returned. (Augmented, Summoner)
Embracing the Dragon:
From the rank 3 of the invocation
Causes damage to enemies and heals allies in cone.
2 PA / 1-5 Scope
2 rounds of stimulus delay.
Initial delay: 1 turn.
Start online.
Area of ​​effect: cone.
Rank 1 (Grade 3):
19 to 22 damage Fire.
15 to 18 PDVs returned.
Red Whelp
Characteristics at grades 1/2/3:
POS: 80 + 4.4 per character level (rounded down) or 960 at level 200.
PA: 6 → 4
PM: 5 → 3/4/5
Strength, Intelligence, Chance: 150/200/250 → 100/200/350
Agility: 40/55/70 → 100/200/350
Wisdom: 50/60/70 → 80/160/240
Leakage: 0 → -5 / -10 / -17
Tackle: 0 → -5 / -10 / -17
Neutral Resistors: -5% → 20%
Earth Resistors: 15% → 20%
Fire Resistance: 0% → 20%
Water Resistances: 10% → 20%
Air resistances: 5% → 20%
Spells:
Dragosoin:
Spell deleted.
Red Dragofeu:
Spell deleted.
Curative Dragofeu:
Heal the target. The care is reduced on the Summoner.
2 PA / 1-7 Range
3 shots per turn, 2 shots per target per turn.
Start online.
Rank 1 (Grade 1):
11 to 13 PDVs returned.
8 to 10 PDVs returned. (SMN)
Rank 2 (Grade 2):
14 to 16 PDVs returned.
10 to 13 PDVs returned. (SMN)
Rank 3 (Grade 3):
18 to 21 PDVs returned.
13 to 16 PDVs returned. (SMN)
Dragobstruction:
From grade 2 of the invocation.
Reduces the duration of active effects on the target by 1.
2 PA / 1-4 Scope
2 shots per turn, 1 shot per target per turn.
Start online.
Rank 1/2 (Grade 2/3):
Reduces the duration of effects by 1
Dragonsecration:
From the rank 3 of the invocation
Heals the allies and reduces the duration of the active effects of allies or enemies. The first target determines on which side the reduction takes effect.
The care is reduced on the Summoner. This spell can only be cast from the second turn of the Whip.
2 PA / 1-5 Scope
2 rounds of stimulus delay.
Initial delay: 1 turn.
Start online.
Area of ​​effect: 3 boxes in line.
Rank 1 (Grade 3):
18 to 21 PDVs returned.
13 to 16 PDVs returned (Summoner) (Oops: 3 to 6 at the launch of the BETA, the 1 was lost)
Informo
Name and visual may change.
Characteristics at grades 1/2/3:
POS: 18.5 + 1.76 per character's level (rounded down) or 960 at level 200.
PA: 4
PM: Like the thrower at the beginning of the fight.
Strength, Intelligence, Chance, Agility: 100/200/350
Wisdom: 80/160/240
Leaked: 500
Tackle: -500
Neutral Resistors: 0%
Earth Resistors: 0%
Fire Resistance: 0%
Water Resistances: 0%
Air resistors: 0%
Spells:
Ascendant Tofu:
Kill the caster to cause Air damage around him and give a summoning charge to his Summoner.
2 PA / 0 Range
Rank 1 (Grade 1):
2 to 4 Air damage.
Rank 2 (Grade 2):
4 to 6 Air damage.
Rank 3 (Grade 3):
6 to 8 Air damage.
Gobball Ascendant:
Kill the caster to cause Earth damage around him and give a summoning charge to his Summoner.
2 PA / 0 Range
Rank 1 (Grade 1):
2 to 4 earth damage.
Rank 2 (Grade 2):
4 to 6 Earth damage.
Rank 3 (Grade 3):
6 to 8 earth damage.
Ascendant Toad:
Kill the caster to cause water damage around him and give a summoning charge to his Summoner.
2 PA / 0 Range
Rank 1 (Grade 1):
2 to 4 water damage.
Rank 2 (Grade 2):
4 to 6 water damage.
Rank 3 (Grade 3):
6 to 8 water damage.
Ascendant Whelp:
Kill the caster to cause fire damage around him and give a summoning charge to his Summoner.
2 PA / 0 Range
Rank 1 (Grade 1):
2 to 4 fire damage.
Rank 2 (Grade 2):
4 to 6 fire damage.
Rank 3 (Grade 3):
6 to 8 fire damage.

2 -4
Pontuação : -12

problema, quando sacri tiver com sei la, 30% de vida q é onde ele dara maior dano (quanto menor % mais dano ne? ) ai vem um cara e mata, pq nego hita 3k 4k, isto é n da pra vc usar estrategia de ficar com menos vida pra ter maior dano, pq vai morrer

0 -3
Pontuação : 234

Conforme diminui a vitalidade, terá bonus de redução de dano, junto com o aumento, justamente pra não morrer tão facilmente.

0 0

O servidor BETA está disponível para todos. 

Quando você conectar, você deve criar um novo personagem. Após isso, saia do tutorial e suas profissões irão automaticamente para o nível 200. Em seu inventário terá uma poção da lembrança que irá te teletransportar para o Zaap do Vilarejo de Amakna, onde você encontrará os 3 NPCs a seguir: 

"Besta de teste", para todos os equipamentos, pergaminhos de experiência, etc...
"Runagaga" & "Runagogo" para as runas clássicas e de transcendências. 

Bom teste a todos!

Pontuação : 483

O servidor BETA esta dosponivel para todos. EXETO QUEM NÃO TEM A PORTA 5555 E SÓ POSSUI A 443... Puuutz não consigo me conectar nessa porta alguem ajuda...

1 0
Pontuação : 1

Não consigo acessar o servidor beta de maneira alguma
 

0 0
Pontuação : 483

Não consigo acessar o servidor beta devido a porta de acesso, sera que teria como colocarem a porta 443 ? eu só consigo logar no jogo por essa porta de acesso sad obg...

1 0
Pontuação : 618

Cara olhei e ate agora so tem a porta 5555, ja mandei mensagem pro suporte, eles falaram pra colocar na 443, mas não tem essa opção, vou mandar mensagem de novo, mais pelo visto não vou jogar no beta tão cedo!

1 -1
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